S E L E C T E D W O R K S 2 0 2 3 ARCHITECTURE PORTFOLIO Risin C. K.
Risin C K
Architect / Designer
Dedicated architecture graduate with a dynamic blend of passion, creativity, and a tech-first approach to design. While my professional experience may be modest, I approach each project with an insatiable curiosity and a strong affinity for integrating technology. Leveraging my knowledge of BIM workflow and proficiency in Revit software, acquired from Novatr, I orchestrate projects with streamlined efficiency. My proactive engagement with cutting-edge technologies, like computational design, virtual reality, photogrammetry, and more, underlines my commitment to exploring novel avenues within architecture.
BIM
WORKSCRAPER
Academic Thesis / Future of metabolist workspaces
BACKYARD
S9 Urban Design / ‘Whose backyard is it anyways’
DWEEP
S7 AD Studio / Architecture of community in virtual space.
THE VILLAGE
Professional work / Shopping mall in Abu Dhabi, UAE.
THE PATIO
Professional work / Apartment in Abu Dhabi, UAE.
MISCELLANEOUS
Metaplay global workshop, Photogrammetry, and more.
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WORKSCRAPER
Academic Thesis | ‘Future of metabolist workspaces’
Located in Dubai, UAE
Workscraper is a prototype developed as part of my Semester 10 Academic thesis titled ‘Future of metabolist workspaces’. The thesis revolves around a critical enquiry into the future of workspaces and coworking spaces in the age of AI and remote working in this highly globalized and digital world of the 21st century. In the post-war japan, a movement called the metabolist architecture which saw
buildings as a living organism, was born briefly but quickly died out due to technological limitations of the time. This thesis looks into the possibility of a neo-metabolist structure for the workspace typology in a highly cosmopolitan city, i.e, Dubai, UAE.
Locaton: Al Suffouh, Dubai
Typology: Skyscraper
Prototype Height: +280m
Number of Floors: Dynamic
Level of Detail: LOD 200
Tools Used: Rhinoceros 3D, Grasshopper, Sketchup, Lumion, Photoshop
Architecture Portfolio ■ 4
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Academic Thesis ■ 7
DESIGN RESEARCH
Research into metabolist architecture movement and cellular automata, along with visualization from Dall-E AI.
Architecture Portfolio ■ 8
THE ALGORITHM
Form generation algorithm using grasshopper & rhino.
Academic Thesis ■ 9
Architecture Portfolio ■ 10
Academic Thesis ■ 11
Architecture Portfolio ■ 12
Academic Thesis ■ 13
BACKYARD URBANISM
S9 Urban Design | ‘Whose backyard is it anyways’ based on Canoli Canal, Calicut.
Situating with in the larger framework of Ecological Urbanism, the studio aims to investigate the nature and role of architecture of urban backyards as a response, a product or a by-product of ecological adaptations in the fragile water edges of the city of Calicut. Through longitudinal, immersive and multi-strategy interventions along the fragile urban wetlands of Canoli canal, the
study will attempt to address the transfomations, ssociations, negotiations and adaptations in the life, land and the landscape. Context stretch from two major junction and the canal passing through it.
Collaborators:
Kuruvila Saijan
Aloshy Antony
Sreenayan Ratan
Nuzha Thasleem
Talal Sunil
Riya Fathima
Tools Used:
Miroboard, Conceptboard, Photoshop, Lumion, Sketchup.
Architecture Portfolio ■ 14
Backyard Urbanism ■ 15 Initial Urban Study (Ecology)
PRE-DESIGN STUDIES
Vision - Reconnecting people with canoli canal through new learning. Making canal a space of celebration and creating new cultural practises giving people a sense of ownership through place based learning and economy generation.
The karaparamb market which had rich cultural heritage and connected to history of Cashew companies, is slowly being deteriorated, accelerated by the growing suburbanisation of North Karaparamba.
Architecture Portfolio ■ 16
Backyard Urbanism ■ 17 Zoning Circulation
DESIGN STRATEGIES
TRANSECTS
Architecture Portfolio ■ 18
Backyard Urbanism ■ 19 MASTERPLAN
DWEEP
S7 AD Studio | ‘Kutumbakam 2.0’ Game and Architecture.
Dweep - the floating community, is the output of Semester 7
Game and architecture studio, which happend online during the covid-19 pandemic. At the intersection of gaming, environmental consciousness, and visionary design, ‘dweep’ is a testament in creating immersive experiences with in a game engine. Drawing inspiration from cellular automata, which was taught intensively using Unity & C# by
Ar. Hanjun Kim, the architecture of ‘dweep’s’ community pulsates with interconnected structures, echoing the harmony of life itself. Studio explored the potential of metaworld architecture and game strategies to create speculative future for habitation in the virtual world. The project is a done in a group of four.
Collaborators:
Kuruvila Saijan
Abhijith V S
Dhyan Vasanth
Tools Used:
Rhino, Unity 3D, Blender, Visual Studio C#
The year is 2060
Climate change and Ocean Waste crisis got out of control
Impact
If both population and emissions continue to grow at high rates, the number of people flooded per year will reach 21 million by 2030, 55 million by 2050 and 370 million by 2100.
Average Global temperature increased by 2.7°C
Sea level risen by 20m
‘There are many aspects of sea level rise that will affect the sustainability of coastal peoples and communities, but may or may not pressure people to move.’
Reference: 'Sea Level Rise and the Vulnerability of Coastal Peoples' https://www.unisdr.org/files/14028_4097.pdf
DWEEP
The Floating city Community Simulation | Exploration | Player Customization Mass Multiplayer Game
Ecosystem and Relationship
A group of visionaries which included Suzi, Chamie, Kunju, Janu etc. came together with the Dweep manifesto that aims to build a sustainable living ecosystem in ocean.
2060 -
Early prototype of the proposed community is made, which supports around 150 members.
BEGINS)
Architecture Portfolio ■ 20
Game Storyline 2025 Sea level started rising Coastal Cities started getting flooded 2050 2059
2060
(GAME
Each player controls & focuses on one of the clusters and the profession associated with it, and develops infrastructure, while collaborating & trading with other players.
CELLULAR AUTOMATA
Iterations generated using CA during Game prototyping workshop with Unity 3D & C#
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Game and Architecture ■ 23
GAME OF LIFE ALGORITHM APPLIED LAYER BY LAYER
Modular Unit Concept
Single Modular Unit (in Default Configuration)
Configuration 1: Terrace to wall connection when 2 Units are joint via rectangular face
Configuration 2: Vertical circulation continued when 2 Units are stacked on top
Circulation Configurations
Configuration 3: Terrace to wall connection when 2 Units are joint via hexagonal face
Primary
Secondary space (Storage, etc)
Modular Unit Prototype
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Permutohedron Or Truncated Octahedron (Archimedean solid) Subtracting 6 Square pyramids Regular Octahedron Truncated Octahedron Tessellation potential Truncated Cuboctahedron Surfaces: 6 Octagons, 8 Hexagons, 12 Rectangles Octagonal faces are either parallel or perpendicular to ground plane Terrace like spaces Are formed. Modular in multiple axis
space (multi functional)
Vertical Circulation Exploded View External View Recycled Pellets Plastic bricks PET Bottle Wall Panel Material
Opening Configurations Hexagonal face Rectangular face Octagonal face
Game and Architecture ■ 25
multiple units come togetherConcept
Sketches Dweep Master Plan Concept
Modular Units can dock with each other as per the rule set. Each modules will be attached to the main dock which act as the spine for the community. The form of the community is inspired from an octopus. INGAME FOOTAGE
How
Conceptual
Each
THE VILLAGE
Professional Work | Shopping mall
Located in Abu Dhabi, UAE.
The Village Mall is a concept design proposal that fully embraces the essence of a village. The design proposal aims to create an immersive experience that fosters a strong sense of community. By strategically and randomly clustering the masses, drawing inspiration from vernacular architecture, the mall stands apart from conventional shopping mall design with the
CONCEPT
DESIGN
REPORT the village
incorporation of lush greenery within the mall creates an oasislike experience. This distinctive approach captures the vibrant spirit of a village, providing visitors with an exceptional and authentic environment to explore and enjoy. The project encompasses a total plot area of 104,450.64 square meters, with a focus on maximizing efficiency in the design.
Role: Junior Architect
Lead Architect: Ar. Vineeth T K
Office: Bead Architects and Engineers / VIVID Architects
Contributions: 3D Modeling, Diagraming, Massing study, Precinct Study, Presentation, Solar Study, Plaza Design.
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by P O BOX 62010 Abu Dhabi Unit ED ARAB Emirates T +971 2 666 8110, info@bead-architects.com, www.bead-architects.com Baniyas Investment & Development Company L.L.C (BIDC), submitted to
rev. 0 Shopping mall Sector sh28_Plot c2, c3 Al shamkha, abu dhabi, UAE 20th June 2023 /
The Village ■ 27
MASSING STUDY
Parametrically generated massing options using rhino/grasshopper script to generate forms based on requirements & circulation attractors.
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DESIGN DIAGRAMS
The Village ■ 29
FRAGMENTATION
VILAGE SQUARE
COURTYARD
URBAN PLAZA
In the design of the “Village Mall,” the incorporation of mashrabiya holds great significance and benefits. This traditional architectural element serves as a decorative feature and functional tool, adding a touch of cultural identity to the mall’s aesthetic. The intricate lattice design of the mashrabiya not only provides privacy but also allows for the gentle filtering of natural light, creating a pleasant and inviting ambiance within the mall’s spaces. Additionally, the mashrabiya acts as a shading device, reducing the impact of solar heat gain and enhancing the overall thermal comfort for shoppers. By integrating mashrabiya in the “Village Mall,” we enhance both its architectural appeal and the shopping experience, connecting visitors to the rich heritage and climate-responsive design principles of the region.
The entry gateway of the Village Mall, known as the grand plaza, serves as a captivating focal point that enhances the shopping experience. With its inviting design, comfortable seating, and aesthetically pleasing landscaping, the grand plaza creates a welcoming atmosphere for visitors With ample room for leisure activities and cultural events, the plaza creates a vibrant and engaging atmosphere.
KEY FEATURES
DESIGN EVOLUTION
Architecture Portfolio ■ 30 BEAD ARCHITECTS & ENGINEERS THE VILLAGE MALL, ABU DHABI, UAE JUNE 2023 CONCEPT DESIGN REPORT 21
Courtyard shading
mashrabiya overall axo
courtyard shading
grand plaza
mashrabiya grand plaza
The heat gain analysis conducted for “The Village Mall” has been instrumental in guiding design decisions focused on maximizing natural lighting, minimizing energy consumption, and creating comfortable indoor and outdoor spaces. The analysis highlighted the importance of incorporating mashrabiya screens and increasing the height of courtyards. By strategically implementing these elements, the mall effectively mitigates the negative impact of direct sunlight and substantially reduces
heat gain. This comprehensive approach ensures the seamless integration of architectural features, resulting in a visually appealing and pleasant environment for visitors while significantly minimizing heat accumulation.
SOLAR RADIATION DIAGRAM
The Village ■ 31 BEAD ARCHITECTS & ENGINEERS THE VILLAGE MALL, ABU DHABI, UAE JUNE 2023 CONCEPT DESIGN REPORT 22
JULY DECEMBER MARCH 09:00 12:00 15:00
THE PATIO
Professional Work | Mixed-use Apartment
Located in Abu Dhabi, UAE.
The Patio is a residential apartment project that embraces the patio concept, offering residents a harmonious blend of indoor and outdoor living. Design aims for a contemporary haven that provides a serene escape from the bustling city while fostering a strong sense of community. Inspired by the patio’s timeless charm and versa-
tility, the architectural approach focuses on seamlessly integrating nature into the living spaces. Development invovles a residential apartment project on plot RBW
CONCEPT DESIGN REPORT
2-19, in Al Zeina Precinct, Al Raha, Abu Dhabi It is 2B+ G + 8 Floor structure with maximum GFA of 11,000 sqm and total of 69 units with a focus on maximizing efficiency in the design.
Role: Junior Architect
Lead Architect: Ar. Vineeth T K
Office: Bead Architects and Engineers / VIVID Architects
Contributions: Precinct Study, Diagraming, Landscape Design, 2D Renderings, Presentations, Revisions & Corrections.
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1 by P O BOX 62010 Abu Dhabi Unit ED ARAB Emirates T +971 2 666 8110, info@bead-architects.com, www.bead-architects.com Baniyas Investment & Development Company L.L.C (BIDC), submitted to
the village rev. 0 Shopping mall Sector sh28_Plot c2, c3 Al shamkha, abu dhabi, UAE 20th June 2023 /
The Patio ■ 33
MAXIMum footprint
MAXIMum footprint
The building’s mass is optimized to make full use of the available footprint, highlighting the volume and overall size of the structure.
GRID BASED the core substraction
The project is built upon the foundation of an efficient grid layout, offering a modular design that maximizes efficiency and functionality. The grid layout serves as the backbone of the architectural layout, allowing for a seamless integration of various elements within the project. This approach enables optimal space utilization, ensuring that each apartment unit and basement car layout is designed to be efficient and practical.
Core of the building is positioned to gain more efficciency in apaartment and basement layout
GRID BASED the core substraction
The project is built upon the foundation of an efficient grid layout, offering a modular design that maximizes efficiency and functionality. The grid layout serves as the backbone of the architectural layout, allowing for a seamless integration of various elements within the project. This approach enables optimal space utilization, ensuring that each apartment unit and basement car layout is designed to be efficient and practical.
Core of the building is positioned to gain more efficciency in apaartment and basement layout
The design features a multi-level patio and grand entrance, which have been strategically integrated to create a sense of openness and spaciousness, while reducing the overall bulkiness of the building.
The design features a multi-level patio and grand entrance, which have been strategically integrated to create a sense of openness and spaciousness, while reducing the overall bulkiness of the building.
DESIGN EVOLUTION
BEAD ARCHITECTS & ENGINEERS THE PATIO APARTMENTS, AL ZEINA AUGUST 2023 CONCEPT DESIGN REPORT - R1 15
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DESIGN EVOLUTION
BEAD ARCHITECTS & ENGINEERS THE PATIO APARTMENTS, AL ZEINA AUGUST 2023 CONCEPT DESIGN REPORT - R1 15
The building’s mass is optimized to make full use of the available footprint, highlighting the volume and overall size of the structure.
The Patio ■ 35 south side BEAD ARCHITECTS & ENGINEERS AUGUST 2023 CONCEPT DESIGN REPORT R1 GREEN COURTYARDS AND TERRACES
north side
The incorporation of multi-level green terrace creates an engaging and dynamic architectural form, enhancing the overall aesthetic appeal of the design.
for the community zone green buffer to increase privacy of a community zone SOUTH SIDE NORTH SIDE GREEN BUFFER TO INCREASE PRIVACY OF COMMUNITY ZONE
The inclusion of a green buffer provides increased privacy for the community zone within the plot,
Architecture Portfolio ■ 36 NORTHSIDE SOUTHSIDE COMPONENT ZONING 2 Bed RoomApartment Core/ Vertical Circulation Retail Recreational 1 Bed Room Apartment 3 Bed Room Apartment BEAD ARCHITECTS & ENGINEERS THE PATIO APARTMENTS, AL ZEINA AUGUST 2023 CONCEPT DESIGN REPORT - R1 20 NORTHSIDE SOUTHSIDE COMPONENT ZONING 2 Bed RoomApartment Core/ Vertical Circulation Retail Recreational 1 Bed Room Apartment 3 Bed Room Apartment BEAD ARCHITECTS & ENGINEERS THE PATIO APARTMENTS, AL ZEINA AUGUST 2023 CONCEPT DESIGN REPORT - R1 20
The Patio ■ 37 BEAD ARCHITECTS & ENGINEERS THE PATIO APARTMENTS, AL ZEINA AUGUST 2023 CONCEPT DESIGN REPORT R1 23 GROUND FLOOR PLAN N PATIO BEAD ARCHITECTS & ENGINEERS THE PATIO APARTMENTS, AL ZEINA AUGUST 2023 CONCEPT DESIGN REPORT R1 24 1ST FLOOR PLAN BEDROOM 1UNITS APARTMENT DISTRIBUTION 2 BEDROOM: UNITS BEDROOM: 2 UNITS N 2ND BASEMENT FLOOR N BEAD ARCHITECTS ENGINEERS THE PATIO APARTMENTS, ZEINA AUGUST 2023 CONCEPT DESIGN REPORT 2ND FLOOR PLAN BEDROOM 1UNITS BEDROOM: UNITS BEDROOM: UNITS N APARTMENT DISTRIBUTION 4TH FLOOR PLAN BEDROOM 1UNITS BEDROOM: UNITS BEDROOM: UNITS N APARTMENT DISTRIBUTION 1ST BASEMENT FLOOR N BEAD ARCHITECTS ENGINEERS PATIO APARTMENTS, ZEINA AUGUST 2023 CONCEPT DESIGN REPORT 3RD FLOOR PLAN BEDROOM 1UNITS BEDROOM: UNITS BEDROOM: UNITS N APARTMENT DISTRIBUTION 5TH-7TH TYPICAL FLOOR PLAN BEDROOM 1UNITS BEDROOM: UNITS BEDROOM: UNITS N APARTMENT DISTRIBUTION
Metaplay 1.0 / Global Metaverse Design Workshop
Möbius Arc is the output of Metaplay
- Global Metaverse Design Workshop organized by Dezact, Design Future
Foundations and Avani
Insitute of Design. It is a 3 Week long online design workshop which investigates
the potentials of using new & emerging technologies such as parametric design and modelling tools, and augmented reality / virtual reality tools to explore and rethink built environment design that is digitally conceived and experienced.
Collaborators:
Hiba K
Amritha AV
Vrushab KC
Tools Used:
Autodesk Maya
Unreal Engine
Studio Directors:
Akshay Goyal
Ping Hsiang Chen
Vineeth T K
Tutors:
Cherylene Shiangpliang
Zehao Qin
Architecture Portfolio ■ 38
MÖBIUS ARC
MORPHOLOGICAL STUDIES METAPLAY GLOBAL DESIGN WORKSHOP | Studio Directors: Akshay Goyal, Ping Hsiang Chen, Vineeth T K | Tutors: Cherylene M.
Zehao Qin TEAM NAME |MENTOR:
v
DESIGN
METAPLAY GLOBAL DESIGN WORKSHOP | Studio Directors: Akshay Goyal, Ping Hsiang Chen, Vineeth K | Tutors: Cherylene M. Shangpliang, Zehao Qin TEAM NAME |MENTOR: Vishesh, MEMBERS: Vrushabh K C, Risin, Hiba K, Amritha A v
4.
Shangpliang,
Vishesh, MEMBERS: Vrushabh K C, Risin, Hiba K, Amritha A
5.
OVERVIEW
Miscellaneous Works ■ 39 INGAME FOOTAGE
PHOTOGRAMMETRY
3D scan of objects and humans using hundreds of overlaping images.
Tools Used: Agisoft Metashape, Blender
Architecture Portfolio ■ 40
3D MODELING
The quintessential blender donut tutorial, culminated with some Indian touch.
Tools Used: Blender
Miscellaneous Works ■ 41
CS_AVANI
Campus of Avani | Custom map for Counter Strike: Global Offensive.
Cs_avani is a custom map / gamemode for the infamous first person shooter video game ‘Counterstrike: Global Offensive’ by Valve. It started as a side project during the covid-19 pandemic, where full lockdown made some students miss going to campus, resulting in the
brainstorming of an idea where the campus is brought into the virtual space, a videogame which everyone used to play extensively during the lockdown. This project also became an inspiration for the forcoming studio ‘Kutumbakam 2.0’ at Avani, which involved Game and Architecture.
Tools Used:
Hammer editor, CS:GO
SDK Tools, Sketchup
Architecture Portfolio ■ 42
Miscellaneous Works ■ 43 INGAME FOOTAGE
THANK YOU FOR YOUR TIME Risin C. K.