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Mordent ...................................................... 144 Ch. 5: Monsters ofRavenloft
Enemy of My Enemy. Dranzorg can be permanently defeated only by Mara. If it doesn't occur to the characters, one of the investigators suggests reaching out to her spirit for help. Whether characters use the spirit board or another method to contact Mara, her furious spirit appears and demands the characters aid her in destroying Dranzorg. If they do, she'll let them leave the house. Mara demands the characters retrieve her armor from the tower chamber (area 26). If they use it in combat as described below, she can help them defeat Dranzorg.
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Eternal Rivals. Dranzorg focuses his attacks on the character wearing Mara's armor. If a character wearing Mara's armor is reduced to fewer than half their hit points, Mara's spirit possesses the character. From then on, the character has advantage on attacks against Dranzorg, and their attacks deal an extra l d 6 thunder damage against him, as Mara screams through the character with every attack.
Evicted. After Dranzorg is defeated, Mara relinquishes control of the character and allows the party to leave the house. At your discretion, a character who was possessed by Mara might carry a piece of her spirit with them, potentially in the form of a Dark Gift (see chapter 1).
B E YO N D T H E H O US E
From here, where the party's adventures lead i s up to you. Perhaps the Mists deposit them back in their home worlds , concluding their shared nightmare. Or perhaps their fates are now inexorably bound to the Mists. In the latter case, the Dread Possibilities table suggests what might be in store for them.
D R E A D P O S S I B I L I T I E S d 4 Further Adventures
The characters gli m pse the winged figure they saw at the start of.the adventure t h rough the M ists. It leads them to a random domain. 2 The i nvestigators i nvite the characters to join them i n M o rdentshi re. The characters gai n a reputation as phantom l iberators, a talent the spirits of Mordent desperately need (see chapter 3 ) . 3 The party travels from the house to Borca (see chapter 3), where they're contacted by either Ivana
Boritsi or Ivan D i lisnya, who is eager to hear all about their exploits. 4 Firan Zal'honan (see chapter 3) seeks out the characters a n d i s interested i n learning about their experience at the h ouse. H e's eager to patronize their search fo r "amber sarcophagi."