1 minute read
THE INFINITE ON THE FINITE
01/2022 - 03/2022
Individual Project
Advertisement
Modeling: Rendering:
Platform: WebVR
Instructor: Lara Lesmes & Fredrik Hellberg
This project is an online meeting room that tries to redefine conference tables, an essential element to organizing people's behavior in the gathering space. Tables indicate talking issues formally, the gradation of participants, and the level of participation.
What is the potential of tables in virtual reality?
The design tries a new way of switching spaces and responds to people's spatial hierarchy needs. Each user can find their appropriate position in the room.
LOBBY 25 : 1
Firstly participants will show up in the waiting room at a ratio of 25:1, and they will see a big table with an infinite universe. The floating planes on it are where the meetings will be held.
MEETING AREA 1 : 1
Then participants can get a visual overview of each floor, pick the floor they want to go to, and then shrink to a 1:1 scale into the table.
BREAKOUT ROOM① 1 : 25
The recesses on the table are breakout Rooms. Participants can further shrink to 1: 25 if they need a group talk.
BREAKOUT ROOM② 1 : 1
If participants want to have a private talk, they can go to the bubbles hung on the ceiling of this room and have a bigger view.
Three floors on the table provide different meeting atmospheres and reflect different meeting levels with three different organizations. Users can choose according to their needs. A river connects the three floors, serving as the landscape and the medium connecting the upper and lower floors. After entering the river, people can flow to the next level.
This drawing shows the user’s three dimensions in this space. In the virtual world, it is possible to switch scenes in one room by changing the scale of the human body instead of switching rooms for different functions in reality.