PORTFOLIO
QIWEN LIU SELECTED WORKS 2015-2018
QIWEN LIU University of California, Los Angeles Website: chloeqw.com Tel: (310)903-0292 Email: chloeqw@g.ucla.edu
More details: chloeqw.com
[Can performative architecture extend individual artistic expression into a public oriented and socially responsive experience for the Public Realm?]
INFLATABLE PORTABLE
PIXELATION
DYNAMIC
MODULE
Installation
Show
Extention to Public
Film
Robotic Entertainmen
Experience Improvement
Space Activation
Architecture
Industry
Visualization of Interaction
More details: chloeqw.com
Installation
01. 9x9
Festival Light Installation at Bombay Beach Biannual
02. Balloon in the Beat
Pop-up Installation in Santa Monica
03. Alameda Urban Game
Community Game Event with AR/ MR in Alameda
Show Film Industry
Architecture
04. Robot Dance
SUPRA-SHOW: Interactive Staging Design
05. Musical Balloon Cloud
Film-Making for Time-Based Architecture
06. Cloud Spa
BMW Auto Environment Design
07. Vertical Farm
Transportation Hub in Westwood, Los Angeles
08. Film Industry O2O
Living Space Under the Background of "Internet+"
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01
9x9
Festival Light Installation at Bombay Beach Biannual Instructor: Mark Mack/ Gabby Shawcross Winter 2017 The 9*9 is not only an illuminated object, but is also able to generate the dynamic effect of light. The light installation has two main parts, base structure and lantern. And the lantern is comprised by three light boxes that each is a 9*9 matrix of dynamic pixels with LED lights. The LED lights are connected by digital wires so they can be programmed by Arduino. According to different program scripts, the pixels could produce interesting effect from emoji faces to color pattern. With the speculated different kinds of sensors and corresponding programs, the installation can enhance the interactions between light and people so it can greatly enrich the festival experience.
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Construction Strategy
Tenon Mortise Joint Lantern
.5
37 in
37.5 in
Support Plate
8 ft
Base Structure
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10 Joint
Light Base
LED Light
Light Barrier
Wood Frame
Translucent Cotton Fabric Shade
Lantern Assembly
Construction Sequence
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12 +5V Wire
(11)
(73) 5V DI GUD
5V DI GUD
(2)
5V DI GUD
5V DI GUD
(10) 5V DI GUD
5V DI GUD
5V DI GUD
(1)
Ground Wire
Digital Wire
5V 6A Power Supply 5V DI GUD
GND
5V DI GUD
5V DI GUD
5V
WS2812B LED Light
Arduino IDE (Software)
Arduino Board (Hardware)
5V DI GUD
5V DI GUD
5V DI GUD
5V DI GUD
5V DI GUD
5V DI GUD
Lighting Technology
(9)
(18)
9x9 Matrix (81)
Interaction With PIR Sensor (Motion Detector)
PIR Sensor
With Sound Sensor (Sound Detector)
Sound Sensor
With Ultrasonic Sensor (Distance Detector)
Ultrasonic Sensor
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Content Pr
(Photos from Bomb
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rograming
bay Beach Biannual)
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02
Balloon in the Beat
Public Space Installation in Santa Monica Instructor: Mark Mack/ Gabby Shawcross Fall 2017 In Los Angeles a lot of underrated gap space near the lively neighborhoods. The small size of those roadways and not attractive street facade lead to the scarce crowd and low vitality of those area. The project forms a linear spatial form, trying to generate guiding space, introducing the main street crowd and activating the vitality of the space. The project intend to build up a pop-up installation by using portable and fast setting component; using the projection to create some events and atmosphere thereby attracting people. Interventions aim to improve awareness of social and/or environmental issues, enhance the public sensory experiences with new technology, projection and sound and activate independent and improvised activities that temporarily transform existing urban conditions.
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Ways of Introduce People into Gap Space
Ceiling element
Light or image project on the ground
Define space via facade and top
Portable installation
Screen Orientation
Free Shape
Inclined Screen
Vertical Screen
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Horizontal Screen
Movable Instrument
Balloon Screen
Projectors Water Wave Effect
Drum Pad
Mobile Container
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Assembly Storyboard
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Container
Wheel and paddle
Folded Rod
Projector NO.2
Balloon Net
Helium Balloon
Mirror Projector No.1 Water Balloon
Projector holder
Experimental Construction Components
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Alameda Urban Game
Community Game Event with AR/ MR in Alameda Instructor: Mark Mack/ Gabby Shawcross Spring 2018
The Alameda Urban Game involves the whole neighborhood and virtual installation as a large-scale orienteering game with different points of games and treasure hunting, which create an didactic and recreative urban game for children and parents to enhance the conciousness of community. It bridges the reality and virtuality, applying the technology of Augment Reality or Mixed Reality with online App on different platforms, such as smartphone, hololens, or cars, to build a virtual game world that requires low investment. This greatest urban game in Alameda increases the interaction among neighborhood and activate the community space, and becomes the new culture of Alameda.
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Experience
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e Film -Clip
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04
Robot Dance
SUPRA-SHOW: Interactive Staging Design Instructor: Gabby Shawcross Collaborator: Gan/ Yi Sun/ Yongsan Huang Winter 2017 This project involves the KUKA robot arms in IDEAS campus to create the robotic interactive show. It combines both the pre-mapped and real-time responsive projection animation to reinforce the movement of projection content (robot arms move and dance,etc), and enhance the interaction between people, robot arms and projection. In first part, the robotic movement is combined with projection mapping so it likes a dancing show of robots. In second part, virtual robot avatars interact with projection-mapped choreographed robots dancing in the cage. Motion sensing allows participants to animate the robot avatar in real-time, with their own movement and gestures. In third part, the human figure projection capturing the participants moves, changes, grows, shrinks or transforms and in response to robot motion. In forth part, the robot arms can be controlled by participant in real time through the sensor.
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Set up
Background KUKA Projector Audience
Sensor 2 Sensor 1 Interaction
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Interaction
Projector
KUKA Robot Robot Avatar
Kinect Sensor
PC
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Storyb
Part I_Robot Projection Mapping (with Disco Ball)
Part II_Sensory Robot Avatar (Projected)
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board
Part III_Sensory Human Figure and Robot
Part IV_Sensory Robot Control
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System
Input
Process
Process
Output
Cinema 4D
Ceiling Projector Kinect Sensor 1
NI MATE
Isadora
Kinect Sensor 2
Grasshopper
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Robot Projector
Disco Ball
Design Process Projection Model (with Sound Interaction)
Kinect Sensor Capturing
KUKA Controlling
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05
Musical Balloon Cloud
Film-Making for Time-Based Architecture Instructor: Gabby Shawcross Fall 2017 Context: The film talks about a story of a man and a woman who meet and communicate the music with the installation. The intervention using the lighting sculpture explores opportunities to develop the gap space being more attractive and public that encourages performance events and social activities. Concept: The musical lighting cloud can sense the music and change the light that encourage the improvised ensemble or jam session. So the gap becomes a public space with street music atmosphere and a culture space for music fostering. Film structure: The film takes the form of spatial sequence on time-based experiential drawing. The camera shows different perspectives of two characters according to the story develop and the climax happens on the time they meet together.
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Installation Illustration
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Film Structure
4 ct
11 6
Resolution
Confl i
5
9 Clim
ax
10
Falli n
g Ac
tion
Risin
g Ac
tion
8 7
3 2
Time-Based Experiential Drawing: Spatial Sequence 1-2 First-person perspective: woman’s perspective of walking 2-3 Objective perspective: The woman plays music. 3 Close-up shot: The light shines 4-5 First-person perspective: man’s perspective of walking 5-6 Objective perspective: The man ensembles music. 6-7: Moving long shot: the camera moves through light flow 7-8 Close-up shot: The reaction of the woman hearing music 8-9 First-person perspective: woman walks to the man 9-10 Steady view: woman and man play music together 10-11 Shot from near and far: showing extended environment
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Expo
sitio
n
Film Sto
Crowded Street
A woman walks alone and comes across the light installation in the gap.
Suddenly, a man comes across and hears the music.
The man begins to play the guitar ensembling the woman’s music.
The woman walks following the light flow.
The man and the woman meet.
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oryboard
The woman plays the guitar.
Light installation shines according to the melody of the music.
Light flow travels between two sides of the long gap.
The woman sees the unique light flow and hears the music. She appreciates the music and feels happy.
They play the instrument together and communicate the music. They become soul-mate on music.
More and more audiences are attracted by the music and they come to the gap.
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Film
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Clip
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Cloud Spa
BMW Auto Environment Design Instructor: Marta Nowak Collaborator: Abdullah/ Jiahe/ Mia Winter 2017 With the increasing development of technology and society, people require more about high quality of life experience in automobile space. In collaboration with BMW Design Group, we explore more possibilities of human activities in vehicle. The vehicle is called cloud, which is a mobile spa space offering comfortable and static experience for people. We highlight the focal touch points, analyze the body position, combine different activities and then create the position gird as well as develop into a dynamic system. By introducing the inflation system, it is possible to achieve instant reaction to changeable position and multiple activities. For the exterior design, the vehicle can be changed the form by pneumatic structure in order to cater the need of different environment.
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JECTIONS
D BEVERAGE
ON
Spa Activities
POSITION 1 Position POSITION 1
1
INHALATION THERAPY Inhalation Therapy INHALATION THERAPY
FACIAL INJECTIONS Injections FACIALFacial INJECTIONS
BATHING BATHING
READING READING
FOOD AND BEVERAGE FOOD AND BEVERAGE
SMOKING SMOKING
Bathing
MANICURE/PEDIC MANICURE/PEDIC
POSITION 2 POSITION 2 Position 2 BATHING POSITION INHALATION 1 THERAPY
INHALATION FACIAL INJECTIONS THERAPY
BATHING FACIAL INJECTIONS
BATHING
POSITION 3 POSITION 3 SMOKING POSITION READING 2
UV/SPRAY TANNING UV/SPRAY TANNING MANICURE/PEDICURE Manicure/ Pedicure READING FOOD AND BEVERAGE
MEDITATION MEDITATION GAMING Gaming SMOKING FOOD AND BEVERAGE
ACUPUNCTURE ACUPUNCTURE
BACK MASSAGES BACK MASSAGES
Shoulder Massage SMOKING MANICURE/PEDICURE
MANICURE/PEDIC GAMING
ACUPUNCTURE POSITION UV/SPRAY 3 TANNING
BACK MASSAGES UV/SPRAY MEDITATION TANNING
MEDITATION ACUPUNCTURE
ACUPUNCTURE BACK MASSAGES
BACK MASSAGES
Position 3
Reading
Food and Beverage
UV/ Spray Tanning
Acupuncture
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Smoking
Back Massages
ding Peripheral
Angle ngle mm mm Distance Distance
ding Peripheral
ngle mm Distance
alation lation Therapy
m m Radius Radius
lation ation Therapy
Position 1
Position 1 Back Straight Straight Back
Position Position11
Straight StraightBack Back
Position Position 11 Straight Straight Back Back Arm Tasks Position 90° 90° Angle Angle Vertical Vertical2
Lounging 85° 85° Angle Angle Horizontal Horizontal
Arm Tasks 90° Angle Vertical Position Position 22
85° Angle Horizontal Lounging Lounging Position 2 Position Position 2 Lounging Lounging Lounging
2 FacialPosition Injections 3 30 30 mm mmLaying Radius RadiusFlat
m Radius
Facial Injections Position Position 33 30Position mm Radius 3
Tanning Front
Position Position 33 Laying Flat FlatBack UVLaying Tanning
anning Front
UV Tanning Back
mm mm Distance Distance
m Distance
Laying Laying Flat Laying Flat Flat
150 150 mm mm Distance Distance
150 mm Distance
Reading Peripheral
Arm Tasks Arm Tasks
Reading Peripheral 25°25°Angle Angle 350 mm Distance 350 mm Distance
90°Angle Angle Vertical 90° Vertical 85°85° Angle Horizontal Angle Horizontal
Reading ReadingPeripheral Peripheral
Arm ArmTasks Tasks
25° 25°Angle Angle Reading Reading Peripheral Peripheral 350 350mm mmDistance Distance 25°25° Angle Angle Manicures Manicures Inhalation Therapy 350 350 mm mm Distance Distance 85 85 mm mm Radius Radius 85mm Radius 60 mm Radius
90° 90°Angle AngleVertical Vertical Arm Arm Tasks Tasks 85° 85°Angle Angle Horizontal Horizontal 90°90° Angle Angle Vertical Vertical Shoulder Massages Shoulder Massages Facial Injections 85°85° Angle Angle Horizontal Horizontal 270 270 mm mm Radius Radius 270mm Radius 30 mm Radius
Manicures 85 mm Radius Inhalation Inhalation Therapy Therapy
Shoulder Massages 270 mm Radius Facial Facial Injections Injections
60 60mm mmRadius Radius
Manic
85 mm
Manicu Manicu
85 85mm mmRR
Manicure Manicu
8585 mm mm Rad R
30 30mm mmRadius Radius
Inhalation Therapy Inhalation Inhalation Therapy Therapy 60mm Radius 6060 mm mm Radius Radius UV Tanning Front
FacialInjections Injections Facial Facial Injections 30mm Radius 3030 mm mm Radius Radius UV Tanning Back
UV UV Tanning Tanning Front Front Front UV Tanning
UV UV Tanning Tanning Back Back Back UV Tanning
Acupun Acupun
UVUV Tanning Tanning Front Front 150 150 mm mm Distance Distance Acupuncture
UVUV Tanning Tanning Back Back 150 150 mm mm Distance Distance Back Massages
Acupunc Acupun
150 mm Distance
150 150 mmDistance Distance Distance 150 mm mm 75 75 mm mm Radius Radius
Acupuncture Acupuncture 7575mm mm Radius Radius
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150 mm Distance
150 150 mmDistance Distance 150mm mm Distance 120 120 mm mm Radius Radius
Back Massages Back Massages 120 mmRadius Radius 120mm
Acupu
75 mm
75 75mm mmRa R
7575 mm mm Rad R
56° Angle
Transi�onal Space 56° Angle
Sightlines 25” Distance nsi�onal 80° Angle Space
56° Angle
Maneuvering Space 6” Offset
ightlines Distance 80° Angle
Transi�onal Space 56° Angle
Sightlines 15.25” Distance 80° Angle
Activity Space Combination
Volume Establ
Maneuvering Space 6” Offset
Sightlines 15.25” Distance 80° Angle
Transitional Space 56° Angle
Volumetric Development Establishing Parameters
Sightlines 400 mm Distance 80° Angle
Maneuvering Space 6” Offset
Maneuvering Space 150 mm Offset
Volumetric Development
Volumetric Development
euvering Space 6” Offset
nsi�onal Space 56° Angle
Volumetric Development
Volumetric Development Volumetric Development Establishing Parameters
ightlines
Distance olumetric 80° Angle lopment
euvering Space 6” Offset
olumetric lopment
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Surface Surface Mapping Mapping Posi�oning Posi�oning GridGrid
Positioning Grid
Area of Contact
Surface Mapping
Surface Mapping Posi�oning Grid
Positioning Grid
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Inflatable Dynamic Volume
Pneumatic Structure Projection Glass
Manicure Pad Storage Shelf
Projector
Suspendable Frame
Pressure Exhorter
Air Supply Pipe Pneumatic Membrane
Pressurized Cell
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Pressurized Cells Atmospheric Cells Surround Camera Contact Surface
LED Track Light
Air Pump
Manicure Pad Storage Bin Touch Panel
Air Vents
Speaker Front Wheel
Projector
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Vertical Farm
Transportation Hub in Westwood, Los Angeles Instructor: Gabby Shawcross Collaborator: Gan/ Gege Summer 2017 The project of transportation hub optimizes the transportation system and create a vertical farm with functions of farming, marketing and catering. It gives more job opportunities and efficient transportation to low income group. Meanwhile, it increase the public space and improve the environment of city. The vertical farm uses the form of scaffolding to occupy the aerial space above the road. The scaffolding structure combined with green plant significantly improves the open space. The special image of vertical farm become the central landmark in urban space.
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Daily busy traffic road
Utilizing straddle bus to increase traffic space
Section Above Ground Straddle Bus
Aerial Drone
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Station on crossroad to increase efficiency
Scaffolding occupying aerial space above the road
Below Ground Metro
Ground Car
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Axonometric Drawing
Spa Activities
Straddle Bus Device
Device of platform gap - when there comes a straddle bus
Device of platform gap - when there is no straddle bus
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Malcolm Ave
Site Plan
Wilshire Blvd
Wilshire Blvd
Malcolm Ave
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Scaffolding Combined with Green
Scaffolding with Open Space
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Scaffolding View
Platform View
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Ground Plan
First Plan
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Film Industry O2O
Living Space Under the Background of "Internet+" Instructor: Feng Jihong Fall 2015 When the science and technology develops to a superb level, the space can adjust according to human's demand. Designing space is both procedural and individual. This is a film industrial park which combines the online industrial chain and offline cultural experience. Collecting the requirements of people from online platform and analyzing the data, we can change the status of space in different time that become multi-functional variable space, which promotes efficiency and improves experience. The construction is in a dynamic system, which can be assembled and transformed into various statuses through a standardized inflatable module.
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chloeqw.com (310)903-0292 chloeqw@g.ucla.edu
More details: chloeqw.com