Abpl20050 reece design workshop journal b

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Design Workshop Journal Part b

Reece Cutajar

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Content Page

Contents page

Lecture B1 - design cinema/ tasks Montage in film Virtual Reality in Architecture Design & Review Reading Perspective and Architecture through the Film �In the Mood for Love Workshop 5 Lecture B2: Design reflections and decisions Best Shots of All Time - Pt. 1 & 5 Brilliant Moments of Camera Movement Workshop 6 Workshop storyboard ACCA site visit Lecture B3: What to do when you’re stuck The Weeping Meadow Theo Angelopoulos Story board (7th may)

4-6 7 8 9-10 11-12 13 14 15 16 17 18-19 20 22-28

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Lecture B1: design cinema Week 5 Lecture notes Use film and cinema techniques to represent architecture Exercise 1 Make a film about Masson theatre Use your mobile phone Your short film should include at least two shots from two different points of views in the theatre Chose the best point of view demonstrating spatial qualities of mission theatre 1min: chose the point of views/ design you camera movement 4min: record Note. Can have moving and vertical shots What give the best views to represent the spatial qualities of the space Image Ran Carlos Architect Filmmaker: Dutch porn star Filmra- the snake Talks about influence of film in architecture Architects of film The role of a filmmaker is very similar to an architect- the movie making of film in no more or less than articulation of space and architects do the same. Jessie dowser - architecture of space John Luke ludal -Architecture of image Specialization of time and space Michigander is an architect of time and image Alfred Hitchcock don’t make a film if i don’t find the right place Films about architecture and cities Ex. villa malaparte, contempt (jean luc God-

Godard) Bradbury/ blade runner ( Ridley Scott) Architecture inspiration from films. Frank gehry- camerimage eodz center - Based on the drawings and conflicts of Americans The hotel luzerne/ jean novel Painting from movies on the ceiling Dutch house/ rem koolhaas - based on the ramp of a movie. ‘’All our lives are spent learning how to get it: lych u-learned us’’ Steven hall- we learn more from paintings then learnings from other art Homework: Design a facade based on the spaces of films filmmakers you like. Tarr windows It represents opening and closer and the two different works Homework 2: Make a short film about an architectural element. (Try to convey the spatial experience of the architectural element. (Try to convey the spatial experience of the architectural element by your film Window Door Corridor Ceiling Balcony Etc 2. Design an architectural element to provides an atmosphere similar to the experiences you depicted in you film. Do not copy its form and

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its form and focus on the spatial experience. Use the technique of storyboarding to communicate and try to utilize the same frames and compositions as the shots of your film. Sergei Eisenstein’s - montage theory Generating a new meaning through different fragments By cutting and using different narratives Our perception of architecture is an assemblage in our minds Diagramming - use for analysis and obstructions and spatial translation Nigels Coates diagrams to show movements through spaces Sergei Eisenstein on best way to film architecture The best way to film architecture through a building is by not cutting to and from point of views. The best way is to have continuous interactive spectator through the spaces Plans- position of camera and persons movement Commonalities Movement- kinaesthetic, journey through spaces- (e)motion/ motion Can’t feel something if you don’t move through the spaces Change in scale Frame movement - focus range. Time- duration/ temporarily Spatial articulation - depth - masses/ recessed vs protruded spaces Scale Close up/ medium shot/ long shot/ Sub human/ architectural (scale)/ Materiality/ furniture/ buildings/

Details/ objects/ interiors/ Hand / body/ house. Peripheral vision Language .of movement- Spread laid worthy insect if million upper spot types presence wish bottom letter road new tarn although select Bad example: Camera movement to be slow and focus on the space- also the camera angle. Good examples: slow moving shotschange of focus- change of scalecamera movement- lights and shadows- camera angles Death of the architect Design of space Architecture of design.

Reflection:

This lecture based around the cinema of architecture and how we present architecture and space in film. This lecture was very useful in how to capturing architecture in the film format. I also liked the exercises, it allowed me to really think about how i can capture space with camera positioning and movement, while thinking about lighting and space. This lecture will become very useful latter on in the design workshop subject as a guide of ways to capture architecture and some film making techniques.

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Reflection:

Exercise 1 Favorite directer, represent there style in the form of a facade. Christopher Nolan: this style is very grounded and looked in depth into his characters. His style filming is also non linear example his famous movies of Memento and The Prestige

This exercise required us to choose one of our favorite directors and draw a facade based on their film style. I found this task really interesting. It really pushed me to think deep down about one of my favorite directors and there style and also to translate this into a facade. I found this exercise very useful with future projects to deconstructions and summarize film makers art into a facard.

Reflection:

This exercise required us to film a small space in the lecture theater. The aim of this exerciser is to show the difference between the knowledge of filming and cinematography before the lecture and after. This exercise was fun to do, using test my knowledge in filming and capturing space. This exercise will be helpful in my future study with my breath subjects been movie making.

plan of first shoot Task 2 and 3 in class filming

plan of second shoot 6


Montage in Film https://www.youtube.com/watch?v=MJQE7Kv-9JU

Start

The view is cut to the woman holding a baby the begins to cry

Middle

The montage starts with the old man looking at something in front of him with a mutual expression.

The shot then cuts back to the old man and he starts to smile. Thus creating the assumption the his a kind and sympathetic old man.

End The shot then cuts back to the old man and he starts to smile. Thus creating the assumption the he like what he sees and is deemed a pervert .

Reflection:

This video explains that power of montage and how the proprioception of a character can change with editing. one element i didn’t agree with was the perception of the old man in the original video where his looking at the baby crying according to Hitchcock he become sympathetic and kind old man. to me i saw him as someone that enjoys the crying baby weather that makes him a sadist or not. This is the perception i made with the clip shown. This thinking still apply with what Hitchcock was trying to explain. The power of montage and editing can influence the type of character you create and the perception the audience has on said character.

The view cuts to the women laying on the grass in a bikini enjoying the sun

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Virtual Reality in Architecture Design & Review

Real time and immerse architecture with virtual reality

How can this be fixed the communication

a clip of virtual reality technology used on the tonight show with jimmy Fallon

What is virtual reality and how dose it relate to architecture Virtual reality is a computer technology that generates realistic images, sound and other censers that replicate our environment in a in a 3d simulation. How dose this relate to architecture. the ability to use this technology to create realistic and immerse building that can be experienced by anyone, can change the way we market our work and create a realistic experience into what we are trying to sell.

communication Communication is one of the hardest things to do in our line of work. Because not everyone knows how to read a plan or understands the meaning of symbols or number written on the page. The assumption the client makes on what some things mean can generally be wrong. for myself i find the biggest errors clients make is when they look at scaled floor plans they don’t fool understand how much room they relay have. the communication of something like this is very impotent when selling our work, so as the client knows what they are getting when they purchases the designs.

virtual reality 3d model of a proposed building

To be able to use virtual reality to show clients the spaces the overall design in a first person prospective can really change the way architecture is presented and can fix the communication problems i see working in the industry the benefit of using this technology in client meetings allows for the design to walk through the spaces in the design so the client can get a feel for how much space there really is. so when it comes to making changes they get a scale of wheat they can fit in the limited space they have. this can mean that we have models of kitchen benches, refrigerator, bathroom showers and baths, all the elements that would be used in the common areas. to have these things models we could show the client that the changes they are asking can or cannot be achieved in this circumstance. This can solve the issues i have seen when clients give feedback on the layouts and design opinion

Reflection:

these two videos Virtual Reality in Architecture Design & Review and Real time and immerse architecture with virtual reality looks into the world of virtual reality and architecture. these videos show the advantages of using this process to convey information to clients and team members. The biggest advantage they look at is the 360 degree realistic rendering of the buildings that can be created and explored.. i have personally experience these problems where i was unable to convey my ideas in 2d and 3d drawings and rendering. creating a walk through experience allows us to experience the space as if it were actual there. the two elements i though really helps sell this system is the chair the move in all direction. this allows is to stay in one place but move around using the chair. the other is the ability to change the materials and colors of the kitchens but i would also like to be able to move furniture or the location of bench tops, this feature will allow for changes in client meetings

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Reading Perspective and Architecture through the Film �In the Mood for Love“

Framing Kar-Wai uses framing in tight spaces and also places the characters in small section of the frame. this allows the film to create dramatic tension with the claustrophobia and imprisonment that is create in the confined spaces. There are a lot of symbolism in this film like for example the way Kar-Wai positions his characters just outside the frame, which create a disconnect and imprisonment between the character. An example below. the frame is so claustrophobic witch creates a scene of imprisonment.

Lighting

Kar-Wai uses natural lighting like street and florescent lighting to illuminate the shot he is creating. The camera is then manipulated the point of focus, thus creating depth in the film. He also pushes the contrast of the film to create a saturated look. This creates a high charged atmosphere. This effect causes the audience to feel the the out of sync scenes are with real time and place. as shown below is an example of a saturated scene with natural light

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Music Kar-Wai uses Music to look at the state of mind of ms Chan. this can be used to different effect. in one scene Mrs chain is happy to take part in the social gathering with her husband. the music Kar-Wai used played the scene as a playful ambiance and this leads the audience to a more lighthearted and relaxed mood. the second scene the same music serves as the sobre tune, that is Mrs Chans deteriorated and feeling trapped. the music in this scene adds to that isolation feeling.

Reflection:

This reading looks at the perspective and architecture through the move in the mood for love, as the title says. this reading talks about how the directer Kar-Wai Frames his shots using different methods of camera work. this ranges from the natural lighting and saturated Frames to the position of the characters within the scene. The one element that reminded me of another film i recently watch. was a Alejandro González Iñárritu film the Reverent staring Leonardo DiCaprio. i remember reading about how the directer uses only natural light through out the whole filming process as the lighting method. for me this allowed the film to have a great depth and the impact of the snowy scenes transfered into the movie theater, i was in. there are some element of this reading that reminded me of other film that use the same camera technique to create a feeling of isolation and imprisonment. another one isn’t a movie but a tv show legion. there was one scean similar to the scene used on the left..

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Week 6

Workshop week 5

Reflection:

This workshop class we were given a brief. This brief consisted of a apartment that has a shared studio space and 2 bedrooms with bathrooms and the standard living arrangements. This exercise was interesting to do. The group i was in looked at drawing a layout using bubble diagrams. I found the task enjoyable because i use a similar system at work when i am designing town houses for client and working out the floor plan layout. For me this task was a bit easer to do having that background knowledge. We also needed to create models of these ideas, this is the area where i can improve on, i felt like we did a good job on the modeling and the slight changes to the design to best create a good flowing floor plan.

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Workshop Week 6 Sun diagrams

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Week 7

Physical models, light and shadow, Inform you of your design agender time line of her spatial experience of the gal-Example of good journals reflection lery NSPACE (non Linear) Stephanie complicated Layers to project 3. phenomenology . Observations What is a design decision Interplay ideas Aware of ourselves and space. TranslateHow generate design ideas A conclusion or resolution reached after con-7. Sharpen the frames into model Through Modeling - though local consideration Communicate you interpretations clearly Music rhythm text A moment you choose between options Reflect on this Art and media inspiration, experience andObservations Resolving a question in the design decision 8. Be prepared how it relates to the projects Refine ideas / observations The scale you work at Support your interpretation through a journey Experience, comfit, aesthetics. Goals 9. Create the moment (communication) Compare yourself to other students to Attack the context Get advice How do i represent my design thinking see where you are at Appraise the situation Discuss with you peers Communicate through diagrams Types of decisions Alter your thinking Ascertain you assumptions Represent information graphically, the use Approach the context 10. Follow through colour By understanding our decision making 2. Suspend the judgment Integrate these into your design Design process we can better understand our design Delay your response References Design ideas agendas and then actively and conOpen opportunities Frame innovation: doest, k 2015 Precedence - translate that into sketches ofsciously adjust these as we see fit Create new perspective( your first one is notWhat computers still can’t do, dreyfus, h.l 1992element you can use in your design Which of the following decision making always the best) The reflective practitioner. Schon, D.A 1983 biases 3. Embrace complexity Product design, roozenburg. NFM and Eekels,Record your design process Action oriented biases Do not reduce scope, or be aware that you areJ. 1995 This allows you to: Excessive optimism doing so and why See what steps you took Overestimate likelihood of positive Recognize your assumptions (talking through See what medio you used events, underestimate that of negative with others often helps this Some examples of reflecting on design think-See the threads of a logic emerging Overconfidence Stop your assumptions ing Record design thinking Overestimate our skill level 4. Expand and concentrate Student examples This may be in: Basided relate to perceiving and judgExpand your knowledge through research Task. Words ing alternatives Broaden your field of understanding (prece-Reflect on your own design thinkings/ pro-Diagrams or Confirm bias dence) cesses from past projects Other Group think Speculate and reflect on what you have dis-Visit and document an art gallery of yourReflect on what you have recorded Egocentrism covered choice Ask yourself? We focus too narrowly on our own per5. Search for patterns What parallels are evident? What does this tellWhat was successful or not? spective Identify patterns you make in your designing.you about yourself Other option could i have used and useBiases relating to the framing of alterAnd why (is your process the same Gaming experience, stories and narratives,now? natives 6. Deepen the themes started design using narrative re - adjust your plan for moving forward Loss aversion - Develop the potentials to bring design furtherLinear space and the journey. This of architec-Use journal to: Sunk cost fallacy Look at metaphors ture across time Inform your design trajectory Escalation of commitment Work at multiple scales Document site visit through pictures. Make adjustments to future design trajecto-Controllability bias Layers to project 2. Translate a music video into architecture ry Stability bias Interplay ideas Physical models, light and shadow, Revisit past projects to see what you didWhich of these do you identify with? 7. Sharpen the frames Time line of her spatial experience of the then. How do these impact your designing13

Lecture B2: Design reflections and decisions -


Reflection:

5 Brilliant Moments of Camera Movement

This lecture looked at design reflections and decisions i found this lecture very similar to past lectures for design workshop. Though the content was different i felt like i got https://www.youtube.com/watch?v=h2c3JZ6X3f8 the same result. I found that most of the stuff was interesting and i could see my self using this information in future projects like, suspending my judgment, to be a creative as posable. Overall i found this lecture useful even though i felt the repetitiveness of the advice over all the other lectures this year. I can still take some of this advice into future projects.

Watched Videos Best Shots of All Time - Pt. 1 https://www.youtube.com/watch?v=hWiIEiyWFTY&index=2&list=LLKhYL2ytbVKXevVNDuWGcGQ

Reflection:

This video is in response to starting a new project, this shows this guys opinion of the best camera movements in film. I looked at this clip to see if i could incorporate these camera movement into the film we are creating for design workshop. The examples shown are quite unique, there are some elements that i can use, the key is also the capture the space and not focus too much on the character. This is a good video to watch for future and now i can take inspiration from this and incorporate this into my design projects

Reflection:

This video is in response to starting a new project, where we are going to document a building. This video looks as some of the best shots in film, in this guys opinion. I found this to be very inspirational when working on this project. The level of detail, about shots like the close up and the medium shots are expanded open from what i have learn front the lecture back in week 5. Also the detail of what is happening and why this shot is so exceptional is also a reason why i like this video so much. There is so much i took from this Youtube video and now i can use this information to progress into this new project

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Week 8

Design Workshop

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Week 8: 25/04/17

Workshop Storyboard

Reflection:

This workshop group meeting we worked on the film we are working for design workshop. We came in on a Tuesday to work on the storyboard and also to pitch ideas for how we should proceed with the style and tone of the film. I found this exercise helpful in moving the project along. We managed to achieve a lot and also design the shooting locations of the film. During this time we also looked at some of the examples shown on LMS and took a lot of inspiration from a number of key clips, now we have incorporated those elements of long takes and quick jump cuts looking at other areas on the space.

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Week 8

Lecture B3: What to do when you’re stuck

Patience in designing Shift physical modeling from words , Remember diagrams Never: try to do or to design the best or Adams list of kinds of blocks the most beautiful, the perfect Perceptual - cannot see problem Always: try to tease out what is pos- Emotional - fear of risk, unable to tolersible ate ambiguity Then: choose Cultural - taboos, play is for children, emotions bad/logic good, tradition betRecommended books ter then change Conceptual blockbusting: James L. Environmental - lack cooperation trust Adams Intellectual - inflexibility Breakthrough: overcome creative Expressive - inappropriate language imagination: Alex Cornell Getting unstuck Take a break Changing designers frame of reference Changing medium of working Changing when you work Arbitrary exercises Arbitrary time periods Howard gardner multiple intelligence Kinaesthetic - body smart Logical- number smart Intrapersonal - myself smart Linguistic - word smart Musical - music smart Naturalistic - nature smart Shifting mode of exploration Rotating site plan and work away for a while Try roof architecture instead of wall architecture, point supporter rather than a line or vice versa Switch between plans and isometric Switch from above to below Shift time to words or diagrams Try thesaurus transformations of key terms

Reflection:

This lecture looked at how to get out of tight places when working on current and future projects. I found this lecture very interesting, because there are some things they recommended that i already do subcontinent when i get stuck and there are elements that i can use to make the most out of these situations . the thing i found most interesting is the Adams list of blocks. This is something Ive never heard of and see my self using this to describe how i am looking at a current project. I also see the relationship between a section of this lecture and the one about learning styles. This been the Adams list and the learning styles that were explained about. I found that interesting to look at two peoples views on the topic of learning.

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B3: What to do when your stuck EX.1: design a perfect room

EX2: Design a perfect room Beautiful space 3) 3 points on why these tests went so difficult 1) choose what space to design 2) what makes a perfect room to me 3) time constraint 3) 12- what goes into that space

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Design Workshop The Weeping Meadow Theo Angelopoulos

Layers in a shot

2x Layers 1. The sheets in the foreground 2. the sky and trees in the background

Reflection:

this video the weeping meadow by Thro Anfelopoulos, was 2x Layers shown to us to explain how 1. the tree trunk layers work in film. this video 2. the sheet behind the old man shows use a group of people 3. the sheets behind the sheets in moving through a space that the forground has sheet the create a maze 4. the last set of sheets in the throughout that space. the background camera movement through out this maze shows a great example of layers. the use of layers 2x Layers in a film are very impotent as 1. the tree trunk they give depth to the image, 2. the sheet in front of the old man depth can also be the people 3. the sky behind the old man in the background. as show in the clip the camera movement throughout that space uses people to add more depth to the image. the image at the bottom was the hardest to un2x Layers derstand in terms of layers. its 1. the tree trunk behind the man hard looking at the image and playing the violin choosing what sheets are on 2. the sheet behind the old man the same layer or are they on 3. the sheets behind the sheets in different layers. the forground this video becomes a prece4. and the sheets behind those dence to the film we are maksheets in the background ing about ACCA.

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Optic

1

Lens

Tele Wide Normal Zoom

Diaphragm

Open In-btw Close

Optic Depth

Flat Normal Deep

DoF Shallow Normal Deep

How Long

Nr of Focus Points

Focus

Nr of Changes

Fixed Chaging

Screen/Space

Backward Forward

Perspective

2VP

VP Outside Frame

1VP

VP in Frame

VP Outside Frame

Distorted

VP in Frame

N

Space Layers

1 2 3 4 5 6

How Long

Scale Composition

Sub-human

Tripod-Camera Movement

Pan

human

Hand-Held Camera Movement

Architectural

Landscape

Up

Right

Tilt Down

Left

Rotate

Diagonal

How Long

Camera/Movement

Storyboard

Clockwise Anti-Clockwise

Zoom

In Out

From Where to Where

Pan

Right Left

Up Tilt Down

Rotate

Diagonal

How Long

Clockwise Anti-Clockwise

Zoom

In Out

From Where to Where

Tracking Shot(Dolly/steadycam/Gimbal)

Horizontal

Right Left

Deep

Forward Backward

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Tracking Shot(Hand-held)

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Forward Backward

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Crane-shot

Up Down Diagonal

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Drone/Heli Shot How Long

Up Down

North South West East

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M.C.U

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Optic

2

Lens

Tele Wide Normal Zoom

Diaphragm

Open In-btw Close

Optic Depth

Flat Normal Deep

DoF Shallow Normal Deep

How Long

Nr of Focus Points

Focus

Nr of Changes

Fixed Chaging

Screen/Space

Backward Forward

Perspective

2VP

VP Outside Frame

1VP

VP in Frame

VP Outside Frame

N

Space Layers

1 2 3 4 5 6

How Long

Scale Composition

Sub-human

Tripod-Camera Movement

Pan

human

Hand-Held Camera Movement

Architectural

Landscape

Up

Right

Tilt Down

Left

Rotate

Diagonal

How Long

Camera/Movement

Distorted

VP in Frame

Clockwise Anti-Clockwise

Zoom

In Out

From Where to Where

Pan

Right Left

Up Tilt Down

Rotate

Diagonal

How Long

Clockwise Anti-Clockwise

Zoom

In Out

From Where to Where

Tracking Shot(Dolly/steadycam/Gimbal)

Horizontal

Right Left

Deep

Forward Backward

Diagonal

How Long

Tracking Shot(Hand-held)

Horizontal

Right Left

Deep

Forward Backward

Diagonal

How Long

Crane-shot

Up Down Diagonal

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Drone/Heli Shot How Long

Up Down

North South West East

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Optic

2

Lens

Tele Wide Normal Zoom

Diaphragm

Open In-btw Close

Optic Depth

Flat Normal Deep

DoF Shallow Normal Deep

How Long

Nr of Focus Points

Focus

Nr of Changes

Fixed Chaging

Screen/Space

Backward Forward

Perspective

2VP

VP Outside Frame

1VP

VP in Frame

VP Outside Frame

N

Space Layers

1 2 3 4 5 6

How Long

Scale Composition

Sub-human

Tripod-Camera Movement

Pan

human

Hand-Held Camera Movement

Architectural

Landscape

Up

Right

Tilt Down

Left

Rotate

Diagonal

How Long

Camera/Movement

Distorted

VP in Frame

Clockwise Anti-Clockwise

Zoom

In Out

From Where to Where

Pan

Right Left

Up Tilt Down

Rotate

Diagonal

How Long

Clockwise Anti-Clockwise

Zoom

In Out

From Where to Where

Tracking Shot(Dolly/steadycam/Gimbal)

Horizontal

Right Left

Deep

Forward Backward

Diagonal

How Long

Tracking Shot(Hand-held)

Horizontal

Right Left

Deep

Forward Backward

Diagonal

How Long

Crane-shot

Up Down Diagonal

How Long

Drone/Heli Shot How Long

Up Down

North South West East

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Optic

2

Lens

Tele Wide Normal Zoom

Diaphragm

Open In-btw Close

Optic Depth

Flat Normal Deep

DoF Shallow Normal Deep

How Long

Nr of Focus Points

Focus

Nr of Changes

Fixed Chaging

Screen/Space

Backward Forward

Perspective

2VP

VP Outside Frame

1VP

VP in Frame

VP Outside Frame

N

Space Layers

1 2 3 4 5 6

How Long

Scale Composition

Sub-human

Tripod-Camera Movement

Pan

human

Hand-Held Camera Movement

Architectural

Landscape

Up

Right

Tilt Down

Left

Rotate

Diagonal

How Long

Camera/Movement

Distorted

VP in Frame

Clockwise Anti-Clockwise

Zoom

In Out

From Where to Where

Pan

Right Left

Up Tilt Down

Rotate

Diagonal

How Long

Clockwise Anti-Clockwise

Zoom

In Out

From Where to Where

Tracking Shot(Dolly/steadycam/Gimbal)

Horizontal

Right Left

Deep

Forward Backward

Diagonal

How Long

Tracking Shot(Hand-held)

Horizontal

Right Left

Deep

Forward Backward

Diagonal

How Long

Crane-shot

Up Down Diagonal

How Long

Drone/Heli Shot How Long

Up Down

North South West East

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