Bio Workshop

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Bio-Logic & Techno-Logic Convergence


IDAS International DesignWorkshop Spring 2010


Bio-Logic & Techno-Logic Convergence Design learning lesson from nature



Can we capture the unpredictable evolutionary and emergent properties of nature ? Can understanding the mathematical principles behind our physical world world help us to create digital worlds ? This workshop will focus on the programming strategies and techniques behind computer simulations of natural systems. We’ll explore topics ranging from basic mathematics and physics concepts to more advanced simulations of complex systems. New theoretical contents in complexity studies, mainly provided by biology and cybernetic fields, allow the use of biological analogies as a valid approach to architectural design and it may offer new tools to organize and optimize models. The beginning of bionic applications in design, as well as its contextualization, is presented in this first part of the workshop, giving a special attention to geometric and structural methods inspired by living beings.


Fascinated by the phenomenon of flight, leonardo da vinci produced detailed studies of the flight of birds, and plans for several flying machines, including a helicopter powered by four men and a light hang glider which could have flown.


Design «Inspired by Nature» Leonardo da Vinci invited us to «take [our] lessons from nature,» adding that «this is our future» Nature has always been a source of inspiration for all creators of any kind. In a time when humanity is finally recognizing the importance of preserving it and finally realized the importance of his actions on nature, it is worth remembering that it is and will remain «an inexhaustible source of knowledge and innovation.» An interdisciplinary approach to nature, gives us an opportunity to understand, learn, observe ... and make good «lessons» of that power inspiring ! Nature is modular, nature built to shape (no waste), shape is cheaper than material, nature optimize rather that maximize. Where do shapes come from in the nature ? Could we extend the principles & genetic of natural shape to the the design principle, the genetic of design.



Generative Design Process is about the modeling of initial conditions of an object (its “genetics�) instead of modeling the final form. Through research on topology optimization, generative design tools based on structural algorithms found in nature (such as the structures which give our bones strength) have been developed to help provide designers and architects design options, accelerate product development and provide a baseline for a structurally sound design. Mimicking natural processes also creates materially efficient forms because the technology uses the minimal amount of material needed based on the function of the product or building structure. This way, designers can have a new source of inspiration. Output results can be interpreted by the designer literally or more freely making his/ her design truly unique. This is a key point: the technology does not alter the central role of the designer or the architect.



Code (genetic and digital) has emerged as the reality common to all things, material and immaterial. A new kind of design practice is emerging. Information and code have become the basis for understanding life, and the old, mechanistic models drawn in part from the Industrial revolution have fallen away. Originally, as a professional practice, industrial design was built upon a sturdy foundation of manufacturing cycles, business needs, tooling costs, central distribution networks, planned obsolescence, and seemingly abundant natural and synthetic resources. These conditions, simply put, are no longer relevant. Generative Design enables designers to explore more possibilities, in less time, create better designs and efficiently create and manage complex geometric relationships. Generative Design allows to produce new designs automatically by the push of a button. A basic form, pattern, or object is automatically modified by an algorithm. The result: infinite random modifications of the starting solution (within a solution space set by the designer).


WORKSHOP


Aim : Create Awareness and interest among students and prepare them for necessary alternatives to the mainstream Design Paradigm. This specialized Workshop is designed for students in various design fields that are interested in applying Biomimicry, including but not limited to: Architecture, Engineering, Industrial Design, Research & Development, Landscape Architecture, Product Design, and Interior design. Workshop Topics: History and theory of Biomimicry, ethics and philosophy of Biomimicry, the interface of engineering and biology, biological and ecological principles relevant to design, organic architecture, sustainability challenges in industry and potential bio-inspired solutions, practical application of Biomimicry as a design tool. Outcome: A sense of possibility, because sustainable models already exist‌right outside, a proven method for bringing nature’s ideas to the design table, a whole new way of viewing and valuing the genius that surrounds us.


TOOLS


For this workshop, the Rhino non-industry specific surface modelling tool will provides an easy introduction to 3D digital modeling.

Generative modelling is undoubtedly becoming one of the most exciting CAD developments adopted by the industry. While architectural practices lagged mechanical designer’s appetite for 3D by about 20 years, there has been a sharp increase in the use of 3D and advanced form-creation tools and Rhino is one of the more popular solutions. Popular among students and professionals, Rhino modelling tool is endemic in the architectural design world. Rhino has played a predominant role within that move to 3D because of its low cost, ease of use and powerful feature set. (aecmag.com)


Grasshopper is a way for designers to look at design problems as a set of sophisticated relationships and to map those relationships graphically and programmatically into a system that allows them to interactively play with alternatives.


For this workshop, the Grasshopper environment will provides an intuitive way to explore generative design without having to learn to script. Grasshopper is a graphical algorithm editor tightly integrated with Rhino’s 3-D modeling tools for designers who are exploring new shapes using generative algorithms,. Unlike RhinoScript, Grasshopper requires no knowledge of programming or scripting, but still allows designers to build form generators from the simple to the awe-inspiring. Before Grasshopper, Scripting, .NET, or C++ code was the only way to do that in Rhino. Writing code is not something designers really want to get their head into. Grasshopper works within Rhino and uses standard Rhino geometry but has its own slick interface window. Algorithms and manipulators are dragged, dropped and connected, as if they were being wired together like effects pedals. It is about as easy as it gets to use but still requires a methodology and understanding of geometry to get a desired result. (aecmag.com)


DAY 01 Bionic approach to Design & Architecture


Fundamentals of bionics applied to design, geometric and structural inspirations - Generative process & coding - Rhinoceros 4.0 (from introductory to advanced levels) New theoretical contents in complexity studies, mainly provided by biology and cybernetic fields, allow the use of biological analogies as a valid approach to architectural design and it may offer new tools to organize and optimize models. The beginning of bionic applications in architecture, as well as its contextualization, is presented in this first part of the workshop, giving a special attention to geometric and structural methods inspired by living beings.

Lecture & individual practical work.






DAY 02 Biology : Scientific & Philosophic concepts


Scientific and philosophical concepts and principles provided by biology Generative process & coding - Rhinoceros 4.0 (from introductory to advanced levels) Grasshopper (freeware plug-in for Rhinoceros 4.0 – introductory level) In the second day of the workshop, scientific and philosophic concepts provided by biology are analyzed and considered in a prospective way. The scientific and technological development increases the possibilities of experimentation and generates a feedback process that can be understood taking into account the more relevant theories about evolution, development and auto-organization.

Lecture & individual practical work.






DAY 03 From Biology to design.


Application methods: How biological concepts and principles may be applied to design through digital technologies. Grasshopper (freeware plugin for Rhinoceros 4.0 – advanced level) In the third part of the workshop, the attention will be focused in how the complex scientific concepts provided by the observation of biological processes may be connected to architectural and design professional practice by the creative use of digital technologies. The evolution of the cybernetics and biological inspired software, as well as the various morphing processes and solutions enabled by the use of generative software, are also explored in this part.

Lecture & individual practical work.




DAY 04 Development & Application


Development of an algorithm, program, or a methodological process. In parallel to the theoretical research, it will be created an algorithm, a program or a methodological process in order to model architectural elements and to allow one to explore the relationship between a generative code and a phenotypical expression, as well as some other genetic-like properties, such as parameterization and mutation by recombined code. In summary, the morphologic analogies lie on the emulation of natural shapes and additionally, the genetic process analogy starts with the development of parameterized models and then continues with the manipulation of the correspondent code following generative rules. With the aim of stimulating the “bio-logics� applied by the architecture researchers, the knowledge application should be done into the complex decision making process involved in sustainability issues.

Lecture & individual practical work.








FINAL OUTPUT













CONDUCTORS Professor Mauro Costa is an associated professor at ELISAVA, Escola Superior de Arquitectura – Universitat Internacional de Catalanya (ESARQ-UIC) and invited professor at Faculdade de Arquitectura de Lisboa (FA-UTL), Instituto Superior Técnico (IST), Institute for Advanced Architecture of Catalonia (IaaC) and Lusíada Univesity in Barcelona and Lisbon. Completed a Ph.D. at the ESARQ-UIC, Barcelona, with the thesis – Analogías Biológicas en la Arquitectura – approved with an Excellent – Cum Laude and had a scholarship from the Fundação para a Ciência e Tecnologia (FCT), Portugal. Holds a Master in History of Architecture and Design, and a Master in Genetic Architectures: the New Cybernetic Design and the New Ecological Design from ESARQ-UIC. He also holds an undergraduate degree of six years in Architecture from FA-UTL, Lisbon. His research concerns the analysis of functional analogies between biology and architecture with special emphasis on mass customization based in sustainable processes that can be materialized using CAD/CAM methods.


Roger Pitiot’s career spans 30 years, with numerous outstanding design awards. Roger is an ENSAD Fellow, an active design consultant, and a teacher. After graduate in 1976 he joined the Design team of the SALOMON company, and participle in the settling of SX 90 the first SALOMON ski boot Designed with Roger Talon. He established “Design Partners” known as DP in 1982, continuing the collaboration with SALOMON: the SX 91 ski-boot presented in 1985 became a classical of design. He taught in ENSAD from 1992 till 1994 in the Product Design department. In 1996 he began, with the KIDP (Korean Institute of design Promotion) the Asian adventure in Korea. While keeping in touch with the European customers, he extended the collaboration with the Korean companies, Since 2000 He teach in IDAS, (post graduate school of Hongik University) in Seoul, sharing his time between education, conferences and consulting in Asia and Europe. He dedicate now most his time and research to promote and spread an alternative to the design mainstream.


PARTICIPANTS Kwon Miyeong

Design Management

Chung hyesun

Design Management

Kim SeungJun

Product Design

Bang Chaewon

Design Management

Kim JaeCheul

Product Design

Koh Nayoung

Digital Media Design

Sung Sora

Design Management

Kim Jihyeon

Digital Media Design

Shin Hyemin

Design Management

Yoo Hangjin

Design Management

Shim Chihyoung Design Management

Koh Nayoung

Design Management

Yun Inyoung

Design Management

Kim Miae

Design Management

Jang Yeji

Design Management

Tseng shihhan

Design Management

Cha HyoJin

Product Design

Choi Jinhyuk

Product Design

Soyer Damla

Design Management

Kwon Hongjung Product Design Kim Solee

Product Design

Park Junghong Design Management Oh Bonghwan

Design Management

Yeo Young-gi

Product Design



Bio-Logic & Techno-Logic Convergence 2010 - alterdedesign / IDAS - http://www.workshop.alterdesign.org


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