CINEQUENCE
THESIS 2021 |
RIMMISHA S KUMAR | 113716251050 | STUDIO B | BATCH 2016-21
CINEQUENCE CINEMATIC SEQUENCE IN ARCHITECTURE A PROJECT REPORT Submitted by
RIMMISHA S. KUMAR In partial fulfillment for the award of the degree of
BACHELOR OF ARCHITECTURE AT
CAAD – CHENNAI ACADEMY OF ARCHITECTURE AND DESIGN
Approved by Council of Architecture, New Delhi and Affiliated to Anna University, Chennai.
APRIL 2021
CAAD – CHENNAI ACADEMY OF ARCHITECTURE AND DESIGN
Approved by Council of Architecture, New Delhi and Affiliated to Anna University, Chennai.
BONAFIDE CERTIFICATE Certified that this Thesis titled “CINEQUENCE-CINEMATIC SEQUENCE IN ARCHITECTURE” submitted by Ms. RIMMISHA S. KUMAR, Reg. No. 113716251050 to the CAAD – Chennai Academy of Architecture and Design for the award of Bachelor Degree in Architecture, is a bonafide record of work carried by her under my supervision. Certified further that to the best of my knowledge the work reported here in does not form part of any other thesis on the basis of which a degree or award was conferred on an earlier occasion on this or any other candidate.
External Examiner
Internal Examiner
Director
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DECLARATION I, RIMMISHA S. KUMAR (Reg. No: 113716251050) hereby declare that the Thesis Report entitled “CINEQUENCE-CINEMATIC SEQUENCE IN ARCHITECTURE” done by me under the guidance of Asso. Prof. TAMIL EZHIL G., is submitted in partial fulfillment of the requirements for the award of Bachelor of Architecture degree.
Date: 30.07.2021
Signature of the Candidate. Rimmisha S. Kumar
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ACKNOWLEDGEMENT I am thankful to Asso. Prof. TAMIL EZHIL G, my internal guide, whose valuable guidance, constant encouragement, simulative discussions and keen interest evinced throughout the course of my project. The help and advice rendered by her paved way for the successful completion of my project. I would like to thank my Family and Friends for helping me to complete my Thesis.
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ABSTRACT Cinema and architecture are two different creative fields that follows similar line of thoughts. A strong narrative in a cinema builds up the curiosity towards the climax or the grand revelation of the plot. In a sense, every architectural experience path tries to build up the very same curiosity towards the culmination of the journey through the spaces. Despite having a long history of cinematic grandeur and extreme fan culture, Chennai lacks proper celebratory space to express and absorb this spirit of cinema fanaticism. The major aim is to make the user go through a journey parallel to that of a cinematic plot. The study tries to bring in events and points from a cinematic narrative to a user experience path in the cinema mall. Climax acts as the binding factor in the motion through the user experience path. The desired outcome is to induce an emotional effervescence in the diehard fans and drop mental landmarks in their minds. Hence, the blocks are positioned to maximize the movement-oriented experience culminating with an open space of climax. This will depend on a few liminal spaces that will at times hold an assigned singular function or function as a space of perception for the “fan”. Exchange of the cinema culture is to be served through celebratory, commemorative and technological exchange. A space dedicated entirely for a cinema fanatic is the desired output along with the satisfaction of the generic crowd / users. The spatial movement is thus a combination of the experience path for artists, Idols, audience, fans and the generic users.
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TABLE OF CONTENTS BONAFIDE................................................................................................................................... i DECLARATION............................................................................................................................ ii ACKNOWLEDGMENT ............................................................................................................... iii ABSTRACT ................................................................................................................................. iv TABLE OF CONTENTS ................................................................................................................. v LIST OF TABLES .......................................................................................................................... vii LIST OF FIGURES ....................................................................................................................... viii CHAPTERS 1. INTRODUCTION ................................................................................................................. 1 1.1 Aim…………………………………………………………………………………………… .. 1 1.2 Objectives .................................................................................................................. 1 1.3 Scope and Limitations .............................................................................................. 2 1.4 Methodology ............................................................................................................. 2 2. LITERATURE STUDY ............................................................................................................ 3 2.1 Design Standards ...................................................................................................... 3 2.2 About the Project ...................................................................................................... 5 3. CASE STUDY ...................................................................................................................... 7 3.1 Literature Case study 3.1.1 Case study 01- Busan Cinema Center, Busan, South Korea ......................... 7 3.1.2 Case study 02 – Eye film museum, Amsterdam .............................................. 8 3.1.3 Case study 03 – Cinetica Nacional Siglo XXI, Mexico City ............................ 9 3.1.3 Inferences ........................................................................................................ 10 4. SPECIAL STUDY ................................................................................................................ 11 4.1 General study……………………………………………………………………………….11 4.2 Inferences………………………………………………………………………………...….13
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5. SITE STUDY.……………………………………………………………………………………...…...15 5.1 Site Parameters ……………………………………………………………………………..15 5.2 Site Analysis………………………………………………………………………………......21 5.3 Site Zoning……………………………………………………………………………………22 6. CONCEPT…………………………………………………………………………………………....23 6.1 Concept...……………………………………………………………………………….......23 6.2 Concept Zoning Abstract…………………………………………………………….......25 6.3 Design process illustrations.…………………………………………………………........27 6.4 User Perspectives…………..…………………………………………………………........37 7. DESIGN PROPOSAL ........................................................................................................... 42 7.1 Site cum Ground Floor Plan .................................................................................... 42 7.2 Basement Floor Plan................................................................................................ 43 7.3 Site Sections ............................................................................................................. 44 7.4 Multiplex Block ......................................................................................................... 45 7.5 Museum Block ......................................................................................................... 48 7.6 Film Festival Block .................................................................................................... 51 7.7 Expo + Wax Museum Block..................................................................................... 54 7.8 Commercial Block ................................................................................................... 56 7.9 Open Screening Theatre ........................................................................................ 58 7.10 Red Arena .............................................................................................................. 59 8. BIBLIOGRAPHY……………………………………………………………………………………...60 8.1 Books…………………………………………………………………………………………..60 8.2 Journals .................................................................................................................... 60 8.3 Online Resources ..................................................................................................... 60
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LIST OF TABLES Table 1 DCR Non-High-rise standards ......................................................................................... 3 Table 2 Area requirement per person......................................................................................... 3 Table 3 Museum area requirements .......................................................................................... 4 Table 4 Case Study comparative analysis................................................................................ 10
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LIST OF FIGURES Fig 3.4.1 Case Study 01-Philosophy……………………………………………… ............................ 10 Fig 3.4.2 Case Study 02-Philosophy ……………………………………………… ........................... 10 Fig 3.4.3 Case Study 03-Philosophy ……………………………………………… ........................... 10 Fig 3.4.4 Case Study 01-Context ……………………………………………… ............................... 10 Fig 3.4.5 Case Study 02-Context ……………………………………………… ............................... 10 Fig 3.4.6 Case Study 03-Context ……………………………………………… ............................... 10 Fig 3.4.7 Case Study 01-Zoning ……………………………………………….................................. 10 Fig 3.4.8 Case Study 02-Zoning ……………………………………………….................................. 10 Fig 3.4.9 Case Study 03-Zoning ……………………………………………….................................. 10 Fig 3.4.10 Case Study 01-Innovation ……………………………………………… ......................... 10 Fig 3.4.11 Case Study 02-Innovation ……………………………………………… ......................... 10 Fig 3.4.12 Case Study 03-Innovation ……………………………………………… ......................... 10 Fig 3.4.13 Case Study 01-Spatial Organization ……………………………………………… ........ 10 Fig 3.4.14 Case Study 02-Spatial Organization ……………………………………………… ........ 10 Fig 3.4.15 Case Study 03-Spatial Organization ……………………………………………… ........ 10 Fig 3.4.16 Case Study 01-Design Elements ……………………………………………… ............... 10 Fig 3.4.17 Case Study 02-Design Elements ……………………………………………… ............... 10 Fig 3.4.18 Case Study 03-Design Elements ……………………………………………… ............... 10 Fig 3.4.19 Case Study 01-Experiences ………………………………………………....................... 10 Fig 3.4.20 Case Study 02-Experiences ………………………………………………....................... 10 Fig 3.4.21 Case Study 03-Experiences ………………………………………………....................... 10 Fig 3.4.22 Case Study 01-Materials ……………………………………………… ............................ 10 Fig 3.4.23 Case Study 02-Materials ……………………………………………… ............................ 10 Fig 3.4.24 Case Study 03-Materials ……………………………………………… ............................ 10 Fig 4.2.1 Shanghai Polygrand Theatre 1 ……………………………………………… ................... 13 Fig 4.2.2 Shanghai Polygrand Theatre 2 ……………………………………………… ................... 13 Fig 4.2.3 Shenzhen art and cinema complex 1 ……………………………………………… ....... 13 Fig 4.2.4 Shenzhen art and cinema complex 2 ……………………………………………… ....... 13 Fig 4.2.5 Jingdezhen Imperial Kiln Museum 1 ……………………………………………… ........... 14 Fig 4.2.6 Matadero De Legazpi ……………………………………………… ................................. 14 Fig 4.2.7 Eye film museum ……………………………………………… .......................................... 14
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Fig 5.1.1 Neighbourhood ……………………………………………… ........................................... 15 Fig 5.1.2 Site -Shape/Area ……………………………………………… ......................................... 15 Fig 5.1.3 Implications of regulations ……………………………………………… .......................... 15 Fig 5.1.4 Urban Design Considerations……………………………………………… ...................... 16 Fig 5.1.5 Natural Features-Contours……………………………………………… ........................... 16 Fig 5.1.6 Natural Features-Drainage and Slope ……………………………………………… ....... 16 Fig 5.1.7 Natural Features-Landscape and waterbodies …………………………………………17 Fig 5.1.8 Man-made features ……………………………………………… .................................... 17 Fig 5.1.9 Climate-Sun-path ……………………………………………… ........................................ 17 Fig 5.1.10 Climate-Wind ……………………………………………… ............................................. 18 Fig 5.1.11 Utilities ……………………………………………… ......................................................... 18 Fig 5.1.12 Circulation ……………………………………………… .................................................. 18 Fig 5.1.13 Sensory-Visual (View from site) ……………………………………………… ................. 18 Fig 5.1.14 Sensory-Visual (View to site) ………………………………………………...................... 19 Fig 5.1.15 Sensory-Audible (Noise) ……………………………………………… ............................ 19 Fig 5.1.16 Sensory-Olfactory ……………………………………………… ...................................... 19 Fig 5.1.17 Traffic-Vehicular ……………………………………………… ......................................... 19 Fig 5.1.18 Traffic-Pedestrian ……………………………………………… ....................................... 20 Fig 5.1.19 Temporal Understanding of site activities ……………………………………………… 20 Fig 5.1.20 Access ……………………………………………… ........................................................ 20 Fig 5.3.1 Site Zoning 1 ……………………………………………… ................................................. 22 Fig 5.3.2 Site Zoning 2 ……………………………………………… ................................................. 22 Fig 6.1.1.1 Primacy effect A ……………………………………………… ....................................... 23 Fig 6.1.1.2 Primacy effect B ……………………………………………… ....................................... 23 Fig 6.1.1.3 Primacy effect C ………………………………………………....................................... 23 Fig 6.1.2.1 Focalization A ……………………………………………… ........................................... 23 Fig 6.1.2.2 Focalization B ……………………………………………… ............................................ 23 Fig 6.1.2.3 Focalization C ……………………………………………… ........................................... 23 Fig 6.1.3.1 Walk of fame 1 ……………………………………………… .......................................... 24 Fig 6.1.3.2 Walk of fame 2 ……………………………………………… .......................................... 24 Fig 6.1.3.3 Lobby of Self Reflection ……………………………………………… ........................... 24 Fig 6.1.4.1 Exit Slit ………………………………………………......................................................... 24 Fig 6.1.4.2 Sequence of Movement ……………………………………………… .......................... 24 Fig 6.2 Concept Abstract Art ……………………………………………… .................................... 25
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Fig 6.3.1.1 Access 01 ……………………………………………… .................................................. 27 Fig 6.3.1.2 Access 02 ……………………………………………… .................................................. 27 Fig 6.3.1.3 Access 03 ……………………………………………… .................................................. 27 Fig 6.3.2.1 Site Zoning 01 ……………………………………………… ............................................ 28 Fig 6.3.2.2 Site Zoning 02 ……………………………………………… ............................................ 28 Fig 6.3.2.3 Site Zoning 03 ……………………………………………… ............................................ 28 Fig 6.3.3.1 Blue and Green 01 ……………………………………………….................................... 29 Fig 6.3.3.2 Blue and Green 02 ……………………………………………….................................... 29 Fig 6.3.3.3 Blue and Green 03 ……………………………………………….................................... 29 Fig 6.3.4.1 Building Footprint 01 ……………………………………………… ................................. 30 Fig 6.3.4.2 Building Footprint 02 ……………………………………………… ................................. 30 Fig 6.3.4.3 Building Footprint 03 ……………………………………………… ................................. 30 Fig 6.3.5.1 Cores 01 ……………………………………………… ..................................................... 31 Fig 6.3.5.2 Cores 02 ……………………………………………… ..................................................... 31 Fig 6.3.5.3 Cores 03 ……………………………………………… ..................................................... 31 Fig 6.3.6.1 Block Zoning 01 ……………………………………………… ......................................... 32 Fig 6.3.6.2 Block Zoning 02 ……………………………………………… ......................................... 32 Fig 6.3.6.3 Block Zoning 03 ……………………………………………… ......................................... 32 Fig 6.3.7.1 Circulation 01 ……………………………………………… ............................................ 33 Fig 6.3.7.2 Circulation 02 ……………………………………………… ............................................ 33 Fig 6.3.7.3 Circulation 03 ……………………………………………… ............................................ 33 Fig 6.3.8.1 Activity 01 ……………………………………………… .................................................. 34 Fig 6.3.8.2 Activity 02 ……………………………………………… .................................................. 34 Fig 6.3.8.3 Activity 03 ……………………………………………… .................................................. 34 Fig 6.3.9.1 Massing 01 ……………………………………………… ................................................. 35 Fig 6.3.9.2 Massing 02 ……………………………………………… ................................................. 35 Fig 6.3.9.3 Massing 03 ……………………………………………… ................................................. 35 Fig 6.3.10.1 Facade 01 ……………………………………………… ............................................... 36 Fig 6.3.10.2 Facade 02 ……………………………………………… ............................................... 36 Fig 6.3.10.3 Facade 03 ……………………………………………… ............................................... 36 Fig 6.4.1.1 Spotlight ……………………………………………… ..................................................... 37 Fig 6.4.1.2 Chaos Lobby ……………………………………………… ............................................. 37 Fig 6.4.1.3 Red Arena ……………………………………………… ................................................. 38 Fig 6.4.1.4 Open Screening ……………………………………………… ....................................... 38
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Fig 6.4.2.1 Red Stage ……………………………………………….................................................. 39 Fig 6.4.2.2 Private Access Path ……………………………………………… .................................. 39 Fig 6.4.2.3 Private Access to Walk of Fame ……………………………………………… .............. 40 Fig 6.4.3.1 Individual Drop Off ……………………………………………… ................................... 40 Fig 6.4.3.2 Lobby of Self Reflection ……………………………………………… ........................... 41 Fig 6.4.3.3 Central Plaza ……………………………………………… ............................................. 41 Fig 7.1.1 Site Plan cum GF Plan ……………………………………………… ................................. 42 Fig 7.1.2 Aerial view from north-east ……………………………………………… ......................... 42 Fig 7.2.1 Basement floor plan ……………………………………………… .................................... 43 Fig 7.2.2 Aerial view from south-west ……………………………………………… ........................ 43 Fig 7.3.1 Site Section A-A’……………………………………………… ........................................... 44 Fig 7.3.2 Site Section B-B’……………………………………………… ............................................ 44 Fig 7.3.3 Site Section C-C’………………………………………………........................................... 44 Fig 7.3.4 Site Section D-D’……………………………………………… ........................................... 44 Fig 7.3.5 Site Section E-E’………………………………………………............................................. 44 Fig 7.4.1 Ground Floor Plan ……………………………………………… ........................................ 45 Fig 7.4.2 First Floor Plan ……………………………………………… ............................................... 45 Fig 7.4.3 Second Floor Plan ……………………………………………… ........................................ 46 Fig 7.4.4 Entrance ……………………………………………… ....................................................... 46 Fig 7.4.5 Lobby of Self Reflection Initial View ……………………………………………… ........... 46 Fig 7.4.6 Lobby of Self Reflection ……………………………………………… .............................. 46 Fig 7.4.7 Lobby of Self Reflection from Chaos Lobby………………………………………………46 Fig 7.4.8 Section A1 ……………………………………………… .................................................... 47 Fig 7.4.9 Section A2 ……………………………………………… .................................................... 47 Fig 7.4.10 Section A3 ……………………………………………… .................................................. 47 Fig 7.5.1 Ground Floor Plan ……………………………………………… ........................................ 48 Fig 7.5.2 First Floor Plan ……………………………………………… ............................................... 48 Fig 7.5.3 Second Floor Plan ……………………………………………… ........................................ 48 Fig 7.5.4 Section B1……………………………………………… ...................................................... 49 Fig 7.5.5 Section B2……………………………………………… ...................................................... 49 Fig 7.5.6 Entrance……………………………………………… ........................................................ 50 Fig 7.5.7 View from Entrance Plaza……………………………………………… ............................ 50 Fig 7.5.8 Elevated view from Adjacent Street……………………………………………… ........... 50 Fig 7.6.1 Ground Floor Plan……………………………………………… ......................................... 51
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Fig 7.6.2 First Floor Plan……………………………………………… ................................................ 51 Fig 7.6.3 Second Floor Plan……………………………………………… ......................................... 52 Fig 7.6.4 Section C1……………………………………………… ..................................................... 52 Fig 7.6.5 Section C2……………………………………………… ..................................................... 52 Fig 7.6.6 Common Entrance……………………………………………… ....................................... 53 Fig 7.6.7 Corridor to Private Screens……………………………………………… .......................... 53 Fig 7.6.8 VIP Access to Private Screens……………………………………………… ..................... 53 Fig 7.7.1 Ground Floor (Wax Museum) Plan……………………………………………… .............. 54 Fig 7.7.2 First Floor (Expo) Plan……………………………………………… .................................... 54 Fig 7.7.3 Section D1……………………………………………… ..................................................... 55 Fig 7.7.4 Section D2……………………………………………… ..................................................... 55 Fig 7.7.5 Common Entrance……………………………………………… ....................................... 55 Fig 7.8.1 Ground Floor Plan……………………………………………… ......................................... 56 Fig 7.8.2 First Floor Plan……………………………………………… ................................................ 56 Fig 7.8.3 Section E1……………………………………………… ...................................................... 56 Fig 7.8.4 Section E2……………………………………………… ...................................................... 57 Fig 7.8.5 Section E3……………………………………………… ...................................................... 57 Fig 7.8.6 View from Red Plaza……………………………………………… .................................... 57 Fig 7.8.7 Red Plaza from First Floor……………………………………………….............................. 57 Fig 7.9.1 Section F1……………………………………………… ...................................................... 58 Fig 7.9.2 Section F2……………………………………………… ...................................................... 58 Fig 7.9.3 Open Screening Theatre……………………………………………….............................. 58 Fig 7.10.1 Section G1……………………………………………… ................................................... 59 Fig 7.10.2 View from Public Arena to Red Stage……………………………………………… ...... 59 Fig 7.10.3 View from Red Stage to Public Arena ……………………………………………… ..... 59
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1.INTRODUCTION
Inspite of the surge of commercial cinema , South India still creates a considerably
high number of “world cinema” movies every year than its north , east and west counterparts. Be it the powerful yet strong storylines from Vetrimaran or simple yet beautiful rendition of normal human life stories by Mani Rathnam or the peek at a simplitarian’s life through malayalam cinemas, Chennai has proved to be the biggest consumer of them all and it deserves to have a celebratory place for th exchange of this culture called cinema.
Chennai (Madras) was the hot hub for South-Indian and at times even cinema at na-
tional level. Artists travelled to Chennai to shoot movies as the major film stidio hud, Kodambakkam housed most A-list directors, actors and technicians. Dreamers used to travel to “Madras” to pursue their film dreams. Even today, when most studios have shut down and the film shooting is done outdoor and using technology, Chennai has a very large population cinema fanatics who take interest in both the yesteryear goldies and the masterpieces of today. 1.1 AIM To bring in a cultural identity for the cinematic culture of the city of Chennai. 1.2 OBJECTIVES A space for exchange of cinematic interests -fan based, production based and delivery /
performance based.
CELEBRATION OF THE ARTISTS OF YESTERYEAR WHO PAVED WAY FOR THE CURRENT QUALITY OF CINEMA IN THE CURRENT SCENARIO
Savitri
CREATING MEMORIES THROUGH SOUVENIR COLLECTION
SOUVENIR
FILMY FILM-TECH
Semma
EXCHANGE OF TECHNOLOGY AND IDEAS THROUGH CONVENTIONS AND WORKSHOPS wahhhhh
FILM FESTIVALS BOTH INTERNATIONAL AND WEEKLY/THEMED (INDIE /LOCAL)
Now , that’s what world cinema deserves !!
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1.3 SCOPE AND LIMITATIONS PUBLIC BUILDING (20,000 sq.m.) Museum Multiplex
Film festival venue
Commercial block
Expo
Wax museum
VR museum
Open screening
1.4 METHODOLOGY Delivering the theoretical parallels between cinema and spaces into a user experience path and to create a user oriented space designed specifically to satisfy a cinema fanatic.
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2.LITERATURE STUDY 2.1 STANDARDS
Auditorium seating arrangement
Auditorium seating arrangement
Table 1 DCR-Non High rise standards LECTURE ROOM LIBRARY CINEMA CONCERT HALL THEATRE CAFETERIA DEPARTMENTAL STORES DINING HALLS MUSEUM RESTAURANT
0.6 m2 5 m2 0.6 m2 0.6 m2 0.6 m2 10-50 ft2 15-75 ft2 10-50 ft2 30-100 ft2 1.5 m2
Auditorium seating space and height
Table 2 Area Per Person
ACOUSTICS
SEATING FOR THE
PROJECTION SCREEN
SPECIALLY ABLED
ACOUSTIC PROPORTIONS - ROOF, WALL HEIGHT
CHANGING ROOMS 3
2.1 STANDARDS Block layouts, spatial requirements and allied spaces. GOODS ENTRANCE
14 47 5 40 8
WORKSHOP
SHOP
RECORD OFFICE
BOARD ROOM
STUDIOS
LECTURE HALL
371 66 65
GALLERIES
ENTRANCE
CIRCULATION DIAGRAM
8 20 5 17 10 8 60 70 60 160 15
Table 3 Museum Area Requirements
PERF. THEATRE LAYOUT
AUDITORIUM LAYOUT
WORKSHOP LAYOUT
THEATRE LAYOUT
SECTION AUDITORIUM CONCERT HALL LAYOUT
CONCERT HALL SECTIONAL VIEW 4
CINEMA LAYOUT
ACOUSTIC SECTION
2.2 ABOUT THE PROJECT Required spaces and blocks. 1. MUSEUM Galleries (Equipments) Prop /sets from pop culture Temporary exhibition space Event venues Theatre for historical scene recreation Observatory 2. ARTIST / SET BOOTH Wax museum Savitri S
Virtual reality booths to meet artists Photo-friendly frames Storage Services 3. MULTIPLEX | LIVE PERFORMANCE Theatres Common lobby Cinema lobby Theatre lobby Green room Artist lounge Services 4. FILM EXPO Hall of trade and technology Storage / data rooms
Semma
wahhhhh
Refreshment Workshop rooms Demonstration halls (smaller audience) Services 5. FILM FESTIVAL VENUE Grand entrance Lobby Convention hall Screening theatres (acts as weekly subject SCREENS
WEEKLY FILM FESTIVAL
And also as annual film screening) Services Artist lounges Storage 5
6. CENTRAL COMMERCIAL SPACE Plaza cum food court Cafes (themed) Restaurants
RESTAURANT
Souvenir shops
AI KAD TEA
Gadget shops Storage (attached to shops) Services 7. OPEN SCREENING SPACE Plaza Seater gallery (800-1000)
Services 8. SERVICES Parking Water storage Power rooms AHUs Garbage / sewage disposal
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CAFE MADR AS
FILMY FILM-TECH
SOUVENIR
3.CASE STUDY 3.1 CASE STUDY 01 - BUSAN CINEMA CENTRE (BUSAN
| 54,335m2 |2012 | COOP HIMMELB(L)AU)
While the movie theaters are located in a mountain-like building, the Center’s public space is shared between an outdoor cinema and a huge public space which is called the Red Carpet Area i.e. reception area. LED saturated outdoor roof elements acting as a virtual sky connect building-objects and plaza-zones into a continuous, multifunctional public urban space. The design of these spaces supports flexible, hybrid functionality that can be used both during the annual festival period and day-to-day use without interruption.
OUTDOOR SCREENING THEATRE CINEMA 200 SEATER
TECH SUPPORT DRESSING ROOMS
PARKING
CINEMA 400 SEATER
AUDIENCE CHAMBER 1000 SEATER
PARKING
SUSPENDED WALKWAYS PARKING
ELEVATION SECTION Cinema Mountain The Cinema Mountain is a mutifunctional building containing both a 1,000 seat multifunctional theater with fly tower and full backstage support and three-screen multiplex comprised of 400 seat and two 200-seat Cinema . Urban Valley /Outdoor Cinema The urban Vatley combines e flexible flat ground surface and large stepped tribines of the BIFF hill as seating for o 4000 seat Outdoor Cinema. BIFF HILL The BIFF HIll is a ground surface formation creating the tribune teating space of the outdoor cinema and accommodating the concourse, the convention hall, the BIFF center, the BIFF offices and the visual media center. Red Carpet Zone During the BIFF festival or for other special events the Red Carpet Zone is created by special drop-off at the Double Cone entrance element. A red carpet can be extended from the Double Cone event space and photo position to the south though the park.
STAGE ENTRY TECH SUPPORT
AUDIENCE STAGE LOBBY CHAMBER
MAIN ENTRANCE
CINEMA ENTRANCE
OUTDOOR CINEMA 3162 SEATS
CONVENTION HALL
HALL ENTRY
NIGHT RESTO/BAR ENTRY
BLOCK PLANS
N
GF PLAN 7
3.2 CASE STUDY 02 - EYE FILM MUSEUM (AMSTERDAM
| 3250 m2 | 2011 | Delugan Meissl Associated Architects)
The access through the large southern glass front is defined by an intense optical reference to the outside before the room widens when coming closer to the ticket and information counter. Cloakrooms, offices, and the museum shop can be accessed from here. The way into the foyer which acts as both, a dwelling and distribution area, is defined by lighting, materials and spatial development alongside the glass front. The fluidly laid out, pleasant terrace acts as an extension of this communicative space. At the centre, the open interior unfolds its full dimension, and all internal pathways are integrated into the spatial formulation of this neuralgic zone. The usability concept generates good orientation and unimposing freedom of movement at all points, whereby the foyer represents the exit- and endpoint of any form of use. Tribune-like steps define partly assigned, partly changeable function areas. The exhibition level, projection rooms and the restaurant can be accessed via this room topography. A staircase leads to the lower level where the office area, the cantine, and the film laboratory with an adjacent restauration workshop are situated. It is where the valuable content of the institute’s archive is professionally looked after. Three screening rooms can be accessed at the rear side of the foyer level. In compliance with their function they are designed as condensed and itroverted passages. On the higher level, adjacent to the restaurant, is the gallery area which is Amsterdam’s biggest cohesive exhibition area. An eastwards facing multifunctional STAIRS TO GALLERY
LOBBY
room unit - the educational room - can be temporarily added to the exhibition area. The room’s floor-to-ceiling glass opens the view onto the lower entrance area. A generous staircase leads from the entrance of the exhibition area to the upper level and towards the big showroom. This
ELEVATION ROOM AT THE TO
ascent is widely visible from the foyer and it is suited for the effective enactments of special appearances at premiers and other events.
CINEMA 4 FOYER
The way to the upper level opens the view over the whole room volume. Beside the
EXHIBITION ARENA STUDIO ARENAPLATEAU
showroom’s open gallery area this level hosts the most intimate part of the building: the “Room With A View”, a private lo-
ARENA CINEMA 2&3 SHOP MAI N ENTRY
PANORAMA CINEMA IJ LOUNGE WATERFRONT
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cation for exclusive and secluded receptions.
3.3 CASE STUDY 03 - CINETECA NACIONAL SIGLO XXI (MEXICO | 49,000 m2 | 2014 | Rojkind Arquitectos) The axes intersection became a new 80m x 40m public plaza sheltered from the weather by a hovering canopy connecting the existing complex with the new screening rooms. Clad in composite aluminium panels, with varied size triangular perforations, the roof structure wraps around the new screening rooms and becomes their facade. The sheltered space functions as the foyer for the old and new screening rooms and can accommodate additional program options such as concerts, theatre, exhibitions, etc. An outdoor amphitheatre, extensive landscaping and new retail spaces were added to the original program expanding the possibilities for social and cultural interaction and exchanges, and giving the complex a university campus feel.
ELEVATION
LOBBY
THEATRES
The Public zone is zoned near both the entrance and the semi public zone is zoned between the public and private zone that makes the restriction to the trespasers to the private. The private zone is zoned at the further part of the site There is a ford which is outdoor amphitheatre for screening the films. Being screening a film in a open spoce creates a sense of community while viewing but it PARK 528
fails in its function. A film must always be
SCREEN 1000 SE
screened in enclosed so that the user gets the full experience of viewing a film withGREEN 7 110
out any distraction.
ROOF S 6 500
The aluminium roof creates a sense of AMPHIT 700 SEA
enclosure to the open space and creates
EXISTING TH 2849 2
shade all the time throught out the daytime which enhances the social interac-
EXISTING OF 19 00 2
DIGITAL REST 920 m2
CES
tion between the public users.
BLOCK PLACEMENT 9
3.4 INFERENCE BUSAN CINEMA CENTRE
EYE FILM MUSEUM
CINETECA NACIONAL SIGLO XXI
INFERENCE
PEDESTRIAN PUBLIC SCREEN ATTRACTION
Fig.3.4.1
•RELATIONSHIP BETWEEN PUBLIC AND PRIVATE SPACES •VARIETY OF MOVEMENTS THROUGH AND AROUND THE BUILDING GIVES AN ILLUSION OF FLOATATION
MUSEUM
CONTEXT (CLIMATIC/NEIGHBOURHOOD)
COMMERCIAL COMPLEX
OFFERS VISUAL TRANSPARENCY TO THE NEIGHBOURHOOD
N
Fig.3.4.4
THE BUILDING ADOPTS MANY FACES FROM EACH VIEWPOINT, THUS FINDING ITSELF IN A CONSTANT DIALOGUE WITH ITS SURROUNDINGS, HENCE - THE EYE .
L
ENTIA
RESID
TED ISOLA
IJ RIVER
LAND
TE WAS
THEATER
L
N
Fig.3.4.5
ITH MW ROO VIEW THE
CINEMA
SECOND
EXHIBITION
FIRST SHOPP
CAFE
MAIN ENTRY
CINEMA
CINEMA A
ARENA
THEATER LOBBY
•ZONED BY USAGE , CINEMAS HAVING THE PRIMARY ENTRANCE AND THE CONVENTION HALL GETS THE SECONDARY ENTRANCE. • GASTRONOMY SECTION BEING IN THE CENTRAL CONES PROVIDES EQUAL ACCESS AND ALSO SPLITS THE SITE INTO TWO ZONES
EE IER FR
CINEMA A
LOBBY
BASEMENT
Fig.3.4.8
BARR SS ACCE
NT
FRO
ER WAT
IJ LOUNGE
RECREATION
GROUND
FUNCTIONAL
STUDIO
RED CARPET ZONE
USABILITY CONCEPT: CLEAR ORIEN-
FLOATING ROOF
AFTER
N
IT USED TO BE AN ISOLATED WASTELAND, HERMETICALLY SECURED AND NOT ACCESSIBLE TO THE PUBLIC. SINCE THE INTRODUCTION OF THE EYE, THIS STRETCH OF LAND HAS DEVELOPED INTO A VITAL EXPANSION AREA. IT ALSO CONNECTS THE SURRROUNDING ISLETS PHYSICALLY AND VISUALLY TO THE MAIN RIVER FRONT.
OFFICE
Fig.3.4.7
. MM
CO L
TE HO
TE HO
BEFORE
MEDIA CENTRE
W WALKWAY
L
ENTIA
EYE
IJ RIVER
THIRD
CINEMAS AND LOBBY
RESID
ENADE
SITE
VIEW TO WATERFRONT
IJ PROM
RIVERFRONT
RIVER
•SURROUNDED BY MUSEUMS AND COMMERCIAL COMPLEXES AND PROVIDES MORE OF A TOURIST CROWD •CONNECTIVITY ON ALL THE FOUR SIDES PROVIDES D I F F E R E N T ENTRANCES FOR VARIED PURPOSES
Fig.3.4.2
TATION AND INTRUSIVE ROUTE GUIDANCE
STUDENTS FROM NEARBY SCHOOLS
Fig.3.4.3
LJ RIVER ADJACENT PLAYGROUND
MUSEUM COMPLEX
ZONING
USERS FROM NEARBY OFFICES
TOWARDS THE COMMERCIAL PLAZA
EXPERIENTIAL
PHILOSOPHY
EXPERIENTIAL USERS
VERTICALLY , THE SPACES ARE DISTRIBUTED IN SUCH A WAY THAT THE JOURNEY THROUGH THE BUILDING STARTS WITH A RIVERFRONT RECREATION S P A C E FOLLOWED BY FUNCTINAL CINEMA AND EXHIBITION SPACE AND CULMINATING WITH THE FINAL ROOM WITH THE VIEW.
MOVIE GOERS
•REDUCE THE EFFECT OF VISUALLY OPAQUE SURROUNDINGS DUE TO URBAN SPRAWL AND SOLVE THE LACK OF URBAN PUBLIC SPACE • AN OUTDOOR AMPHITHEATER, EXTENSIVE LANDSCAPINGND NEW RETAIL SPACES WERE ADDED TO THE ORIGINAL PROGRAM EXPANDING THE POSSIBILITIES FOR SOCIAL AND CULTURAL INTERACTION AND EXCHANGES, AND GIVING THE COMPLEX A UNIVERSITY CAMPUS FEEL. DUE TO THE HIGH NO. OF OPAQUE AREA PEDESTRIAN VISITORS, THE OPAQUE B A C K AREA ENTRANCE SITE WAS PROVISIONED IN ADDITION TO THE PARKING Fig.3.4.6 ENTRANCE N THE COMPLEX ACTS AS AN URBAN CATALYST BY GIVING A MORE VISIUALLY TRANSPARENT SPACE COMPARED TO THE NEIGHBOURING SITES. •CONNECTING SHOP AREA AND ONE PART OF MULTIPLEX • DIVIDING TWO BLOCKS OF CINEMA
PUBLIC SCREENING FACING THE PEDESTRIAN PRONE ENTRY
MUSEUM SEPARATED STRATEGICALLY FROM THE REST TO GIVE ACCESS FROM THE OLD CINEMA INSPITE OF AN EMPHASIZED ROOF DESIGN
PARKING MEZZANINE ACC CCESS FOR THE UPPER CINEMA AREA
Fig.3.4.9
SHOPS / CAFE
CINEMA SCREENS •NEW CINEMA ON TOP ACCESSED USING THE MEZZANINE WALKWAY •OLD CINEMA IN GF CONNECTED TO THE MUSEUM
VAULTS
OPEN DAILY PUBLIC SCREENING
CINEMA ENTRANCE
HALL ENTRY
NIGHT RESTO/BAR ENTRY
N
SEMI OPEN N CIRCULATORY AND REFRESHMENT
Fig.3.4.13
CINE-MOUNTAIN
URBAN VALLEY BIFF HILL DOUBLE CONE
SCREEN
CINEMA
FUNCTIONAL VISUALLY ISOLATED
GRAND STAIRS BASEMENT
RESTAURANT
Fig.3.4.14
MOTION CREATES THE THIRD DIMENSION. WHILE MOVING THROUGH THE BUILDING, ITS APPEARENCE KEEPS CHANGING CONSTANTLY. THE HIGHER UP ONE MOVES ALONG THE TRIBUNE OF THE ARENA, THE MORE THE PROSPECT OVER THE SPACE AND THE CITY CHANGES. ALLUSION TO STAGE IN REAL WORLD WHERE EVERYONE BECOMES AN ACTOR
BLACK BOX- CINEMA SCREEN ROOM
INVITES THE USER TO DWELL IN THOUGHTS AFTER VIEWING THE MOVIE CINEMA
VIE
ELEMENTS OF SURPRISE, EMOTION, REFLECTION Fig.3.4.17 W
Fig.3.4.16
PARKING
FUNCTIONAL
Fig.3.4.15
PEDESTRIAN ENTRANCE AXIS
•CAN ACT AS AN URBAN ELEMENT, RELATE TO EMOTIONS OR A SPACIAL SEGREGATION SYSTEM. •BUSAN CINEMA CENTRE- HUGE STRUCTURAL CANTELEVER ROOF ACTING AS AN URBAN CANOPY FOR THE ENTIRE NEIGHBOURHOOD NETWORK. •EYE FILM MUSEUM-PHILOSOPHICALLY RELEVANT SPACES THAT DRAWS INSPIRATION FROM CINEMA. •NACIONAL CINETECA-CENTRAL GREEN PLAZA-SEGREGATING PUBLIC AND PRIVATE SPACES DRAMATICALLY
FUNCTIONAL AND VISUAL PLAY TOOL
PARKING ENTRANCE AXIS XISS
N THE TWO AXES DEFINE THE PROGRAMME OF THE DESIGN BY SEGREGATING THE DESIGN ELEMENTS INTO IMMEDIATE(DIRECTLY TO THE CINEMA BLOCK) ACCESS AND EXPERIENTIAL (PLAZA SEQUENCE) ACCESS
•INTENTIONAL USAGE OF STRATEGICAL PLACEMENT OF BLOCKS TO MAXIMISE THE USAGE OF PUBLIC SPACE AND CREATE ENOUGH PRIVACY FOR THE SEMI-PRIVATE SPACES. •BUSAN CINEMA CENTRE- SPLITTING INTO DAILY , CEREMONIAL AND URBAN PUBLIC SPACES •EYE FILM MUSEUM-ORIENTATION TO VARIOUS ANGLE OF VIEWS •NACIONAL CINETECA-CENTRAL GREEN PLAZA-SEGREGATING PUBLIC AND PRIVATE SPACES DRAMATICALLY
•THIS PARAMETER SETS THE COURSE OF EXPERIENCE IN THE DESIGN. • BIAXIAL MOVEMENT- NACIONAL CINETECA •EMOTIONS - EYE FILM MUSEUM •MOVEMENT AND ALLUSION- BUSAN CINEMA CENTRE
Fig.3.4.18
E
ARENA
W
TRANSITION SPACE
VIE
SCREENING ROOM
ID
TS
OU
SCREENING ROOM TRANSITION SPACE
EXPERIENCES
SHOP
SHOP
CINEMA
WAY TO ARENA AFTER THE MOVIE
Fig.3.4.19
CENTRAL PLAZA
VAULTS CAFE
VIEW
•SURREAL FLOATATION EXPERIENCE UNDER THE ROOF •ILLUSION OF MOVEMENT UNDER THE MOVING SCREEN
SCREEN OFFICE
EXHIBITION
ARENA A
MOVEMENT AND EMPHASIS
RECREATIONAL VISUAL CONNECTOR
TSID E
SPACIAL ORGANISATION
MAIN ENTRANCE
CONVENTION HALL
•MOUNTAIN BLOCK HAS THE CINEPLEX AND THE THEATRE •THE BIFF HILL CONTAINS THE SPACE FOR FILM FESTIVALS •THE URBAN VALLEY ACTS AS THE PUBLIC SCREENING SPACE •SUSPENDED WALKWAYS CONNECTING THE TWO BLOCKS • ZONED TO MAKE BOTH BLOCKS ACTIVE AT ALL HOURS
SCREEN
SCREEN MUSEUM
ENCLOSED SPACE PERIODICAL AND CEREMONIAL USAGE
TECH SUPPORT OUTDOOR CINEMA AUDIENCE STAGE 3162 SEATS CHAMBER
PHILOSOPHICALLY INNOVATIVE SPACES ROOM WITH A VIEW , TERRACE, TRANSITION SPACE , ARENA , TO EXHIBITION , IJ LOUNGE, PROMENADE, AND FOYER
•WITH RESPECT TO USAGE , TO SET VIEWS OR FOR SPACIAL ORGANISATION •BUSAN CINEMA CENTRE- SEPARATING DAILY USAGE AND CEREMONIAL USAGE SPACE ALONG WITH URBAN PUBLIC SPACE IN THE CENTRE DOUBLING UP AS A PUBLIC EVENT SPACE. •EYE FILM MUSEUM-ORGANISED TO GET MAXIMUM NUMBER OF VIEWPOINTS TO METAPHORISE THE EMOTIONS OF THE USER. •NACIONAL CINETECA- SEPARATING THE VEHICULAR AND PEDESTRIAN ACCESS IN ADDITION TO THE CREATION OF AN OPEN SPACE FOR THE URBAN PUBLIC ACTIVITIES.
ACCESS ROAD
Fig.3.4.11
STAGE ENTRY
LOBBY
CINEMA OFFICE WALK ALONG THE CENTRAL PLAZA / WALKWAY ACTING AS THE CONNECTOR AND INHIBITOR OF USAGE OF EACH BLOCK STRATEGICALLY. FUNCTIONAL Fig.3.4.12 AND EXPERIENTIAL
IJ LOUNGE
HYDRAULIC TYPHOON PROTECTION ANCHOR
ENCLOSED SPACE DAILY PRIVATE SCREENING
PARKING
TERRACE
STEEL REINFORCEMENT
VISIBILITY
WORLD’S LARGEST CANTELEVER ROOF
Fig.3.4.10
STEEL REINFORCED CANTELEVER
DESIGN ELEMENTS
OAT
ROOM WITH A VIEW
OU
INNOVATIONS
(SPATIAL / TECHNOLOGY)
MUSEUM SUPPORT
•MAXIMISES THE APPROCH OF E INTENDED USER GROUPS, OPTIMISES THE USE OF URBAN PUBLIC SPACES IN THE NEIGHBOURHOOD. •BUSAN CINEMA CENTRE- CREATES A STOPPING POINT FOR THE VERY BUSY VEHICULAR STREET. •EYE FILM MUSEUM- OPTIMISED THE MEIGHBOURHOOD EFFECT IN THE WASTELAND LIKE CHUNK OF LAND THAT MADE THE NEIGHBOURHOOD SEEM DEAD. •NACIONAL CINETECA- INCREASED THE TRANSPARARENCY OF THE SITE AND BUILDING TO THE NEIGHBOURHOOD.
VAULT VISUALLY SEPARATATED DUE TO THE PRIVATE USE
PARKING BLOCKS THE ENTRANCE VISUALLY CREATING A SUSPENCE IN THE MOVEMENT
GREEN PATH •CONNECTS THE SEMI-PUBLIC SPACE •SEPARATES THE PRIVATE SPACE FROM THE REST
•URBAN CONTEXT, PLAY OF OPEN SPACES AND CLOSED UNITS, INTENTIONAL CREATION OF A SPACE WITH THE FEEL OF A CAMPUS OF DIFFERENT TYPOLOGY. •BUSAN CINEMA CENTRE- MOVEMENT IN AND AROUND PUBLIC AND PRIVATE SPACES •EYE FILM MUSEUM- INSTIGATING A RELATIONSHIP WITH THE SURROUNDING THROUGH VIEWPOINTS. •NACIONAL CINETECA- INCREASING THE SOCIAL AND CULTURAL INTERACTION AND EXCHANGES, BY USING ELEMENTS OF SPACIAL ORGANISATION IN A UNIVERSITY CAMPUS.
Fig.3.4.20 AFTER THE MOVIE WAY TO ARENA
•AS SOON AS THE VISITOR LEAVES THE SCREENING ROOM, CHARGED WITH A FILM EXPERIENCE, HE DIVES INTO A SPACE, WHERE THE FILM CAN BE DIGESTED. •. THE ARENA IS A TRANSIT SPACE WITHOUT CONCRETE USAGE. IT LEAVES THE DECISION-MAKING ON HOW TO MOVE WITHIN IT TO THE USER.
Fig.3.4.21
•EXPERIENCE IS THE ULTIMATE RESULT OF THE DESIGN AND GIVES BOTH PSYCHOLOGICAL(EYE MUSEUM) , FANTASTICAL (BUSAN CINEMA CENTRE) AND PHYSICAL DEFINITION ( NACIONAL CINETECA) TO THE SPACES. •IT SURELY PLAYS A MAJOR ROLE IN THE MOVEMENT AND THE NUMBER OF INTERESTED USERS.
INTENT WAS TO CREATE A SPACE THAT DIDN’T FEEL LIKE A TYPICAL COMMERCIAL CINEMA CENTER INSTEAD FELT MORE LIKE A UNIVERSITY CAMPUS THAT HAS EVERYTHING “FLOATING IN A PARK” i.e. THE SEQUENTIAL EXPERIENCE IN THE DESIGN PROGRAMME.
SCREENING ROOM
MATERIALS
SCREENING ROOM SEMI PUBLIC SPACES
Fig.3.4.23
AI PROFILE
CHOICE OF INTERIOR MATERIALS TO SET THE APPROPRIATE MOOD
DIGITAL DISPLAY ROOF
Fig.3.4.22
•RECEDED SPACES AND SEMI-PUBLIC AREAS ARE FURNISHED THROUGHOUT IN NEUTRAL COLOURS • BLACK ROOM (SCREENING ROOM) IS EQUIPPED WITH DARK, NON-REFLECTING MATERIALS •DUE TO ITS MOVABLE STANDS, COLOURS AND EQUIPMENT, THE WORKSHOP THEATRE IS MOST FLEXIBLE LOCATION •CRYSTALLINE, SMOOTH FINISH THAT DEFINES THE EXTERIOR LIKE A FOLDED PAPER WAS ACHIEVED USING THE SANDWICH ALUMINIUM PANELS.THIS GAVE IT ITS GRACIOUS BUT PRECISELY CUT LOOK THAT DIFFERENTIATES IT FROM THE SURROUNDING.
Table 4 Case study comparative analysis 10
AI PROFILE WOODEN BOX
Fig.3.4.24 THE PERFORATED ALUMINIUM ROOF STRUCTURE PROVIDES VARYING INTENSITIES OF LIGHT UNDER THE CANOPY AND ALSO ACTS AS THE GLUE THAT CONNECTS THE SHOP SPACE TO THE CINEMA BLOCK WITHOUT CREATING A RIFT IN THE FLOW.
SPACE, BE IT BY BEING A STRUCTURAL ELEMENT, INTERIOR DESIGN ELEMENT OR AN EXTERIOR DISPLAY FEATURE. •IT CAN ACT AS AN URBAN CATALYST, A SPACE DEFINER AND SET THE INTENDED MOOD.
4.SPECIAL STUDY 4.1 GENERAL STUDY CLIMAX - THE FINAL FOCAL POINT This is the destination of the focal point of a special Journey. It is placed in an appropriate position in the movement path; this may vary, perhaps at the middle or end to gather impact. Each space therefore it organized in an hierarchical odd which ends up with this central or Major space, this begets the climax of the total special experience The climax ultimately acquires predominance of a spatial experience and communicates this to the user. This Is the essence of the total special experience. INTERMEDIATE CLIMAX - THE NECESSARY SUBSIDARY Introduced by lobby places intervals connecting price spaces, to the main space. They perform a specific meaning gradually serving the heighten quality of the main space that is climax. This may also act to provide and immediate movement before the climax, creating the transformation possible. The proper handling of scale, volume, textural effects of a light and darkness makes the required transformation in order to receive the major Space. The intermediate climaxes accumulate the bracket major climates, and creates a powerful impact the emotions and expectations of the spectator. 4.1.2 TOOLS 4.1.2.1.PHYSICAL PENETRABILITY It establishes a visual continuity and a constant optical and perceptual connection between the building and the environment in which it is installed, between inside and outside, trailing the route from the confined towards infinity.
HILL OF BUDDHA - TADAO ANDO (statue of Budha is almost completely hidden by the dome of the building unto the spectator reaches the point of focus )
4.1.2.2.FUNCTIONAL CORRELEATION Functional transparency ensures a high level of cross-correlation and grouping of similar operations. This is often dictated by the functional programs themselves, or else it is added in the program and constitutes part of the architect’s intention.
TAJ MAHAL - ENTRANCE (the path to the entrance is perpendicular to the entry doorway hiding the Taj Mahal until the point of entry )
11
4.1.2.3.SYNTHETIC DISTINCTNESS It is the synthetic perception, which allows the reading of space through successive conscious groupings and divisions, following the architect’s will.
CHURCH OF LIGHT - BY TADAO ANDO (deliberate attempt at creating a hidden path of revelation to the church)
4.1.2.4 PSYCHOLOGICAL COHERENCY The next tool of climax has to do with the psychological quality of the notion of continuity, union and belonging. Something which is present and accessible, at least visually, is recognizable and familiar and conceived mentally.
JEWISH MUSEUM - BY DANIEL LEBISKIND (a dark interior lane leading to a narrowing space with skylight giving a sudden influx of light along with the contrast of metal clankings to the deafening silence )
4.1.2.5.ETHICAL CLARITY It is the philosophical implications that transparency holds. While they are related to a noble, immaterial notion, simultaneously there is a potent, direct link with the first version of transparency, the natural transparency, that involves the concepts of natural nakedness, instinctive human reflexes in this, self-exposure, indiscretion etc. Increasing drama
Increasing drama
PATH TO THE GARBAGRIHA - IN INDIAN TEMPLES (breakdown of the sequential spaces into varying gradients of light penetrability giving a grand revelation of the diety at the focal point)
IDEAL REALITY
ABSOLUTE ILLUSION
It is the fascinating purity of absolute
Here one can evaluate transparency
truth. It is the addition of all previous
as a powerful tool of representation. It is not reality which is crystal clear,
stages. It is the perceptual territory, where transparency potentially at-
ABSOLUTE ILLUSION
IDEAL REALITY
but its spacially or conceptually rep-
tains features of an ideal reality. It is
resented hallucination / experience.It
the top point of the whole climax.
is in short, a purposeful deviation from reality engineered by the designer.
12
4.2 INFERENCES 4.2.1. PHYSICAL PENETRABILITY •On the inside, the tunnels produce a similarly theatrical experience for visitors coming for operas, concerts, plays, and other events. •A bridge on the fourth level and windows on the fifth overlook the grand space. The lobby’s square ceiling somewhat diminishes the bold impact of the cylinder, but its intersection with a circular skylight creates the kind of dramatic daylighting for which Ando is known. • From the lobby, the foyer tube skillfully compresses the visitor’s experience, allowing for an explosion of space when entering the theater .
LOBBY
FIG 4.2.1
VIEW THROUGH THE PUNCTURE
FIG 4.2.2
SHANGHAI POLY GRAND THEATRE- TADAO ANDO •The punctures acts as a visually opaque peek into the closed volume from the outside, without revealing the activities inside. •From inside it acts a dramatic climax to the user coming from the theatres and also to the users inside a few functional spaces through whicjh the punctures are made.
4.2.2. FUNCTIONAL CORRELEATION •A silvery shining and softly deformed ‘cloud’ serves as a central orientation and access element on the plaza. •With its curved surface the Cloud opens into the space reflecting the idea of two museums under one roof
OPEN MUSEUM SPACE
COMMON CORRIDOR
ENCLOSED MUSEUM SPACE
FIG 4.2.3 •the user, when inside the enclosed museum volOPEN ume, stays oblivious to the other volume . MUSEUM •Through the small organic opening on the stair SPACE well wall, th euser gets a hint of a possible secondary enclosing volume and hence after the descent into the common corridor the user is revealed of the other museum space hence giving a feeling of two museum under a roof. SHENZHEN ART AND CINEMA COMPLEX
FIG 4.2.4
ENCLOSED MUSEUM SPACE
COMMON CORRIDOR
13
4.2.3. SYNTHETIC DISTINCTNESS •Jingdezhen Imperial Kiln Museum is entered through a foyer at ground level, housed within one of the arched structures. •Only after ascending to the ground floor level , can the user view the entire theme of the building. FOLIAGES BLOCKING DIRECT VIEW FROM OUTSIDE
FOLIAGES BLOCKING DIRECT VIEW FROM OUTSIDE
FIG 4.2.5
WAY TO THE OPEN VIEW
ENTRY TO THE BASEMENT FROM OUTSIDE
JINGDEZHEN IMPERIAL KILN MUSEUM •The foliage surrounding the complex blocks view from the entry pints and the entrance leads the user into teh basement from where they have to travel to the ground floor to view the actual view. •This denial and reward dramatise the ultimate revelation of the final view.
4.2.4. PSYCHOLOGICAL COHERENCY •The horizontality of the site in combination with the light theme has been used to create illusions of infinitely long path that gives revelatory experience in the end after the exit from the dark cinema hall .
•Use of optical illusion to create spaces that gives surreal psychological experiences along with the feelinf of movement. •Can be achieved using play of simple geometrical elements like lines and planes along with the use of light , colors and materials. •Con: could create confusion in wayfinding. MATADERO DE LEGAZPI
FIG 4.2.6
4.2.5. ETHICAL CLARITY •The arena that can be accessed from the screening theatre by a strategically placed transition space acts as a place reserved for self reflection after a very moving cinema experience. •This area supposedly completes the entire cinema watching experience. EW
VI E
ID
TS
OU
ARENA
WAY TO ARENA AFTER THE MOVIE
FIG 4.2.7
EYE FILM MUSEUM-AMSTERDAM
14
OU
TRANSITION SPACE
VIE W
SCREENING ROOM
TSI
DE
SCREENING ROOM TRANSITION SPACE
WAY TO ARENA AFTER THE MOVIE
•as soon as the visitor leaves the screening room, charged with a film experience, he dives into a space, where the film can Be digested. •. The Arena is a transit space without concrete usage. It leaves the decision-making on how to move within it to the user.
5.SITE STUDY 5.1 SITE PARAMETERS 5.1.1 NEIGHBOURHOOD •Landuse around the site constitutes mixed residential on two sides , commercial / institutional on the major edge and open green space on the other edges. •Landuse around the site can devise the rough zoning of the design. open green space
predominantly commercial and institutional
predominantly residential
orientation of open space recreation related zonne
N
commercial / institutional zone
FIG 5.1.1
5.1.2 SITE- SHAPE / AREA •Traffic concentration due to the bend of the road makes this corner of the site a blind spot for usage and hence cant be used as the appropriate entry to the site. •The traffic concentration due to the sharp edge of the site creates an entry point slightly towards the centre of the edge and this gives th user a choice of path.
prima rimary movement nt path
possible vehicular
sharp corner along with the bent road
FIG 5.1.2
5.1.3 SITE- IMPLICATIONS OF REGULATIONS •max height-18.3m-maximum no of floors: 3 •plot coverage - 75%-usable site area: 33,657m2 •max FSI- 2.0-max, built-up area-67,315m2 •osr - 10%, dim ratio-1:5 -area:4487.6 m2 , ratio- 30m:150m •The OSR is placed along the main access road because the direct view to wards the site is the least from this edge.
g+2 f loors maximum (5m height per floor)
plot coverage 75%
N
setback of 3m on all sides
4487 m2 osr along t he m ain street
FIG 5.1.3 15
5.1.4 URBAN DESIGN CONSIDERATIONS •Buildings around the site are predominantly residential and commercial with the buildings not owning upto any particular design style. •plot coverage - 75%-usable site area: 33,657m2 •The closest cinema studios from the yesteryear has had a very 60s-80s contemporary look to it. •Usage of subtle curves in contrast with the sharp rectangular blocks were the characteris-
ARCOT ROAD
VIJAYA PRODUCTIONS
SRIDEVI KUPPAM MAIN ROAD
PLANTATION
tic feature of the studio complex buildings.
Old Vijaya Vauhini Complex
SITE
Possible response
FIG 5.1.4
5.1.5 NATURAL FEATURES-CONTOURS •Site is situated in a plain terrain with no contours and this gives easy opportunity for orienting views and giving by directing the users to the predetermined spaces in the experiencial path. •The plain site makes it possible to have various vistas and view points with straightforward or climactic orientation.
N
view points from the site
view points from the e streets i n thee neighbourhood Straight view points
FIG 5.1.5
5.1.6 NATURAL FEATURES-DRAINAGE AND SLOPE •the site slopes to the north-east by a height variation of 0.5m. • sewage drain runs accross north south direction. •the service entry for the waste collection and drainage maintenance can be positioned in this zone for ease. service e xit/ e ntry f or garbage collection and drainage maintenance
catchment area sewage drain
N
FIG 5.1.6
16
5.1.7 NATURAL FEATURES-LANDSCAPE AND WATERBODIES •the site has abundant natural vegetation , with the line of trees in the west acting as a visual barrier from the main access street. •vegetation in the west acts as the climactic catalyst for the primacy effect of the entry •the abundant plantation around the site acts as major views from the site huge tree plantation provides a forest like view from the site.
foliages in the west acts as a visual barrier and helps in creating the suspense factor factor.
view to plantation ation onn
N
the central patch off trees tr proviedes an appropriate focal cal point for the central commercial space / courtyard
FIG 5.1.7
5.1.8 MAN MADE FEATURES •floor ruins concrete floor left open in ruins. • this was the spot where the main block of the studio was once situated. •this spot can be used as a local landmark commemorating the old studio campus and can be used as the location for the museum block.
N
FIG 5.1.8
angular w alls o n south for least solar contact
5.1.9 CLIMATE-SUNPATH •Maximum level of sun radiation falls along the region marked due to the angular sunlight oriented along the southern side. •orienting the shorter side to the direction of sunlight. •angular wall acting as a shading device
maximum intensity of s sun un light received in this is p ortion for the majority tyy of o the yea year. ye N
oriienting t he o penings alo ong t he north s outh direction. rection.
FIG 5.1.9
orienting rie the shorter side to the di th direction ti offi m aximum incidentatal solar contact.
17
5.1.10 CLIMATE-WIND •Primary wind direction is from the south east to the north west •orienting the blocks to create a opening / path along the direction of wind •in the end of the path, a block in placed in the direction of flow to create a cycling motion of wind.
N
smaller wind e xitit ways opening pg a long g t he wind direction
FIG 5.1.10 5.1.11 UTILITIES
•north and part of the east side of the site are not lit and is in stark contrast to the other sides that are well lit. •connecting the two contrasting areas using a light tunnel, giving direct visual connectivity of wind. well lit with street lights
well lit with street lights
N
block placement blocking the connect
FIG 5.1.11
light tunnel visually connecting both the sides
5.1.12 CIRCULATION •sridevi kuppam road shows high density vehicular flow. And the other adjoining streets shows high density pedstrian movements •hence, the main street can be used for vehicular access •residencial streets for pedestrian access.
HIG
H
VE
SR IDE VI HIC
ULA
R,
MO
KU P
DE
PA M
RA TE P
ED
ES
TR
RO AD IAN
FIG 5.1.12
R DE MO
ATE
N RIA EST ED HP HIG R, ULA HIC VE
DY
ED
R GI NA
ET
RE
ST
N
ve hic ularexit ve hicula r entry pathway connecting the residential streets pedestrian crossing
5.1.13 SENSORY-VISUAL (VIEW FROM SITE) •the plantations and open green space to the north and •viewpoints from the site •central green space will act as the focal point of the viewpoints
view i nto the serene o pen green s pace gives a possibility for an unre unreal frame.
view it towards dt the h green space
view e towardss the h open pen space p p central r courtyard ard
N
FIG 5.1.13 18
5.1.14 SENSORY-VISUAL(VIEW TO SITE) •sridevi kuppam road a stunted view into the site and this can be utilised to create a climactic entrace using the sence of place created by the narrow opening through the foliages •foliages lining the west making the site opaque to the street. •great acccess into the site from the residential zone making the complex locally relevant. view from the residential street being t he b iggest view i nto the site accounts for the second major entryy to the complex.This enhances the neighbou bourhood context too.
N
visual landmark a d Using t he legibility due t o a s mall v isual opening t o create a sense offpplace. senseo lace. view from the main street
FIG 5.1.14
view f rom the main s treet i s almost f ully opaque except for t he s parsely vegetated region earmarked for the entry
5.1.15 SENSORY-AUDIBLE(NOISE) •noise from the main street is absorbed by the trees along the west in the site. •noise from the residential streets can be muffled by strategical positioning of vegetation not exceeding height above the cone of vision.
N
buffer zone without affecting the visual connect
FIG 5.1.15
buffer zone without affecting the visual connect
5.1.16 SENSORY-OLFACTORY •Vehicular traffic in the bend of the street creates congestion in peak usage time. •foliage lattice in the opening towards the east side to avert the odor from the sewage drain.
foliage lattice sewage drain
N
FIG 5.1.16
foliage lattice acting as the odor filter
5.1.17 TRAFFIC VEHICULAR •Vehicular traffic in the bend of the street creates congestion in peak usage time. •The area adjoining the street bend must act as a traffic diluter •Increasing the transparency of the zone by making it a pedestrian island will play the dual role of a traffic diluter and a visual connect between the street, site and the residential zone.
N
FIG 5.1.17 High traffic zone due to the swift bend in the street.Hence, cannot be a good choice for the entry
Proposed main entry to t he s ite due to t he e optimal trafficc conditions.
space to act as a traffic diluter
19
5.1.18 TRAFFIC PEDESTRIAN •High pedestrian traffic and is also a blind spot for the pedestrian motion. •poses threat to the users dure to the bend in the street direction. •bringing in pedestrian islands on the two residential street junctions will connect the street, site and the residential zone.
N
pedestrian islands
FIG 5.1.18
5.1.19 TEMPORAL UNDERSTANDING OF SITE ACTIVITIES •The site is surrounded by mild to moderate commercial activity and medium to high vehicular activities. The residential zone houses the peak time school and office goer traffic. •Public spaces are restricted to spaces with maximum open space compatibility. Semi-private spaces are aligned along the spaces with moderate to high publiv movement.Private spaces are flanked by semi-private or inaccessible places. plantation
OSR N
street hawkers PEAK TIME: 8am -11am and 5pm to 9pm PUBLIC SEMI-PUBLIC
FIG 5.1.19
school / office goers
PRIVATE
5.1.20 ACCESS •sridevi kuppam road shows high density vehicular flow. And the other adjoining streets shows high density pedstrian movements •hence, the main street can be used for vehicular access •residencial streets for pedestrian access.
N
High traffic zone due to the swift bend in the street.Hence, cannot be a good choice for the entry
FIG 5.1.20 20
vehicula rexit ve hic ular entry
pedestrian crossing
5.2 SITE ANALYSIS
96
193.40
°
95
°
VADAPALANI
FORUM JN. MALLKAMALA
VIJAYA
CINEMAS
AVM
270.50
ARCOT ROAD
BHARANI
AD T RO RCO
A
VIJAYA PROD.
63,384.94 sq.m.
283.50
SITE
ARCOT ROAD
CHANDRA MALL
MEGA MART
PARK
SIVAN TEMPLE
RES
W
•No direct view into the site from the main street. •High traffic in peak times in the Arcot road.
T
VI
KU
PP AM
88
°
.00 20 6°
28
ARCOT ROAD
DIMENSIONS AND SETBACKS
IAL
RC
ME
M CO
N ET
TRE
RO AD
GI NA
YS EDD
R
IAL
RC
ME
M CO
MM
ER
CI
AL
•The foliages in the west aid the creation of an experiential entry. •Almost unreal green viewpoints from the site .
CO
O
IDE
TIAL
IDEN
RES
SITE
SR
L
TIA IDEN
VIJAYA PRODUCTIONS
SRIDEVI KUPPAM MAIN ROAD
•Accesibility •Surrounded by cinema related legendary landmarks
°
LOCATION: TAMIL NADU|CHENNAI|VALASARAVAKKAM
0 60.50 260.50 26
55
N
S
PLANTATION
APPROPRIATION | LANDMARKS | ACCESSIBILITY
SRIDEVI KUPPAM MAIN ROAD
•9m wide, gives direct access to the site. ARCOT ROAD •distributes the crowd into this road from the •connects the site to the other typologically approvery crowded arcot road. priate landmarks. •acts as the crowd attracting factor due to the presence of many commercial and recreational spaces
•possible creation of a traffic hotspot.
CIRCULATION | PEDESTRIAN | VEHICULAR:
NATURAL | SOLAR | CLIMATIC: •orienting the shorter side to the direction of sunlight. •angular wall acting ass a shading device
•primary vehicular access is by the 9m main street (
SR
IDE
HIG
H
VE
HIC
VI
UL
AR
KU
,M
OD
PP AM
ER
N
N
maximum intensity of sun light received in this portion for the majority of the year.
AT E
PE
DE
ST
RO AD
RIA
N
huge tree plantation o provides a forest like view NATURAL | VEGETATION: from the site. •The site is filled with plenty of tree plantations in and around.
MO
high traffic zone due to the swift bend in the street.Hence, cannot be a goo good choice for the entry
using the legibility from the small visual opening to create a sense of place.
SENSORY | VIEWS INTO AND FROM THE SITE | NOISE: •View from the main street is blocked by the foliage.
foliages in the west acts as a visual barrier and helps in creating the suspense factor factor.
view from the main street is almost fully opaque except for the sparsely vegetated region earmarked for the entry
N
the central patch of trees proviedes an appropriate focal point for the central commercial space / courtyard
POINTS OF INTEREST ON SITE:
MAN-MADE | ON AND OFF SITE:
•viewpoints from the site •central green space •foliages lining the west making the site opaque to the street. •great acccess into the site from the residential zone making the complex locally relevant.
PEDESTRIAN ENTRY
N
S DY
H
VE
ET
E TR
N
ED
R GI NA
view into the serene plantation gives a possibility for an u n r e a l frame.
N
view from the residential street being the biggest view into the site accounts for the second major entry to the complex.This enhances the neighbourhood context too. war the green towards space
view towards the green space
PEDESTRIAN ENTRY
TE RA
DE
proposed main entry to the site due e du to the optimal traffic conditions.
N
RIA
EST
ED
HP IG , H
AR
L ICU
central courtyard
N
view towards the open space
VEHICULAR ENTRY
concrete floor left open in ruins.This has prevented growth of vegetation in this spot and can act as a clear entry for the vehicular access
residential zone
central courtyard
visually opaque to the site hence promoting suspense except for the entry point that acts as the small opening for the primacy effect.
21
5.3 SITE ZONING The different blocks are to be be arranged with respect to accessibility and priority of usage.The distance of the block from the primary entrance i.e. the entrance plaza is determined by its order of importance in the user experience path. Position of the entrance plaza is fixed using the cues from the site study in combination with the need to maximise the user experience. 1.Exit slit to open screen 8.Basement Parking Entry
7.Basement Parking Exit
10.Pick Up 9.Drop off
6.Central plaza
/ entrance plaza
2.Walk of fame 3.Chaos lobby
FIG 5.3.1
4.Pedestrian island
5.Surface parking
9.Drop off / entrance plaza 4.Pedestrian island
5.Surface parking
7.Basement Parking Exit
3.Chaos lobby 6.Central plaza
10.Pick Up
2.Walk of fame
FIG 5.3.2
8.Basement Parking Entry 11.Open screening area
22
1.Exit slit to open screen
6.CONCEPT 6.1 CONCEPT 6.1.1 PRIMACY EFFECT •Logic of first impression. •A film’s opening sets a benchmark against which we measure what happens later. •Architectural narratives are also driven by similar intents of curiosity, suspense and surprise. •This can sustain a continuous interest in the spacial interest and foster a sense of attachment to the space, provided , the curiosity and suspense trigger exciting memories within the users’s mind. SUCESSFUL PRIMACY EFFECT
Sense of place
Legibility
Sequential art
Sense of dignity
Mystery
real entry
VIEW A apparent entry
VIEW B
denial and reward effect creates a dramatic entry and leaves a “first impression” in the user’s mind.
ascent into the lobby
real entry
hidden light source 1.SENSE O F PLACE: s parsely vegetated space in the west marks the entry point
2.LEGIBILITY: the regulated view f rom the entry point creates a path / direction of movement.
FIG 6.1.1.1
VIEW A
5.SENSE O F DIGNITY: a fter t he d ramatic descent into the lobby , the user experiences a “spotlight” experience
VIEW B
4.MYSTERY: b locking the direct v iew into the entry way creates a feeling of mystery.
FIG 6.1.1.2
FIG 6.1.1.3
6.1.2 FOCALISATION •This particular point in a cinema is where the plot remains , for most part in the same space as a particular character and is focalised through that character. •Such techniques induce the response to the characters . •In architecture, focalisation of every character moving through the space will help us generate unique trajectories and narratives for every individual.This can bring about a collective memory and architectural narrative to the crowd. denial and reward effect
COMMON “CIRCLE”: common lobby for all the spaces
cinema
wax museum
CHAOS RAMP: in the same lines as overlapping plots in a narrative, this s pace acts a s the passing point f or a ll t he paths connecting different spaces.
FIG 6.1.2.1
FIG 6.1.2.2
View from central courtyard to the plantation (green space) creating a dramatic / climactic extry into the open space.
FIG 6.1.2.3
23
6.1.3 SPATIAL MEMORY •This element can pin points in space and time of the narration which are crutial to the story-almost like a turning point in the story. •Design has spacial and narrative memories along with them which can be interpreted for experiential movement through the space. •These deliberately designed memories can be manipulated and contracdicted to evoke feelings of surprise and self reflection.
contrast part visible from the street
LOBBY OF SELF REFLECTION •after the movie watching creates a scintillating self-reflection space •this transition space from the cinema theatre will complete the movie watching experience as the user will be able to digest the ideas in the movie by acting as a space of trance.
FIG 6.1.3.2 •the walk of fame acts as the climactic pathway to the final destination i.e. the public screening space. •each of t he f unctional s paces h as i ts exit into t he walk of fame •placing the souvenir shops here, creates a sense of goodbye. •peek walls g ives a b rief g limse i nto each of t hese spaces creating a sense of memory.
elevated flap wall visible from the road, creating anticipation in the users moving through the street
FIG 6.1.3.1
cinema
P
lobby of self reflection
FIG 6.1.3.3
6.1.4 CLIMAX •This is the destination of the focal point of a special Journey. •It is placed in an appropriate position in the movement path; this may vary, perhaps at the middle or end to gather impact. •The climax ultimately acquires predominance of a spatial experience and communicates this to the user.
ENTRY
SEQUENCE
public-place entry
THE EXIT SLIT
public screen
THE EXIT S LIT: c reates a n apparent exit that inturn leads the user into the final grand climax i.e. into the public screening space
FIG 6.1.4.1 24
OPEN T HEATRE: ultimate c limax l eads the user into the large public screening space which marks the end of t he experiential j ourney o f c inematic sequence.
PUBLIC SCREEN 4.climax
MUSEUM red d carpet
lobby of self reflection
FUNCTIONAL PATH
cinema
FILM-FEST 3.spatial memory WALK PEEK OF WALLS FAME
FIG 6.1.4.2
OF
MOVEMENT THROUGH THE CINEMA CENTRE
2.focalisation COMMON LOBBY
CINEMA
SHOPS SOUVENIRS/ GADGETS
EXPO
RESTAURANTS
ARTIST MUSEUM
EXPERIENTIAL PATH
1.primacy effect
6.2 CONCEPT ZONING ABSTRACT
FIG 6.2 25
6.2 CONCEPT ZONING ABSTRACT
FIG 6.2 26
6.3 DESIGN PROCESS ILLUSTRATION 6.3.1 ACCESS •cons: possible increase of traffic congestion in the main street. •solution: giving access flaps in the entry and exit areas correspoding to the main street. •pros: least resistant path and doesnt disturb the taffic motion of the residential areas.
vehic ular exit vehic ular entry
Fig 6.3.1.1 OPTION 01
N
pedestrian crossing
•con: private entry is accessed from the residential zone.
vehicular exit
•pro: privacy of the private block well maintained.
vehicula rentry N
Fig 6.3.1.2 OPTION 02
pedestrian entry exit
•con: public vehicular traffic congestion and noise in the residential streets •pro: well separated entry and exit giv-
pedestrian entry exit
ing a slight possibility for reduction of overlap of entry and exit vehicles.
vehicular entry
vehic ular exit
N
Fig 6.3.1.3 OPTION 03
27
6.3.2 SITE ZONING
•con: private entry is accessed from the residential zone.
pick-up p
•pro: privacy of the private block well maintained.
UG parking exit private p entry
Exit
UG parking p entry
surface parking g
OSR
drop p off ff
N
Fig 6.3.2.1 OPTION 01
•con: privacy of the private entry point is lost. •pro: better access to the larger surface parking.
p private drop off dro
exit pick-up up Exit
UG G parking exit
UG parking p entry surface parking
OSR
drop p off
N
Fig 6.3.2.2 OPTION 02
•con: comparatively no cons in this option. •pro: well connected pedestrian network from the main street and residential streets with the pedesrian islands in the site corners. •private entry is also inculcated in the
private at at drop p off of
exit pick up p Exit
OSR
drop-off p pedestrian connect surface parking
normal ambulatory connection hence
N
increasing its efficiency. Fig 6.3.2.3 OPTION 03
28
UG parking p rkking ng entry
UG parking exit
6.3.3 BLUE AND GREEN/NATURAL FEATURES
•Functional approach •positioning the central service lane to
view vie vi iew ew w to green space e in
accomodate view into the rear plantation land with a view. N
Fig 6.3.3.1 OPTION 01
•Functional approach •positioning the open screening space in order to face the adjacent open spaces.
N
open screening space seaters facing the adjacent green space
Fig 6.3.3.2 OPTION 02
•concept / user perspective apprach •usage of the central vegetation to be a part of the user experience path and marking the space for an interactive N
open courtyard.
open screening space seaters facing the adjacent green space
central t green space doubling up as the wind tunnel and the open food court for the commercial block
Fig 6.3.3.3 OPTION 03
29
6.3.4 BUILDING FOOTPRINT
•Functional approach •creation of a single footprint block. •Foot print area : 16,658 m2 •Plot coverage :45% N
•Fsi : 1.5 (Maximum builtup: 60,564)
Fig 6.3.4.1 OPTION 01
•Functional approach •creation of a single footprint block. •Foot print area : 16,189 m2 •Plot coverage :44% •Fsi : 1.5 (Maximum builtup: 60,564) N
Fig 6.3.4.2 OPTION 02
•concept / user perspective apprach •with more open spaces and access to the separate blocks •Foot print area : 16,189 m2
N
•Plot coverage :44% •Fsi : 1.5 (Maximum builtup: 60,564)
Fig 6.3.4.3 OPTION 03
30
6.3.5 CORES
•concept / user perspective apprach •openings and open spaces oriented towards the surrounding open spaces and vegetation. N
Fig 6.3.5.1 OPTION 01
•Functional approach •openings and open spaces oriented towards the surrounding open spaces and vegetation.
N
Fig 6.3.5.2 OPTION 02
•Functional approach •openings and open spaces oriented towards the surrounding open spaces and vegetation.
N
commercial open screening space
Fig 6.3.5.3 OPTION 03
film festival venue expo wax / artist museum multiplex museum circulation/core
31
6.3.6 BLOCK ZONING
CENTRAL FOODCOURT/ COURTYARD COM. LOBBY
COMM.
•concept / user perspective ap-
COMM.
WOF COMM.
WOF
COMM.
FILM FEST FILM FEST FILM FEST
SECTION A
prach COMMON LOBBY / FOCALISATION AREA
ENTRY
SEQUENCE O
MOVEMENT THROUGH THE CINEMA CENTRE
MUSEUM tr trasient entry/ red re d carpett
FUNCTIONAL PATH
p public-place entry e
PUBLIC SCREEN 4.climax 4
FILM-FEST 3.spatial memory WALK PEEK OF WALLS FAME
2 2.focalisation COMMON LOBBY
CINEMA
ARTIST MUSEUM
F
EXPO
SHOPS SOUVENIRS/
RESTAURANTS
ARTIST MUSEUM
OPEN SCREENING
WOF COMM.
EXPO
CENTRAL FOODCOURT/ COURTYARD
SECTION B
EXPERIENTIAL PATH
1.primacy effect
COMMON LOBBY / FOCALISATION AREA
FILM FESTIVAL FILM FESTIVAL WOF
MULTIPLEX
OPEN SCREENING
SECTION C
Fig 6.3.6.1 OPTION 01
GADGETS
•Functional approach
WOF WO FILM FESTIVAL
CENTRAL FOODCOURT/ COURTYARD
WOF COMM.
WOF COMM.
FILM FESTIVAL FILM FESTIVAL
COMM.
COMM.
SECTION A
FILM FESTIVAL
WOF OPEN SCREENING
COMM.
FILM FESTIVAL
COMM.
FILM FESTIVAL
MULTIPLEX
ARTIST MUSEUM
MULTIPLEX
EXPO
MULTIPLEX MUSEUM- PERF. SPACE
SECTION B
WOF FILM FESTIVAL
MULTIPLEX MULTIPLEX
FILM FESTIVAL
MULTIPLEX
WOF OPEN SCREENING
FILM FESTIVAL
SECTION C
Fig 6.3.6.2 OPTION 02
•Functional approach
FILM FESTIVAL
WOF
COMM.
WOF
FILM FESTIVAL
COMM.
FILM FESTIVAL
COMM.
SECTION A
WOF WOF OPEN SCREENING
MUSEUM
ARTIST MUSEUM
MUSEUM
MUSEUM
MUSEUM
EXPO
MUSEUM
MUSEUM- PERF. SPACE
SECTION B
WOF
SECTION C
MUSEUM
MULTIPLEX MULTIPLEX MULTIPLEX
FILM FESTIVAL
Fig 6.3.6.3 OPTION 03
32
FILM FESTIVAL
ARTIST MUSEUM
FILM FESTIVAL
E EXPO
MUSEUM
MUSEUM
OPEN SCREENING
6.3.7 CIRCULATION
•Walk of Fame -acts as the block connecting exits from all the blocks •Chaos lobby - spine of movement •connecting all the blocks and acts as N
the major vein of the user experience path.
Fig 6.3.7.1 OPTION 01
•Functional approach •functional arrangement of blocks with
N
respect to the user access priority. Fig 6.3.7.2 OPTION 02
•Functional approach •functional arrangement of blocks with respect to the user access priority.
N
commercial
Fig 6.3.7.3 OPTION 03
open screening space film festival venue expo wax / artist museum multiplex museum circulation/core
33
6.3.8 ACTIVITY
1.Exit slit to open screen 2.Walk of fame 3.Chaos lobby
•Exit slit •part of the final piece of the user expe-
4.Pedestrian island
rience path ( ultimate climax) THE E
public screen
1.EXIT SLIT | PEAK TIME: EXIT PORTION OF EXPERIENCE PATH (for the typology specific users)
Fig 6.3.8.1 OPTION 01
•accessible from the exits of all the blocks •leads into the final climactic space.
elevated flap wall visible from the road, creating antici pation in the users moving through the street
2.WALK OF FAME | PEAK TIME: EXIT PORTION OF EXPERIENCE PATH (for the typology specific users)
Fig 6.3.8.2 OPTION 02
•Chaos lobby - spine of movement •connecting all the blocks and acts as the major vein of the user experience path.
3.CHAOS LOBBY | PEAK TIME: OPERATING HOURS (main spine of movement in the complex)
4.PEDESTRIAN ISLAND | PEAK TIME: 8am-10am AND 4pm-8pm bringing in pedestrian islands on the two residential street junctions will connect the street, site and the residential zone.
Fig 6.3.8.3 OPTION 03
34
6.3.9 MASSING
•Walk of Fame -acts as the block connecting exits from all the blocks •Chaos lobby - spine of movement •connecting all the blocks and acts as
N
the major vein of the user experience path. Fig 6.3.9.1 OPTION 01
•Functional approach •functional arrangement of blocks with N
respect to the user access priority.
Fig 6.3.9.2 OPTION 02
•Functional approach •functional arrangement of blocks with respect to the user access priority. N
Fig 6.3.9.3 OPTION 03
35
6.3.10 FACADE
•Monumental facade of the Chaos Lobby acts as a visual landmark •The extending walls of the walk of
Chaos Lobby
fame is highlighted to provide visual emphasis in the user experience path and also acts as a local landmark of the complex
highlighted walls of the walk of fame
Fig 6.3.10.1 OPTION 01
•Use of arches (inspired by the contemporary style of the 60s in the Vijaya Vauhini Studios building)
Fig 6.3.10.2 OPTION 02
•Use of dynamic facade (to attract the user to the starting point of the experience path)
Fig 6.3.10.3 OPTION 03
36
6.4 USER PERSPECTIVES 6.4.1 USER 1- CINEMA BUFF
6.4.1.1 SPOTLIGHT-PRIMACY EFFECT
The spotlight was on me !!! Only me!
Fig 6.4.1.1 Spotlight The opening element of the sequence is the primacy effect created by the entrance lobby skylight element that symbolizes the spotlight. Leading the user from an ascend and into a descent to find the spotlight acts as the element of surprise here. This sets a benchmark against which we measure what happens later.
6.4.1.2 FOCALISATION- CHAOS LOBBY Let’s go there!!!
No, here!!! No, here!!!
Gotta go there. So much to see in such less time!!! Fig 6.4.1.2 Chaos Lobby The subsequent plot point is focalization which translates into the chaos lobby space that acts as the glue holding all the blocks together and, in a sense, it acts as a knot connecting all plot points together. This can bring about a collective memory and architectural narrative to the crowd.
37
6.4.1.3 RED ARENA-SPATIAL MEMORY
Goodness!!! Thats them... like 20metres from me....
Fig 6.4.1.3 Red Arena This is followed by the elements of spatial memory which is achieved by the central red arena , the lobby of self-reflection in the multiplex block and the exits from all the functional blocks into the walk of fame. This element can pin point the space and time of the narrative which are crucial to the story almost like a turning point in the plot.
6.4.1.4 OPEN SCREENING-CLIMAX
Serene ending to the pilgrimage.
Fig 6.4.1.4 Open screening The final element is the destination or the focal point of the spatial journey. This plot point is metaphorized into the final revelation to the open screening space from the path below the ground. The climax ultimately acquires predominance of a spatial experience and communicates this to the user.
38
6.4.2 USER 2- VIP / CELEBRITY 6.4.2.1 RED STAGE
Hello everyone !!! (Today , I’m flaunting Sabya Winter Collection ) Fig 6.4.2.1 Red Stage VIP / celebrity is given private access to the red stage from the private VIP access core from the parking. This red stage acts as the stage for the celbrity to absorb fanfare.
6.4.2.2 PRIVATE ENTRY TO FILM FESTIVAL BLOCK
The screening starts in 3 minutes. I better hurry...
Fig 6.4.2.2 Private access path VIP service core gives the celebrity, the private access to the film festival block , the Red stage and the walk of fame.
39
6.4.2.3 PRIVATE ENTRY TO WALK OF FAME
Finally my moment of truth...
Fig 6.4.2.3 Private access to walk of fame VIP service core gives the celebrity, the private access to the film festival block , the Red stage and the walk of fame.This potion of the walk of fame has aadditional access from the wax museum and opens into shops and the finally the climactic point of Chaos Lobby.
6.4.3 USER 3- GENERIC USER 6.4.3.1 INDIVIDUAL DROP OFF POINTS
Meh
Feels like a movie day.
Fig 6.4.3.1 Individual drop off Individual access drop off points makes the circulation accessible for the generic user who aims to use the functional aspect of the different blocks.
40
6.4.3.2 MULTIPLEX-LOBBY OF SELF REFLECTION
?
?
? ?
Was the ending open? But why?
Fig 6.4.3.2 Lobby of self reflection This space acts as a space of transition for the theatre users to assimilate the throughts that arises after viewing a powerful piece of cinema.
6.4.3.3 CENTRAL PLAZA
Lets kill some time. Food ? Another movie?
Fig 6.4.3.3 Central Plaza Apart from being the VIP attraction, the central red arena also acts as a space that collects users from all the blocks and redirects the users to the commercial block.For a generic user ,this space gives a refreshing meaning to leisure.
41
7.DESIGN PROPOSAL 7.1 SITE CUM GROUND FLOOR PLAN EE’
DD’
D A
B 10.00
61
145
87
144
143
57
11
10.00
LADIES WASHROOM
LIFT 3
UP
LIFT 4
UP UP
DN
DN
DN
DN
UP
±0m LVL
-3m LVL
UP
UP
UP
10.00
+3m LVL
10.00
16
45 44
15 17
10.00
SCREEN
±0m LVL
LADIES WASHROOM
CINEMA THEATRE 2 ±0m LVL
CINEMA THEATRE 1
10.00
19 20
37
89
108
36
SHOP 4 WALK OF FAME
SHOP 1
83
35
110
82
10.00
109
WALK OF FAME
34
111
21
33
112
LIFT 1
81 80
79 78
32
MEDIA ROOM
113
10.00
77 76
31
75 74
114
73
30
115
28
67
65
27
118
64
26
SHOP 2
±0m LVL
63
119
62
23
25
61 60
24
STORAGE
RED ARENA
DN
RED STAGE
-0.75m LVL
±0m LVL
±0m LVL
VR MUSEUM UP
120
59
SOUVENIR
WAX MUSEUM HALL
7M WIDE DRIVEW
BB’
10.00
117
66
RESTAURANT 2
116
68
22
29
70 69
PAPARAZZI
WALK OF FAME
72 71
LIFT 1
88 87
SCREEN
86 85 84
DN
18
SHOP 5
WALK OF FAME
ELEC. ROOM
GENTS WASHROOM
40 39 38
5.00
41
104 105 106 107
±0m LVL
WALK OF FAME AHU
5.00
103
99 98 97 96 95 94 93
92 91 90
CINEMA THEATRE 3
-0.15m LVL
AY
7M WIDE DRIVEW AY
42
100
±0m LVL
DN
DN
JANITOR
-0.15m LVL
LADIES WASHROOM
102
101
DN
GENTS WASHROOM
±0m LVL
UP
102
43
SCREEN
101
±0m LVL
7M WIDE DRIVEW
10m WIDE SRID
99 100
DN
±0m LVL
DN
DN
111 110
109 108 107 106 105
-0.15m LVL
DN
104 103
UP
UP
+3m LVL
±0m LVL
DN
DN
MULTIPLEX DROP OFF
14
5.23
46
1.23 3.54
47
98
UP
-2.1m LVL
±0m LVL
DN
EVI KUPPAM
97
122 121 120 119 118 117 116 115 114 113 112
DN
ROAD
13
49 48
CHAOS LOBBY
UP
95 96
123
UP UP
±0m LVL
UP
AY
127 126 125 124
-3m LVL
-2.1m LVL
LOBBY OF SELF REFLECTION
UP
MULTIPLEX LOBBY
±0m LVL
50
UP
UP
LOBBY
94
-1.00m LVL
±0m LVL
DN
12
51
130 129 128
UP
UP
-1.2m LVL +3m LVL
54 53 52
5.00
7M WIDE DRIVEW
55
90 91 92 93
5.00
3.00
LIFT 2
±0m LVL ±0m LVL
UP
89
140 139 138 137
136
AC AD AE 10.00
7.00
LIFT 1
EXIT TO
±0m LVL
-1.2m LVL
56
135 134 133
AB 10.00
5.00
±0m LVL
CHANGING ROOM
CHANGING ROOM
REHEARSAL ROOM
132 131
AA
5.00
7M WIDE DRIVEWAY
141
CC’
Z
Y
10.00
UP
88
142
X
V 10.00
LIFT 4
10
58
U 10.00
DROP OFF
86
5.00
BACKSTAGE
STAGE
LIFT 3
147 146
T
S 5.00
ARTIST LOUNGE 3
-1.5m LVL
LIFT 3
59
20.00
LIFT 2
85
R
Q
10.00
7M WIDE DRIVEWAY
-1.2m LVL
ARTIST LOUNGE 2
LIFT 2
9
150 149 148
5.00
LIFT 1
60
8
2.11
UP
62
83 84
2.89
OPEN SCREENING
155 154 153
152 151
7
2.11
-1.2m LVL
ARTIST LOUNGE 1
LIFT 1
7M WIDE DRIVEW AY
64 63
2.89
AHU
6
65
80 81 82
2.11
JANITOR
79 162 161 160 159 158 157 156
2.89
P
O
GENTS WASHROOM
5
66
2.11
OSR
N M
ELEC. ROOM
78
UP
165 164 163
2.89
3.00
3
4
69 68 67
5.00
75 76 77
5.00
70
173 172 171 170 169 168 167 166
2.11
L K
5.00
71
2.89
J I
7M WIDE DRIVEWAY
5.00
72
73 74
10.00
10.00
3.50 1.50 5.00
1 2
SECURITY KIOSK
180 179 178 177 176 175 174
H G
UP
MAIN EXIT
F E
C
28
3
31
2
1
32
1
33
CUTOUT SCULPTURE 02
CHAOS LOBBY
JANITOR
±0m LVL
SCREEN
TICKETING LOBBY
±0m LVL
UP
±0m LVL
CONTACT CENTRE
TIC.
SCREEN
±0m LVL
DN
DN
SCREEN DN
DN
SCREEN DN
DN
DN
MAIN EXHIBIT AREA TEMPORARY EXHIBITION / INSTALLATION OUTSIDE
PRIVATE SCREEN 4
±0m LVL
PRIVATE SCREEN 3
PRIVATE SCREEN 2
PRIVATE SCREEN 1
LOBBY ABOVE UP ±0m LVL
UP UP
UP
UP
±0m LVL
UP
UP
±0m LVL
35
UP
ENTRANCE PLAZA
CUTOUT SCULPTURE 01
±0m LVL
UP
AY
-0.9m LVL
-0.9m LVL ±0m LVL
DN
S @ ARC 20 OT 0m R O
AD
±0m LVL
FILM FEST DROP OFF MUSEUM DROP OFF
RD WA
VIP ENTRANCE
7M WIDE DRIVEW
SECURITY KIOSK
LIFT 1
OPEN AIR PERFORMANCE SPACE
JANITOR
LIFT 3
10.00
34
LIFT 2
5.69
141 142
LIFT 1
±0m LVL
MAIN LOBBY UP
4.31
4
6 5 4 3 2
±0m LVL
CORRIDOR
10.00
29 30
5.00
8 7 6 5
AY
136 137 138 139 140
5.00
10m WIDE SRID
10
7M WIDE DRIVEW
16 15
14 13 12 11 9
8 7
ELEC. ROOM
LIFT 2
AHU UP
9
MAIN ENTRANCE
TO
LIFT 3
JANITOR
10.00
AHU LADIES WASHROOM
EVI KUPPAM
11 10
UP
12
GENTS WASHROOM
132 133 134 135
DROP OFF
27
13
27 26 25 24 23 22 21 20 19 18 17
AY
ROAD
131
LADIES WASHROOM
AA’
PRIVATE ENTRY / RED CARPET
ELEC. ROOM
CUTOUT SCULPTURE 03
16 15 14
29 28
7M WIDE DRIVEW
26
17
128 129 130
10.00
127 36 35
34 33 32 31
LIFT 2
LIFT 2
GENTS WASHROOM
±0m LVL
STREET
37
30
LIFT 3
10.00
18
SHOP 6
EXPO / WAX MUSEUM
126
38
TEMP. EXHIB./INSTALLATION
LOBBY
RESTAURANT 1 ±0m LVL
±0m LVL
GENTS WASHROOM
39
19
ELEC. ROOM
125
LIFT 3
UP LIFT 1
LADIES WASHROOM
10.00
25
20
±0m LVL
41 40
TIC.
OFFICE
WALK OF FAME GENTS WASHROOM
±0m LVL
AHU
124
WALK OF FAME
JANITOR
44 43 42
PRIVATE ENTRY ROUTE
±0m LVL
SHOP 3
TIC.
22 21
LIFT 3
122 123
±0m LVL
7m WIDE NEITHAL
50 49 48 47
46 45
24
LIFT 2
7M WIDE DRIVEW AY
LIFT 1
53 52 51
AY
55 54
UP
23
LADIES WASHROOM
121
10.00
58 57 56
7M WIDE DRIVEWAY 7M WIDE DRIVEWAY
7M WIDE DRIVEWAY
7m WIDE NAGI REDDY STREET 7m WIDE NAGI REDDY STREET
Fig 7.1.1 SITE PLAN CUM GROUND FLOOR PLAN
Fig 7.1.2 AERIAL VIEW FROM NORTH-EAST 42
SCALE 1:2000
N
7.2 BASEMENT FLOOR PLAN
D A
B
5.00
20.00
1
1
5.00
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
ARTIST LOUNGE 2
Z 5.00
AA
AC AD AE
AB
5.00
10.00
10.00
5.00
5.00
1
1
1
1
1
-4.8m LVL
1
1
1
1
1
1
1
1
ARTIST LOUNGE 3
1 1
1
1
1 1
1
1
1
1
1
1
1
1
CHANGING ROOM
LIFT 1
CHANGING ROOM
LIFT 2
LIFT 4
LIFT 3
-3.6m LVL
1
1
1
10m WIDE RAMP
5.00
UP
1 1 1
1
1
1
1
REHEARSAL ROOM
-4.8m LVL
UP
1
-4.8m LVL
LIFT 3
1
-3.6m LVL
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1 1
1
1
1
1
LIFT 4
1
1
1
1
1
LIFT 3
10.00
1
LIFT 2
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1 1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1 1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1 1
1
1
-3.6m LVL
JANITOR
1 1
5.00
1 1
1
1 1
10m WIDE RAMP
DN
1
1
1
1 1
ELEC. ROOM
1
1
1
1
1 1
1 1
1
1
1
1 1
1 1 1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1 1 1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1 1
1
1
1
1
1
1
1
1
1 1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
UP
10.00
1
1
1 1
1
1 1
1 1
1
5.00
1
1
1
1
1
1 1
1
1
1
1 1
1
1
1
1
1 1
1 1
1.23 3.54
1
1
1 1
AHU
5.23
1 1
1
1 1
1
1
1
1 1
1
1
1
1 1
JANITOR
10.00
1
1
1 1
1
ELEC. ROOM
10.00
1
UP
1
1
21 10.00
1
22
1
1
1
1
1
1
1
1
10.00
1 1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1 1 1
1 1 1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
10.00
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
-3.6m LVL
1
-3.6m LVL
1 1
UP
1
1
1
1
1
23
1 1
LIFT 1
1
1 1
LIFT 1
1 1
10.00
20
10.00
ORCHESTRA
-4.8m LVL
ARTIST LOUNGE 1
LIFT 2
19
Y
10.00
1
AHU
18
X
V 10.00
1
1
1
17
10.00
1
1
1
16
U
5.00
1
13
15
T
S 5.00
7.00 5.00
1 1
1
1
12
14
R
Q
10.00
LIFT 1
9 11
P
O
2.89 2.11 2.89 2.11 2.89 2.11 2.89 2.11 2.89 2.11
LIFT 1
8
1
1
1 1
1
5.00
7
OSR
N M
1
1
1
3.50 1.50 5.00
6
10
1
1
1
5
10.00
L K
1
3.00
3
10.00
J I
UP
4
H G
3.00
10.00
1 2
F E
C
1
1
1
1 LIFT 1
24
1 LIFT 2
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
UP
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1 1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
JANITOR
1
1 1
1
1
1
1 1
1
1
1
1
1
AHU
ELEC. ROOM
1
1
1
1
1
1
1
1
1
1
1
1
LIFT 1
1
1
1
1
1
UP LIFT 2
LIFT 1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
JANITOR
LIFT 3
1
1
1
1
1
1
10.00
-3.6m LVL
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1 1
1
1
1
1
1
1
1
1
1
1
1 1
1
30
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1 1
1
5.69
1
1
1
1
1
1
4.31
1
1
5.00
1 1
5.00
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1 1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1 1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
10.00
1
1 1
1
1
1
1 1
1 1
1
1
1
1
1
1
34
1
1
1
1
33
1
1 1
1
32
1
1
1 1
1
1
1
1
1 1
UP
10.00
1
1
31
1 1
1
1 1 1
-3.6m LVL
1
1 1
29
1 1
LIFT 2
1
LIFT 3
1
ELEC. ROOM
1
1
28
LIFT 3
-3.6m LVL
1
1
1
AHU
10.00
27
1
1
1
1 1
1
1
1
LIFT 2
10.00
1 JANITOR
26
1 1
1
1
1
JANITOR
1
-3.6m LVL
LIFT 3
1
1
ELEC. ROOM
1
AHU
1 1
-3.6m LVL
1
1 LIFT 2
25
1
1
LIFT 1
1
1
UP
1
LIFT 3
10.00
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
35
Fig 7.2.1 BASEMENT FLOOR PLAN
SCALE 1:2000
N
Fig 7.2.2 AERIAL VIEW FROM SOUTH-WEST 43
7.3 SITE SECTIONS
A
B
C
10.00
D
10.00
10.00
+4.2m
±0m
-3.6m
SECOND FLOOR
SET 8
F
G
7.00
H
10.00
SOUVENIR SHOP
I
10.00
SET BOOTHS
SOUVENIR SHOP
SEASONAL SET +8.4m
E 3.00
J
10.00
SET BOOTHS
SET 2
K
10.00
L
10.00
M
10.00
N
10.00
O
10.00
P
10.00
R
10.00
S
10.00
T
10.00
U
5.00
5.00
OBSERVATORY
SET 6
CONVENTION HALL CONVENTION HALL
OBSERVATORY STAGE
MUSEUM LOBBY
FIRST FLOOR
Q
10.00
PRIVATE SCREEN 1
PRIVATE SCREEN 2
PRIVATE SCREEN 3
PRIVATE SCREEN 4
LOBBY
OFFICE LOBBY
GROUND FLOOR
OFFICE SPACE
OFFICE SPACE AND LOBBY
BASEMENT FLOOR
Fig 7.3.1 SITE SECTION A-A’
A
B
C
10.00
SCALE 1:2000
D
10.00
10.00
E
3.00
F
G
7.00
H
10.00
I
10.00
J
10.00
K
10.00
L
10.00
M
10.00
N
10.00
O
10.00
P
10.00
Q
10.00
10.00
WALK OF FAME
VR BOOTHS
DEMO HALL
CAFE +4.2m
±0m
-3.6m
R
S
10.00
SHOP 3
CENTRAL PLAZA
RESTAURANT
CHAOS LOBBY
U
5.00
EXPO HALL
5.00
WORKSHOP
FIRST FLOOR
GROUND FLOOR
T
10.00
WAX MUSEUM HALL
STORAGE
RED STAGE
RED ARENA
BASEMENT FLOOR
Fig 7.3.2 SITE SECTION B-B’
A
B
D
C
10.00
10.00
10.00
E
SCALE 1:2000
F
3.00
H
G
7.00
10.00
I
10.00
SECOND FLOOR LOBBY +8.4m
J
10.00
K
10.00
L
10.00
M
10.00
N
10.00
P
O
10.00
10.00
R
Q
10.00
10.00
T
S
10.00
10.00
5.00
U
5.00
LOBBY OF SELF REFLECTION
SECOND FLOOR
FIRST FLOOR LOBBY +4.2m ±0m
-3.6m
FIRST FLOOR GROUND FLOOR
BASEMENT FLOOR
Fig 7.3.3 SITE SECTION C-C’
A
B 10.00
+8.4m
B
C
3.00
D
10.00
E
10.00
6.50
F
G
3.50
SCALE 1:2000
H
10.00
I
10.00
J
10.00
K
10.00
L
10.00
M
10.00
N
10.00
O
10.00
P
10.00
Q
10.00
R
10.00
S
10.00
T
10.00
S
10.00
T
10.00
S
10.00
T
10.00
10.00
SECOND FLOOR
LOBBY OF SELF REFLECTION +4.2m ±0m
-3.6m
FIRST FLOOR
RESTAURANT
GROUND FLOOR
BASEMENT FLOOR
SCALE 1:2000
Fig 7.3.4 SITE SECTION D-D’
A
B 10.00
+8.4m
+4.2m
±0m
-3.6m
B 3.00
C 10.00
D 10.00
E 6.50
F 3.50
G 10.00
H 10.00
I 10.00
J 10.00
K 10.00
L 10.00
M 10.00
N 10.00
O 10.00
P 10.00
Q 10.00
R 10.00
S 10.00
T 10.00
S 10.00
T 10.00
S 10.00
T 10.00
SECOND FLOOR
FIRST FLOOR
GROUND FLOOR
OPEN SCREENING
BASEMENT FLOOR
Fig 7.3.5 SITE SECTION E-E’
SCALE 1:2000 DD’
EE’
CC’ BB’ AA’ N
KEY PLAN
44
7.4 MULTIPLEX BLOCK B
D
C
10.00
10.00
E
F
G
H
I
K
J
L
M
N
2.89 2.11 2.89 2.11 2.89 2.11 2.89 2.11 2.89 2.11
P
O
5.00
STAGE
-1.2m LVL
5
5.00
ARTIST LOUNGE 1
ARTIST LOUNGE 2
GENTS WASHROOM
-1.2m LVL
LADIES WASHROOM
BACKSTAGE
5.00
4
10.00
A2
3.00
A1
3
Q
10.00
ARTIST LOUNGE 3
-1.5m LVL LIFT 1
LIFT 2
LIFT 3
UP
LIFT 4
±0m LVL
CHANGING ROOM
CHANGING ROOM
±0m LVL ±0m LVL
-1.2m LVL
UP
5.00
EXIT TO
±0m LVL
-1.2m LVL
DN
+3m LVL
DN
DN
LIFT 2 LIFT 3
LIFT 3
-3m LVL
±0m LVL
LIFT 4
10.00
UP
UP
DN
A3 LOBBY
12
+3m LVL
10.00 5.23
DN
DN
DN
SCREEN
10.00
MULTIPLEX DRO P OFF
+3m LVL
±0m LVL
-0.15m LVL
±0m LVL
±0m LVL
±0m LVL
DN LADIES WASHROOM
DN
CINEMA THEATRE 2
15
±0m LVL
1.23 3.54
GENTS WASHROOM
±0m LVL
CINEMA THEATRE 1
DN
16
±0m LVL
UP
DN
14
-3m LVL
UP
13
LOBBY OF SELF REFLECTION
UP
MULTIPLEX LOBBY
±0m LVL
17
DN
LIFT 1
LIFT 2
11
REHEARSAL ROOM
LIFT 1
9 10
3.50 1.50 5.00
8
UP
7M WIDE DRI VEWAY
7
UP
5.00
6
JANITOR
10.00
UP
-0.15m LVL
±0m LVL
-0.15m LVL
SCREEN
WALK OF FA AHU
ELEC. ROOM
DN
CINEMA THEATRE 3 SCREEN
5.00
18
SHOP 4
19
SCALE 1:1000 N
Fig 7.4.1 GROUND FLOOR PLAN
B
D
C
10.00
10.00
E
F
G
H
I
J
K
L
M
N
2.89 2.11 2.89 2.11 2.89 2.11 2.89 2.11 2.89 2.11
P
O
5.00
-1.2m LVL
+3m LVL
5
5.00
ARTIST LOUNGE 1
ARTIST LOUNGE 2
GENTS WASHROOM
STAGE
LADIES WASHROOM
BACKSTAGE BELOW
5.00
4
10.00
A2
3.00
A1
3
Q
10.00
ARTIST LOUNGE 3
-1.5m LVL LIFT 1 CHANGING ROOM
LIFT 2
LIFT 3
UP
LIFT 4
±0m LVL
CHANGING ROOM
5.00
6
DN
REHEARSAL ROOM
7
DN
DN
DN
±0m LVL
+3m LVL
EXIT TO
±0m LVL
5.00
±0m LVL
DN
8
LIFT 3
3.50 1.50 5.00
+3m LVL
LIFT 2
LIFT 3
+3m LVL
DN
DN
UP
+3m LVL
LIFT 4
DN
DN
PROJECTION / ELECTRICAL CONTROL ROOM
+3.0m LVL
TICKET
A3
UP
UP
10.00
LIFT 1
LIFT 2
11
LIFT 1
9 10
+3m LVL
DN UP
±0m LVL
LOBBY
12
MULTIPLEX LOBBY
+3m LVL
LOBBY OF SELF REFLECTION
UP
+3m LVL
10.00
±0m LVL
UP TICKET
UP
DN
13
+3m LVL
PROJ. ROOM DN
-0.15m LVL
+3m LVLDN
±0m LVL
+3m LVL
DN
SCREEN
10.00
PROJ. STORAGE DN
PROJ. ROOM
±0m LVL
14
5.23
+3.00m LVL
±0m LVL
+3.00m LVL
UP
+3m LVL
GENTS WASHROOM
+3.0m LVL
+3m LVL
CINEMA THEATRE 1
DN
16
LADIES WASHROOM
±0m LVL
1.23 3.54
17
DN
CINEMA THEATRE 2
15
PROJ. STORAGE
+3m LVL
JANITOR
PROJ. ROOM
±0m LVL
-0.15m LVL AHU
PROJ. STORAGE
5.00
18
-0.15m LVL
ELEC. ROOM
DN
10.00
UP
SCREEN
SCREEN
CINEMA THEATRE 3
19
Fig 7.4.2 FIRST FLOOR PLAN
SHOP 4
SCALE 1:1000 N
45
B
D
C
10.00
10.00
E
F
G
H
I
J
K
L
M
N
2.89 2.11 2.89 2.11 2.89 2.11 2.89 2.11 2.89 2.11
P
O
5.00
STAGE BELOW
GENTS WASHROOM
LADIES WASHROOM
BACKSTAGE BELOW
5.00
4
10.00
A2
3.00
A1
3
Q
10.00
+7.2m LVL
5.00
5 LIFT 1
LIFT 2
6
+7.2m LVL
LIFT 3
UP
LIFT 4
5.00
+7.2m LVL
+7.2m LVL
7
5.00
DN
LIFT 1
LIFT 2
LIFT 2
LIFT 3
LIFT 3
+7.2m LVL
UP LIFT 4
+3.0m LVL
PROJECTION / ELECTRICAL CONTROL ROOM
+9.0m LVL
DN
A3
DN
+9.0m LVL
TICKET AND SNACKS
10.00
11
LIFT 1
9 10
3.50 1.50 5.00
8
DN
+9.0m LVL
MULTIPLEX LOBBY BELOW
LOBBY OF SELF REFLECTION BELOW
+9.0m LVL
UP
+9.0m LVL
10.00
12
DN
DN
13
10.00
PROJ. STORAGE DN
PROJ. ROOM +9.0m DN LVL
+9.0m LVL
DN
+5.85m LVL
+6.0m LVL
+9.0m LVL
DN
PROJ. ROOM
5.23
14
16
LADIES WASHROOM
PROJ. STORAGE
CINEMA THEATRE 2
+6.0m LVL
+9.0m LVL
+9.0m LVL +6.0m LVL
DN
17
1.23 3.54
15
+3.0m LVL
GENTS WASHROOM
+9.0m LVL
CINEMA THEATRE 1 JANITOR
PROJ. ROOM AHU
PROJ. STORAGE
ELEC. ROOM
5.00
18
DN
10.00
UP
+5.85m LVL
CINEMA THEATRE 3
19
Fig 7.4.3 SECOND FLOOR PLAN
SCALE 1:1000 N
Fig 7.4.4 ENTRANCE
Fig 7.4.5 LOBBY OF SELF REFLECTION INITIAL VIEW
Fig 7.4.6 LOBBY OF SELF REFLECTION
Fig 7.4.7 LOBBY OF SELF REFLECTION FROM CHAOS LOBBY
46
A1
A2
A3
T
T 10.00
J
K
3.00
L
10.00
T
10.00
M
6.50
N
3.50
P
O
10.00
10.00
R
Q
10.00
10.00
T
S
10.00
5.00
N
5.00
KEY PLAN
+8.4m
+4.2m ±0m
-3.6m
SECOND FLOOR
LOBBY OF SELF REFLECTION
FIRST FLOOR GROUND FLOOR
BASEMENT FLOOR
Fig 7.4.8 SECTION A1
J
S
S 10.00
SCALE 1:2000
K
3.00
L
10.00
T
10.00
6.50
M
N
3.50
P
O
10.00
10.00
10.00
10.00
SECOND FLOOR LOBBY +8.4m
+4.2m
±0m
-3.6m
PROJECTOR ROOM
SECOND FLOOR
AUDITORIUM
FIRST FLOOR
GROUND FLOOR
BACKSTAGE
BASEMENT FLOOR
PROJECTOR ROOM
STAGE
R 10.00
SCALE 1:2000
J
S
S 10.00
10.00
3.00
K 7.00
L 10.00
T 6.50
SECOND FLOOR LOBBY
±0m
-3.6m
STORAGE
EXIT CORRIDOR
ORCHESTRA
Q
+4.2m
STORAGE
EXIT CORRIDOR
FIRST FLOOR LOBBY
Fig 7.4.9 SECTION A2
+8.4m
R
Q
10.00
M 3.50
N 10.00
P
O 10.00
10.00
LOBBY OF SELF REFLECTION
SECOND FLOOR
FIRST FLOOR
FIRST FLOOR LOBBY
GROUND FLOOR
BASEMENT FLOOR
Fig 7.4.10 SECTION A3
SCALE 1:2000
The third element of the concept , i.e. the spatial memory is interpreted by the lobby of self reflection in the multiplex block. This element can pin points in space and time of the narration which are crutial to the story-almost like a turning point in the story. Design has spacial and narrative memories along with them which can be interpreted for experiential movement through the space.These deliberately designed memories can be manipulated and contracdicted to evoke feelings of surprise and self reflection. After the movie watching creates a scintillating self-reflection space This transition space from the cinema theatre will complete the movie watching experience as the user will be able to digest the ideas in the movie by acting as a space of trance.
47
7.5 MUSEUM BLOCK B
C
10.00
D
10.00
E
F
H
G
I
J
K
L
M
N
2.89 2.11 2.89 2.11 2.89 2.11 2.89 2.11 2.89 2.11
5.00
O
Q
10.00
R
10.00
CUTOUT SCULPTURE 03
OPEN AIR PERFORMANCE SPACE AHU
GENTS WASHROOM
10.00
27
ELEC. ROOM
LADIES WASHROOM UP
±0m LVL
C1 LIFT 1
LIFT 2
JANITOR
LIFT 3
28
5.00
CORRIDOR ±0m LVL
MAIN LOBBY 5.00
29 UP
TICKETING LOBBY
±0m LVL
30
±0m LVL
MAIN EXHIBIT AREA
TIC.
5.69
CONTACT CENTRE
C2
±0m LVL
TEMPORARY EXHIBITION / INSTALLATION OUTSIDE
LOBBY ABOVE
4.31
31
UP ±0m LVL
32 UP
UP
UP
Fig 7.5.1 GROUND FLOOR PLAN
SCALE 1:500
AHU
GENTS WASHROOM
10.00
27
ELEC. ROOM
LADIES WASHROOM
C1 UP LIFT 1
LIFT 2
JANITOR
LIFT 3
28
5.00
CORRIDOR +4.2m LVL
29
5.00
EQUIPMENT MUSEUM
UP
+4.2m LVL
RESTING SPOT
+4.2m LVL
30
5.69
TEMPORARY EXHIBITION / INSTALLATION OUTSIDE
C2
LOBBY
4.31
31
+4.2m LVL
+4.2m LVL
DN
+4.2m LVL
32 UP
UP
UP
±0m LVL
Fig 7.5.2 FIRST FLOOR PLAN
SCALE 1:500
AHU
GENTS WASHROOM
10.00
27
ELEC. ROOM
OPEN AIR PERFORMANCE SPACE BELOW
LADIES WASHROOM
C1
UP LIFT 1
LIFT 2
JANITOR
LIFT 3
28
5.00
CORRIDOR
DN
+8.4m LVL
5.00
29 SET 1
SET 7
+8.55m LVL
+8.55m LVL
TEMP. EXHIB. BELOW
5.69
30
4.31
31
+8.7m LVL
C2
SET 8 (SEASONAL) / SET OF THE WEEK(RELATED TO FILM FEST)
SET 2
+8.4m LVL +8.55m LVL
+8.55m LVL
SET MUSEUM
SET 6
+8.4m LVL
+8.55m LVL
SOUVENIR SHOP SET 3
+8.55m LVL
SET 4
+8.55m LVL
EXHIBIT AREA BELOW
SET 5
+8.4m LVL
+8.55m LVL
32
Fig 7.5.3 SECOND FLOOR PLAN 48
SCALE 1:500
T
K
L
10.00
10.00
M
N
10.00
10.00
SECOND FLOOR +8.4m
OPEN PERFORMANCE AREA FIRST FLOOR +4.2m
STAURANT GROUND FLOOR ±0m
-3.6m
BASEMENT FLOOR
Fig 7.5.4 SECTION B1
SCALE 1:500
T
K 10.00
SEASONAL SET +8.4m
+4.2m
±0m
-3.6m
SECOND FLOOR
FIRST FLOOR
GROUND FLOOR
SET 8
L 10.00
T 3.00
SOUVENIR SHOP SOUVENIR SHOP
M 7.00
SET BOOTHS SET 2
N 10.00
P
O 10.00
Q
10.00
10.00
SET BOOTHS SET 6
10.00
OBSERVATORY OBSERVATORY
MUSEUM LOBBY LOBBY
OFFICE LOBBY
OFFICE SPACE
OFFICE SPACE AND LOBBY
20200s
BASEMENT FLOOR
Fig 7.5.5 SECTION B2
SCALE 1:500
The prime element of the cinematic sequence is metaphorised in the entrance of the museum block. It uses the logic of first impression. A film’s opening sets a benchmark against which we measure what happens later. Architectural narratives are also driven by similar intents of curiosity, B1
suspense and surprise. This can sustain a continuous interest in the spacial interest and foster a sense of attachment to the space, provided , the
B2
curiosity and suspense trigger exciting memories within the users’s mind.
N
KEY PLAN
49
Fig 7.5.6 ENTRANCE
Fig 7.5.7 VIEW FROM ENTRANCE PLAZA
Fig 7.5.8 ELEVATED VIEW FROM ADJACENT STREET
50
7.6 FILM FESTIVAL BLOCK V
10.00
D1
W
10.00
X
10.00
5.00
LIFT 1
LIFT 1
GENTS WASHROOM
U
21 MEDIA ROOM
10.00
SOUVENIR
22
WAX MUSEUM HALL
RED STAGE
5m LVL
7M WIDE DRIVEWA
10.00
STORAGE
ARENA
±0m LVL
23
VR MUSEUM
LIFT 1
LADIES WASHROOM
Y
10.00
UP
TIC.
±0m LVL
LIFT 3
10.00
TEMP. EXHIB./INSTALLATION
WALK OF FAME GENTS WASHROOM
LOBBY
Z
5.00
AA
10.00
10.00
AB
5.00
AC
±0m LVL
JANITOR LIFT 3
ELEC. ROOM
LIFT 2
AHU
10.00
GENTS WASHROOM LIFT 1 UP
10.00
LADIES WASHROOM
Y
EUM DROP OFF
27
AD
7M WIDE DRIVEWA
PRIVATE ENTRY / RED CARPET
26
5.00
EXPO / WAX MUS
10.00
SHOP 6Y
LIFT 2
UP
JANITOR
25
TIC.
OFFICE LIFT 3
PRIVATE ENTRY ROUTE
LIFT 2
24
5.00
28
OS LOBBY
±0m LVL
29
5.00
SCREEN UP
SCREEN DN
±0m LVL
DN
SCREEN DN
SCREEN
DN
DN
DN
DN
5.69
30 PRIVATE SCREEN 4
D2
PRIVATE SCREEN 2
PRIVATE SCREEN 3
PRIVATE SCREEN 1
4.31
31
5.00
32 UP
5.00
33
34
7M WIDE DRIVEWA
10.00
UP
UP
UP
35 ±0m LVL
Y
±0m LVL
Fig 7.6.1 GROUND FLOOR PLAN U
10.00
V
10.00
SCALE 1:1000
D1
W
10.00
LIFT 1
LIFT 1
GENTS WASHROOM
LADIES WASHROOM
21
10.00
WORKSHOP
STORAGE
22
10.00
WORKSHOP HALL OF TRADE
DEMO HALL
23 UP
10.00
WORKSHOP
LIFT 1 LIFT 2
24
LADIES WASHROOM
DEMO HALL
LIFT 3
10.00
LIFT 3
TEMP. EXHIB./INSTALLATION
GENTS WASHROOM
LOBBY
X
LIFT 2
UP
JANITOR
25
TIC.
OFFICE ±0m LVL
Y
AA
10.00
10.00
AB
5.00
AC
±0m LVL
LIFT 2
AHU
LIFT 3
ELEC. ROOM
GENTS WASHROOM
27
LIFT 1
LADIES WASHROOM
+3.0m LVL
UP
10.00
AD
EUM DROP OFF
10.00
JANITOR
PRIVATE ENTRY / RED CARPET
26
5.00
EXPO / WAX MUS
5.00 SHOP 6
10.00
5.00
Z
5.00
28 ±0m LVL
29
SCREEN
SCREEN
5.00
PRIVATE SCREEN 4
SCREEN
SCREEN
PRIVATE SCREEN 2
PRIVATE SCREEN 3
±0m LVL
PRIVATE SCREEN 1
5.69
30
D2
SNACKS/ POPCORN
CAFE / POPCORN
4.31
31 DN
DN PROJ ROOM
DN
DN PROJ ROOM
DN
PROJ ROOM
DN
DN
PROJ ROOM
DN TICKET
5.00
32 UP
+3.0m LVL
33
5.00
ENTRANCE AND LOBBY +3.0m LVL
34
10.00
UP
UP
UP
35 ±0m LVL
Fig 7.6.2 FIRST FLOOR PLAN
SCALE 1:1000
51
U
V
10.00
D1
W
10.00
10.00
21
10.00
22
23
LIFT 1
LADIES WASHROOM
10.00
UP LIFT 3
10.00
LIFT 2
24
+7.0m LVL
GENTS WASHROOM
JANITOR
10.00
25
X
10.00
Z
AA
10.00
10.00
AB
AC
5.00
AD
5.00
LIFT 2
AHU
LIFT 3
ELEC. ROOM
GENTS WASHROOM
10.00
5.00
JANITOR
PRIVATE ENTRY / RED CARPET
26
Y
5.00
27
10.00
LIFT 1
LADIES WASHROOM UP
+7.0m LVL
5.00
28 +7.0m LVL
5.00
29
WAITING AREA / BACKSTAGE
30
5.69
D2
4.31
31
+7.75m LVL
CONVENTION HALL
+7.0m LVL
+7.15m LVL
+7.30m LVL
SNACKS/ POPCORN
CAFE / POPCORN
STAGE
TICKET
32
5.00
LOBBY
+7.0m LVL
+7.0m LVL
5.00
33
10.00
34
35
ILM FESTIVAL VENUE SF PLAN Fig 7.6.3F SECOND FLOOR PLAN
SCALE 1:1000
N
SCALE: 1:200
CINEQUENCE
FILM FESTIVAL BLOCK S
E
C
O
N
L
D
F
M
+4.2m
±0m
-3.6m
O
O
R
N
10.00
+8.4m
L
P
L
RIMMISHA S KUMAR | 113716251050 | STUDIO B | BATCH 2016-21
N
P
O
10.00
A
THESIS 2021 |
10.00
R
Q
10.00
10.00
T
S
10.00
10.00
T
10.00
10.00
SECOND FLOOR
FIRST FLOOR
GROUND FLOOR
BASEMENT FLOOR
Fig 7.6.4 SECTION C1
SCALE 1:1000
C1 T
K 10.00
+8.4m
+4.2m
±0m
-3.6m
L 10.00
M
N
10.00
10.00
SECOND FLOOR
FIRST FLOOR
STAGE
PRIVATE SCREEN 1
R
Q
10.00
10.00
PRIVATE SCREEN 3
PRIVATE SCREEN 4
10.00
T
S 5.00
5.00
CONVENTION HALL PRIVATE SCREEN 2
C2
GROUND FLOOR
BASEMENT FLOOR
Fig 7.6.5 SECTION C2
52
P
O 10.00
SCALE 1:1000
KEY PLAN
N
Fig 7.6.6 COMMON ENTRANCE
Fig 7.6.7 CORRIDOR TO PRIVATE SCREENS
Fig 7.6.8 VIP ACCESS TO PRIVATE SCREENS 53
7.7 EXPO + WAX MUSEUM BLOCK Y
5.00
Z
E1
AA
5.00
10.00
AC
5.00
AD
20
UP
ELEC. ROOM
JANITOR
5.00
AHU
19
AB
10.00
LIFT 1
LIFT 1
10.00
GENTS WASHROOM
LADIES WASHROOM
21 MEDIA ROOM
10.00
SOUVENIR
22
WAX MUSEUM HALL
10.00
STORAGE
E2
23
10.00
VR MUSEUM
TIC.
24
TIC.
OFFICE
LIFT 3
10.00
TEMP. EXHIB./INSTALLATION
LIFT 2
UP
LOBBY
25
SHOP 6
Y
5.00
Z
5.00
10.00
AA
10.00
AB
AC
5.00
AD
EXPO /
Fig 7.7.1 GROUND FLOOR (WAX MUSEUM) PLAN SCALE 1:500
E1
20
UP
ELEC. ROOM
JANITOR
5.00
AHU
19
LIFT 1
LIFT 1
10.00
GENTS WASHROOM
LADIES WASHROOM
21
10.00
WORKSHOP
STORAGE
22
10.00
WORKSHOP HALL OF TRADE
DEMO HALL
23
E2 10.00
WORKSHOP DEMO HALL
24
LIFT 3
10.00
TEMP. EXHIB./INSTALLATION
TIC.
OFFICE
LIFT 2
UP
LOBBY 25
Fig 7.7.2 FIRST FLOOR (EXPO) PLAN 54
SCALE 1:500
A
B 5.00
+8.4m
D
C 10.00
F
10.00
10.00
10.00
10.00
SECOND FLOOR
TICKET
FILM TECH. EXPO HALL +4.2m
FIRST FLOOR
WAX MUSEUM ±0m
-3.6m
H
G
TICKET
GROUND FLOOR
BASEMENT FLOOR
Fig 7.7.3 SECTION D1
K
L 10.00
+8.4m
SCALE 1:500
M 10.00
N 10.00
P
O 10.00
10.00
±0m
-3.6m
10.00
T
S
10.00
5.00
5.00
SECOND FLOOR
DEMO HALL +4.2m
R
Q
EXPO HALL
WORKSHOP
FIRST FLOOR
CHAOS LOBBY GROUND FLOOR
ARENA
WALK OF FAME
VR BOOTHS
WAX MUSEUM HALL
STORAGE
RED STAGE
BASEMENT FLOOR
Fig 7.7.4 SECTION D2
SCALE 1:500
D1
D2
KEY PLAN
N
Fig 7.7.5 COMMON ENTRANCE 55
7.8 COMMERCIAL BLOCK
B
10.00
C
10.00
D
F
E
H
G
I
J
K
M
L
N
2.89 2.11 2.89 2.11 2.89 2.11 2.89 2.11 2.89 2.11
5.00
O
P
10.00
B1
Q
10.00
R
10.00
5.00
S
5.00
T
U
10.00
B2
20
10.00
SHOP 1
WALK OF FAME
10.00
21
PAPARAZZI
WALK OF FAME
10.00
SHOP 2
23
±0m LVL
RESTAURANT 2
22
RED ARENA
DN
-0.75m LVL
±0m LVL
10.00
B3
SHOP 3
±0m LVL
WALK OF FAME LIFT 1
LADIES WASHROOM
10.00
UP
24
±0m LVL ±0m LVL
AHU
LIFT 2
25
LIFT 3
ELEC. ROOM
10.00
RESTAURANT 1 ±0m LVL
±0m LVL
JANITOR
GENTS WASHROOM
26
Fig 7.8.1 GROUND FLOOR
SCALE 1:1000
B1
B2
10.00
21
CAFE 3
+4.2m LVL
10.00
22
CAFE 4
10.00
23
B3
LIFT 1
LADIES WASHROOM AHU ELEC. ROOM
10.00
X
Y
5.00+4.2m LVL 5.00
Z
10.00
AA
10.00
AB
5.00
AC
5.00
AD
LIFT 2
10.00
25
CAFE 1
CAFE 2
LIFT 3
10.00
UP
24
JANITOR
GENTS WASHROOM
26
Fig 7.8.2 FIRST FLOOR
SCALE 1:1000
T
T 10.00
+8.4m
±0m
-3.6m
M 10.00
CAFE 3
N 10.00
CAFE 4
FIRST FLOOR
GROUND FLOOR
BASEMENT FLOOR
Fig 7.8.3 SECTION E1
56
L 10.00
SECOND FLOOR
CAFE 1 CAF +4.2m
K 10.00
SCALE 1:500
O 10.00
T
T
K
10.00
+8.4m
+4.2m
L
10.00
M
10.00
N
10.00
O
10.00
10.00
SECOND FLOOR
FIRST FLOOR
RESTAURANT ±0m
-3.6m
GROUND FLOOR
BASEMENT FLOOR
Fig 7.8.4 SECTION E2
T
T
K
10.00
+8.4m
SCALE 1:500
10.00
L 10.00
T 3.00
M 7.00
N 10.00
P
O 10.00
Q
10.00
10.00
10.00
SECOND FLOOR
CAFE +4.2m
±0m
-3.6m
FIRST FLOOR
SHOP 3
RESTAURANT
CENTRAL PLAZA
GROUND FLOOR
BASEMENT FLOOR
Fig 7.8.5 SECTION E3
SCALE 1:500
E1
E2
E3
Fig 7.8.6 VIEW FROM RED PLAZA
Fig 7.8.7 RED PLAZA FROM FIRST FLOOR
N
KEY PLAN
57
7.9 OPEN SCREENING AREA
N 20.00
±0m
P
O 20.00
13.00
GROUND FLOOR
P 7.00
R
Q 20.00
20.00
S 20.00
OPEN SCREENING
Fig 7.9.1 SECTION F1 N
SCALE 1:400
P
O 20.00
20.00
R
Q 20.00
20.00
F1
F2
±0m
GROUND FLOOR
Fig 7.9.2 SECTION F2
Fig 7.9.3 OPEN SCREENING THEATRE 58
SCALE 1:400
KEY PLAN
N
7.10 RED ARENA P
M 20.00
N 20.00
P
O 20.00
20.00
Q 20.00
G1
CHAOS LOBBY ±0m
-3.6m
GROUND FLOOR
BASEMENT FLOOR
WALK OF FAME RED STAGE
RED ARENA
PARKING
PARKING
RED ARENA SECTION G1 F1-1' Fig 7.10.1 SECTION
SCALE 1:400
KEY PLAN
N
RED ARENA CONNECTING CHAOS LOBBY, COMMERCIAL BLOCK , RED STAGE AND FILM FEST VIP ACCESS
G1
Fig 7.10.2 VIEW FROM PUBLIC ARENA TO RED STAGE KEY PLAN
VIEW FROM RED STAGE TO THE PUBLIC PLAZA
VIEW FROM PUBLIC PLAZA TO THE RED STAGE
RED ARENA S E C T I O N | C I R C U L AT I O N
N
SCALE: 1:100
CINEQUENCE
THESIS 2021 |
RIMMISHA S KUMAR | 113716251050 | STUDIO B | BATCH 2016-21
Fig 7.10.3 VIEW FROM RED STAGE TO PUBLIC ARENA 59
8. BIBLIOGRAPHY 8.1 BOOKS 1.
Edited by David Crouch, Rhona Jackson, Felix “The Media and the Tourist
Imagination: Converging Cultures”,Routledge Publications,2005, pg-76-91 2.
Swarnavel Eswaran Pillai, “Madras Studios- Narrative Genre and Ideology in
Tamil Cinema”, Sage Publications , 2015 3.
Sure Beeton , “ Film Induced Tourism”, Channel View Publications, 2012
8.2 JOURNALS 1. Lalitha Gopalan, Film Quarterly ,California,2008, “Film Culture in Chennai” , Page 40 https://doi.org/10.1525/fq.2008.62.1.40 2. Crishtopher B Stapleton , Charles E Hughes ,2016,“Mixed Reality and Experiential Movie Trailers: Combining Emotions and Immersion to Innovate Entertainment Marketing” 3. Joris Weijdom , 2017 ,“Mixed reality and the theatre of the future” ,Page 8 8.3 ONLINE RESOURCES 1. Daily
Thanthi,
Available:
(Nov
29,2019)
“No
lights,
no
camera,
no
action...”
https://www.dtnext.in/News/City/2019/11/29014557/1200467/No-lights-
no-camera-no-action.vpf 2. Rediff News, (September 18, 2013) “Looking at the Dying Studios of Chennai” Available:https://www.rediff.com/movies/slide-show/slide-show-1-looking-at-thedying-studios-of-chennai/20130918.htm 3. Ajay Sreevatsan- The Hindu, (August 10 2016) “Heritage walk around old studios” Available: https://www.thehindu.com/news/cities/chennai/heritage-walk-aroundold-studios/article2381749.ece 4. Preetika B, (November 2015) “Cinema in Architecture” Available: https://issuu.com/preetikab/docs/arch_and_cinema 5. Advaith Mani, ( November 2020) “Movement in Architecture” Available: https://issuu.com/advaithmani/docs/thesis_advaith_mani_upload 6. Akshita Garg, (December 2015) ”A parallele between cinema and architecture” Available: https://issuu.com/akshitagarg7/docs/chapter_1_new_-_copy
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RIMMISHA S KUMAR | REG: 113716251050 | STUDIO:B | YR:05 | THESIS 2021