PORTFOLIO R o s h n i
G e r a
WORK EXPERIENCE BMS School of Architecture Visiting Lecturer
Sept 2020 - Dec 2020
:Scale Magazine Guest Writer
May 2020 - July 2020
Mistry Architects Architectural Intern
July 2017- July 2018
UNBIND Graphic Designer
Jan 2017 - April 2018
bigD WiFi Co-founder | Graphic Designer
April 2015 - April 2017
LANGUAGES •
English
•
Hindi
•
Kannada
•
Sindhi
Roshni Gera
ro s h n i_ g er a @ y a h o o . co . in
+ 9 1 - 8 7 2 2 2 1 6 0 0 0 EDUCATION
ACHIEVEMENTS
Architectural Association School of Architecture, London Master of Architecture in Architecture & Urbanism (Design Research Laboratory) 2018 - 2020
• Nominated for the Architects Journal Student Prize - Post Graduate Thesis Awards 2020
Dayananda Sagar Academy of Technology and Management, Bangalore Bachelor of Architecture First Class with Distinction
2013 - 2018
• Nominated for the National Awards for Excellence in Architectural Thesis 2017 - Council of Architecture, • 2nd Position - AutoCAD Design of Container Homes, 2017 • 1st Position - Design & Build Cardboard Furniture
SOFTWARE SKILLS Autocad Maya
PUBLICATIONS •
‘Orb[i]s - A student Design Research Project addressing change in the urban environment and the Future Of Culture,’ RIBA Future Architects 2020.
•
‘Public Parallels : Revitalization of Urban Voids’, National Conference on Convergence of Science, Technology & Management, 2017.
•
‘Architecture & Climate Change as a Challenge to Developed and Developing Countries’, National Conference on Convergence of Science, Technology and Management, Bangalore, 2016.
Rhino + RhinoVAULT Grasshopper SketchUp Keyshot Arduino Unity + PlayMaker Illustrator, PhotoShop AfterEffects, PremierPro
Contents Orb[i]s Growth Aggregations
Design - Research Academic Work
Infinity Compression-only Structures Form Finding
Digital Play Workshops
Abstract Terrains Holiday Homes,
Conoor
Rangashankara Theatre,
Bangalore
Biodiversity Centre, Kuppam
Industry Experience Professional Work
Design-Research Academic Work
Design-Research Thesis Orb[i]s
Aimed at addressing the constant change in urban environments. This is a Prototypical System that is highly adaptive in nature - creating spatial infrastructure in the urban environment that will respond to the changing needs, numbers and development within the city, augmenting daily experiences and activities. Tools Used :
·· ·· ·· ·· ··
Physical Prototyping Machine Learning 3D Printing Processing Arduino
·· ·· ·· ·· ··
AfterEffects Illustrator Rhino Unity Maya
Detection of fellow agents
Constantly Recon Triggers : Radius
Speed
Connection
State -1
State 0
State +1
Passive State
Active Potential State
Active Executive State
System in neutral state
Flocking Behavior
Alignment
Cohesion
Separation
System aggregates once triggered
System expansion on further trigger
Environment | Occupanc
nfiguring Ecology
cy
Occupancy : 4 Time
: 10 am
Occupancy : 1 Time
: 12 pm
Occupancy : 3 Time
: 3 pm
Occupancy : 4 Time
Occupancy : 3 Time
: 6 pm
: 9 pm
1. Environment with an Active agent, dormant agent and obstacles
2. Dormant agents activated when in range of active agents
3. Activated agents display clustering behavior upon activation
4. All dormant agents in the given environment activated
Counter increments when human is within the assigned range
Counter value updated and stored by the agent, over time
Machine Learned - Intelligent System
Component 1 Linear Connection
Component 2 Perpendicular Connection
Component 1 Potential Connections
Growth on XY Axis
X Y
-X Y
X -Y
-X -Y
Growth on XZ Axis
X +Z
X -Z
-X Z
-X -Z
Growth on YZ Axis
Y Z
Y -Z
-Y Z
-Y -Z
Growth on XX, Y Y, ZZ Axis
X -X
Y -Y
Z -Z
Component 2 Potential Connections
Growth Aggregations
Maya - Grasshopper Academic Work
Aggregations of discrete voxel units based on rules of occupancy and growth to form complex 3D organizational systems.
Rules of Occupancy Connection Options
•
90 Connections in X Y direction
•
25 Connection options in Z X, Z Y directions
No connection Connection along Z Axis Connection in X Y Axes
12 x 12 x 12 Organizational System
Control Parameter • Noise - Controls randomness of growth • Culling and Prioritizing growth direction - Controls direction of growth • Setting up Target points - Inf luences direction of growth Occupancy Goals • Occupying maximum number of voxels • Avoiding collision
Start Points
Noise = 0.0
Noise = 0.1
Noise = 0.2
Noise = 0.3
Noise = 0.4
Noise = 0.5
Noise = 0.6
Noise = 0.7
Noise = 0.8
Noise = 0.9
Noise = 1
Component Development
Flexibility
Reaction to Compression
Single Layer Tests
Bespoke 3D printed joints
Reaction to Tension
Elasticity
Multi Layer Tests
Stress applied on end connections
Central units under stress
Stresses applied on one side
Stresses applied to one side
Stresses along a curve
Stresses along a curve
Transformability
Material - Driven Design Infinity Tests - Fabrication Academic Work
Material experiments with Piano wire. Tests at various scales and thicknesses were conducted. The material’s most versatile properties were analyzed and utilized to design a complex system. The design further enabled multiple transformations within the system with minimal variation of joint placements.
Material - Piano Wire
System Optimization
Forces induced in the System
End Joints Side Joints Middle Slider Connector
Digital Play Workshops
Two edges fixed
Thrust in the center rib - modified
Cross Vault
Central vertices fixed on edges
Forces along skeletal form
Larger Target height achieved
Overlapping skeletal form
Force re-distributed to center
Pattern with point feature
Central forces shifted
Pattern Generation - From Skeleton
Compression-only Structures RhinoVAULT 2
Form-Finding Autodesk Maya
Abstract Terrains Adobe AfterEffects
Industry Experience Professional Work
Construction Drawings
Holiday Home Roof Details
Nestled in the tea plantations of the Nilgiri Hills, these holiday homes are designed to enhance the experience of the verdure whilst feeling one with it, Use of locally sourced material with little or no impact to the existing tree cover is the key feature of this project.
Construction Drawings Rangashankara Theatre
Bangalore’s most iconic theatre is a vibrant, affordable, inclusive space , promoting theatre in all languages.
Butterfly Park Access Pathway
Sensorium Block : Interior layout and Exterior detail
Movement Mechanics Block
Sensorium Block : Flooring layout marking detail
Open Air Theatre
Sensorium Block : Interior Pattern Detailing
Construction Drawings
Biodiversity Centre
The design of the Biodiversity Centre is based on the concept of Termite Hills. It utilizes the varying terrain to create visual impact. The roofs mimic termite mounds and the passive cooling methods adopted are inspired by the ‘system of vents’ in termite hills. The Connecting pathways too mimic Termite trails, made entirely with locally available material.