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Movement

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playing groups

playing groups

MOVEMENT MODIFIERS

Deduct from Standard Movement:

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2” …. Going over a short wall. Wall not higher than the figure unit. 3” …. Going in and out of a ditch. 3” …. Going up or down stairs. 5” …. Going up or down a ladder. 5” …. Climbing over a barricade or wooden palisade. 5” …. Jumping off a building or wall – Also see Jump Table below

JUMP TABLE

DIE ROLL - 1 2 3 4 5 6

1 level ………. NE NE NE S/ 1-T S/ 1-T S/ 2-T

2 levels ……… NE S/ 1-T S/ 2-T S/ 2-T casualty casualty

NE: No Effect S/ 1-T: STUNNED for 1 turn, all movement deducted for current turn S/ 2-T: STUNNED for 2 turns, all movement deducted for two turns.

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