Project 1 - LivingBox pre-release
IDAS / Bellecour Art School OpenDesign join project Fall 2010
The Opendesign+ project The livingbox
The project Opendesign+ deals with contemporary problems in the field of design in its various aspects and opens new opportunities for visualization and creation as a discipline free and open. It contributes to the development of collaborative practice and the creation of network of young designers to a growing diffusion of knowledge and culture of open design in society. The project Opendesign+ supports an alternative design methodology, based on free exchange of information. Opendesign+ provides the platform to promote collaboration in design open source, and seeks to establish a balance between individual independent creators and collective power of collaboration. Opendesign+ hopes that this method would promote the open design and design projects for the greater benefit of society..
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The project Opendesign+ is an innovative introduction to carry out a system and therefore delivering more beneďŹ t to a community as a whole. Designers alone do not know what is best for the users; (they see them through the artificial, biased and manipulative filter of marketing) therefore the user group should be included into the design community to re-establish the direct link between designers and users. This release of restrictions on heightening ideas will aid integration and evolution. A challenge or problem is submitted by an external organization or by the members of  Opendesign+ project. The problem is given a peer review by Design faculty in a participating school and made accessible in the Opendesign+ database.
Aim & objective of the Opendesign+ project: The Opendesign+ project is the fall semester project of Advanced Engineering Studio in IDAS, the project started in October 2010 in connection with Bellecour Art School in France. The Opendesign+ project aim to bring collaborative work in high level, by connecting students from different origin & culture, to solve a common problem . Through a cross cutting issue affecting all aspects and interconnections of a complex program, Opendesign+ project introduce ÂŤonlineÂť digital tools through participation in a collaborative project. The Opendesign+ project Objective is to prepare future designers to new open digital world, understand and assess the implications of the digital culture especially through the open culture. Students will be trained and prepared for collaborative work, experimenting new digital tools with partners from different language and culture. The Opendesign+ project is based on individual work within a virtual community transcending the boundaries of the schools, combining the independence of individual creators and the power of collective collaboration.
THE TOOLS
The Opendesign+ platform
In every steps of the project, professors and students collaborates openly with the different groups in others schools using the Opendesign+ platform and tools The Opendesign+ platform combine different collaborative tools, the core of the system is the a version control client application (Cornerstone) installed in each computer of the community members. This client application is linked with the Opendesign+ server under non-local revision control system repository ÂŤSUBVERSIONÂť (SVN) where the community share the different files. The third element of the system is the open source, web-based project management TRAC. This is the place to follow along with the development of Opendesign+ project You can track changes in the Timeline section of this site. All this tools are connected together allowing the community to share, exchange and dialogue online fro different locations and time zone.
CORNERSTONE
Cornerstone’s main features Cornerstone take control of Subversion with a client application that is specifically designed for Mac users. Cornerstone integrates all of the features needed to interact with the remote repository. Cornerstone works on the idea of repositories and working copies. Creating links to repositories does just that: creates a view type of a non-local subversion repository via HTTP, HTTPS, SVN (or svn+ssh) server. From the repository view, you can look at repository contents, get diffs of different revisions, look at file history, and so forth. While Cornerstone internally caches some of this data to keep things fast, all the information is taken from the remote repository. The sidebar lists working copies of repositories gives a quick status update on the number of files that are changed from the repository, letting know exactly how many files have been modified. The main window is similar to the Finder’s list view. Each directory or file quickly indicates the last modified date and what the current revision is, as well as who made the last commit. Files are associated with their default applications, so doubleclicking on a .AI file will open it in Adobe Illustrator, depending on what you have associated with that file type.
The Cornerstone client application take the full control of the distant Opendesign+ repository, creating locally a “working Copy” of the repository (a clone) that can be updated in both side. The main window is similar to the Finder’s list view.
With the Cornerstone client application we can compare the different revisions of a same file in the Opendesign+ repository and make the desired modifications and improvements.
Working Copy
Working Copy
Working Copy
Working Copy
With Cornerstone the community works on a complex project, everyone can access to the repository, modify or create a file locally and commit (upload) the file to the repository, everyone can update the file in his working copy, modify it and commit again creating an uninterrupted workflow,
Structure R10
Structure R11
Structure R12
Working Copy
Working Copy
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Structure R13
Working Copy
Using “Revision control System� make collaborative work easy through a user frienly interface of the client software. The access to the different versions of a same file give the control to the flow of modification, visualising the progress of the project without loosing the previous changes allowing to go back to previous revision anytime.
SUBVERSION
Apache Subversion Apache Subversion (often abbreviated SVN, after the command name svn) is a software versioning and a revision control system founded and sponsored in 2000 by CollabNet Inc. Developers use Subversion to maintain current and historical versions of files such as source code, web pages, documentation and design. One can view the Subversion file system as “two-dimensional�. Two coordinates are used to unambiguously address file system items: Path & Revision Each revision in a Subversion file system has its own root, which is used to access contents at that revision. Files are stored as links to the most recent change; thus a Subversion repository is quite compact. The system consumes storage space proportional to the number of changes made, not to the number of revisions. The open source community has used Subversion widely: for example in projects such as Apache Software Foundation. The subversion software is installed on the server and is totally transparent for the user who access and manage the repository through the client application. From Wikipedia, the free encyclopedia
TRAC
Trac
Trac is a Web-based lightweight project management system. Trac is an enhanced wiki and issue tracking system for development projects. Trac should impose as little as possible on a team’s established development process and policies. It provides an interface to Subversion (or other version control systems), an integrated Wiki and convenient reporting facilities through a discussion board. Trac allows wiki markup in issue descriptions and commit messages, creating links and seamless references between defects, tasks, changesets, files and wiki pages. A timeline shows all current and past project events in order, making the acquisition of an overview of the project and tracking progress very easy. The roadmap shows the road ahead, listing the upcoming milestones.
THE CHALLENGE
Students Housing using recycled containers
Developing student housing is challenging because the low rents students can afford does not support the high operating expenses and construction costs usually encountered. The deficit balance of trade between Western and Asian countries has created a surplus of containers which lowered their price because it is often more expensive to ship them back empty than building new ones in Asia. Recent experiments have shown how to use the second problem for a solution to the shortage of student housing and create a new lifestyle. The challenge will be to create a student housing using recycled containers.If this idea is not new, we will bring the designer’s vision and the participation of the user community. The final result will not be the priority, we will focus on the process.
LIVINGBOX
Now many experiments has shown how to use recycled containers to cure a shortage of student housing and create a new lifestyle that students find desirable.
Students ... find it difficult and expensive to live in the city. In any countries the universities do not provide housing for their students. Today, huge number students are on a waiting list for student housing.... Reusing shipping containers is the ultimate in sustainability, using far fewer materials and far less embodied energy than any kind of construction. But it could be difficult to find containers that are in reasonably similar condition, and reconditioning and conversion costs with local labour could be too expensive. Therefore, the project can use an existing container factory in China to construct and convert the containers in a continuous sequence, which lowered the costs significantly
LivingBox : The project will cover the definition and creation of a public space for students. (Restaurant, leisure area, student room, facility for students ...) A first phase of exploration and definition of purpose leading to the design brief of the project with a community organization and definition of roles: - Committors (faculty and student leaders) - Contributors (students who participate the project). - Users (other volunteer students of the schools involved). A second phase of laying the groundwork for the study and allowing each contributor to the community to propose ideas and concepts. During this phase a first selection and a first synthesis will take place with the participation of potential users community member. A third phase will develop the concepts or retained, the work will be divided into groups supporting a part of the study (management of space, furniture, services, etc.).
A final phase will select the concept that best meet the objectives defined in the preliminary phase, and each group will proceed with the adaptation to different local contexts in France and Asia (materials, culture, etc.).
All research concepts and works made during the study will be licensed under Creative Commons and available for free trade for the community. All communications and exchanges will be in English. Schedule: Phase one - September 14 - October 12 - developed by Seoul students Phase Two - October 19 - November 30 - started by Seoul students First week of November, presentation of the project in Lyon, the French students start the Phase 2 Phase Three - November 23 - December 7 Phase final - December 7 - December 17
SPACE & STRUCTURE
Space and Structure team has been working together to design the organization of the containers and to create the most efficient type of container housing units.
The role of this team is to organize the spatial layout and find the most effective way of stacking the containers to maximise the number of residents in each unit and to reduce the cost of the construction. Initial concept design began using the “Zenga� game of stacking the wooden pieces together to understand the spatial organization of the containers. The initial concepts began by looking at three main ideas; Zigzag concept, Tower concept and Bar concept. Each concept was worked on individually then shared out on SVN and Trac for both Korean and French team members to comment and to improve. After several sessions of conversations and redesigning, the team came to an agreement to work with the Tower concept and to organize the towers together in a Zigzag format to create one unit of container housing.
Open collaboration : Tower concept with Zigzag organization Final Tower concept design is an organization of two containers on each level stacked up to five floors. Each unit of the five floors are then organized in a zigzag format to create one building block. Each unit have a central access route; this was agreed to be the most efficient way of accessing all the floors as the circulation space can be hidden away and yet use the minimum amount of space to allow circulation to all the containers. In each floor the students can share a common space with small balcony area in for interaction. The whole building block is lifted from the ground. A provision of services take place in each building block with launderette service, shared bike system and a common space for all the students to share together.
Visuallization of container units In each unit there is two types of container units: one type with a double occupation in one container with a shared bathroom and another with a single occupation. Each Towers unit are interconnected together on the corner to give continuity in the overall shape of the design. The colour scheme of each container give to the units a colourful boldness to the design. The Brand logo ‘ZNGA’ printed onto some of the containers communicate the identity of the student housing units. In each units, roof solar panels are connected with the heating system of each units. This sustainable way to collect energy will be a cost-efficient way of providing heating service to the students.
1 room
2 rooms
FURNITURE
Interior & Furniture Design Korean students and French students have worked together for this project. Open design for the collaborative work was used, and finally we have choosen fine ideas for the furniture design. We all have different backgrounds, so our ideas were various and valuable for one another. We shared all our interesting thoughts through open process. Sketchup tool was used for the furniture design. And conerstone was used for sharing our design files. The aim for this furniture design is ‘space and cost efficiency’, ‘convinence’. Beacuse the ZENGA is student house with recycled containers. We focus on our user’s character. The team have defined 2 types of rooms with different interior plans. The first type is ‘One container for 2 people’ The second type is ‘One container for 1 person’. The concept for the 2 types of rooms is the same. For saving space, we design multi functional furniture.
Type 1: “One container for 2 people” The 2 rooms are equipped with integrated kitchen and share one bathroom. The rooms includes some basic furniture items- bed, desk, chair, shelf, wardrobe. The furniture are movable and easy to produce in low cost. The team follow whole ‘zenga’ concept here. The users can move or re-arrange each unit, so they can create their own styled space which is easy and flexible.
Type 1: “One container for 1 person” The room is divided into two different space separate by the bathroom unit. The living room include the integrated kitchen and the bedroom design is similar to “type 1”. As the bedroom the living room design is also inspired by the ‘zenga’ concept. The team have also designed a special prefabricated ‘Bathroom-kitchen module’ for the two types of rooms which helps the construction process. The module is build outside the container (including the pipe system) and ready to install into each container. This idea can not only save the cost but also make the construction works more flexible and easier.
VIS.COM
Visual Communication The team has been working on visual elements such as a logo, signs, color wheel, typography, pictograms, maps and other text books that guide residents and others to understand about how to easily communicate with the container house and other utilities. After we did a research about the container house, the very first element that we visualized was naming. Our final name, ‘ZNGA’, came out with a couple of interesting aspects. The first name concept came from one of the popular board games, ‘Jenga’. Because the stick’s shape looks very similar to a stack of the container house, the same pronunciation of Jenga, ‘ZNGA’ could give people interactive response to the name. And the second idea came out from the name itself. ‘Jen’ in Jenga has the same pronunciation to ‘Zen’, which means a spiritual contemplation in Asia countries. And the last two letters, ‘Ga’ can be translated into a house or home in Chinese. Therefore these interesting translations in Jenga’s name and it’s role, ‘ZNGA’ is determined as our final name of the container house.
Logo & Color Pallets Since the basic structure of the Jenga game and the container house are all about stacking pieces, the logo’s concept is also based on stacking boxes and three dimensional effect. We tried to simplify the logo and color in three dimensional feeling.
Typography Following the basic concept of the logo and color, the main font also give very strong and solid feeling on the font shape. It will be usually used for a big title in a student ID, map, campaign poster, etc.
Zencycle
Social Network
Digital View
Laundrette
Convenience Store
Care
Pictogram The container house is for the students. What they need for the school life is not only doing a assignment or project from class. In their youth, they need to take care of their health, make friends among their social network, and learn how to live on their own without parents’ support. That is why the service design for the student house is important. Visual Communication team has collaborated with Service team in order to create certain icons. The symbols help the residents recognize each units, stores, or service more easily and quickly. And also these icons can be applied to the mobile device in ZNGA application to provide ZNGA service directly.
Web Site ZNGA container house will provide the full internet service to help the residents. Thus the main contents in ZNGA web site is very essential for the students to get a easier and quicker service from ZNGA facilities. It is also connected to the mobile phone service, so even if students don’t have a computer but only smart phone, they are still able to use the full ZNGA service from the web site. Furthermore, the residents don’t have to concern about the security of the service because those services are only permitted to the Zenga member.
SERVICES
Service Design is the activity of planning and organizing people, infrastructure, communication and material components of a service, in order to improve its quality, the interaction between service provider, residents and the resident’s experience.
The basic objective of student housing service is to provide an environment that is conducive to the academic mission in the university. Residents are offered many opportunities to use in housing service. When you live in zenga, you are provided with an smart-phone applications to students free of charge. Service Design should consider the followings. - Better life experience for the resident - Reduced cost efficiency - Link residents together, make them feel as a community - Have your own and private space in an apartment building - Equanimity for the resident and his family (package all included : all services, furniture, water, electricity, internet etc..)
Zenga service system The mobile Zenga Application for Smart-Phones for residents allow the residents to easily pay rent, book or submit service requests from the convenience of an SmartPhones in addition to being accessible from any web browser. Zenga service also provide an ID card to allow residents access to every service system without sartPhone.
Zenga Service through Smart-Phone Application
Zenga
Zenga Service through Smart-Phone Application
Zenga application give access to all services through Smart-phone Application
Zenga Service through through ID card
DOCTOR SERVICE
SOCIAL NETWORK
DIGITAL VIEW
LAUNDRETTE SERVICE
CONVENIENCE STORE
Zenga ID card give access to all services without a Smart-Phone
BICYCLE
Participants Seoul
Lyon
Hanna Kim Hannah Woo HyunJoo Kim Jiin Kim JinWoo Kim Juha Hong MyungEun Lee SeoYun Jang Shihhan Tseng Sora Sung Yeda Cho
Audrey Janssens Chloe Bouchayer Geraldine Quiniou Jean Alexandre Gas Jean-Baptiste Villateau Laurene Simean Lucie Pouteau Melanie Beauregard Melanie Guillot Stephanie Fisset Xue Dong
The project is directed by Prof. Roger Pitiot from IDAS / Hongik University - Seoul with opendesignnetwork.org With the collaboration of Emmanuel Ruaz from Bellecour Art School in Lyon - France
Opendesign+ 2010 - opendesignnetwork.org / IDAS / Bellecour Art School - http://www.opendesignplus.org