Design Workshop Journal Part a
Reece Cutajar
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Content Page
Contents page
Lecture A1 - method + approach Lecture 1 tasks Workshop 1/ tasks Lecture A2 - Models of designing, design thinking, design agendas, design FsoR / tasks Workshop 2 Lecture A3: Design Sprints & SCRUM/ tasks Workshop 3 Lecture A4: Communicating ideas/ tasks Workshop 4
4 5-6 7-8 9-11 12 13-14 15 16-17 18-19
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Week 1
Lecture 1: Method + approachDesign and drawing not by their knowledge but by their curiosity Curiosity Future already defined others Knowledge Satisfy past famed by others Designers to look up Marry cutter Mr bride Charles Ryan 2005 Frank Gehry Winton guest house Recommended texts Basic design ideas and basic design methods - the long vague of architecture Developing your design process Designing methods Design thinking 1991. More useful Design expertise -Notes on the synthesis of form 1964 /- Design fits context Design methods 1970 and 1980, Christopher Jones - A pattern language, Christopher Alexander - Revealing architecture design 2014 /- Methods framing and tools. Design Modal 1 Patterns ‘’ ‘’ Forces resolution ‘’ ‘’ Concepts ‘’ ‘’ Provide expertise
Approaches (frames) + methods Approaches - trying to achieve Methods - tools to get there
Readings - The semantic turn a new foundation for design, 2006 - Architecture applied 2016 - Concept a dialog in architecture design 2016 (PHD)
Exercise
Generative design method 1 ideas in place 2 choose an idea 3 evaluating 4 decision matrix Brainstorming Virtual brainstorming Body stone Osborns evaluation checklist, Chance procedures Creative notebooks Delphi method Visualization Synectics (Analise) Psy chroma Role playing Antique, esquiss, charette (quick design). Playing Analytic and exploratory design methods camera by the sea Blank paper + egg timer Baynes network Online service design tools
Exercise Landscape pick Distance + Interesting 1 vita sackville west, layout, colour 2 Edwin Budgens 1912- 1929 - shape 3 Marion deck, misfree, New York, colour
Reflection:
This first lecture went through the subject program for design workshop. This lecture also went through some methods and approaches to how we can be creative when coming up with new designs. This included brainstorming and role playing. These methods can be used to help develop the core elements of the project in which the design can become more simplistic, with the approach. I thought that this lecture was very useful in looking at other ways to looking at a design process. I can take some of the texts provided through this lecture to Gibbs reflective model broaden my knowledge into the design process. This new knowledge can be Evaluation - analyses conclusion action plan easily applied to my current projects where i am still in the conceptual stage. - description - feelings Engine , methods (case study) Team emphases 1 technology 2 Ameity 3 poetry
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Lecture 1: Tasks
My personal logo. This logo was reminiscent of a pirate’s flag. The idea behind this was to create a building design logo that is completely different to any other business logo out there, while still staying true to what I am about. That is drawing and designing. These have been my hobbies for the longest time and is the reason behind my careers choice.
Falling water house The falling water house is one of my favourite houses that I can think of. The house was designed by frank Lloyd wright back in the mid-1930s. The falling water house was built in mill run USA, on a top of a waterfall. The design of the building blends Unnamed seamlessly into the forest with the textures Owner and colours, this piece of architecture is a landmark for all designers. This design shows house you can build a house anywhere A101 Project Name and make it look Natural in its Surroundings. Project Project number Number
Date
www.autodesk.com/revit
Drawn by
Checked by
Issue Date Author
Checker
Scale
Moor Street (Andrew Maynard) The moor street house was designed by Andrew Maynard, some of my favorite design techniques that Andrew Maynard brought to this building, blends seamlessly into the neighbourhood character by retaining the existing facade. Keeping the traditional facade the experience he creates by transitioning into a modern style house, this is done with a compact living area along with wide bi-fold doors, opening up the living areas to the narrow backyard. The seamless Transitions is complimented with the kitchen bench Extending right through to the edge of the decking, Creating one big open space. This is design was done So effectively and becomes a great example of the way To design on narrow sight and still maximize natural light And ventilation. NEAThouse Dodges Ferry The NEAT house located it Dodges Ferry Tasmania has an energy rating of 8.1 with sustainable features such as recycled materials, low VOC finishes Low-e windows with thermal break, water tanks and passive solar. This house is very small, only 104 square meters with 3 bedrooms and 1 bathroom. The external finishers are all recycled timber, the position of the rooms are all to maximize light into the habitable rooms such as the Living room and bedrooms, leaving the wet areas like the bathroom and laundry in the south west corner of the house. Buildings like these shows me that there are little things that you can to a design that can go a long way in helping the environment and creating more sustainable structures and the design of the house Can be simple and Efficient.
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7/03/2017 10:13:08 PM
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Lecture 1: Tasks Supporting Creative work.
Notes: 1 Surround you self with inspirations, this could be photographs of work around you, clay, objects of interest landscape, details, patterns etc. A. Build up a library of periodicals, pamphlets, books, DVD, CD’S, and websites, use these items from every and anywhere. E. Find pin up space to continuously view the work you have done, the angles and distance at which these images are placed can be easy for people to look and talk about your work and have overlays of your past works. These places for hanging work can be anywhere you can visible see like fridges, windows etc. f. Have access to amenities for refreshments. Distraction is sometimes good and bad depending on the saturation. g. Listen music or silica sonic ambiance. The best type of songs to listen to, is the one that don’t have any lyrics and has long motionless tunes. This type of music helps with concentration having lyrics can be distracting. 2. Traveling a. Photograph everything. Any design or material is very helpful when been creative. With the aid of digital cameras the amount of photos you can take is endless. b. Sketching. Take a sketchbook at an appropriate size, for sketches of anything you see. These sketches don’t need to mean anything, they can be sketches of your environment, people, anything that interests you at the time. Good way of seeing what has been done throughout the project, and what we can take into any future projects.
3. Generally b: doing it a. Work on many projects at the same time. This can help when you get stuck, and also keeps you creatively fresh. These projects can be essays, drawings or graphs. b. Write draw all the time. There is always time to do a bit of scribbling in our daily lives. These will help with creativity and it’s easier to find time to scribble time in the down times of the day. c. Talk to people about your work, (only if their interested) talking to people about you work can have a positive effect on the outcome. The generation of ideas that can come from a simple conversation can go a long way, in times of need. d. Show as many people as possible. To have other people look at your work can only help when you’re stuck or in a tight spot, a person’s opinion can could be the thing that moves the project forward. 4. Specifically for a project. a. Open a file or data gathering point for the project. Make a file that is easy to access where you have all your inspirations, past work, images of random stuff this folder can also be a hard copy. The idea of this folder is to have everything you have done in one place for organization and also a place for inspiration b. Try different media for idea generation and idea representation. Having different sources of media can create new cutting edge ideas by using new ways of thinking this can be an old methods mixed with new or using other techniques around you.
c. Have deadline. Deadlines are very important to all projects, it gives you motivation to move forward with the project. These deadlines can be from the client or your own personal deadlines. e. Make images of similar projects. This can become a precedence of what you can do and also what not to do. 5. Later, but sometimes also during the project. a. Have the work finished up to 24 hours before the deadline. This allows you to take a step back and look at the projects as a whole. This time, sometimes can allow you to make changes to the presentation, which can be appreciated by the clients and commissioners. Taking tracing paper to a presentation and making adjustments can help with coming up with ideas. b. Edit the file and edit the work. Sometimes taking some time away from a project can lead to a fresh ideas. Looking over your work and judging it on the good, bad and indifferent. This is a good way of seeing what has been done throughout the project, and what we can take into any future projects. 6. Always turn every experience and observation into an image. Be ready to for anything, and to remember to put that experience into an image because you never know when it could come in useful.
Reflection. This book on supporting creative work by Alex Selenitsch, had a lot of everyday tips on how to keep yourself fresh and creative. These tips range from sketching when you’re out and getting feedback on the work you have done so far. The advice given in the first chapter has helped me form an environment in which I can best go about any of my projects, many of the tips I already do in everyday life, I wouldn’t of thought, would help me be more creative. Like drawing in your spare time and always ask for feedback. I find working on a project for long periods of time can make the project go stale. Asking for others opinion can be refreshing and it brings a fresh set of eyes your work. The area I will be incorporating into my work, would be the surrounding yourself with inspirations. I do this in a small scale, I feel that having all my sketches and reference images in one place can benefit me in my future projects. The advice that stud out for me was taking a small notebook everywhere you go and make sketches of things you see. As someone that loves to draw random things inside my text books in down times. The thought of taking a sketchbook on trains, buses and planes never occurred to me. This will go into along with having all my sketches and inspiration in one folder.
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Reading material Poetics of space, Gaston bachelard
Workshop 1 Physical space Spectatorial space = architecture is defining and refining space How to create a narrative on space Narrative need place and people Architecture builds (narrative/ environment) for the people’s (characters). Architecture = author/ storyteller. 3 elements of architecture Space People - spectator Movement Exercise 1: 3 key words to describe architecture. 1.Subjective 2.Exploration 3.Unique Exercise 2: Come up with 10 words that describe amenity 1.Amenity 2.Functionality 3.Spacial Efficiency 4.Physical/ Metal comfort 5.Ergonomics 6.necessity 7.Convenience 8.Subjective 9.Facility 10.Accessible
Poetry 1.Evocative 2.Emotion 3.Memory 4.Images 5.Imagination 6.Narrative 7.Form 8.Exploration 9.Thoughts 10.Communication Technology: 1.Material 2.Tools 3.System 4.Constraints CartĂŠsien Define: Phenomenology - Steven Holl Means mind and the body, the perception we give our body
Reflection:
The first workshop centered around digging deep down into the meaning of an architect and the role we play in designing new spaces for clients. This was more of a discussion workshop where we had a number of exercises, where we used keywords to describe architecture and the same exercise to list the keywords for amenity, poetry and technology. I found this class interesting, they way we were getting to the heart of what we as an architect are doing. This been creating a narrative using space. This thought process will become useful throughout my career and general life as i can simplify the main focus of my work.
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Workshop 1 tasks Representation of architecture in film. The advantages of Architecture in film is you can create a visual experience in context. A proposal can sometimes be very hard for client to understand, by just looking at floor plans and elevations. The illustrations sometimes don’t give all the detail and also provides the wrong perspective, in the case of streetscapes. A streetscape is an elevation of the proposed design along with the neighbouring buildings, the prospective issue this brings is that you don’t always see setbacks of building because of the angles at which the viewer can see from the front of the building or from across the street. Virtual reality can be the solution to depict what the building look and feel will like, as close as possible. A walk through a virtual building to 1:1 scale can change the feel of an open area compared to looking at a single dimension plan. Other advantages of virtual reality is that you can get a real sense if area. I find when working with client of designing floor plans, is that they don’t understand how much area they have. There have been times where they will look at floor plans and proposed alternative layout that instead of increasing space they end up making it worse and doesn’t comply with any Australian standards. The art of design is understanding space and how we can manipulate it to give the clients the best possible experience in their new building. The best way to communicate this information is through film/ virtual reality.
Relationship between poetry, amenity and technology The relationship between the three category’s, poetry, amenity and technology, can be simplified to the basic human works. We are responsible for the creation of poetry, and the use of amenity, while also advancing technology’s every day. These category’s been human made also evolve. Poetry has evolved over the centuries though the core stays the same, the meaning of the poetry has changes, from decade to decade. The landscape that was the 1600s is very different to that of the 1900s, therefore the interpretation of this art can change. Amenity is very important in our society. The spaces we can create can have an emotional and physical impact on our bodies. The use of space has evolved dramatically in the last 100 years. We are now creating bigger and more efficient spaces, then what were available back in the 1917. Technology is one of the most important evolutions in today’s society. The evolution of communication from the 1600s, using paper and birds to fly massage’s to the radio, in the 1900s then to the black and white TVs in the 1950s to colour TVs. Home phones came not long after that, then quickly evolving into the Internet and mobile phones in the last couple of decades. These three categories. Poetry, amenity and technology, have the man made evolution. But the evolution that these three categories have on each other. The influences these have on each other and how they relate to each other through emotions, physical and mental, there how we use our creativity to embrace and enhance the other aspects of our lives. This can be by creating a space using the memory and emotion in poetry and the comfit that is provided through amenity and the technology’s that can be implemented to achieve this level of comfit.
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Week 2
Lecture 2 Models of designing, Design thinking, design agendas, design FsoR
Kinds of learning Learning styles Knowing styles Active : reflective Sensing: interacting Visual: verbal Sequential: global
Brainstorming ( Alex cos created brainstorming) (singer) Left brain us right brain thinking alley right creates shapes, creativity. Left side = logic and generated thinking Text drawing with right side of brain
End target learners Use different learning strategies under different conditions Absolute knowledge Need for detail Detail of what is expected
Design agenders IMPORT IMAGE
Transitional knows Like hunting Encouraged to experiment Assurance getting close to idea Believe truth exists Independent knows Knowledge is open to interpretation Context knows Independent thinker Knowledge/ skill compared to situation Connect to concepts Kinds of designer thinker Use object of test (ex. Mind maps) Pre Design > sketch > illumination> verification> generation> exploration> evolution of ideas Example : the garden of the cool change (yin qiu yum)
Function How you sit on a chair Good chair designs have an angle of 7 degrees Function is not always about sitting, but about how you get rid of chairs Folding chairs (transportable)
Context Chairs in different areas and environments Ideas Do you have a design agender? Marion monroe chair Project design ambitions Hand chair Brief - (from client) Design agender (responding to brief) Rose chair Design process + Modal, theory, experience Designers agender ( your ongoing, evolving designer interests, across all Inspiration (91% and perspiration 9% Linear feedback cycle refinement projects. Designers frame of reference Book , revealing architecture design Plow right Patterns Resolutions of forces Concepts Show materials, comfit string position Geometric of chairs (design) Examples
Exercise 1 Uses for a hat Shade Style Present Hide eyes Looks Stand Form
Exercise 2 Prepare design agender from designing a chair Create a chair to be sat on for long periods of time, Functional comfit - look/ mechanics Side shape and finishes - style Picture
Ideas, design, presentation, analysis Most important lesson If you want to surprise yourself. Then produce a good design them Never design the best or most Always choose
Reflection:
This lecture we went through the different types of learners, we also looked at design agenders. The purpose of this lecture is to show us the different types of learners that are out there and how we can fit into one of these categories. The other is the break down what are some of the important aspects of the design we should break down, This been the design agender. I found this lecture to be interesting in the learning styles that are out there. I always new that i was a visual learner, but found it interesting looking at the other types of learners that are out there. This lecture was helpful with the learning aspect of it, i will now know that i am a visual learner and can now use this to simplify other areas of my study.
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Lecture 2 Tasks Tim brown Ted talk tales of creativity and play.
Of change and judgment. The experimen- concepts is important to hold the manifold Playful expiration Notes: Bob mcken exercise draw the person next tation is very important, they can lead to pieces together. revolutionary ideas and concepts. An ex- architects are very important, as we play to you as in 30 seconds The response was the same every time. ample of this was the experiment of wood a large role in engaging our senses and Lots of sorry. He saw this as evidence that back in World War 2 and how that lead experiences to the manufacturing of well-known chair there are only four types of architecture: we value the opinion of our peers. This designs and the first couch. fear is what causes us to be so conserunder the ground, in the ground, on the vative in our thinking. The same exercise Playful Building ground, and over the ground. with kids they don’t care about the opinion Learning by playing with blocks. The con- the use of watercolor, brings the sense of of others. Those kids that are in a trusted struction and deconstruction of building toy movement and light and geometry.which towers as a kid, learning is happening as a you can’t get from charcoal environment feel more freely to express bi product of play. This is known as conthemselves. Winston Churchill’s reflection, “First we This is the environment you want to create struction play. This is called with designshape our buildings and then they shape ers thinking with your hands. This this is in a company. The opportunity to work us. with friends with allow us to take risks and done by brings different element to gather Reflection: be more open and creative. To help with to create a solution, this is about quickly been open and creative it is good to have getting you prototype in the real world with this interview of architect andrew caruso a tangible object this will have your thinking done by steven Holl. looks at the behind playfulness around the office. Example the scenes of andrew’s work and his style at google they have a slide, at Tim brown advanced as well. and philosophy. i found this interview very office they have finger blasters. The impor- Role play tance of playfulness helps the designers Designing a experience and interactions. A interesting, having a look into the perspecget to better solutions and allows are to do way for us to design role play is to design tive of an award winning architect and an experience which we are deigning for. how he had changed as a design over his our jobs better. Kids are more open with possibility’s they The design of role play is an empathy tool career. one of the many things i took from this is that not all design processes are are more willing to play with the possibili- and a tool for prototype typing. straightforward and sometimes working ties of box’s. The 30 circles test the aim of this test is to Rules when and how to play. As designers backwards can be beneficial. the use of adapt as many of the circles into object as we need to be able to transition in and out watercolouring as a way to express the light and tone of the design, inspired me to of play. posable in 1 minute. There are a series of behavers as kids that look at other avenues in which i can presOne of the things we do as adults it edit ent concepts. things. Our desire to be original is a form ofare helpful to us as designers. editing and restricting our creative process. Exploration. Go for quantity Building: think with your hands An experiment was taken to test what effect psychedelic drugs had on creativity, Role play: act it out this experiment was undertaken using professional’s architects, engineers and artist. amenity: Then did a creativity test. This was done steven Holl interview: Not a ‘Signature Architect’ / Andrew Caruso before and after the drugs. The results were positive, the designers key points: every project is unique. a site and circumwere able to create new and creative ideas. This is done because we are afraid stance, culture, climate and program. a
www.thelearningweb.net/personalthink. html The Visual (Spatial) Learning Style For me I find that looking at images and diagrams helps with the communication of information. The idea of learning by looking at a physical representation of what you are trying to understand, allows me to understand the information in a different dimension. For example looking at how a house frame is constructed. A 3d model of that frame can be easier to visualize and understand then listening to names of the structural framing.
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Lecture 2 Tasks Last design project analysis. This is the recent project for studio earth. Design brief: The aim of this project was to create a space using the elements of point, line and plane. My job was to use one of the elements from the previous class and redefine that into a new modal that can be explored for the final. Criteria 1: choose a modal from last week’s class to explore Response 1: chosen modal Criteria 2: focus one of the elements of point, line or plane. Response 1: focus of the element of line and plane and how that can be used to create a space. Response 1: using curves to depict the element of plane and lines. Criteria 3: represent the this element though a modal
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Workshop 2 Melbourne university subway
University Hall
Task: find a location around the university of Melbourne for a proposed subway. Amenity: for each site: create a diagram representing the flow, form and function
Old Quadrangle
Wilson Hall
Location 1
Sidney Myer Asia Centre
Location 2
Underground Car park
Location 3
University hall
Reflection: This workshop we looked at the proposal of a subway around Melbourne university. The task was to look at potential sites around the campus where we can put the entrance for the subway. We then needed to take pictures and videos of theses areas and complete the tasks according to which group you’re in (amenity). I found this task interesting but confusing at the same time. I thought that going on location to find potential spots for a new development was fun and allow me as a designer to visualize protection subway entrances around the campus. The confusing area of this task was the extent of what we needed to do. At times i was unclear what we were supposed to be doing and what the main focus was. That aside i take this class as learning curve, 12 towards site visits and visualization.
Week 3
Lecture 3: Design Sprints & SCRUM Creative strategy designer Website Stage 1 understanding Part of larger group with client ex: project manager Frame designer problems Design brief Site background Project needs Site development opportunities Precedents Suspenseful design projects Design response to similar context Evidence of design influence Measures of design impact Site analysis Location Apparitions access Social context Site analysis research Zoning restrictions History Future User info Alternative perspective on design issue Ex: performance stay - use provide acoustics for sound User observation Alternative perspective Trend map Forecasting changes Measuring design Constituents of good design Deliverable -List of problems
Stage 2 diverge Exploring ideas Take notes + interests, network Create mind map Exercise 1-2-3 Crazy nines Explore sketch (Insert sketch) All about time and how many designs you can create. Storyboard Use 3 design use one Silent critique Voting Open critique (feedback) Explain idea of one Conduct vote Repeat, repeat, Generate many ideas efficiently Low friendly drawings Stage 3 design ideas Conflicting ideas Explore ideas/ similar themes Categorize Analyses ideas Rank the ideas Rank ideas Best shot battle royal Take idea and develop it Develop top 2, plan a and b Problem in assessment test Reiterate prop Develop problem State design intention Make assumptions based on use We should make a decision on our design assignment Describe the best ideas, quick, often, explicit and record
Reading recommendations How to write architecture Stage + prototype Draw, write, modal Draw design ideas Write refine project Modal to understand Record what you feel and Fidelity Be done with good enough, then be half finished masterpiece Check Still relevant with design brief Address problems Manage with checklist Design consideration through various approaches Stage 5 validation Test ideas Validate you project Has project address assumption with enough detail Validate your thoughts Reviews response Clarify their understanding Test ideas Problem > intention > assumption >
Reflection:
This week we had a special guest hosting the lecture, to show use what design sprints & SCRUM was about. This lecture broke down how to start a project and the different stages you should go through to achieve the best result possible. This included doing quick 30 seconds sketches to creating prototypes to test and visualize the concept. I found this experience to be very fun, there was a lot of interaction between the lecture and the students, the information given throughout this lecture i will be using across all my projects at school and at work.
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Lecture 3: Tasks Creativity in education: (YouTube video) Ted Talk - Elizabeth Gilbert Your Elusive Creative Genius creating protective constructs to help creative people manage their creativity and reduce the health risks. in ancient romans they believed that people that were creative where geniuses. This meant that they had a spirit that would come over them to influence the creativity in their work. her examples of keeping and controlling manage and dominate these impulses. talk to your creative side or you genius and tell them to come back when you have a piece of paper in front of you or tell them that it’s alright if this doesn’t work, at least i showed up for this project and it not going to be my fault if this suck. believe that the inspiration came from another thing. and that it get past along when you are finished with it. don’t be afraid, don’t be daunted, just do your job, continue to show up for your piece of it. and do your best anyway. this video by Elizabeth gilbert talks about the more challenging side of creativity and how to deal with it in a healthy way. the perspective she brings, been a writer is very encouraging. the idea of thinking of your creative side as an external element can help, mentally with the tough times when you creativity is at its lowest. one of the key element i took from this video is don’t be afraid, just do your job and do it with the best of your ability. you never know when you might come up with the next best seller. Reflection: Google Venture’s Design Sprints Prep Portfolios for Future Builds (video) this video shows the process you would go through when designing something for a client. the video is a basic summary of the spring lecture . one of the things i took from it was this application can be used for all areas of the business world. not just the architecture, designers.
The Product Design Sprint (reading)
Galen Frechette November 06, 2013 design thinking. empathy. we use empathy to design though our customers eyes and understand there problems. creativity. creativity is use to create concepts that are unique and intersecting perspective. collaboration inspires inspiration. the more perspective ideas the more opportunity. rationality. how we fit the solution into the context. this is done through experimenting and testing. the sprint phases phase 1 understanding phase 2 diverge phase 3 converge phase 4 phototype phase 5 test and learn.
Nigel Cross engineering design methods (reading) This reading talks about the design process and how it is interpreted through various designers and countries. the chapter talks about a simple 4 stage process where you start with the exploration, then lead into the generation, into evaluation till you find the design that can take the project further. the design process i relate to most is figure 3.12 symmetrical relationships. having worked in a building design firm, i have worked on a lot of jobs that have had many sub and overall problems. the model recognizes the progress that can be achieved by working on the sub and overall problems. the book has some very interesting design processes that can be used in all parts of the industry and it can be tweaked in work in in the industry outside of design.
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Workshop 3 Brief: brake down the Brief.
Refine:
Reflection: Questions to be answered
In this workshop we were given a brief and the task was to break down this brief working together as a group. This task was meant to show us how to break down the brief and expand the different areas this was done through writing down the different elements of the brief on a3 pieces of paper. This task was really confusing, i felt like we weren’t given enough information and direction into what the task was and what our teacher wanted us to do and where we were going. It took the whole class along time to get started, because it wasn’t clear what we were trying to achieve. I personal can’t take too much out of this session because the task was too vague and we weren’t able to complete this task because 15 too much time was spent trying to work out what we were supposed to do.
Week 4
Lecture 4: Communicating ideas Communication design ideas Lecture notes :
Designs are people who externalize what they’re thinking and wrestle with the representation: models, drawings, diagrams + text Diagrams are tools for thinking with for having a conversation with a design Diagrams record what you present understanding is and their form suggests bases for further exploration. Generative diagrams Venn diagrams Flow chart Matrix Social and behavioral satisfaction Psychology Diagrams can be three dimensional When do you use diagrams Capturing ideas + giving them form, geometry, siting, context, blocking and stacking Consolidating diverse data Exploring options Exercise What kind of diagrams help you to explain your design Plans elevations, sections Perspective drawings Generating diagrams concrete Maps Graphs Graph representing space
used, population required and walking distance Pie graphs Stem leaf diagram A fast diagram, function analysis system techniques Interaction matrices Relationship or bubble diagrams Symphonic composition B- beginning M- middle E- end Example: The gridded garden version 2 Analytical diagrams The habitat of mid west The cycles of the phases - promoting destroying - countering Contents page as charts Network diagrams, CPM Flow chart
Reflection: This lecture centered around diagrams the different types of diagrams and how they can be used to communicate your ideas. This lecture show a lot of different diagrams and the use, the ranged from matrices to fast diagrams. I found this lecture interesting because it widens my view of diagrams and how they can be beneficial in everyday use. This is something i can use with most of my projects to focus in one the necessities and keep everything in order.
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Lecture 4: Tasks Communicating Design Ideas
The whirl Watching Squiggle birds: Get people to start drawing random squiggles on a sheet of paper. Add some ideas to the squiggle, draw the beak, tail, feet, eyes. Do this to everyone. This is good to show people that your mind is very flexible. We can find patterns with any drawings. Our drawings don’t need to be that good, its fine, you can label it Reflection The exercise for visual thinking by Dave Grey asks a person to take a blank sheet of paper and draw some random squiggles on it and then convert them into bids. The aim of this exercise is to show someone that is having trouble with visualizing or explaining their idea, that even the most ridicules sketches can be transformed into something. This exercise where we convert squiggle lines to birds is very similar to that of drawing lines and then joining them together to form something. One of the things I took from this is that you can take the most random squiggle and turn them into birds. This process can be very helpful to me, in that trying to create a form or shape, the easiest way to create something is with a quick sketch.
Visual thinking basics How to know what to draw. Time- Flow sequence Ex. Mind mapping diagrams Difference – comparison Contrast Compare, show the difference, show why yours is better Relationship -System -Head Schematic abstract logical -Heart – emotion engage passion metaphor -Hand- literal- practical
Reflection: This video focused on the visual thinking and the different ways the represent what you are thinking. This video had some exercises where we followed along with the speaker, drawings as instructed. I found this video very useful and a lot of fun to listen to. One element i can take from this video is the chart (above) that shows how we should draw in respect to what we want to show.
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Workshop 4
Scene 1
Scene 2
Scene 3
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Task: Create a bunch of task for other groups to complete within the hour. The aim of the task is to get the people invested into the activity’s and to get them to think about the chosen topic.
Task: To Complete 1h Our task was to identify the oder of the Google images, then with the school boy character giving. We had to choose 3 items from the items page. This will be put together to create a narrative
Reflection:
This workshop session we came up with came up with exercises for other group to complete within the hour. This task focused on creating tasks that get the participants to think in depth about the chosen area (amenity). I found this task interesting it really got me thinking about how best to get the best out of someone through specific activities. This task can be used in my study routines, by allowing myself to look more in depth into what i am studying by looking past the overall meaning.
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