Academic Portfolio 2020

Page 1

ARCHITECTURE PORTFOLIO 2017 - 2020


LO CATI O N

SO F TWA RE S

I N T ER EST S

Calicut, Kerala

Adobe Photoshop

E MA I L risin.17@avani.edu.in

Adobe Indesign

PC Gaming 3D Modeling Science & Tech Cycling

Autodesk Autocad Sketchup Pro

RISIN CK Avani Insitute of Design Calicut, Kerala

CO NTACT [Please Request]

Vray for Sketchup

L A NG UAG E English, Malayalam

Rhinoceros 3D

Lumion Pro VectorWorks Adobe Premiere Pro

E DUCATI O N KG to VII KDUEMS, Malappuram VII to XII Sharjah Indian School, UAE 4th Year B.arch (present) Avani Institute of Design, Calicut

Adobe Animate CC W O R K SH O P S -Orientation by Ar. Siddarth Singh -Ice Breaking by Sucharita Hota -Sculpting by Artist Murali Cheeroth -Community Study Workshop by -Ar. Akber Nazim Modan & Anna W. -Design Charette by Ar. Peter Rich -Universal Design by Ar. Kavitha M.

CA PA B I L I T I ES Critical Thinking Team Working Fast Learning TA L KS Ar. BV Doshi | Ar. Peter Rich | Ar. Alex de Rijke | Ar. Neelkanth Chaya | Artist Murali Cheeroth | Ar.George Seemon | Anita Dube | Ar.Soumitro Gosh | Dr.Anuradha Chatterjee | Ar. Vinod Cyriac | Shimul Javeri Kadri | Ar.Brijesh Shaijal | KK Mohammed | Thomas Oomen | KS Radhakrishnan | Mahesh Radhakrishnan | Ar.Aabid Raheem | Ar.Vivek PP | Ar.Sujith GS | Ar. Soumya | Ar. Jills |


CONTENTS

01

Light, Form & Space

02

Essence of Mahe

03

Intensities of Skin

04

Care & Connectedness

05

Working Drawing

06

Level Design

07

Other Works


01

Light, Form & Space Semester 3 Design Project: A residential cum workspace for an antique collector at Kutichira, Calicut. Focuses on getting the fundamentals right, through an intuitive approach using the mediums such as block models for massing, stick wireframe models for spatial relationships, etc.


VI EWS

POND

OPEN SPAC E S

S I T E R ES PO N S E Site is situated next to the ‘Kutichira’ Pond, a famous landmark in the Calicut city. Front end of site is towards public road coming from calicut beach road, rear end is towards residential area.

D P O N

SUNPATH

ZONI NG

PUBLIC

PRIVATE


MASS I NG EX PLORATION Block models helped determine the overall massing of the builtform. Volumetric boxes were made for each functional spaces, and different combinations were tried on site model.

W I RE F RA ME E XP LO R AT I O N Wireframe models helps to see through the wall planes, and understand the interspace relations. Planes are then added on to required places using a working model.


W I R EF R A M E O N S I T E M O D EL Trial and error process of making volumetric models, wireframe models, models with planes, which are tested on physical site model and modified accordingly.


B A

C 01 02

SECT I ON_AA

04 C

03

05

B

A

SECT I ON_BB

G F P LAN

B A

C

SECT I ON_CC

06

09 C

08

07

10

LEGEND 01 02 03 04 05 06

11 B A

F F P LAN

0

5

10

N

Lobby Exhbition Transition space Toilet Workspace Interaction area

07 08 09 10 11

Office space Living room Private toilet Bedroom Balcony



02

Essence of Mahe Semester 5 Design Project: A cultural interpretation center for the public, at Mahe. Aimed at showing the forgotten culture & heritage of small town of Mahe through an interpretation center. The building itself will be aimed to portray the history, and also acting as a frame for permenant and temporary exhibitions and installations, all designed around an existing heritage building in the site.


Y I M A Y Y A

R I V E R

SITE

Existin g He rita ge Bu ildin g in the site >

Mahe was a cultural hub in the south indian peninsula during the colonial era. It had influence from the french who occupied the land among other territories of puduchery. Traces of it can still be seen, even although now being slowly forgotten. Now it is known for altogether something else.


ARCHI T ECTON IC STUDY Architectonic models of different sensory experiences related to Mahe’s culture were made (sourced from M. Mukhunthan’s novel), and then different iterations were tried on site model, studying pros and cons of each combinations. These spatial elements were then converted into built spaces.


LEGEND 01 02 03 04 05

Entry foyer Heritage Building Open air theatre Seating area Toilet

06 07 08 09 10

Installation Screening area Exhibition hall Cafeteria Souvenir shop

08 02

07

01

06

09 03

05 10 04

N G F PLAN

0

5

10

FF PL A N


SE CTI O N _ A A

SE CTI O N _ B B

SE CTI O N _ CC



03

Intensities of Skin Semester 6 Design Project: A humane workspace for leather workers, at Vaniyambadi, Tamil Nadu. Aimed at critiquing the insularity of factory as a typology in architectural discourse. Core focus of the studio will be on defining factory as a humane workspace and calibrating the required services in order to mitigate the adverse environmental impact.


ROOF

TRUSS

CONVEYOR BELT ACTIVITIES

LI V E CAS E STU DY (Group Work)

SERVICES

Town of Vaniyambadi, Tamilnadu, is a famous hub for leather production in india. Studying the leather factories next to proposed site helped gain insight to how the present situation is in these typical factories in rural areas which lives on leather production.

MATERIAL MOVEMENT

NATURAL LIGHT

NAME LOCATION AREA STRUCTURE EMPLOYEES N

AFI TANNERY CUTCHERY ROAD, VANIYAMBADI 1805 SQ.M. RCC & STEEL 35

0

10

20

STRUCTURE


VEGETATION

AMENITIES & NODES

FIGURE GROUND

N

0

50

100

DRAINAGE PATTERN

S E T TLEMEN T STUDY (Group Work)

‘Girisamudram’ is a small settlement living next to leather factory cluster in the heart of Vaniyambadi. Majority of the people living here depends on leather factories for a living.

NAME LOCATION DISTRICT ACCESSIBILITY AVG RAINFALL POPULATION

GIRISAMUDRAM VANIYAMBADI THIRUPATHUR 200 KM FROM CHENNAI 528 MM 5271 (2011)

LAND USE


11

E

R

12

08

L A

R

R

I V

06 05

P

A

07 04

10 09

01

13 02 14 03

MA STE R P L A N Strategies were tried out to develop the masterplan of the campus which incorporates residence, amenities and factory block into the site. Settling with the strategy ‘urban networks’ which revolves around linear pedestrian path through the campus, connecting to the nearby settlement ‘girisamudram’.

N

0

20

40

LEG EN D 01 02 03 04 05 06 07

Factory Block A Factory Block B Parking Training Center Store Food Outlet Archive

08 09 10 11 12 13 14

Housing Play School Ground Clinic Temple Pedestrian Path Vehicular Path


10 09 08 07

19

19

20

11

13

21 14

06

03

24 06

05 01

05

04

02

18

21

04

04 12

12

05

05

24

17

23

16 15 N G F PLAN

0

5

10

FF PL A N

LEGEND 01 02 03 04 05 06 07 08

Raw Section Disptach Yard Fire Room Electric Room Service Elevator Courtyard Reception Administration

09 10 11 12 13 14 15 16

Restroom Cafeteria Conveyor Belt Chemical Room Soaking Yard Drum Yard Waste Treatment Car Parking

17 18 19 20 21 22 23 24

2 Wheeler Parking Loading Bay Plumbing Core Flexible Space Balcony Finishing Yard Buffing Yard Bridge


SECTION _A A

SECTION _BB

SECTION _CC

SECTION _DD


04

Care & Connectedness Semester 4 Collaborative Workshop: Study various settlement patterns and housing typologies in varous parts of Calicut (Tali, Kutichira, Karinchola, Kattippara). A two week collaborative effort with students from 4 different institutes from India (student exchange program), with aim to study how a community works and how architecture contributes to the sense of ‘community’.

Karinchola Settlement next to Poonor river, Calicut


Settlement around Tali Temple, Calicut.


DE SI G N I N T ER V EN T I O N S After studying the pattern of nearby settlements, Design intervention for the proposed community in a nearby site is tried out, through multiple iterations. Different user groups is imagined with reference from the settlements studied, and house units specific to them are designed.


HOUSE OF OIL E XTACTO R


05

Working Drawing

GF PLAN

FF PLAN

SECTION_AA

SECTION_BB


SECTION_01

N

0

.5

1

GF PLAN

SECTION_02

D O C U M EN TAT I O N

FRONT ELEVATION

SOUTH ELEVATION

REAR ELEVATION

NORTH ELEVATION

Campus security cabin is measured to scale using precision equipments, and hand drafted in detail, as part of s2 architectural drawing and graphics.

ROOF PLAN


06 Level Design

Post-Lockdown Side Project To Recreate the Avani Institute Campus as a Map for the game ‘Counter-Strike:Global Offensive’ Using reference images, geometry of campus is modelled and textured from scratch using ‘Hammer’ Software, part of Source Engine SDK.

MESH MODEL



07

Other Works

2 D A NI MATI O N One of the city (Sophronia) from Italo Calvino’s ‘Invisible Cities’ imagined through Short 2D Animation, drawn and animated using Adobe Animate CC.


3 D M O D EL I N G Images of products are taken reference, and details were replicated using Rhino 3D modelling software, followed by texturing and rendering.


THANK YOU

risin.17@avani.edu.in


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