A Second-Year Studio + History Theory design project in the Bachelor of Design in Architecture.
This assignment inspired me to consider what lies at the core of each of its programs, and therefore, what it is, that informs its existing typology.
And what I found, was that the need for a pub, a brothel, a casino and so on, is born out of a need for entertainment and pleasure - or more specifically, instant gratification, and our innate inability to resist it.
This led me to discover Freud’s Pleasure Principle, in which he describes this nature as animalistic and primitive. The antidote to this, according to Freud, is one’s awareness of self and awareness of their environment, which he describes in his Reality Principle.
Therefore, in an effort to truly reinvent - and challenge - the typology and concept of a public house, my project’s spaces are designed around the concept of spatial- and self-awareness, leading to a slow, sustained pleasure