archUPH wave 2022 - Hybridtual Catalog

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Supervisor Andreas Yanuar Wibisono Curator Andreas Handoyo Dewobroto Adhiwignyo Undi Gunawan Graphic Designer William Ferdinand

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Lecturer Adwitya Dimas Andreas Yanuar Wibisono Ardy Hartono Ari Widio Asa Darmatriaji Dani Hermawan David Hutama Denis Indramawan Dewobroto Adhiwignyo Emanuel Wicaksono Felia Srinaga Fernisia R. Winnerdy Firman Herwanto Gregorius Gegana Jacky Thiodore Julia Dewi Nixon Wonoto Rio Sanjaya Susinety Prakoso Suwardana Winata Undi Gunawan Wendy Djuhara Published by Publication Unit Architecture Universitas Pelita Harapan © 2022

All writtings and printed materials in this publication may only be reproduced with the permission of the editor Published by Publication Unit Architecture Universitas Pelita Harapan © 2022


CCONTENTS ONTENTS Contents iii Preface iv Events Rundown 3 Hybridtual International Workshop 7 archUPH seminar 17 archUPH crit 31 archUPH student exhibition 41 presentation by architect 71 senandung arsitektur 79 Sponsor 89 Committee Members 101

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PPREFACE REFACE Andreas Yanuar Wibisono

archUPH wave is a year-end exhibition and seminar event for UPH Architecture Study Program. In addition to publishing the results of the tridharma of higher education carried out by the UPH Architecture Study Program for a year, in the archUPH wave UPH Architecture Study Program collaborates with industry, partner universities, and multidisciplinary communities. This collaboration is carried out to explore the actual phenomena related to architecture and the environment of the human life cycle. In archUPH wave 2022, UPH Architecture Study Program collaborates with RSP Architects Planners & Engineers (Pte) Ltd. and M Bloc Academy.

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archUPH wave 2022 is the first part of a trilogy with the theme Hybridtual (the conditions), which will be continued in the second year (the conflicts), and in the third year (the resolution). Hybridtual is a neologism of hybrid + habitual, a habit that is accelerated by the pandemic to continue adapting to an environment and social life increasingly influenced by technological advances. A hybrid between analog-digital and physical-virtual will become our daily life. This progress has manifested in various forms such as social media, online meetings, shared economy, apps-driven commercial health systems, etc. This theme has been discussed among the lecturers of the Architecture Study Program since the beginning of the school year as a starting point for making assignments in the studio, being part of various theory classes, and arranging guest lectures and discussions with students. In archUPH wave 2022, the discussion results will be shared through several works and events as a trigger for further discussion with the public. There are six types of events in archUPH wave 2022, namely:

1. 2. 3. 4. 5. 6.

Student work exhibition International workshop: Hybridtual archUPH Seminar Presentation of architects and alumni archUPH crit Senandung Arsitektur

The exhibition of student works presents the work of student studios from the first to fourth year and some of the results of courses. One of the strengths of the UPH Architecture Study Program is the continuity of the Research Studio, which is held in the odd semester with the Design Studio in the even semester. The research studio aims to find design problems to develop design strategies. Design studios aim to implement design strategies and deliver them architecturally. With this continuity, the Architecture Study Program hopes that each student will have sufficient time to develop a solid foundation in each design process and deliver it effectively. Each studio-level has its own topic and complexity. Architectural Research Studio 1 & Architectural Design Studio 1 (first-year student) explore the issue of form and space personal; Architectural Research Studio 2 & Architectural Design Studio 2 (second-year student) explore tectonic issues, sites, and communal spaces; Architectural Research Studio 3 and Architectural Design Studio 3 explore issues of residential space, public space, and urban context. In Architectural Research Studio 4 & Architectural Design Studio 4, students can choose a problem based on their respective interests and actual phenomena. In this exhibition, the theme taken by the first-year studio is Chimera Hybrids; the second-year studio is Tectonic Intervention at Bukit Batu; the third-year studio is Crafting Happiness, and personal themes for each student in the fourth year.


PREFACE PREFACE

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The non-studio works exhibited at archUPH wave 2022 are Wood Folly and Waste to Installation. Wood Folly is a wood join exploration installation from the Innovative Digital Technology class in collaboration with Kayu Lapis Indonesia. Waste to Small Scale Architecture is an exploratory installation of recycled materials from the Appropriate Technology class in partnership with Parongpong Recycle and Waste Management.

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The second event category in archUPH wave 2022 is International Workshop: Hybridtual - visioning the future of spatial and urban habitation. At the workshop, we opened up opportunities for all finalyear students from various universities to submit proposals for urban environmental interventions. The 12 selected proposals will be developed in a 10-day workshop session with an open presentation session on the last day. During the workshop session guided by UPH architecture lecturers, RSP Architects, and Mbloc Academy, the participants will also receive the material (seminars) from various fields of science and industry across disciplines such as philosophy, psychology, e-commerce, social, virtual reality-based games, etc. Five seminar topics are helpful in expanding the knowledge of workshop participants regarding hybrids. The first topic of The Horizon of Hybridtual was presented by Jacob Gatot Surarjo (Co-Founder of M Bloc Space), Amelia Hendra (Designer and Educator, formerly at IDEO) and Syukri Rahmatullah (Chief Editor of IDX Channel). The second topic of Hybrid-Lifestyle was presented by Wafa Taftazani (Co-founder & Chairman of VCGamers), Karel Karsten Himawan (Head of Department of Psychology), and Melania L. Pandiangan (Lecturer at Dept. of Architecture Universitas Pembangunan Jaya). The third topic of Hybrid-Habitation

was presented by Ardzuna Sinaga (COFounder & Urban Design Director at Urban+) and Irma Desiyana (Head of Department of Architecture, Multimedia Nusantara University). The fourth topic of Post-pandemic Mobility was presented by Randy Kartadinata (Co-founder & CEO of Mangkokku) and Harry Mufrizon (Lecturer at Pancasila University). And the last topic of Hybrid Social Participation & Engagement was presented by Martin L. Katoppo (Dean of School of Design), Andreas Pandu Wirawan (Co-founder & CCO of Ecoxystem), and Adli Nadia (Head of Department of Architecture, Podomoro University). The third category of the event is the archUPH seminar. This event displays student work presented and reviewed by the community or industry partners. The first event was the launch of the book Binge-watching Architecture, a collection of essays on architectural criticism through science fiction films in architecture and criticism classes. Students will present their criticisms and will be responded by Akbar Yumni from Forum Lenteng and Ferdinand Indrajaya, UPH DKV lecturer. The second event was the Waste to Small Scale Architecture Presentation, which explained the process of making installations using recycled plastic in collaboration with Parongpong Parongpong Recycle and Waste Management. The third event is Saint Gobain 2022 Winner, who will present the design process of the UPH team that won in a national student competition and became the representative of Indonesia on a world scale in Warsaw, Poland, 8-10 June. The fourth event is Theoretical Hybrid Presentation which will present the conclusions of guest lectures related to the Hybridtual theme in the Advanced Architecture Theory course. The fifth event is the Urban Heritage Presentation, which will provide opportunities for students to present


their work in the Urban Heritage class. The sixth event was launching the Wood Folly book and a discussion with PT. Kayu Lapis Indonesia about installing a wood join experiment in the Innovative Digital Technology class. And the last event was a Photogrammetry Workshop for high school students to illustrate the method of scanning objects into 3d models commonly used in Introduction to Digital Architecture class. The fourth event category is presentations by architects on the Hybridtual theme. The first event featured RSP Architects Planners & Engineers (Pte) Ltd, who will present the topic of opportunities and challenges of hybrid lifestyles in commercial and office architecture in the world, and Manuele Mossoni (Director of 2M Design Lab), who will present the topic of using VR in architecture. The second event features Agatha Carolina (Bitte Design Studio & Arktivak) & Jonathan Gahari (Rolmo & Origamasks), who will present the topics of architecture, space, and NFT. The third event featured UPH architecture alumni Adhiguna Sosiawan (Director at Mas group, presenter & Influencer) and Enrico (SE.design), who would present the topic of the influence of architecture on a combination of careers with things outside of architecture. The fourth event will feature Stella Prawiropermono (Fivefold Design Studio) and Putro Widodojati (MAKAI Design Company), who will present the topic of the relationship between retail design and a hybrid lifestyle. And the last event is a presentation by UPH architecture alumni who are members of the ALAS UPH name. The fifth category of the event is a review of studio work by architects and alumni. The best students from each batch will present their work as a trigger for discussion between academics and practitioners. The first event is a first-year studio review which will be attended by Fauzia

Evanindya, Andro Kaliandi, Azalia Maritza (FFFAAARRR), and Rezki Dikaputera (Architecture Office Direction), and UPH architecture alumni Tatyana Kusumo (Studio Aliri). The second event is the secondyear studio review which will be attended by Kamil Muhammad (PPPOOOLLL), Yanuar Pratama (Aaksen Responsible Architecture), and UPH architecture alumnus Yogi Ferdinand (Magi Design Studio). The third event is the third-year studio review which will be attended by Dhanie Syawalia & Salman Rimaldh (Dhanie & Sal), Faizal Syamsalam (WHY+ D studio), and UPH architecture alumni Samuel Rianto (x3m architect). And the last event is the fourth-year studio review which will be attended by Ahiska Ghulam Madian (RSP Architects), Ardzuna Sinaga (Urban+), and UPH architecture alumni Amanda Gracia (Gracia+Gracia). The last category of the event is Senandung Architecture, which is an initiative of the architectural association UPH – Gamatara. At this event, students presented performance art, live music, installation, archUPH awards, comparative study of architectural associations, comparative study of Publication Unit, and finally held a competition for high school students and high school students entitled Resonance.

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EEVENTS VEN TS RUNDOWN RUNDOWN fri

17

june

10:00 currator’s talk 10:30 Undi Gunawan Dewobroto Adhiwignyo Andreas Handoyo |archUPH lecturer 10:30 opening statement 11:00 Andreas Y. Wibisono |Head of Department of Architecture UPH Martin L. Katoppo |Dean of SoD UPH Ralf Stainhauer |RSP Architects Planners & Engineers (Pte) Ltd Jacob Gatot Surarjo |Co-Founder of M Bloc Space & Principal of Arcadia Architects

13:00 hybrid culture in architectural practice KUM IAI = 3 15:30 Ralf Steinhauer | Director of RSP Architects Planners & Engineers (Pte) Ltd Manuele Mossoni | 2M Design Lab 15:00 mirroring duality 16:00 performance art by gamatara UPH

sat

18

june

3

08:00 horizon of hybridtual KUM IAI = 4.5 11:00 Jacob Gatot Surarjo |Co-Founder of M Bloc Space & Principal of Arcadia Architects Amelia Hendra |Designer and Educator, formerly at IDEO Syukri Rahmatullah |Chief Editor of IDX Channel 11:00 waste to small scale architecture KUM IAI = 1 12:00 Asa Darmatriaji |archUPH Lecturer & Principal at Asa Darmatriaji Studio Emmanuel Agung Wicaksono |archUPH lecturer 13:00 visual data collecting (for workshop participant only) 15:00 Donald Saluling |Head of Indonesia Sketchers Community Ronald Osmond |Indonesia Sketchers Community 13:00 book launch: binge-watching architecture 14:30 architecture critic through sci-fi movies Akbar Yumni |Forum Lenteng Ferdinand Indrajaya |DKV UPH archUPH student 16:00 hybrid collaboration in architecture 18:00 powered by Rothoblaas | KUM IAI = 2 Budi Pradono | budipradono architects

hybridtual international workshop

archUPH seminar

archUPH crit


sun

19

june

08:00 hybrid-lifestyle 11:00 Wafa Taftazani |Co-founder & Chairman VCGamers Karel Karsten Himawan |Head of Department of Psychology Melania L. Pandiangan |Lecturer at Dept. of Architecture UPJ 13:00 saint gobain architecture student 2022 winner presentation 15:00 Dewobroto Adhiwignyo |archUPH Lecturer Cindy Lovanka, Vincent Alexis, Jessica Sanusi |archUPH Student 14:00 site visit & travel sketch with urban sketchers community 16:00 Donald Saluling |Head of Indonesia Sketchers Community Ronald Osmond |Indonesia Sketchers Community 16:00 architecture, space and NFT 18:00 sponsored by Gatra Marmert | KUM IAI = 2 Agatha Carolina |Bitte Design Studio & Arktivak Jonathan Gahari |Rolmo & Origamasks

mon

20

june

tue

21 june

13:00 theoritical hybrid KUM IAI = 0.5 15:00 Undi Gunawan |archUPH lecturer 16:00 careers that combining architecture knowledge 18:00 Adhiguna Sosiawan |archUPH ’13 - Director at Masgroup Enrico Melvin |archUPH ’13 - SE.desain Joanna Pradigta |archUPH ’13 - TEDCO Studio

KUM IAI = 2

08:00 hybrid-habitation KUM IAI = 4.5 11:00 Ardzuna Sinaga |CO Founder & Urban Design Director at Urban+ Irma Desiyana |Head of Department of Arc 13:00 urban heritage presentation KUM IAI = 1.5 15:00 Dewobroto Adhiwignyo & Felia Srinaga |archUPH lecturer 16:00 hybrid and retail design 18:00 sponsored by Mortar Indonesia | KUM IAI = 2 Stella Prawiropermono | Fivefold Design Studio Putro Widodojati | MAKAI Design Company

wed

22 june

08:00 post-pandemic mobility KUM IAI = 4.5 11:00 Randy Kartadinata | Co-founder & CEO of Mangkokku Harry Mufrizon | Lecturer at Universitas Pancasila 08:00 book launch: wood folly 11:00 archUPH students & Kayu Lapis Indonesia 14:00 1st- year architecture studio critique: chimera hybrids 17:00 Fauzia Evanindya , Andro Kaliandi, Azalia Maritza | FFFAAARRR Reszki Dikaputera | Arah Architecture Office Trianzani Sulshi, Apriani Sarashayu Tatyana Kusumo | archUPH ‘09 - Studio Aliri

presentation by architect

senandung arsitektur

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EEVENTS VEN TS RUNDOWN RUNDOWN thu

23 june

08:00 hybrid social participation & engagement KUM IAI = 4.5 11:00 Martin L. Katoppo |Dean of School of Design, UPH Andreas Pandu Wirawan |Co-founder & CCO of Ecoxystem Adli Nadia |Head of Department of Architecture, Universitas Podomoro 11:00 planet budapest 2021: a green step closer 11:30 student contest winner presentation Cindy Lovanka | archUPH student 13:00 resonance 14:00 final presentation by highs school competition participants 14:00 2nd- year architecture studio critique 17:00 : tectonic intervention at bukit batu Kamil Muhammad |PPPOOOLLL Yanuar P. Firdaus | Aaksen Responsible Aarchitecture Yogi Ferdinand |archUPH ‘03 - Magi Desain Studio

fri

24

june

5

sat

25

june

11:00 resonance 14:00 final presentation by architecture student competition participants 14:00 3rd-year architecture studio critique 17:00 : crafting happiness Dhanie Syawalia & Salman Rimaldhi |Dhanie & Sal Faizal Syamsalam |WHY + D studio Samuel Rianto |archUPH ‘07- x3m architect

08:00 photogrammetry for highschool students 11:00 Gregorius A. Gegana |archUPH lecturer 10:30 the hybrid life of architecture student 12:00 communities 11:30 architecture publication potential & challenges 14:15 in the hybrid culture 14:30 4th-year architecture studio critique: design by phenomenon 17:30 Ahiska Ghulam Madian | RSP Architects Planners & Engineers (Pte) Ltd Ardzuna Sinaga | CO Founder & Urban Design Director at Urban+ Amanda Gracia | archUPH ‘09 - Gracia+Gracia

hybridtual international workshop

archUPH seminar

archUPH crit


sun

26 june

08:00 final presentation by workshop participants sponsored by Lippo Group 12:00 13:00 presentation by alumni arsitektur (ALAS UPH) 16:00 archUPH’ 2011 Theresia Gricela Langitan, Doddy Aswarie, Chicco Geraldy |Samitrayasa Gideon Sutanto |Principal Architect @ ARK Design Associates archUPH’ 2012 William Sutanto |CEO @ Arti Fenestra Grup (Arti Pictures - Fenestra Imaging Natasha Widjaja |Shifonett Andraya Dharsono|Senior Officer - Operation at Colliers archUPH’ 2013 Dannel Reskala Sutanto | Architect @Sonny Sutanto Architects

Artist @matasatu_matabolong

Sara Kiswanto | Product Specification @ Saint-Gobain Indonesia

16:00 announcement of architecture student 17:00 & highschool student competitions’ winners 16:30 archUPH awards 2022 17:00 17:00 mirroring duality performance art by Gamatara UPH 18:00

presentation by architect

senandung arsitektur

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OPEN CALL OPEN CALL

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Architecture UPH, RSPArchitects and M Bloc Academy are organizing workshop in M Bloc Space, Jakarta titled Hybridtual: visioning future spatial and urbanhabitation from17-26 June 2022. This workshop is intended for fourth-year architecture students from all over Indonesia. The twelve selected participants will be challenged to solve a problem about Hybridtual issue. The result will be presented exhibited at the end of the event and the best participant will be invited to RSP architects’ internship program.This workshop focuses on builtenvironment and spatial based-proposals. This focus will embrace a scenario of spatial strategies, urban tactics, innovative & creative thinking, interdisciplinary approaches, and resilience mindsets.Your ideas can be derived from diverse subjects, based on your personal concerns and subjectivity. You may envision your architectural ideas with spatial, social to economic or environmental perspectives.Be creative and believe that your idea will improve and be responsive to our future hybrid situations. You may freely pick any urban context or a problem as a trigger for your ideas to respond to human behavior, social-condition, and spatialenvironmental aspects. Your ideas should address one or combinations of these challenges: 1.Hybrid Habitation 2.Hybrid Lifestyle 3.Post-pandemic mobility 4.Spatial Social participation


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hybridtual hybridtual international international workshop workshop


THE CHALLENGES THE CHALLENGES

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HYBRIDTUAL is a neologism derived from our contemporary condition; HYBRID + HABITUAL. The city and its inhabitants keep learning and adapting. Our modern era still believes that the city and our urban condition are necessary as a form of progress and accumulation of people, resources, and knowledge. This urban condition is an ongoing process of interaction, cooperation, and conflict on many different layers (i.e., psychological, spatial, social, cultural, or physical). Urban condition is the condition for the creation of HYBRID; things made by combining two different elements; a mixture. Our post-pandemic situation has accelerated us towards survival tactics that include our adaptation to a mixture of environmental, technological, and social habitation. We are now relying more on technology as our way of living (i.e. social media, video conferencing, shared economy, appsdriven food-commercial-health systems, etc.). This affects our HABIT as urban actors and inhabitants. We must think critically and progressively about our HYBRIDTUAL condition. This condition is an invitation for us to participate in shaping and deciding our future together. This workshop will become a fantastic opportunity for young designers to think creatively and critically to give innovative and alternative solutions to make our HYBRIDTUAL condition a better and sustainable one.


foto ruang workshop

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18 JUNE | Horizon of Hybridtual saturday, 08:00 - 11:00

Creative Cluster in Jakarta

Jacob Gatot Surarjo (Co-Founder of M Bloc Space) Jacobus Gatot Surarjo is an activist in the creative industry or place-making (as Founder or Co-Founder). 1988, he studied architecture at ITB and continued his Masters of Real Estate & Urban UNTAR in 2007. He started actively working in the creative industry / Place Making from 1990 until now. In 2022, he will be active in Fabriek Bloc in the Padang area and MBM in the Jambi area. At the end of 2022, he will develop in PosBloc in the Medan and PosBloc in the Surabaya. He is still active today as an Architect and place-making activist and engaged in several creative communities.

Listening to parents and prototyping with children Amelia Hendra (Designer and Educator, formerly at IDEO)

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Since her graphic design training in 2000, Amelia has accumulated a great depth and breadth of experience within the fields of design, user research, and education. Her passion in the world of learning led her to completing a Master of Philosophy in Education from Cambridge University, UK. Amelia spent six years in Shanghai, where she practised ‘human-centred design’ methodology at IDEO (a global design & innovation consultancy) as Project Lead and at Kerry Kidz (China’s first character-building playground) as Creative Director. Previously Amelia was Traveloka’s VP of Design and Mission Lead for Traveloka Academy.

Opportunities & Challenges of Hybrid Lifestyle Syukri Rahmatullah (Chief Editor of IDX Channel)

Syukri Rahmatullah; a Journalist since 2004 until now (18 years). He worked at Rakyat Merdeka Group, founder to chief editor of Okezone.com (2006-2018), most recently Chief Editor of TV & Website IDX Channel.com.


19 JUNE | Hybrid-Lifestyle sunday, 08:00 - 11:00

The Metaverse and Architecture: A New Odyssey Wafa Taftazani (Co-founder & Chairman VCGamers)

Wafa Taftazani is an award-winning Cambridge-educated executive, entrepreneur and investor. He is the Founder & CEO of UpBanx, Co-Founder & Chairman of VCGamers, Co-Founder & President Commissioner of ModalRakyat, and a Director at RANS Ventures. He previously held senior positions at Google, YouTube, Shopee, and started his career in corporate finance at MUFG.

Hybrid Lifestyle & Psychological Well-Being Karel Karsten Himawan, M.Psi., Ph.D. (Head of Department of Psychology) Karel received his Ph.D in social-clinical psychology from the University of Queensland, Australia. He is a current Head of Department of the Psychology Faculty, Universitas Pelita Harapan, and a core researcher of RELASI Research Lab. He is also a licensed clinical psychologist. His areas of research/practices are around the issues of relationship and well-being, especially within the cultural context.

Palace of Consumption Reimagined

Melania L. Pandiangan (Lecturer at Dept. of Architecture Unviersitas Pembangunan Jaya) Melania is a lecturer at the Department of Architecture, Universitas Pembangunan Jaya (UPJ). She has been a practitioner and academician ever since she graduated from Parahyangan Catholic University. Her area of interests revolves around architectural design and airport terminal design. Upon completing her master degree from Institut Teknologi Bandung and considering her various professional experiences, she is now recognised as a registered architect by Dewan Arsitek Indonesia.

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21 JUNE | Hybrid-Habitation

tuesday, 08:00 - 11:00

Ardzuna Sinaga (CO Founder & Urban Design Director at Urban+) An empowering leader & passionate urban practitioners with extensive experience in various urban projects in Asia, especially China, Middle East, Southeast Asia and Indonesia. Worked at various type of projects from CBD and new town to resorttheme park and from landscape master plan to urban regeneration, Ardzuna continue expanding the role in sharing experiences in several high-level education body in Indonesia, Southeast Asia and also South Korea. As co-leader of The Winning Team of Indonesian New Capital Design Competition “Nagara Rimba Nusa” and continue to be involved in various project phase, Ardzuna is contributing in transforming Jakarta urban realm by designing several public area and continuing the research and education by developing Urban+ Institute with a major focus on advancing urban design knowledge with Indonesian context and elevating the maturity of designers at the same time assuring the strong network between young designers in Asia broadly and Indonesia nationally, also ensuring the quality of the Urban+ projects. Recently active as Urban+ representation on shareholder within Bloc Group (Radar Ruang Riang), Ardzuna also hold responsibility as IARKI (Ikatan Ahli Rancang Kota Indonesia = Indonesia Urban Design Association) steering committee.

Redefining Space 13

Irma Desiyana (Head of the Dept. of Architecture, Universitas Multimedia Nusantara) I have studied architecture and urban design, and I am interested in how socialeconomic transformation affects daily life and the use of space. I have followed some community projects, such as the pilot project for Ruang Publik Terbuka Ramah Anak – RPTRA in Kembangan Selatan and Barefoot Architect in Yogyakarta, Central Java, and Jakarta. One of my teaching methods is service-learning which integrates with some subjects. I have taught architectural design methods, urban study, sustainability, and Architectural Design Studio 3. Now, I am full-time faculty and head of the Architecture Department at Universitas Multimedia Nusantara.


22 JUNE | Post-Pandemic Mobility

wednesday, 08:00 - 11:00

Pandemic

Randy Kartadinata (Co-founder & CEO of Mangkokku) Randy Julius Kartadinata, CEO and Co founder Mangkokku Indonesia, Bachelor degree in Commerce Marketing from Macquarie University and Master Degree in Business Management focus in Operational and Sustainability from UTS, with more than 10 years of experience in culinary industry. A Commisioner and Co-founder of Gioi - An asian bistro A-B class concept with 4 stores in Jakarta and Surabaya; a Co-Founder of Gaaram - it’s a franchise FnB concept with 75 outlets across Indonesia; and a Co-founder of Digitarasa- it’s a food accelerator focusing on excellence and quality through knowledge and experience powered by gofood.

Proxemics Harry Mufrizon (Lecturer at Universitas Pancasila) Lecturer at the Architecture study program, Pancasila University. Besides as an Architect, teaches several related courses on Typology, the application of Morphogenesis, Tesselation, and smart geometry in architectural design. Also specializes in kinesthetic motion in architecture. Often uses the term BidangRuang Arsitektur (BiRu Arsitektur) as a forum for activities in the field of architecture.

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23 JUNE | Hybrid Social Participation & Engagement thursday, 08:00 - 11:00

Design as Generator

UPH (Martin L. Katoppo - School of Design) Martin was educated, trained and graduated as an architect on the year of 1998, when Indonesia had its turmoil and entering the era of Reformation. The uncertainty at that time made Martin questioning the relevance of architecture and later becoming his obsession. In the architectural practice, Martin and his wife built their experimental home: Rumah Besi, where they reimagine how to design, build and dwell, that later became 2011 IAI Awards finalist. In the academic institution, Martin teaches at Interior Design Department, School of Design, UPH, became the Head of Dept. from 2010-2013 and now serve as the Dean of School of Design from 2018. In 2012, following his obsession to Architecture and Design and how it should serve everyone, Martin developed Design as Generator methodology that aims on empowering communities that bring social justice with social design innovation. This is the central discussion in his dissertation, where he obtained Ph.D in 2017. The method then put into practice and DAG already had several projects in several places all around Indonesia, especially in the case of developing urban kampong. Martin and DAG believes that ‘design should become light for others!

Climate and Sustainability Trend: Challenge and Opportunity Andreas Pandu Wirawan (Co-founder & CCO of Ecoxystem)

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Andreas Pandu is in charge of navigating the Strategic Partnership and Communications team improving the company’s growth. Graduated from International Relations President University, and was awarded for Silver Medal Non-Academic Achiever. Currently taking a Master’s Degree in Magister Management Sustainability at Trisakti University. Having 3,5 years of experience working in Fast Moving Customer Goods (FMCG) with Coca-Cola Amatil Indonesia with several positions under Public Affairs and Communications Department, from Corporate Affairs in Bali and Central Java, National Issue Management and Government Relations, and lastly CSR Analyst. Have managed several projects in Renewable and Solar Energy for the last 2 years from Indonesia-Germany Cooperation GIZ Indonesia in Renewable Energy Electrification Programme (REEP), assisted the Delegation of Kadin Environment and Renewable Energy (ETLH) in COP 25 Madrid, worked as Marketing Communications, and Sustainability Consultant with Institute for Essential Services Reform (IESR), and SUN Energy. Volunteered in World Clean-Up Day Indonesia from 2014-2020 as Partnership and Co-Leader Indonesia.

Paradox: Hybrid Existensialism

Adli Nadia (Head of Dept. of Architecture, Universitas Podomoro) Im a Lecturer, Architect and student concurrently. As my background on commercial architecture, my approach is focusing on critical thinking and problem solving holistically to the context and client’s needs. I also had the ability to preserve the nature of capitalisms without disregarding the value and local culture of genius loci by deepen the realism of consumer behavior and needs. I am mostly driven to create spaces that impact societies both in short and long terms. Having a balanced between human existensial and commercial mindset could produce a new kind of retail spaces as a framework for humanities enhancement.


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archUPH archUPH seminar seminar


18 JUNE | Waste to Small Scale Architecture

saturday, 11.00 - 12.00

Appropriate Technology Elective Course is a short research-based architecture course that underlies the conditions of the needs of the community or the lower middle class, where the percentage of the lower middle population in Indonesia is very dominant. This course focuses on practical but simple solutions and is also expected to be mitigation to deal with construction economic problems in the case of houses or buildings in urban areas. The idea lies in the use of materials that we commonly throw away every day, such as plastic, newspapers, paper, and other alternative materials to be developed and in the study of their feasibility for planning, designing, and constructing architectural projects.

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Students will learn appropriate technology in the exploration method of 3 observational scales, namely from the scale of everyday objects, the scale of furniture, to the scale of building/building elements, the main goal of which is to optimize nonrenewable materials such as plastic, bottles, product wrappers that we usually throw away. then strived to be an appropriate material for building elements or buildings. Prototyping on a 1:1 scale or a 1:5/1:10 scale that allows for comprehensive conclusions and analysis, besides that 3 dimensional simulation is a tool that must be simultaneously elaborated and integrated. At the end of this course, students are expected to be able to use technology that is not only sophisticated or up-to-date, but to explore the potential of each material to be reused in buildings; understand the relevant theory regarding unrenewable resources that can be calibrated as one for all or all for part in application in building science, applications can be tested independently

for object scale, and in teams for building scale, testing is carried out in stages from basic understanding, experiments to seek optimization from the wasted material itself, and up to the stage where it can be applied to buildings either directly or indirectly. Working methods via online and offline will be combined to produce the expected product for both individual assignments and group assignments. Reading of the global picture on the topic of non-renewable waste management is abundant and research can be a contribution to architectural science in particular and also to the society in general. In this course, students will learn the theory and application of alternative technology or appropriate technology in architecture. At the end of this course, students gain insight into alternative technologies that are simple, affordable, decentralized, relatively small in scale, labor-intensive, energy-efficient, and closely related to local conditions. In addition, students are expected to be able to create alternative technologies related to local conditions.


Lecturers:

Asa Darmatriaji

Lecturer of Universitas Pelita Harapan

Emanuel Agung W. is a lecturer of Architecture study program. He has an interest in building systems which includes the fields of materials, construction, structures and building utilities. He serves as the coordinator of the Wood Workshop Laboratory.

Emanuel A. Wicaksono

Lecturer of Universitas Pelita Harapan

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18 JUNE | Architecture Critic Through Sci-Fi Movies

saturday, 13.00 - 15.00

The first chapter is the most basic; it is about when technology interrupts human life. Comparing the ven diagram of this chapter to the others, we can see how all the other chapters are the continuation/development of this basic one. Technology created by humans changes the way humans identify themselves and others. Not only that they become dependent on technology, but it also changes the way they interact with other people. In the article “Monotone People, Monotone Buildings,” for example, Siapa underlines how in the movie “Nosedive,” social media technology allows people to peek into each other’s curated life and thus generates a certain standard of goodness that everyone aims to pursue. The change in social relations might be the impact of these technologies.

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The second chapter is about when technology changes human life through its architecture. In this chapter, the movies illustrate how technology enables humans to pursue specific ideal values in the way they live. In her article “Spatializing Memory,” Jessica Sanusi discusses how the grain technology in “The entire history of you.” promotes honesty and openness between people. While they are not without negative consequences, technology is initially created and used for the greater good of human beings. So much so that they need to change the physical architecture to support or become part of the technology. The third chapter is about when humans penetrate technology. While in the second chapter, physical architecture is changed to support the technology, in this chapter, virtual architecture is explored to pursue the utopian ideal of living. Let us peek into

the article “Paradise Found.” Kyra Keely discusses how technology allows humans to participate in the virtual gaming world in the movie Free Guy. Using an avatar, a human player can interact with other human players or virtual characters in the game. They can manipulate their identity and relationship with others while having the freedom to create the world they live in. In the end, it shows a human longing for utopian ideals. The fourth chapter is the one with the most complex relationship. It is when humans, technology, and architecture influence each other. Take the article “AI Romance.” Jennifer Sidharta explicates how through architecture in the movie “Her,” a human character and an AI character can fall in love and build a romantic relationship. Interestingly, it is the physical ambiance that promotes the series of events that develop their relationship over time. We chose “Binge-watching Architecture” as the title of this book to show that architectural critique does not have to be too formal, heavy, and profound. Since architecture can be found everywhere in all our spatial aspects of life, it can be used as the subject or spectacle of criticism.

TO READ SCAN ME! Binge-Watching Architecture (e-book)


Lecturers:

Andreas Y. Wibisono Lecturer of UPH

Fernisia Winnerdy Lecturer of UPH

Panelists:

Akbar YumniPanalist Forum Lenteng

Ferdinand Indrajaya Forum Lenteng

Panelists:

Aulia Gina Aisha: What Power of Gender Can Do Transcendence (2014)

Michelle Melody: Finding the Ideal Home in 2054 Minority Report (2002)

Kyra K. Kumala: Paradise Found Free Guy (2021)

Andreas Y. Wibisono is a lecturer of Architecture Study Program. He is particularly interested in theory, architectural history, and narrative architecture. He became a second-year studio coordinator, teaching Basic Theory of Architecture, and Advanced Theory of Architecture. He is the curator for several national exhibitions such as Triennale Arsitektur UPH 2015: Waktu adalah Ruang, Mode of Seeing - Sal Project 2021, and assistant curator at international events such as Tropicality: Revisited, Frankfurt 2015. Fernisia Richtia Winnerdy is a lecturer of Architecture Study Program. After completing her undergraduate education in Architecture at Universitas Pelita Harapan in 2012 and Master of Arts in Architectural History at University College London in 2016, her research focus is on the field of theory related to the representation of architectural ideas. He also has professional experience in architectural consulting, theater performances, as well as being a curator in Triennale Arsitektur UPH 2015: Waktu adalah Ruang. Akbar Yumni, was a curator at Arkipel (Jakarta International Documentary and Experimental Film Festival) from 2013-2018, and a curator at the Experimenta Film Festival, Bangalore, India in 2015. Initiated and wrote at www.jurnalfootage. net. Following the Curator Academy, Theater WorkGoethe Institute, 24-28 January 2018, Singapore. His activity as a performance artist is to reenact Indonesian film archives that were lost during the authoritarian regime. Some of his reenactment performance works include; “Watching Turang (1957)” in 2018, “Watching Lost Regions (1956)” in 2020 (recipient of the Kelola Art Grant).

“Someone who has never able to answer sufficiently the question of “why am I here without my consent?” but there he is in the world.” - Ferdinand Indrajaya

Jennifer Sidharta: AI Romance Her (2013)

Natalia Micheelnjo: Invisible Presence The Giver (2014)

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20 JUNE | Theoritical Hybrid

monday, 13.00 - 15.00

Contemporary conditions require a process of reflection and further thought. This process is based on how contemporary conditions are understood. Contemporary conditions, without giving a special label to post-modern (postmodern), are conditions that are strongly influenced by how the spirit of progress-modernity (modernity) continuously moves and is also continuously addressed critically and adopted as a determinant of understanding (-ism). about progress itself.

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The word *hybrid* here is used as a binder as well as a reminder of how the intertwining, chaotic and continuity of the spirit of modernity and postmodernity occur and shape the knowledge of architectural science, when there is nothing single, pure and singular in understanding and practicing it. Architecture is a field where science and art meet. This makes architecture special because it lies on a rich spectrum between theory and practice. Architecture is a meeting point for understanding *epistêmê* and *techn*. But this also causes a gap between the two forms of knowledge circulating in architecture. Forms of scientific knowledge and practical knowledge. As a consequence, architecture, like it or not, must play an active role as a bridge that opens access to these two forms of knowledge and becomes a force for the creation and development of knowledge about the physical spatial environment for universal humanity. Architecture is the key to developing knowledge and the design methods attached to it.

The physical environment for humanity today is faced with a new phenomenon, namely how humans undergo a hybrid dynamic between the physical and the digital. This disruption causes interactions between humans to change because humans no longer depend on the physical. To intensify the role of architecture, we raise the issue of architecture as a hybrid relationship (*hybrid*). How is the development of knowledge and design methods that can respond to this relationship?


Lecturers: Undi Gunawan is a full time lecturer in Universitas Pelita Harapan, School of Design, Department of Architecture, Indonesia. He got his doctoral degree in architecture from Arsitektur Universitas Katolik Parahyangan, Indonesia. His researches and interests include architectural philosophy, theory, aesthetics and image in technological perspectives.

Undi Gunawan

Lecturer of Universitas Pelita Harapan

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21 JUNE | Urban Heritage

tuesday, 13.00 - 15.00

In this course students will be introduced to the definitions of urban heritage and its relations towards cultural & collective memory. As a subject of the Urbanism & Human Settlement field of focus, this course will also bring understandings about methodology of planning & design as well as strategic management plans of urban heritage within economic, environmental, and socio-cultural sustainability framework under historic urban landscape (HUL) approach. Furthermore, this course will also bring understandings about the dynamics of stakeholders’ interests and roles in the planning & design process and management of urban heritage.

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Lecturers:

Dewobroto Adhiwignyo

Lecturer of Universitas Pelita Harapan

Felia Srinaga

Lecturer of Universitas Pelita Harapan

Dewobroto Adhiwignyo is a lecturer at the Department of Architecture, School of Design, Universitas Pelita Harapan. His research interests include architecture & urbanism within historical, cultural, and socio-behavioral perspectives. Since 2018, Dewobroto has professionally been working on various ranges of projects, from architecture to urban planning & development, both independently and in team. In 2019, his team’s proposal “Cakranusa Wanantara” was selected into top 25 finalists of the National Planning & Development Competition of the New Capital City of Indonesia. He has also been a member of Indonesian Institute of Architects (IAI) – chapter Jakarta since 2019. Aside from his professional fields of expertise in architecture & urbanism, he has interests in art, film, history, philosophy, poetry, and sociology; and has been a Member in Good Standing (MiGS) of Mensa International / Mensa Indonesia since 2011.

Felia Srinaga is an Associate Professor at Department of Architecture, Faculty of Design, Universitas Pelita Harapan, Karawaci-Tangerang, Indonesia. Her research interests are in Urban Public Spaces/ Places, Human Behavior Study and Urban Design, Sustainable Urban Architecture, Everydayness of Urban Architecture and Social and Environmental Psychology. Her teaching course titles: Introduction to Sustainable Urban Architecture; Urban Architecture Theory and History; Architectural Research Studio; Architectural Design Studio; Everydayness of Urban Architecture. Currently, she serves as a member of scientific committee of Center of Research and Community Development, (CRCD-UPH) and also as a secretary in Forum of Indonesia-Korea Cultural Study.

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22 JUNE | Book Launch : Wood Folly

wednesday, 13.00 - 14.00

This Wood Folly project is a learning outcome from elective course (Innovative Digital Technology) in UPH Architecture study program. This elective course allows students to learn and use the latest digital technology in architecture, engineering, and construction industry, such as drones, 3D scanners, virtual reality, augmented reality, arduino, coding, generative design.

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The design process of this Folly was carried out by 2 lecturers and 12 students who worked together to conduct research and exploration on each sub-topic. This time, the course specifically explores wood as a material to make a Folly using Computational Design and Digital Fabrication techniques. In the first month, students are asked to conduct a literature study on the materiality of wood in any type of construction. Further, students explored the possibility of tessellation geometry with panelling systems and skeleton frame. In the process students are asked to analyse, compile, evaluate and provide conclusions from the tessellation geometry that meets the following criteria: applicable with wood tectonics, rational tessellation, digitally fabricated quality. This project is supported by PT. Kayu Lapis Indonesia, who has provided input during the design and construction process in the future. This will be a project that display university and industry collaboration as one learning environment.

Team Participants:

Cindy Lovanka

Wilbert Marcius

Felicia C. Salem

Pasha Yusuf

Kyra K. Kumala

Daniella Susanto

Evanjelicel Tamio

Owen C. Kendro

Jessica

Natasha Ivena

Eiffel Christopher

Vincent Lee


Lecturers: Jacky Thiodore is assistant professor at architecture department Universitas Pelita Harapan. He studied architecture at Universitas Pelita Harapan, completed his Master of Architecture at University College London, the Bartlett. He leads the school in exploring the role of digital tools in architecture design and sustainable environment. Apart from the academic, he also involves in AEC industry with his fabricaiton and computation skill. Currently he also serves in Ikatan Arsitek Indonesia Banten as staff of the education sector.

Jacky Thiodore Lecturer of Universitas Pelita Harapan

Dani Hermawan is an architect and researcher based in Semarang and Jakarta. As a Principal of Formologix Lab, He is interested in exploring and elaborating the potential of computational design and fabrication techniques in the architecture and product design domain -through various modes: parametric design, scripting, and digital fabrication.

Dani Hermawan

Lecturer of Universitas Pelita Harapan

Dani pursued his Master of Architecture in digital architecture at Dessau Institute of Architecture, Bauhaus-Dessau, Germany (2008) under the supervision of Mathias Del Campo (SPAN/Austria) and Daniel Dendra (another architect-Berlin). For his Bachelor of Architecture, he graduated from Parahyangan University, Indonesia (2004). As a practitioner, he credits his early architect experience at PT LAID, collaborative experience with Daniel Dendra at another architect Berlin, and currently leads his team at Formologix.

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25 JUNE | Workshop : Photogrammetry

saturday, 08.00 - 10.00

3D scan data is obtained by 3D scanning and object using 3D scanner. There are 2 types of 3D scanners: contact and noncontact (Mongeon 2015). Contact scanner touches the scanned surface on many points (360 degree on high-mid-and low angles). The scanner uses collected points to digitize the object and translate it into a 3D model. Non-contact scanner comes in 2 types: active and passive. Active scanner has a device that emits light or laser and measure its reflectance, while passive scan does not have it. Passive non-contact scanner does not use a light source that actively probe the surface. One of technique is photogrammetry.

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Photogrammetry is the art and science of extracting 3D information from photographs. The process involves taking overlapping photographs of an object, structure, or space, and converting them into 2D or 3D digital models. Instead of active light/ lasers, this technique generates 3D shape using algorithms that combine multiple 2D images to interpret a 3D shape (Mongeon 2015). Therefore, it completely relies on software to read and process the digital images into 3D model. Two general types of photogrammetry exist: aerial (with the camera in the air) and terrestrial/ close range (with the camera handheld or on a tripod). Any camera and scanner resulting digital images such as DSLR, mirrorless, compact, digital scanner, satellite, drone, or smartphone, can be used for photogrammetry technique. Therefore, it does not need any special device and generally cheaper than active 3D/ laser scanning.

Photogrammetry is often used by surveyors, architects, engineers, and contractors to create topographic maps, meshes, point clouds, or drawings based on the realworld. Archaeologists use it to quickly produce plans of large or complex sites, and meteorologists use it to determine the wind speed of tornadoes when objective weather data cannot be obtained. In media and entertainment, it is also used to combine live action with computer-generated imagery in movies post-production. Photogrammetry was used extensively to create photorealistic environmental assets for video games.


Lecturers:

Greg Gegana

Lecturer of Universitas Pelita Harapan

Greg Gegana is a semi full-time lecturer in the Architecture Study Program. He has been a practitioner and lecturer of BIM since graduating from the Department of Architecture of Universitas Indonesia in 2007. In 2011, he continued his Master of Architecture studies at Chulalongkorn University, Bangkok, with a lot of research on BIM. His areas of interest are architectural computing and green building design. Upon his return to his homeland in 2014, he actively taught about BIM on campus. He received Autodesk Revit Architecture, Structure, MEP Mechanical Certified Professional, Autodesk Building Performance Analysis Certified, and became an Autodesk Certified Instructor. Currently, he and his team of BIM consultants are assisting companies that want to switch and apply BIM in their workplace.

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archUPH archUPH crit crit

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22 JUNE | 1st-Year Architecture Studio Critique

wednesday, 14.00 - 17.00

tutors: Ari Widio, Dewobroto Adhiwignyo, Firman Setia, Undi Gunawan, Fernisia Richtia Winnerdy The first year architectural studios are the most challenging yet the most multifacet learning experience just as the discipline of architecture itself.​In this studio, the process of conducting research has its foundation in asking a question through personal experience and exploration.​These personal dimensions contribute to knowledge through the introduction of architectural research activities.​It is a dynamic learning process for each student to move on their established prior knowledge and start entering within the discipline. This dynamic knowledge develops spatial arguments and creativities that establish students’ first position in architecture.

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Architecture Research Studio 1 (SRA1) is an introductory studio for new students to get to know architecture. SRA 1 consists of a series of various study activities required to study architecture. Architecture is a science based on experience and SRA1 begins with how students observe their daily lives and begin to understand and create hybrid objects in this studio. The basic skills of drawing and creating works in three dimensions are trained and developed in this studio. Architectural Design Studio 1 (SDA1) is a development studio from what has been learned in Architectural Research Studio 1. In this studio, designing activities start from an understanding of the site. Observations and processing of spatial ideas are based on the experience and deepening of observations made by students. Basic understandings of architectural design along with design methods are introduced and at the same time trained in the form of processing three-dimensional forms and

spaces. At the end of SDA1 activities, students are also trained to develop the ability to create and construct in 1:1 scale compositions of mass and space.

CRIT Students:

Karen Josephine

Edmund Serrano

(Catappa Lament)

(Constructive Destruction)

Kenenza Woosnam

Bianda Christabel

(De/Reconstructed Planes)

Edho B. Mack (Project 2.3)

(Perpetual Modules)

Gerardeus F.

(Perpetual Modules)


self self exploration exploration

Fauzia, Andro, Azalia (FFFAAARRR)

Reszki Dikaputera (Arah Architecture Office)

Tatyana, Saras, Trianzani (Studio Aliri)

Undi Gunawan (moderator)

FFFAAARRR is a design studio established in 2017 by Fauzia Evanindya, Andro Kaliandi, and Azalia Maritza. Based in Jakarta, the small wonders in day to day situations and objects inspire them. They aim to cultivate joy through the space they create, by playing around with different styles, tweaking geometrical forms, narrating fun spatial sequences, and trying out non-building materials in response to each project’s peculiarity. FFFAAARRR has worked on various scales of projects from several private houses and renovations, a few retails, a handful of exhibitions, to a set of toy instruments.

Rezki is currently developing his architecture studio, ARAH Architecture Office in Jakarta, Indonesia. Graduated from Tarumanagara University, Rezki has expressed his interest in architecture discourse environment. His curiosity is cemented when he joined OMAH Library as librarian for two years. The culture of discourse is explored as well during his tenure with PT. Budi Lim Arsitek and eventually on his own studio. The desire to involve more people led to the creation of Rembukars in 2020, with the vision to infuse urgency on architecture discourse as one of the primary catalyst that set up a motion forward for Indonesian architects.

Studio Aliri is an interdisciplinary design studio based in Tangerang. Aliri is derived from Bugis word which means the main pillar of the house. The pillar both represent the base of the structure -the beginning of the house framework and has the cultural symbol, where it narrates the role of women in the family. Mirroring the meaning, we assert that well-respond design evolves from profound research and context sensibility. We produce not only meaningful but functional design.

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23 JUNE | 2nd-Year Architecture Studio Critique

thursday, 14.00 - 17.00

tutors: Adwitya Dimas Satria, Andreas Wibisono, Ardy Kurniawan, David Hutama There are three skills learned by secondyear students through the SRA 2 and SDA 2 series. First is the ability to read and understand technical aspects. Secondly, the ability to read and understand websites, and thirdly the ability to read and understand activities on a personal to communal scale.

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In this year’s Architectural Research Studio 2, the lecturer team designed a research studio through three stages. First, students dissect the spatial and tectonic dimensions of significant architectural works and convey their ideas through various explorations of three-dimensional drawings & models. Second, students directly measured the Bukit Batu JPG MTB site (located in BSD) using the compass map technique, described it, and made a three-dimensional model. In the third stage, students translate the space and tectonic ideas in the first stage into a design strategy at the Bukit Batu site. Each lecturer has its own narration and method for carrying out the three steps. Andreas Wibisono did a module entitled Tectonics as Protagonist, Ardy Hartono made a module entitled The Heist, David Hutama did a module entitled Tactility Reader-Tectonic Maker, and Dimas Satria created a module entitled Plot Twist. In Architectural Design Studio 2, there are three stages carried out to continue the findings from the previous semester. The first stage is to conduct a Field Trip to Bali to study firsthand the tectonic dimensions, spatial quality, and site planning of significant works. This hands-on experience is essential because students learned online

and were still far from direct architectural experience in the past. In the second stage, students design a detailed unit of joint tectonic components to a structural system as capital to make mass. And finally, in the third stage, with all that has been learned, submit an intervention proposal at Bukit Batu JPG MTB which must involve 5 main activities, namely sleeping, bathing, storing things, eating, and choosing one sport that matches the potential of the site.

CRIT Students:

Jocelyn Josdaan

Maureen Florencia

Nicole A. Vanessa

Michelle Ananta

(A Basic Need)

(Between Walls)

(Quality of Keen)

(Peace of mind)


communal communal space, space, tectonic tectonic translation translation & & intervention intervention

Kamil Muhammad (PPPOOOLLL)

Yanuar P. Firdaus (Aaksen)

Yogi Ferdinand (Magi Design Studio)

Andreas Wibisono (moderator)

Kamil Muhammad is a director of design/research studio pppooolll and a co-founder of Architecture Sans Frontieres-Indonesia. His practice was awarded LafargeHolcim Asia Pacific Award (2017), ASFInternational Award (2017), was shortlisted for Future Park Melbourne (2019) and was selected for What If? Lab Eindhoven (2018) and Museum for Climate Action Exhibition, Glasgow (2021). Kamil was a co-curator of IAWR (2021) in Rio de Janeiro & Bandung. Kamil’s research interest lies at the intersection of architecture, urbanism, and informality. He currently leads the effort of Kunir public housing prototype in Jakarta in tandem with the Housing Agency. Earning his Bachelor of Architecture title from Parahyangan Catholic University, Yanuar Pratama Firdaus started his career in PT. Urbane Indonesia under the Urban Design Division. In 2011, he established House The House with fellow creators. He further founded bike.bdg, the first bike-sharing transportation community in Southeast Asia. He continued his graduate study in Bandung Institute of Technology and Goldsmiths University of London. He established Aaksen Responsible Aarchitecture in 2018. Albizzia House and Norhouse, the projects, received Good Design Indonesia 2019 award and Good Design Award 2019 Japan. Now, along with Aaksen Responsible Aarchitecture, his vision is to accelerate the development of Indonesia with #responsibleaarchitecture. Yogi is one of the principal architects and co-founder of Magi Design Studio, since 2015 in Jakarta. His works have been honoured by multiple international awards, including American Architecture Prize 2017 & Architizer A+ Award 2017 in New York, World Architecture Festival 2017 Category Winner in Berlin, with further shortlisted achievements from European Healthcare Design Award 2018 in London, World Architecture Festival 2018 in Amsterdam, and Aga Khan Award 2019. He also served as one of the Judge panels in World Architecture Festival 2019 in Amsterdam, World Architecture News 2020 in London and the next World Architecture Festival 2022 in Portugal.

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24 JUNE | 3rd-Year Architecture Studio Critique

friday, 14.00 - 17.00

tutors: Dani Hermawan, Greg Gegana, Jacky Thiodore, Wendy Juniana Djuhara Today the world we live in is becoming more digital and virtual. At the beginning architecture is confronted with the need as a protective shield against sun or rain (a shelter). Now as human beings settle down to the connectivity of digital realms, the story of hybrid architecture (not only a shelter but also a refuge) may begin. Then architects find the needs of convening spaces that cross and merge into new forms of ideas about how we live-work-play-school-therapyetc.

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The way we want to live has changed. Stayat-Home makes us more sensitive to physical surroundings. The design of our building really matters to the state of our mind because it will affect us on what we feel, how we behave and what we remember. In this studio (SRA3) we are going to explore architecture at the intersection of physics and psychology, investigating architecture and the possible impact on humans. We will be working on a housing typology through analyzing Use, Form and Behavior, to reach “Home is where your happiness is.” SDA3 emphasizes on design ability, to concretize the dwelling concept into the built form at a specific site. As living in apartments/flats has been associated with higher rates of psychological distress. The design must compose the dual needs: psychological and physical aspects of home. The students will work with a site at Bandung. Students must be able to deliver a complete architectural design that integrates dwelling ideas, context, building typology and building systems. This studio will be conducted with routine project assistance,

fieldtrip, and lecture series with focus on design aspects. At the final crits, we hope the portfolio can show a strong vision, challenge conventional design, and be habitable: feeling good and functioning well.

CRIT Students:

Kyra K. Kumala (Age in Place)

Jessica Sanusi

(Connecting People)

Natasha Ivena (Coalesce)

Jennifer L. Sidharta (Embracing Diversity)

Aulia G. Aisha

(The Tale of Two Cities)


crafting crafting happiness happiness

Jacky Thiodore (moderator)

Dhanie Syawalia studied architecture at Bina Nusantara University and graduated in 2012. She worked at andramatin for 6 years, where she appointed as group coordinator. In 2018 she establishes Dhanie & Sal with her partner Salman Rimaldhi.

Salman & Dhanie

Faizal Syamsalam

Salman Rimaldhi studied architecture at Parahyangan Catholic University and graduated in 2011. He worked at Formologix for 1 year and then for andramatin for 6 years where he appointed as group coordinator. In 2018 he establishes Dhanie & Sal with his partner Dhanie Syawalia. WHY+D was established in December 2008. This consulting company is located in Bintaro, South Tangerang. WHY+D is under the auspices of an architect named Muhammad Faizal Syamsalam. WHY+D handles various projects of all scopes from houses, public spaces, to government buildings. The owner of WHY+D or Architect Muhammad Faizal Syamsalam has worked at AT 6, international drama and design, London for a project in Morocco. In addition, architect Faizal also worked on several national borders and fixed tourist attractions in East Java and South Sulawesi.

(WHY + D studio)

Samuel Rianto (x3m architect)

Samuel Rianto is a professional architect who start to work in 2011. He has many design works in private houses, retails, commercials and office buildings. Samuel Rianto graduated from Universitas Pelita Harapan (UPH) in 2011. After graduated, he worked as an architect in PT Inamatari under the guidance of senior architect, Ibu Indira Sudjana (Ibu Shieh Foen). He involved in private house project which in collaboration with Kengo Kuma and Associates (KKAA) in Jakarta. He founded X3M Architects in 2014. His notable design work Qubika Hotel won national prestigious award, IAI award 2021.

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25 JUNE | 4th-Year Architecture Studio Critique

friday, 14.30 - 17.30

tutors: Denis Indramawan, Felia Srinaga, Julia Dewi, Susinety Prakoso

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The students’ architectural expertise is enhanced by many disciplines and various sorts of specialized knowledge.​In these fourth-year studios, the expertise is born both of practice and reasoning. Practice is the constant, repeated exercise of the hands by which the work is brought to completion in whatever medium is required for the proposed design. Reasoning, however, is what can demonstrate and explain the proportions of completed works skillfully and systematically. These Research and Design Studio 4 shows the processes and outcomes of inquiries and investigations in which the students use in the creation of each project with broader contributions towards design thinking, social responsibility and spatial creativity which also involves the more generalized research activities of thinking, writing, testing, verifying, debating, disseminating, validating and so on.

CRIT Students:

Bobby Wijaya

Emmerson J. (Naga Rinca)

Evanjelicel Tamio (Biosphere-M)

Nicole F. Anton

Cindy Lovanka (The Street Way)

Ersalina T.

(Deaf Community Center)

Ezar D. Adrian

(O2O Marketplace Bekasi)


issue issue // problem problem

Susinety Prakoso (moderator)

Ghulam is a senior architect and business development at RSP Architects Planners & Engineers Pte Ltd. He has a solid background in architectural design. He has multiple experiences working on a large-scale project in a renowned world-class architectural firm in United Kingdom, Singapore, and Indonesia

Ahiska Ghulam Madian (RSP Architects Planners)

Ardzuna Sinaga

(CO-Founder & Director of Urban+)

Amanda Gracia (Gracia+Gracia)

He completed his master’s degree with Distinction at the University of Nottingham, majoring in Sustainable Tall Buildings, and his bachelor’s degree at Institut Teknologi Bandung. An urban practitioners with extensive experience in various urban projects in Asia. Worked at various type of projects from CBD and new town to resort-theme park and from landscape master plan to urban regeneration, he continues expanding the role in sharing experiences in several high-level education body in Indonesia, Southeast Asia and also South Korea. As co-leader of The Winning Team of Indonesian New Capital Design Competition “Nagara Rimba Nusa” and continue to be involved in various project phase, and empowering the research and education by developing Urban+ Institute – the research group by Urban+ -. Recently active as Urban+ representation on shareholder within Bloc Group (Radar Ruang Riang), holding responsibility as IARKI steering committee. Amanda Gracia is co-founder of Gracia+Gracia Architects, a practice she founded with her sister, Fiona. Amanda leads interiors and project management in the practice and with Fiona directs the Architectural design and strategy. Before starting her practice, she worked for Sonny Sutanto Architects and HBA Jakarta, working mainly on hospitality projects in both Architecture and Interiors. Amanda’s academic interests includes digital tools, and material culture in architecture design. She graduated from UPH Architecture in 2013, she then went on to Kengo Kuma Lab in University of Tokyo and TU Delft from which she received her masters degree.

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CCURATORIAL URATORIAL Undi Gunawan

Architecture school is always in a hybrid situation. Architecture - Universitas Pelita Harapan is a place for real-world preparation and architecture is an imaginative-visionary endeavor at the same time. Real-world problems and questions are being exercised in the school. It goes from theoretical examples that, at times, are completely divorced from the real world to the wisdom behind great architectural works and architects of all time.

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The school is always a hybrid of cultivating mental models and physical models. These are the chunks of our ever-fragmented world that can be seen as our mirror to better understand the world, and the possibility to change it in the future. This is the point where research and design are relevant in every part of the school. Architecture has become an entry-point discipline to make sense of the world and imagine it anew. There are six main parts to archUPH wave 2022: Architectural Exhibition, Hybridtual International workshop, archtop wave Seminars, Alumni and Architects’ Presentation, archUPH wave Crit, and Senandung Arsitektur. The Exhibition, International Workshop, and Seminars display the strength and uniqueness of the School by displaying a continual process between research and design. The School believes that research and design are crucial as the students each year excels within their scope of studies. The first-year students come up with the theme CHIMERA HYBRIDS, the second year students train themselves in TECTONIC INTERVENTION AT BUKIT

BATU, the third year students challenge themselves by CRAFTING HAPPINESS while the fourth year students come up with more personalized concerns and themes. The International Workshop will challenge its participants with the theme: HYBRIDTUAL - visioning the future of spatial and urban habitation guided by the collaboration between the School, RSP Architects, and Mbloc Academy. The archUPH wave 2022 events and exhibition becomes a track record point in time that makes sense in theory and place the School to be useful in practice. This is a showcase of how the School makes the Students and the Faculty think better, make better, and find strategic processes that work through problems from multiple dimensions and perspectives. The skill of finding the right strategies and solutions for the right problems is one form of wisdom. Let these 2022 events and exhibition becomes the pursuit of wisdom, the pursuit of uncovering better understanding and smarter imagination that help us prepare for whatever the world throws at us.


archUPH archUPH student student exhibition exhibition 42


ARCHITECTURE RESEARCH ARCHITECTURE RESEARCH STUDIOS STUDIOS The Architecture Department at Pelita Harapan University as an architecture school emphasizes its importance on a series of architectural studio courses. In a four years programme of undergraduate study, the architectural studio consists of a pair of research studio and design studio.

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Research is a fundamental part of architectural science. Research Studios take place every odd semester. Research Studio equips and provides opportunities for students to recognize and explore issues, topics and architectural concerns suitable for their designated year. Research Studios place students to settle the issues intellectually, creatively, and academically as well as revealing the diversity of formulations important for design thinking. The formulations intertwine with creative thinking to produce a set of spatial strategies and design possibilities. 1. Observation The action or process of deeply observing something meticulously in order to gain information and looking forward past knowledge through spatial and architectural thinking.. 2. Theory Theory provides concepts to define the observation and to form creative relationships between concepts. Theory provides explanations and to bring about change that enables us to identify architectural problems and to plan creative means for imagining future situations.

3. Exploration It is a mind adventure of traveling in or through unfamiliar areas in order to grasp things. The journey forms a thorough analysis on spatial ideas or architectural themes. 4. Analysis The process of evaluating a particular characteristic with the ambition of developing architectural solutions that will address and enhance the context in which it is studied.


ARCHITECTURE DESIGN STUDIOS ARCHITECTURE DESIGN STUDIOS Architectural Design Studios are the continuation after the students passing the Architectural Research Studio. The spatial strategies and design possibilities produced at the previous semester have the opportunity to be developed and processed into an integrated architectural design work. Design Studios are the opportunities for students to develop their creative endeavors, experimentations, argumentations, and communication skills in a complete set of architectural expression and presentation. The integration of research and design is a unique feature of The School. We believe in this integration as a solid foundation to educate aspiring future architects as well as future creatives and intellectuals with a competent architectural background needed for the profession and global challenges. 1. Concept A concept is an idea, thought or notion that forms the starting point of a design project. 2. Strategy Design can be viewed as a strategy of problem solving in which creative ability utilizes arts and science to generate solutions. 3. Intervention Matter that comes between two things or more that changes the course of something.

4. Products Process of creating a schematic for a product and its various functions. Instead of representing the product as a prototype, the product is broken down into its base components and expressed geometrically.

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1st Year Architecture Students 1st Year Architecture Students Project 2.3 Edho Baron Mack (tutor: Dewobroto Adhiwignyo)

Two different treatments of space in unity. A project whose premise is based on the spatial experience I had and felt while at the location specified in the midterm exam. With the orientation and placement designed to meet the purpose and adapt to the site, a solid and massive composition of space, void, and light is created. establishing two distinctions that influence the activity undertaken out

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Constructive Destruction Edmund Serrano Budiarta (tutor: Dewobroto Adhiwignyo)

This project intends to combine two seemingly different objects into one single abstraction and 3D model that implements their attributes and characteristics. Here I was given the power drill and the cable roll. The design process starts by first observing and capturing the very essence of each of the objects, in this case, the power drill and the cable roll. From that observation, it concludes that this project will better implement the notion of “constructive destruction” (forming new spaces) by emphasizing its focused rotary motion, coiling/wrapping characteristic, and ability to connect. I made several design alternatives and explorations from that concept before deciding on the final output. The final design, concept, and details can be seen on the board and diagrams.


1st Year Architecture 1st Year Architecture StudentsStudents Catappa Lament

Karen Josephine Kevin Dary A Stephanie Dulcie A (tutor: Fernisia Richtia Winnerdy, Undi Gunawan, Firman Setia, Ari Widio, Dewobroto Adhiwignyo)

Catappa Lament is a composition made of wood and membrane, where it adapts to site conditions with high soil contours and adjusts to the fall of Terminalia catappa. The towering shape faces the Terminalia catappa, giving us visualization to be able to face up. With a biomorphic design method with site analysis, we provide a thought-provoking message where the initial process of the growth of the Terminalia catappa until it falls on the ground tells the life process of the Terminalia catappa, which has its beauty in every phase, even in the stage of death.

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De/re-constructed Planes

Kenenza Woosnam (tutor: Fernisia Richtia Winnerdy, Undi Gunawan, Firman Setia, Ari Widio, Dewobroto Adhiwignyo)

This project, De/re- constructed planes is composed of 25x25x25cm cubes stacked to form a continuous path of steps with the intention of dramatizing the site’s contours The run length of a step formed by a cluster of cubes are determined by the steepness of the contour. The trapezium shape responds to the sites prominent axis pointing eastwards. The composition is made up of three parts, wooden support poles, steel wire mesh, and wooden cube frames.


Perpetual Modules Bianda Christabel P W Gerardeus Firstov Y W Derryl Justine S (tutor: Firman Setia Herwanto)

This Project, named Perpetual Module, consisted of individual handcrafted balsa wood modules tied together with a nylon string to give the illusion of a suspended state which I experienced and expressed in this abstraction during my research in spatial mapping. The geometrical shape and the feel of roughness are my take-ups in saying the dirt and terrain of this space. The movement of the modules is suited to the landscape and pointed at the angle of the hills and valley on which it was bestowed. I chose this specific point of laying the cube because of the unique hills, valleys, ridges, and interesting angle on which this abstraction was based. I also found the movement of the modules from my experience of treading the landscape with my foot. The module itself was an abstraction of space felt by my foot from the feel of the urge to find higher ground and finding out I have to tread again with another foot to search for a foundation.

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Orchestrated Distortions Edmund Serrano Budiarta Micherene D.W. (tutor: Fernisia Richtia Winnerdy)

This project intends to combine two seemingly different objects into one single abstraction and 3D model that implements their attributes and characteristics. Here I was given the power drill and the cable roll. The design process starts by first observing and capturing the very essence of each of the objects, in this case, the power drill and the cable roll. From that observation, it concludes that this project will better implement the notion of “constructive destruction” (forming new spaces) by emphasizing its focused rotary motion, coiling/wrapping characteristic, and ability to connect. I made several design alternatives and explorations from that concept before deciding on the final output. The final design, concept, and details can be seen on the board and diagrams.


2nd Year Architecture 2nd Year Architecture StudentsStudents Catch The Hard Angeline Sie Prayangga (tutor: David Hutama)

49 “A journey with hardness to catch the hard-shell thing” In this final design I have the intention to display and give a “hard” atmosphere. From the assignments given, one of the requirements is to use area and keywords in the previous semester. This hard atmosphere is a keyword taken from SRA 2, I interpret “hard” as straight lines, not curved lines, in the form of tight repetitions, and has narrow voids. This design accommodates giant prawn fishing activities. This “prawning” activity is an activity full of cheering, pounding and body movement. This hard keyword tries to support the activities that occur in this design. To realize this hard keyword, wood material joints will be used. Wood material in the form of lines such as columns and beams will give a hard effect. The solidity that arises from the joints will strengthen the hard atmosphere. Wood joints and wood treatment techniques have been studied in SRA2. The site used is Bukit Batu JPG. Bukit Batu JPG has been studied in SRA2. The building area is the cliff side near the lake. This area was chosen for intervention because it is close to the lake that will be used as a “prawning” place. The cliff side will be designed to accommodate sleeping, cooking, eating, storage and cleaning activities. The side of this hard cliff was chosen to give a hard atmosphere. There is a narrow passage that acts as an intermediary between the reception area and the “prawning” area. One side of this alley is a rock cliff. This intervention is done to give the visitors a hard effect or feels. The reception area is formed with curvy shapes (which is the contrast of straight firm shapes) to strengthen the hardness. By creating contrasting qualities, hopefully visitors can be more aware of the hard space experience. At the end of the alley there is a prawning spot. This prawning spot offers a prawning experience from 5 different height levels. Because it is assembled from wood, it looks firm and hard. Besides that, the narrowness of the roof and the floor of this prawning spot make the void smaller. This supports the hardness that has been interpreted earlier


The Journey

Jacky Yang (tutor: Adwitya Dimas Satria)

50 Experiencing a Journey with Lines The main idea of the project is to utilize lines as a building element. Here, the project starts by seeing the context of Bukit Batu JPG. Bukit Batu is a trail park used for extreme mountain biking because how the site is formed of multiple natural hills and slopes; here, in the middle of the track, there is a small lake, which isn’t utilized because the visitor of Bukit Batu we feel the need to stay out of the cliff to not fall to the lake. Here I can see that the water element has become a hazard, and I want this water element at Bukit Batu to be an attraction for people to come hence making a public pool emerge near the lake was the decision I took. A study of lines as building elements has been researched. The starting point/background that I took as a starting point is from Capella Ubud; what’s interesting about Capella Ubud is how buildings can stand on a diverse surface without any interference with the site. This will be implemented in the design. From there, I want to form a room with line elements that can stand in an area with multiple surfaces, as in Bukit Batu, which has extreme land contours. The line becomes an element that I take to be able to form a space that I want to be needed for a public pool. The arrangement of the lines that have been assembled can create a volume; this concept is suitable for creating an element of surprise. As visitors, we can see people going into the walking path or corridor area to reach the room they want to go to then. There are different shapes; people who enter this room will be surprised when they enter, the site is different, the body is different, and also the height is extra. From the line characters that I have studied, I see that the arrangement of the lines that have been assembled can create a volume; this concept is suitable for creating an element of surprise, as visitors, we can see people going into the walking path or corridor area to reach the room they want to go to then There are different shapes, people who enter this room will be surprised when they enter, the site is different, the shape is different, and also the height is different.


A Basic Need

Jocelyn Josdaan (tutor: Andreas Wibisono)

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Parkour – an activity where humans use a combination of movements to reach spots quickly. Choosing this theme, I have a question, what if parkour became a basic need, and other activities must adapt to parkour features. First, those features are arranged in a centralized clustered organization, using platforms of different widths and elevations, creating a magnet which pulls every activity done by visitors. This organization causes inclusivity in the parkour area and would tighten the relationship between parkour and visitors. Moving onto the second strategy, parkour movements are located on a visible contour at Bukit Batu site to facilitate different movement variations. A more level area on the site could be utilized as access for vehicles and a parking area. Accessing the main parkour massing should be done on foot, considering the steep difference in contour. Third, after all, parkour features have been arranged in such a manner, that excess space could be utilized with the consideration of light levels. I sort all activities that would be done by both visitors and services according to their needs of light, for example, parkour needs extra sunlight exposure, and sleeping activity is located in the darkest area. Also note that there are other activities to be observed such as registration, taking a bath, cooking, eating, and first aid. In this layout, all space for those activities is also put in a way that the whole massing retains its centralized clustered organization, making sure each activity corresponds to each other. Last, I use the tectonic knowledge about truss structure that I have learned before. Making long spans with truss is possible and they could be used as extra supports for parkour movements. A combination of wood as a primary material and steel as the secondary material is used because of their abilities and strengths. For example, the usage of wood opens a lot of design possibilities, also, wood is a renewable material that has control over temperature and is suitable for the tropical climate in Indonesia. These four strategies will manifest the main idea of mine, from the organization, placement on site, kinds of activities, and truss structure that supports parkour activity done by visitors. In this area, parkour turns into a basic need that will always attach to body. This project also teaches me to view things from different perspectives, such as different parkour movements that could be used to represent human needs.


Jump Into The Unknown Maureen Florencia (tutor: David Hutama)

“Approaching to the Sharpness” The design departs from the main activity that I will accommodate, bungee jumping. Bungee jumping is an extreme sports activity. You jump with a rope from a certain height, usually between 20-30 m above the ground (sky jump). This project also accommodates other activities such as resting, bathing, storing, and eating. There is one keyword that I want to develop in the design of this project, namely, “Sharp.”. Sharp definitions that can be felt in architecture can be in the form of plane edges that become lines, have firmness of shape, and surfaces that have angles. With this definition, the sharp quality can be achieved through the effects of sunlight and elements of the water field, such as an incredible waterfall that becomes a water field. The location of this building is at Bukit Batu JPG MTB Trail Park with varying land elevation contours, and there is a lake that can be used to support the quality of the building. The sharp quality that I want to achieve is closely related to the condition of the sunlight, so I conducted an analysis pertaining to the direction of the sun and the direction of the wind, which will affect the positioning of the building and the openings in the structure. With this analysis, in the end, I placed this building in the direction of the rising and setting of the sun so that the sharp quality of the effects of sunlight can be felt in this building. The shape of my building is arranged with variations of three-floor levels, including the ground floor, which is located in the water, then the first floor, which is the initial entry point for visitors, and on the second floor, there is a bungee jumping tower. Tower bungee jumping is designed with a simple structure but has a different view experience at each height. There are several sharp quality effect spots that can be felt in this building; first, if someone passes through a hallway with a wall of water on the ground floor, second is a view when someone is jumping from the bungee tower and, lastly is a picture from below the center of the bungee tower looking up, which shows the firmness of the shape of the tower ladder construction and bungee elements this jump. Overall this sharp quality can also be seen through the form of the bungee tower with its design that has a tight angle and frame.

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Between Walls Nicole Audreylia (tutor: Ardy Hartono)

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This building is a place for painters with a residency program. “Between Walls” is designed for painters who like nature, and I want to make a place for painters who still make the users of this building feel that they are in nature even though they are in a closed space. In this project, the big idea that I try to convey is “contrast” because the contrast is also an element in art. Seeing JPG Bukit Batu has an interesting site character with the existing elements of rocks, grass, trees, and cliffs. My intervention area on this site is also based on the area with the most existing elements. I want to make this contrasting idea the primary element by using a white area in the form of a wall which is the main element of this building. Therefore, I arranged the spaces in this building using long walls. From the composition of the long walls behind each wall, there is a particular program so that the rooms in this building are formed between these long walls. The wall that I use here is a clean white wall that directly collides with existing elements on the site. Initially, I only played with the contrast between the white walls and the relation of the existing elements, but I developed the contrast not only through the relation of the existing elements but also from the shape of the space, the height of the walls, and the contrast itself can be formed between the existing elements and the white walls without meeting or colliding directly, but through the reflection of the shadows of existing elements that fall on the wall to form a new contrast of differences. In addition, I also use these walls for framing so that these walls direct the user in a specific direction, and between the white walls can be seen a different view to create contrast.


Peace of Mind Michelle Ananta (tutor: Adwitya Dimas)

A calm mind brings inner strength and self-confidence. With the hecticness of the city and the wight of constant pressure, a calm atmosphere is something we need to balance our lives. Bukit Batu is a naturally preserved site in the middle of a busy city. Consisting of stone hills and slopes, a small lake in the middle, and a wide range of flora and fauna. The naturally preserved shape and floras found in this site give a calm atmosphere as opposed to the feeling of heaviness and hardness evoked by the dense ground. It contrasts the feeling of calm where calmness mentally evokes a sense of lightness. The idea of a Tea plantation arises from breaking down the keyword “calm” into a series of criteria; I found that tea meditation, in various cultures and throughout history, drinking tea has been recognized as a “calm and comforting” Activity. At the same time, tea meditation itself is a combination of drinking tea and growing and processing tea. This activity highlights being mindful and present in all aspects of the tea ritual, including making the tea, drinking the tea, and being aware of the effects on your mind and body. The activity itself focuses on finding healing and searches for balance within our souls. The strategy implemented is to counter the hardness and denseness of the ground with something light while preserving the site’s natural characteristics to create a sense of calm by countering something that feels heavy with something that feels light to create a balance, which reduces the feeling of heaviness, thus creating a light and calming atmosphere. By utilizing modules, developed from lines into volumes by arranging wooden blocks using the Chidori technique so that.

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Immersed

Joanne Putri (tutor: Andreas Wibisono)

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“Immerse yourself in light, stone, and water. Be one with what is around you.” The big idea to serve as a foundation in this project is to immerse humans in light, stone, and water. To focus on humans in the middle of the flooding information we get from nature as a whole, the three elements are chosen, considering those as the most dominating elements in nature at Bukit Batu. To get the big idea to work, strategies answer the main question, “how to make humans be immersed in light, stone, and water?” The journey starts with weeks of research to gain the most sensible strategies to achieve the big idea of this project. Understanding the in-depth meaning of ‘immersed’ and the quality needed to be immersed the first steps taken in this journey. Precedents after precedents are studied to help picture what being engaged in a room is like and what needs to exist and be gone. The qualities curated through precedent studies are compiled into one set of strategies to achieve the big idea of this project. The first strategy is to surround humans with the elements chosen. Circular shapes are used to plan out the rooms, so all sides of humans’ senses are equally covered by the details. The massing was brought down inside the earth to surround humans with water and stone, and openings were made on the massing to bring lights in to wrap humans. The second strategy is to cut off distractions. Each room inside the design is made to make humans immersed in one element out of the three that have been chosen. Humans will not be distracted by other factors and can be exposed to one piece only. This strategy can clearly be seen in the entrance hallway, which is curved to the right. The person walking inside can only see the wall on the end of the hallway and on his sides, which are all made to immerse humans in stone. In this hallway, because it is curved, the person cannot see the next room, eliminating distractions of other elements. This strategy is also implemented in the other rooms in this design. The third strategy is to give humans visual access to the selected part. Humans tend to be focused on what’s attractive to them through their vision. As a response, the entrance hallway was cladded in stones, creating distinct shadows from the stone’s edges as light hits them, immersing humans in rock. To be immersed in light, an opening is made on top of the lobby to let the light in and give humans vision to light. To be immersed in water, doors are made to bring in the movement of the water outside the dining area. The last strategy is to give humans access to the elements themselves. This strategy goes both ways how humans could access the parts and the elements could access humans. With this strategy, humans can experience the features through their real senses and be immersed in light, stone, and water. By combining the four systems into one complete design, humans can be engaged to light, rock, and water.


Mountain Bike Community Center Russell Nathan (tutor: Ardy Kurniawan)

“Utilizing linear form as a public space.” This project is an intervention project where I designed a program and a building to be placed on an existing site, which is the JPG Bukit Batu bike park located in BSD. Departing from Seeing the actual function of the site, which is a bike park, I designed this building to accommodate cyclists and hobbyists as a workshop, resting place, and a place to socialize. Cycling activities are synonymous with community, but this bike park’s rest area and resting place are inadequate and uncomfortable for cyclists. It does not provide a pleasant experience for users. In addition, this bike park does not have a workshop shop or place for repairs, so users can’t repair their bikes if there are problems in the middle of a playing session. My design process in making this building started by choosing the keyword. I decided linear as my architectural keyword; why linear? Because I think a linear form space is quite challenging to use as a public space. After setting the keywords, I continued my design process by choosing the placement of this building on the site; the location I selected is the most ideal because it does not interfere with the bike path and has the best view, and covers the entire site. I continued my design in terms of shape, spatial arrangement, and material selection to the detailing process. With this building, I want to give users a pleasant and enjoyable experience and also have an attractive visual; based on the linear keyword, this building has a length of about 100 meters with a width of only 5 meters, which visually makes this building have a strong character located on this site. By raising the building level, so there is a space below, the variety of elevation, Space orientation, framing effect given by the vertical lattice, emphasizing line elements, and the impact of lighting and shadow in this building give a pleasant user experience.

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3rd Year Architecture 3rd Year Architecture StudentsStudents The Tale of Two Cities Aulia Gina (tutor: Wendy Juniana Djuhara)

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The growing population and the high intensity of land use in urban areas have resulted in many dense or unplanned settlements that are often referred to as kampung Kota (urban villages). These settlements have not received adequate facilities to support their daily lives in most cases. This project offers 4 units for the residents, (S) Single Unit: Workers who are not married and want to live alone, (M) Couple Unit: Married couple, friends/family-related, and (L) Family Unit: Married couple with minimum 2 kids. The domesticity of the people in the urban village is interesting because the limitations provide creativity for the human to act or behave and how they built their space. The small circulation spaces in the urban town form a specific behavior for the community. Arranged by block, the arrangement of these blocks is deliberately made slightly apart to give the impression of an ‘alley’ in an urban village where most communal activity is being conducted and acts as the third place for the community.

Collective Individualism

Adrian Tantrajaya (tutor: Wendy Juniana Djuhara)

With the title of crafting happiness, the assignment given in designing multi-family housing in which home is where your satisfaction is. Using use, form, and behavior to present the quality of a living space that crafts happiness. Furthermore, the design concept is then placed in a specific site and must integrate the dwelling concept, context, and building typology, An apartment that focuses on the phenomenon that is found in co-living spaces where people want to be alone and private but still in the presence of other people. This apartment creates a collective individualistic experience for each resident by having communal spaces to be used and spread out on each floor so that interactions that are visual but not intimate can be experienced by each resident. Living units, communal spaces, open voids, building orientations, and commercial spaces are designed with collective individualism.


Blurry-Last Bits Bertha Effendi (tutor: Dani Hermawan)

This design emphasized how the world needs nature along the way, and for the rest of it, providing all user’s needs per unit is a must; start profiling 1 by 1, but I take my focus more on public spaces, which are the valuable thing that I want to support more at my project, how that thing can be placed to escape from hectic world for a while, how simple something can comfort people. HAPPINESS SOMETIMES AS SIMPLE AS WE GET A LITTLE COMFORT AT THE CHAOS, so this project start from that simple thing where I want to give occupants more comfortable spaces when they stay or just pass through when going back home and go to work. A LITTLE SCOPE OF NATURE UTOPIA day by day preserves one of the reasons people can feel all the things that seem to feel BLURRY for subsequent generations, which is THE LAST BITS OF NATURE esp, around housing in the future. For this project, I want to make a vertical housing that emphasizes how to bring the sense of nature back and bring a little scope of nature utopia, so the Aric city in the future can still know the old nature is natural. The world is not only human. A lot of things around us walk in the same line with us as humankind which coexists naturally with nature, back then and nowadays. Curvilinear form here helps the visibility aspect-unobstructed view that I want to preserve in my project. Typical neighborhood, not wall to wall as the typical vertical houses (an old long lost thing like social interactions are rare nowadays so, known our neighbors well can be more stage of getting back out long lost things besides nature) NATURE-HUMANHOW WE REACT TO IT, these lasting relationships 100 years ago and nowadays and still the same is a starting point for this project.

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Coalesce

Natasha Ivena (tutor: Jacky Thiodore)

Home is usually associated with a place to rest. However, when a home is mixed up with work too (which is what’s happening nowadays), the home is also associated with a place to work. This can lead to the connotation of the house as a tense and hectic place. Therefore, people need a balance of work and leisure in a dwelling space. To create that, a living area should have a well-defined leisure space. The basis of this project is forming a modular-based unit and adding either 1 or 2 modules of private leisure area to each unit, hence the name Coalesce (which means to combine elements in a mass or whole). This concept allows the living units to not only accommodate essential programs but also accommodate leisure space programs that are suitable for different types of leisure activities for various types of users and fulfill people’s need for “individual happiness.” These units are then configured in a way that forms a dynamic circulation with interlocking quality to increase interactivity between users. Therefore, the dynamic interactivity between units and well-defined communal facilities accommodates the need for “communal happiness.”.

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Growing Housing Patrick Devito Umar (tutor: Greg Gegana)

Happiness is an emotional state characterized by feelings of joy, satisfaction, contentment, and fulfillment. While happiness has many different definitions, it is often described as involving positive emotions and life satisfaction. But not all people can feel happiness; for example, Low Income People/Low-Class People Lack the life they want, what they want in life, and are satisfied with their life. In this concept, What if the lower class society can create its own needs? Building a home that can fulfill their sense of Freedom, Make it Affordable, and Create Comfort in their lives. This was created by making an apartment with the concept of a growing house. With this concept, the community can develop their own residential unit according to the needs and desires. The idea of growing in vertical housing was created by creating a core system for each team. The core was made as an initial form of a residential unit with expansion space above the core.


Connecting People Jessica Sanusi (tutor: Dani Hermawan)

What if a home becomes a place to reconnect to find happiness? Reconnect with ourselves, work, society, and nature. A home is a place which humans have an emotional attachment to it. Since the pandemic, we do everything at home, but over time the identity of the house itself becomes ambiguous. So as our identity connects with our home, if our home loses its essence, we’ll become lost too. Happiness for who? A house of joy for Gen Z and Millennials, who occupy the highest level of the population and the ones that prioritize work-life balance the most. Therefore, the strategy of the home needed is a hybrid housing, a porous block of housing with interconnected spatial programs for core activities of human beings: living, working, playing, and nature; also integrating the comfort of a dwelling. The strategy is to design housing based on the 3 main axes of the site that can become the source of connectivity between work-life and allow accessibility for social activities. Considering that the site itself is located between colonial landmarks and offices. The 3 masses that are created through the axes are focused on the middle of the site and connected not only from the ground floor but also by elevated ground floor and sky bridges. These act as connectors and openings and respond to surrounding building heights. To support the connection of home and play and nature, the dwelling welcomes the river next to the site as a part of the nature of the house. As the masses, sky bridges, contour, and the axes all support the idea of living, working, playing, and soul in a home, it creates a hybrid housing that becomes a place for people to reconnect and find happiness.

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Age In Place Kyra Keely Kumala (tutor: Greg Gegana)

Imagine being able to live in a home that can adjust to our needs as we grow. Where we won’t have to move each time our family members grow or when our kids leave the house. What if living units can grow as we grow?

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There are many problems that can be identified in housing today. Land availability where the land available is getting less and less each year while the population just keeps getting bigger. Age and needs, as we grow our needs change, couple to couple and a child to more kids and finally back to a couple where needs in our old age can’t be accommodated by the same house we live in and by the time we want to move we won’t have an income that can cover that expense. Income wherewith the land availability becoming scarce, the cost gets higher and affordable apartments are in short supply. Lastly, social isolation and stress. Studies have shown that growing up in a city doubles the chances of developing schizophrenia and increases the risk for other mental disorders such as depression, quality of sleep, and anxiety. The main trigger appears to be social stress, the lack of social bonding and cohesion in neighborhoods. Social isolation is now recognized as a significant risk factor. So by having a central living unit built-in compact sizes accommodating the needs of a couple at a young age and old age, additional units that can be attached and detached when needed, open shared space with different activities, and having an open green space for people to interact and socialize these concepts in housings can help solve the problems mentioned before, land availability, age and needs, income, social isolation, and stress.


Embracing Diversity Jennifer L. Sidharta (tutor: Jacky Thiodore)

Imagine a neighborhood in the city where no one is strangers, and live harmonious in diversity… A neighborhood where people embrace each other differences, where different people live amongst each other and learn from each other’s strengths, instead of living in separation… This is a project that started from my personal experience. In this studio, I explore the possibilities of how people could live harmoniously in diversity. Indonesia is in the top 10 most dangerous countries for women worldwide. (Thomson Reuters Foundation, 2017). The rank is based on four points, namely sexual violence, 75% done verbally (BBC, 2019). Verbal sexual harassment or what we know more often as catcalling becomes a problem. Living as a woman in Indonesia becomes uncomfortable & unsafe. I, myself experienced catcalling as well. Being called out by construction workers, drivers, food vendor seller, etc. It’s disrespectful to say mostly sexualized comments to a stranger, especially when they see it as a joke. It may be different when a close friend joke about things to you. So, in this project, I generalized catcalling into a problem of public decency. I then see what caused that, and I came to an answer that they do that because they do not know each other. How might we make users get to know each other? Not only the residents but also the community around? Creating spaces that can provide maximum visual interaction with one another, closer proximity, blending, a lot of communal spaces to encourage informal meetings, areas where people are lead to see each other more often, by making the corridors bigger, for residents to show their interest on their front door. Sharing their seats with their neighbors over coffee, These are all done, in hoping that people will get to know each other and their stories & interests.

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4th Year Architecture 4th Year Architecture StudentsStudents The Design of Low Vision Friendly Housing Through The Senses of Sense Vision and Touch in Forming A Mental Map of Residents Bobby Wijaya (tutor: Susinety Prakoso) The main idea is how to design a dwelling where the design accommodates the human senses of vision and other senses, such as the sense of touch. The significance of the problem in this project is that low vision sufferers who have visual impairments are pretty challenging to carry out daily activities, even though to carry out daily activities well, an excellent mental map is needed to recognize the environment because the current design only accommodates the sense of sight alone, even though people with low vision have a large population in the world.

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The strategic design carried out is to design a friendly housing for people with low vision by applying variables that can stimulate the sense of sight and touch of people with low vision. The research started with a literature review and continued with precedent studies and interviews and direct observation of respondents with low vision, the last one with a description of the respondent’s cognitive mental map. The design strategy is applied at three levels: the macro level, i.e., one overall site. The meso level, namely at the level of the last occupancy floor, and the micro-level at the residential unit’s level. The design strategy is to provide variables that can stimulate the sense of sight and the sense of touch to assist in receiving and processing information to form a good mental map so that people with low vision can recognize their environment and carry it out daily activities independently.


The implementation of acoustics and visual simulation for Deaf Community Center Ersalina Trisnawati (tutor: Julia Dewi)

This study addressed the auditorial necessity and visual potential of the deaf using acoustic and visual analysis simulation. Due to the poorly designed room acoustics, the deaf people had difficulties communicating, despite the use of hearing aids or cochlear implants. This condition often causes some distorted sound waves in hearing aids. To compensate for the deficiency in auditory abilities, the deaf people relied on their peripheral vision as a source of information for communication. However, the understanding of parameters of room geometry that are necessary to support both the acoustic and visual qualities of the deaf was limited. Based on the Depthmapx and Ecotect simulations, this study discovered that the source of the sound in space should come from the top to minimize the reverberation time. Spaces in the form of pockets and with organic enclosures also minimize the reverberation time and sound reflection, achieving privacy while maintaining the potential peripheral vision of the deaf. The study also revealed that a room with acoustic and visual qualities for the deaf should incorporate three concepts, i.e., an enclosure to achieve a certain level of privacy and sound reverberation; integration of spatial visibility following the room or wall orientations; and consideration of the use of materials to absorb the different frequencies of sound.

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The Integration of Komodo Conservation Sector and Tourism Area Through Observation Centre in Komodo National Park Emmerson Juliano (tutor: Felia Srinaga) Understanding how endangered wild species can coexist with high tourist frequency is a critical issue to address, considering the major decline of the Komodo population. IUCN has declared Komodo, an endemic Indonesian species that can only be found throughout the five islands in Komodo National Park, endangered once again after 25 years due to habitat alteration due to support tourist facilities. With the status of the land as a National Park, Komodo has been and will be increasingly exposed to a large number of tourists. This study aims to integrate two areas, Komodo and tourists, through an observation center, allowing tourists to see Komodo without stepping into the boundaries of Komodo’s habitat. The strategy is to create a majestic tourism destination, only to make it disappear afterward into the nature surrounded by. An architecture that respects the beauty of nature and dares not to thrive alone but to make the whole wildlife alive. The observation center will function as a tourist retreat and as a research base for the conservation of Komodo and its habitat. Thus, it will end tourism subdue over Komodo and accelerate the return of genuine Komodo habitat.

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A theoretical study, along with interviews, precedent study, and surveys, is conducted to create an observation center specially crafted to be in the exact topography and climate of Komodo National Park. However not limited as a precedent for other national parks.


Street Vendor Center Design With Adaptability and Permeability Concept Within Spatial Modules Cindy Lovanka (tutor: Julia Dewi)

This study aimed to create an ‘order in chaos’ through the permeability and adaptability concept of street vendor center design. By configuring modules based on vendors’ characteristics and preserving their informal identity within the context, this design is created as an approach to the phenomenon of street vendors who embrace irregular occupancy in public spaces. This forms a negative connotation of the vendors as damage to the city’s image and an ‘out-of-place’ element in urban areas. Their chaotic expressions were currently resolved by relocating into a certain area, sometimes without considering the context challenges. The concept of permeability and adaptability were considered compatible with developing integrated spatial configurations. These configurations were done based on some stages of research that revealed the importance of the relations between consumers’ visibility and perception of the street vendors’ identity. Then, explorations were done utilizing Rhinoceros, Grasshopper, and depthmapX, which resulted in design strategies such as high visibility, high level of physical accessibility, good access points, grouping system, and spatial relationships within the context. The resulting design creates a new layer in the street vendor center, where orderliness and preserving the informal identity of street vendors is achieved through integration with the concept of permeability and adaptability. The implementation of this study would be an alternative solution in public spaces where cities coexisted with informality, such as street vendors.

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Architectural Design For Mars Colony Research Center Evanjelicel Tamio (tutor: Denis Indramawan)

About 99.9% of the species of living things that once inhabited the earth have become extinct; the human species is the longest surviving and adapting. However, in the 21st century, humans are faced with the threat of extinction. The earth’s condition is deteriorating, and it is predicted that it will no longer be habitable in the next 1000 years. Experts began to look for ways to allow humanity to survive, and Mars was one of the closest answers. So began research to find and prepare for human habitation needs in this bad scenario. Architecture has the potential to play a major role in efforts to build new, habitable environments in the midst of the extreme environments on Mars. But before facing real conditions, development, research, and testing need to be carried out, and research and simulation facilities will be required.

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This study aims to produce design methods and design proposals for these facilities. Through literature studies, simulations, and case studies, this research examines the background, debates, and technical problems related to the extreme conditions that architecture needs to overcome in an effort to build a human colony on Mars, which will later be displayed, and simulated and researched in the facility. The result of this research is a Mars Colony Research Center located in the PUSPITEK area in Serpong, Tangerang. The facility will host a Mars colony exhibition, research, and simulation program. Equipped with a public discussion room, this facility will become a forum for communication, debate, and exchange of ideas related to the human habitat in the future.


Regenerating Lost Space as Connectivity Between Activity Centers Through The Implementation of Urban Empathy Space Nicole Fernanda A. (tutor: Julia Dewi)

Unstructured and isolated planning forms lost space between urban spaces, which results in a disconnection between activity centers. Lost space itself is an empty space between the density of buildings and is a gap in an area that does not positively contribute to the environment and the surrounding community. The presence itself has a negative impact on the movement of activities and social activities, economic development too, the physical environment, and human conditions. The emerging anti-space is present when connectivity between places is only seen as physical connectivity, where in fact, connectivity is a concept that is closely related to social conditions. This project aims to answer issues related to the presence of lost space by regenerating the empty space into the form of urban empathy space or a design approach that focuses on humans. With the ability of space to accommodate social, cultural, and economic interactions, the lost space can then act as an active connection point in urban space. The research process is supported by a literature review related to the regeneration of lost space as urban empathy space, criteria for forming close connectivity, identification of various types of lost space, and also through a study of precedents related to lost space being regenerated into the form of an empathy space. The findings from this study are how spaces that are well connected and offer a variety of activities can be a generator for an active and lively area.

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Architecture Design For Hybrid Market With Online And Conventional Commerce System Based On Behaviour Attribute Study. Ezar Dwinanta Adrian (tutor: Felia Srinaga)

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Human life as a social being is closely related to social interaction. Markets can generally accommodate social as well as economic activities. The development of e-commerce users has increased, especially in the category of groceries and daily necessities. According to a survey by Bank DBS Indonesia, it was found that people’s interest in shopping for groceries online after the pandemic increased from 3% to 21%. This can have a negative impact on traders who do not have access to online facilities. This phenomenon can be seen in the traders who are forced to close their stalls in the market due to a lack of buyers, so the traditional market is in danger of disappearing. This study aims to restore the offline shopping experience by combining online and offline shopping systems in a physical market building, as well as adjusting the physical setting with the behavioral attribute criteria of the parties involved in the online and conventional market trading process. This is expected to increase commercial attractiveness, thereby increasing the level of market visits. The behavioral attributes in question are: comfort; sociality (sociality); accessibility (accessibility); sensory stimulation (sensory stimulation); territoriality (control); privacy (privacy); legitimacy ( legibility ); meaning (meaning); Crowdedness (crowdedness), of the nine attributes have criteria for their respective physical settings that affect the behavior of market users and vice versa. This research focuses on structuring accessibility to achieve efficiency in shopping. The results of this research are in the form of strategies and concepts of hybrid market design that have a driving factor for people to shop online and offline, which will be applied to the design of the hybrid market.


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presentation presentation by by architect architect


18 JUNE | Hybrid collaboration in Design Method

saturday, 16.00 - 18.00

Budi Pradono

(budipradono architects)

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BudiPradono (Salatiga,1971) founded studio BPA budipradono architects a+u a research based architecture and urbanism firm in 2005 after travelling around the world and working at international office of Kengo kuma associates in Tokyo, Monolab in Rotterdam, and Beverlly Garlick architects Sydney. He studied master of architecture at Berlage Institute post graduate Lab of architecture in Rotterdam(2003) and Duta Wacana Christian University Jogjakarta (1995). Pradono is also studio tutor for several universities including The AEDES Metropolitan Laboratory in Berlin, Sydney University, Pancasila University,and Bandung Institute of Technology (ITB), University of Indonesia and also act as studio critics for various UniversitiesHis research interest

are Interdisciplinary perspectives on (post) colonial architecture and urbanism, Sustainability, social nature and technical assemblies in the built environment, Architectural knowledge production and disciplinary (trans)formations, and Contemporary Design culturein Asia and remote islands in the region Pradono received Bunka Cho Fellowship Award of the Japan Institute Architecs as young talented architect in 2000 as his first debut. His achievements among others: Received Design Anthology Awards 2019, First Prize on Astra Polman Green Campus competition 2018, Casablancka House received red carpet ACE awards in 2017 and also nominated building of the year 2017 by Archdaily. Received Arcasia Awards for Architecture (AAA) 2016, in Hong Kong; Honourable mention atWorld Architecture Community 20+10+X Architecture Awards 4th Cycle, Barcelona, June 2009 and Special Prize by the Permanent Deputy of Hainaut Province; Silver Interarch Medal & Diploma, World Triennial of Architecture, Sofia, Bulgaria (2009), WAF in Barcelona 2008, AR awards for architecture, London 2005. And Cityscape architecture awards, Dubai 2005Pradono actively published book: ‘Clay City’(2014), ‘Fortress Europe’ (2016) and ‘Inbetween boundaries’ (2018) as part of 15th & 16th Venice Architecture Biennale.

powered by:

Priscilla Epifania Ariaji (moderator)


19 JUNE | Architecture, Space, and NFT sunday, 16:00 - 18:00

ABCD ABCD NFT NFT

Shifting Shifting Space Space Paradigm: Paradigm: NFT? NFT?

Agatha Carolina (BITTEE)

Born in 1988 in Jakarta, Agatha Carolina holds a Bachelor degree in Architecture from Parahyangan University, Bandung and a Master degree in Interior and Spatial design at Chelsea College of Arts, London. She enjoys spending her leisure-time travelling, exploring the world, learning about something new, and reading a wide range of books, from architecture to fashion.

Jonathan Aditya Gahari (Rolmo & Origamasks)

A dad who is passionate about architecture but not as a career. Now pursuing a new career in technology together with his brothers by building an EdTech startup called Rolmo. Since 2021, he has jumped and done research about Web3 and NFT space, in hope the technology will embrace people’s life in the future.

powered by:

Gregorius A. Gegana Amunisianto (moderator)

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20 JUNE | Careers That Combining Architecture Knowledge monday, 16.00 - 18.00

Muhammad Adhiguna Sosiawan is Real estate and Property Entrepreneur, Content Creator and Former TV host. He is the Co-Founder & Business Development Director of MAS Group, a housing developer with 30+ built projects and numerous awards such as PropertyGuru’s Best Housing Development in Greater Indonesia (2021), Golden Property Award’s Best Compact Housing Development (2021) and one of Lamudi’s best Indonesian Rising Star Developer (2021).

Adhiguna Sosiawan (archUPH ‘13)

Enrico Melvin is a young interior architect with a modern contemporary belief. He has been working In the industry of architectural and interior design since 2017, at that time he used to work at KIAT Architect as well as a freelancer on multiple rendering projects. Fast forward, he co-founded his first architectural and interior design business SE.Design Studio, in 2018 with Steven Nio. Through his experience with SE, he took a master degree at Northumbria University majoring in Communication Design to expand his knowledge about the creative industry globally.

Enrico Melvin (archUPH ‘13)

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Joanna Pradigta

After graduated from UPH Architecture on 2017 she worked at Seniman Ruang until 2020. Started as a Junior Architect up to the rank of a Senior Project Manager. During on that period, she took a Master Programe on 2019 in Design Management at Coventry University, UK. In mid 2020, she decided to join TEDCO Studio as a Co-Founder with her partner, Theodore Edward. TEDCO Studio is an Architecture-Interior Design Consultant who believes in its own motto “Design Follows Value”. It mostly works on FnB Projects, not only that TEDCO Studio also work on several office & residential projects on its journey.

(archUPH ‘13)

Felia Srinaga (moderator)


21 JUNE | Hybrid and Retail Design tuesday, 16.00 - 18.00

Stella Prawiropermono (Fivefold Design Studio)

Putro Widodojati

(MAKAI Design Company)

Fivefold Design embarked on its architectural and interior journey in 2018, spearheaded by Stella Prawiropermono. Stella is one of the top graduates from Parahyangan Catholic University, Bandung, Indonesia with an award for her final studio project as a Bachelor of Engineering (Architecture). We believe in architecture and interior design as problem solvers. Fivefold creates heartfelt & concept-driven spaces with the users in mind - providing ideal & tailored solutions for our clients that are aligned with their persona, brands, target market, and customers. Delivering every project with strategic thinking, a personalized approach, and passionate team members, Fivefold Design continues to make footprints and gain considerable experience on esteemed projects in various cities in Indonesia and Singapore.

Putro is an architect, interior designer, house-plant lover, and art enthusiast. He isalways passionate about creating good designs with his client’s happiness in mind. Putro graduated from Parahyangan Catholic University with architecture degree,then he pursued urban development planning postgraduate degree from University College London. Putro has vast experiences in architecture and interior design, project management,and property development. But at core, design is his passion. Putro co-foundedMakai Design Company in early 2019 together with Ayu.The design approach of Makai puts great emphasis in the understanding of context, spatial flow, materiality, and function. This understanding culminates in a verypersonal and unique design for each client. Through our designs, Makai strives to find the perfect balance between comfort,practicality and beauty. The goal is not only to create stunning structures, but toimprove the livelihood quality of our clients.

powered by:

Andreas D. Handoyo (moderator)

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26 JUNE | Presentation by ALAS UPH sunday, 13:00 - 16:00

archUPH archUPH ‘11 ‘11

Samitrayasa

(Theresia Gricela Langitan Doddy Aswarie Chicco Geraldy)

Gideon Sutanto

(Principal Architect @ ARK Design Associates)

archUPH archUPH ‘12 ‘12

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William Sutanto

(CEO @ Arti Fenestra Grup)

Natasha Widjaja (Shifonette)

Andraya Dharsono

(Senior Officer - Operation at Colliers)

archUPH archUPH ‘13 ‘13

Sara Kiswanto

(Product Specification @Saint-Gobain Indonesia)

Dannel Reskala Sutanto

(Architect @ Sonny Sutanto Architects, Artist @matasatu_ matabolong)

Dhanie Yasmin (moderator)


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SENAR SENAR senandung arsitektur

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17 JUNE | Instalation & Art Performance

friday, 09.00 - 10.00

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The installation aims to provide an overview to the outside community about a hybrid experience that is integrated with the daily lives of UPH architecture students. The spatial experience of the targeted installation provides the expression of duality as the grand concept of the installation that represents our integrated digital and analog life.


Experience the duality of living between the digital and analog world in a five minute performance. The following performance represents two individuals with different expressions of moods that are shown through movements simultaneously, resulting in contrasting feelings and experiences between the digital and the physical world.

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23 - 24 JUNE | Live Design Competition

thursday - friday, 11.00 - 14.00

Live Design Competition is an event for groups of architecture students to hone critical thinking skills and solve problems in the form of concept design in a short amount of time of 72 hours. This year’s theme is going to revolve around the issue of echo-chambers; a virtual space of curated contents based on the users’ preferences.

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26 JUNE | archUPH Awards

sunday, 16.30 - 17.00

ArchUPH Award is held to reward and give recognition to our students regarding their talents and abilities in various aspects. This award also aims to help students acknowledge their full potential. Therefore, we look forward to the significant growth in each of our students using the confidence they gain through this event.

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Discussion | GAMATARA & PU

Sharing and discussion sessions with architecture student communities from other universities. This event aims to gain insights on how other communities manage their organization, and built connections with other architecture student communities.

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SPONSOR SPONSOR


Hosted by:

Supported by:

Sponsored by: 91


International Workshop in collaboration with:

Media Partners

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committee committee members members

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Supervisor Andreas Yanuar Wibisono Head of Committee Dewobroto Adhiwignyo Head of Secretary Treasurer Emanuel Agung Wicaksono Secretary & Sponsorship Sharon Aurielle Josephine Valerie Sanjaya Sheanne Mahdiroh Treasurer Aulia Gina Aisha Russel Nathan Head of Content Curator Dr. Undi Gunawan

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Dr. Susinety Prakoso Dr. Ir. Felia Srinaga Jacky Thiodore Dr. Julia Dewi Gregorius A. Gegana

Documentation : Adrian Tantrajaya Ricky Fernando Kevin Dary Ahmad Instalation & Art Performance Joanne Putri Sugiarto Derryl Justine Setiawan Edmund Serrano Budiarta Bianda Christabel Pingkan Wantah Event Calvin Christopher Layout & Display Ezar Adrian Event Curator Andreas Dwiputro Handoyo Presentation & CRIT Coordinator : William Ferdinand

Head of Documentation & Publication Adrian Tantrajaya

Liaison Officer 1 : Frendy Gunawan Silvia Helga Liaison Officer 2 : Stephanie Micherene

Social Media & Graphic Director : Vallerin Aiko Adelin

Workshop Coordinator : Jennifer Aurelia Fanjaya

Partner Media : Jennifer Sidharta

Liaison Officer 3 : Angeline Sie Prayangga Ayasha Liaison Officer 4 : YelinaKosasih Vivia Alysia Yang Felicia Yosefany Ariel Havenu

Logo & Branding : Adrian Tantrajaya Live Stream Coordinator : Ariel Havenu Live Stream A : Catherine Violetta Jonatan Mulia Live Stream B : Patrick Devito

Curator Exhibition Dewobroto Adhiwignyo Layout & Display Coordinator : Anita Hidayat Maureen Florencia Nicole Audreylia


Timothy Ishak Enriko Tangkere Karen Josephine

Enriko D. Tangkere William Ferdinand Anita Hidayat

Logistics & Inventory Coordinator : Alfandy Pranata Edho Baron Mack Naufal Rahmadibarkah Frandico Yorendy S Bryan Edgar Jocelyn Josdaan Anastasia Priscilla SENAR Supervisor : Jessica Head of Event: Dennis Pranata Coordinator: Valencia Cadfaela Natasha Angelina W Aurasisilia Mardika P Publication Coordinator Rifan Satria Patrick Jehezkiel Instalation + Art Performance Coordinator Audria Metta Taneli Faried Haekal Edmund Serrano Bianda Christabel Sponsor Sharon Aurielle Sheanne Mahdiroh Master of Ceremony Faried Sheanne Mahdiroh Stefhanie Dulcie

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Curated by Andreas Handoyo, Dewobroto Adiwignyo, Undi Gunawan

CATALOG OF HYBRIDTUAL UNIVERSITAS PELITA HARAPAN 17 - 26 JUNE 2022


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