Architecture Portfolio

Page 1

AMIRSALAR

MOAZZENSAFAEI WWW.SALARSAFAEI.COM 478-22-SALAR

Architecture Portfolio 2008-2011


Tectonic Strategies

Physically Adjacent

Spatially Separated

Openings Created by Congestion

PROJECT DESCRIPTION

Connect/Disconnect

Visual Interaction

Openings Created by Congestion

Congestion

The first two assignments were to first map the bay area and Angel Island for different categories such as energy usage, population, income, etc.. In this project the main driving idea was congestion and how the veins and artery’s in the human body works. Where there is congestion there would be a bulging part that would allow for more volume and therefore a more dense area. In the Second Project, the idea of Congestion was taken further. For the barge, which was the assigned site, students were to design a space with different types of spaces using the same idea which was introduced in the first project.

Openings

A

B

Barge Spring 2009

A Physical Model

B PLAN

LONG SECTION (B-B)

SHORT SECTIONS

Exploded Section and Axon


PROJECT DESCRIPTION

Rendering - Exterior Park and Gathering Area

Pattern of Movement and Flow

Pattern of Water Flow

Barge and Angel Island Retreat Center

After going through the first two assignment, there was now a strategy that each person was using in order to go to the next level and design a retreat center at Angel Island. This particular project worked in a way that the barge would become an extension of this site and connect to the site and divide to different paths that people using the barge might set as their ultimate destination; whether it be the retreat center or the offices or the outside park that allowed for exterior activities. In order to relate to the site, the building had to do something that was good for the environment, such as cleansing of water/reuse of rain water. The chosen site for this project worked truly well for a place to have points of rain water catchment. This project was nominated for jury prize from this studio.

Rendering - Interior & Exterior Interaction

Spring 2009

Rendering - Overall View and Connection to the Barge

Site Plan

0

32’

64’

96’

128’


Diagramatic Serial Section Cut Every 8 feet

Physical Model

Barge and Angel Island Retreat Center

Physical Model

Spring 2009

Rendering - Par k and Exterior Gathering Area

Rendering - Interior & Exterior Interaction


W. 33rd St.

PROJECT DESCRIPTION

NinthAvenue

Tenth Avenue

Eleventh Avenue

Areas of Socialization and Visual Characteristics Gyms Gyms Gyms Gyms Gyms Gyms Gyms Restaurants Restaurants Restuarants Restaurants Restaurants Restaurants Restaurants Galleries Galleries Galleries Galleries Galleries Galleries Galleries Galleries Galleries W. 33rd St.

W. 31th St.

W. 30th St.

Sid

eH

ighw

ay

W. 26th St.

W. 26th St.

W. 25th St.

W. 25th St.

W. 24th St.

W. 24th St.

W. 23rd St.

W. 23rd St.

W. 23rd St.

W. 22nd St.

r 62

NinthAvenue

Tenth Avenue

NinthAvenue

W. 28th St.

W. 24th St.

Eleventh Avenue

Wes t

W. 27th St.

NinthAvenue NinthAvenue

W. 26th St.

W. 28th St.

Tenth Avenue

West

Side

W. 27th St.

W. 29th St.

Tenth Avenue

Eleventh Avenue Eleventh Avenue

hway ay Sid West Highw

e Hig

W. 28th St.

Pier 64

W. 30th St.

W. 29th St.

W. 29th St.

W. 22nd St.

W. 21st St.

W. 21st St.

W. 20th St.

W. 20th St.

W. 19th St.

W. 19th St.

W. 18th St.

W. 18th St.

W. 17th St. r 59

ay ghw e Hi t Sid Wes

Pie

W. 17th St.

W. 16th St.

W. 15th St.

W. 15th St. Tenth Avenue

W. 16th St.

W. 14th St.

r 57

W. 14th St.

ay Highw

Pie

Cafe` Gallery Gym Hotel

W. 13th St.W. 13th St.

Side West

enw

St.Hu

Gre

dson

Hu

r 56

Pie

NinthAvenue

r 60

Pie

NinthAvenue

r 61

Pie

Tenth Avenue

ghw e Hi t Sid Wes

ay

Pie

ich

n St. dso

Little W. 12th St.Little W. 12th St. StGr. ee nw

r 54

ich

Pie

St.

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Wa

St. ort

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Density

Gyms Galleries Restuarants Most Popular

Least Popular

0

100'

200'

400'

800'

1/4 MILE

Rendering - Building with Surrounding Context

New York High-Rise Hotel, Gallery & Cafe

Upon the mapping of “social gathering areas” in the West part of Chelsea, New York I concluded a connection between galleries as the most important part of Chelsea and bars / restaurants as the second important part. This becomes the focal point of this project in order to bring more and more visitors to the building everyday. So therefore, the focus of this project will also be in those two regions in order to create an attraction for the users of the building. The arguments about the private and public areas are totally legitimate, which brings another aspect to this project. The idea to disconnect these two “regions” of the program in a way that they have the least amount of connection and at the same time, make the gallery be come a focal point in this and have everyone that uses this building experience the galleries and restaurant in one way or another.

W. 33rd St.

Fall 2009

Rendering - High-Line Extension

Rendering - High-Line Extension

Rendering - View From the High-Line

Rendering - Bar/Cafe Looking/Hanging Over the High-Line, Creating a point of Interaction


Physical Model

Section A-A

Physical Model

Rendering - View of the Building From 19th Street

Highline Elevation (East Face)

North Face Elevation

Fall 2009

Section B-B

New York High-Rise Hotel, Gallery & Cafe

Rendering - View Looking at the Building from The High-Line

Rendering - Sectional Perspective

19th Street Elevation (South Face)

West Face Elevation


Unit B

Spring 2010

THE [SUB]URBAN HOUSE

Unit A

In this studio, housing, we started by looking at what a unit could essentially be regardless of it’s environmental setting. Though what was to keep in mind was to design modules that could interact with an urban environment and also have a relationship to the exterior spaces. In this particular project then I took the “unit” and defined it as a house, similarly to a suburban one and during the past few weeks this has brought an interesting complexity to the unit within itself as well as how it works with the rest of the community. The design of this project started from a series of different iterations that would allow for more open space around each unit, which capitalized on the suburban housing idea wherein each house in a suburban environment would have it’s own backyard, front lawn, and side yards. This then raised another concept where each unit has an identified territory. The stage that of which this project currently resides in is the unit aggregation and how each unit is interacting with other units that it is surrounded by, and also how it is interacting with the larger ancillary program of golfing and outside parks that occur in different locations of the building.

Unit C Axon of Different Modules

San Francisco, Urban Housing Studio

Front Elevation/Perspective Rendering Main Entry

PROJECT DESCRIPTION

Physical Model


Circulation through Open Space

Urban Living Scenarios (Vertical Living)

Private

Kitch/Dinn Garage/storage Living Yards/Green Side yards (Unusable) Sidewalk

Public

Street

Suburban Living Aggregation

Rendering - Third Level [Sprint] Urban Living Scenarios (Horizontal)

Golf

The Golfing Area is located on the top floor in order to emphasise the open exterior golfing experience.

Sprint

The Sprinting track occurs around the units on that floor which then pushes the units together to achieve a linear continuous loop.

Suburban Park

This General Suburban Park is a continuous space that units allow for this exterior activity to occur. This also includes the idea of cul-de-sac wherein the houses are located

Physical Model [Sprint]

San Francisco, Urban Housing Studio

Rendering - Top Level [Golf] Bedroom In a Suburban House

Dog Park

On The first “floor� there is an extension of the park on the upper level allows for dogs to run around and play fetch. Houses around this park are occupied by pet owners.

Rendering - Second Level [Sub-Urban Park]

Spring 2010

Rendering - View of the North Side

Physical Model [Sub-Urban Park]

Rendering - Main Entry and [Dog Park]


MODULE B

MODULE C

MODULE A

C

A

A

A

B

B

B

C

B

B

A

A

A

Floor Plan - Upper Level [Loft]

C

Floor Plan - Third

Floor Plan - Third

Top Floor Plan - Golf

B

A

A

B

B

B

A

A

A

A

Floor Plan - Lower Level [Loft]

C

C

Floor Plan - Second

A

A

A

A

B

B

Floor Plan - Second

C

Floor Plan - Ground

C

Floor Plan - Ground

Section B-B

North Face Elevation

3rd Floor Plan - Sprint (Running Track)

Section A-A

B

Section B-B

Section A-A

Section C-C

Section A-A

San Francisco, Urban Housing Studio

C

2nd Floor Plan - Generic Suburban Park

Spring 2010

A

A

Ground Floor Plan - Entry Level - Dog Park

B

South Face Elevation


PROJECT DESCRIPTION

Diagrid, Catalogue of Basic Spatial Moves.

1

8 Visual Access diagram 2

9

3

10 Strategy

4

11 Discontinuity in Visual Access

5

12

6

13

Spatial Continuity

14 Proposed Method

Methods

Fall 2010

Current Airport

7

San Francisco Airport - Terminal 2

2

Control Studio’s focus was to have students redesign a Terminal Two for the San Francisco airport. The first month of the project was focused on two main categories of Security and Luxury wherein each student was asked to come up with a minimum of five ideas for each category. That generated a start point as to what the focus of the rest of the semester was in terms of designing an airport terminal that achieved those points. My project focused on creating a continuous experience throughout the process of going through the airport; both physically and visually. Challenges were to create a visual continuity from the moment one walks to the airport and at the same time being able to create moments of absolute privacy.


Program Density and Distribution Study in Elevation

A320 E190

747

Air Planes Traffic Flow

100’

250’

500’

Different Studies of Program Distribution Pattern

B

Curb/Gateway diagram 100% Program Density 80-90% Program density Runway

A

A

80-90% Program Density 50-40%

Taxiway

60-70% Program Density

Plan - 4th Level

Program Density

B

San Francisco Airport - Terminal 2

50’

Site Plan

Continous Void Through the Building - A Sectional Diagram

Section A-A [long Section]

Fall 2010

Security check Departure

Concession

Continous Void Through the Building - B Baggage Claim

Arrival

Continous Void Through the Building - C

Access/Security Diagram

SECTION B-B [Short Section]


San Francisco Airport - Terminal 2

Rendering - Global Form

Rendering - Front Entery

Rendering - Passage of Airplanes Through the Building

Physical Model - Gating

Physical Model - Front Entery

Physical Model Roof Structure Detail

Physical Model - View Through The Back Opening

Physical Model - view Trhough the Building From Back

Fall 2010

Physical Model - Point of Airplane Entery to Building

Physical Model - Exterior Walls






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