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Fear and Stress
BROKEN Vow
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A character breaks a solemn vow. The consequences stem from the powers that observed the oath's swearing.
Pronouncement. Whatever vow the character made, it came with an implied warning that guilt and restlessness would beset anyone who broke the oath.
Burden. The character is plagued by restless sleep and recurring nightmares featuring those the character swore to protect. The character gains 3 levels of exhaustion that can't be removed until the curse ends.
Resolution. The curse lasts until the character upholds the broken oath. That might require the character to wait until the circumstances arise again or, more questionably, to engineer the circumstances.
F I NA L BREATH
A deity's favored servant lies dying and calls down divine wrath.
Pronouncement. The dying creature declares to the killer, " M ay your mind grow dim in battle until the sun sets forever."
Burden. The character has disadvantage on attack rolls brought on by brief, sporadic bouts of confusion.
Resolution. To lift the curse, the character must cause a symbolic setting of the sun or an empowering of the night to appease the slain creature's deity. The character might prevent a festival dedicated to a sun god or perform a ritual that shrouds an entire settlement in magical night for 24 hours, thus ending the curse.
I N NO CENT BLOOD
T h e tragic situation c a m e t o pass where a character killed an undeserving person, who laid a vengeful curse in punishment.
Pronouncement. The dying victim spits final words: "You shall spill innocent blood until laid low by the moon's bite!"
Burden. The character is cursed with loup garou lycanthropy (see chapter 5).
Resolution. This curse can't be broken until the character is reduced to 0 hit points by a silvered weapon. If the character survives, the curse can be broken as described in the "Loup Garou Lycanthropy" section of chapter 5 . Treat the character as a werewolf whose loup garou progenitor has been killed.