AMIRSALAR
MOAZZENSAFAEI WWW.SALARSAFAEI.COM 478-22-SALAR
Architecture Portfolio 2008-2011
PROJECT DESCRIPTION
Tectonic Strategies
Physically Adjacent
Spatially Separated
Openings Created by Congestion
Connect/Disconnect
Visual Interaction
Openings Created by Congestion
Congestion
The first two assignments were to first map the bay area and Angel Island for different categories such as energy usage, population, income, etc.. In this project the main driving idea was congestion and how the veins and artery’s in the human body works. Where there is congestion there would be a bulging part that would allow for more volume and therefore a more dense area. In the Second Project, the idea of Congestion was taken further. For the barge, which was the assigned site, students were to design a space with different types of spaces using the same idea which was introduced in the first project.
Openings
A
B
Barge Spring 2009
A Physical Model
Plan
B Long Section (B-B)
Short Sections
Exploded Section and Axon
02
PROJECT DESCRIPTION
Rendering - Exterior Park and Gathering Area
Pattern of Movement and Flow
Pattern of Water Flow
Barge and Angel Island Retreat Center
After going through the first two assignment, there was now a strategy that each person was using in order to go to the next level and design a retreat center at Angel Island. This particular project worked in a way that the barge would become an extension of this site and connect to the site and divide to different paths that people using the barge might set as their ultimate destination; whether it be the retreat center or the offices or the outside park that allowed for exterior activities. In order to relate to the site, the building had to do something that was good for the environment, such as cleansing of water/reuse of rain water. The chosen site for this project worked truly well for a place to have points of rain water catchment. This project was nominated for jury prize from this studio.
Rendering - Interior & Exterior Interaction
Spring 2009
Rendering - Overall View and Connection to the Barge
Site Plan
0
32’
64’
96’
128’
Diagramatic Serial Section Cut Every 8 feet
Physical Model
Barge and Angel Island Retreat Center
Physical Model
Spring 2009
Rendering - Par k and Exterior Gathering Area
Rendering - Interior & Exterior Interaction
Visual Characteristics
W. 26th St.
Pier 64
Wes t
Sid
eH
ighw
NinthAvenue
W. 28th St.
NinthAvenue
W. 28th St.
Tenth Avenue
West
Side
W. 27th St.
W. 29th St.
Tenth Avenue
Eleventh Avenue Eleventh Avenue
hway ay Sid West Highw
e Hig
W. 28th St.
Upon the mapping of “social gathering areas” in the West part of Chelsea, New York I concluded a connection between galleries as the most important part of Chelsea and bars / restaurants as the second important part. This becomes the focal point of this project in order to bring more and more visitors to the building everyday. So therefore, the focus of this project will also be in those two regions in order to create an attraction for the users of the building. The arguments about the private and public areas are totally legitimate, which brings another aspect to this project. The idea to disconnect these two “regions” of the program in a way that they have the least amount of connection and at the same time, make the gallery be come a focal point in this and have everyone that uses this building experience the galleries and restaurant in one way or another.
W. 27th St.
W. 26th St.
W. 26th St.
W. 25th St.
W. 25th St.
W. 24th St.
W. 24th St.
W. 24th St.
W. 23rd St.
W. 23rd St.
W. 23rd St.
W. 22nd St.
r 62
NinthAvenue NinthAvenue
Tenth Avenue
Eleventh Avenue
ay
W. 22nd St.
W. 21st St.
W. 21st St.
W. 20th St.
W. 20th St.
W. 19th St.
W. 19th St.
W. 18th St.
W. 18th St.
W. 17th St. r 59
ay ghw e Hi t Sid Wes
Pie
W. 15th St. Tenth Avenue
W. 16th St.
W. 15th St.
W. 14th St.
r 57
ay Highw
W. 14th St.
Cafe` Gallery Gym Hotel
W. 13th St.
Side West
ich
enw
Little W. 12th St.
St.
Gre
dson
Hu
r 56
Pie
W. 17th St.
W. 16th St.
Pie
NinthAvenue
r 60
Pie
NinthAvenue
r 61
Pie
Tenth Avenue
ghw e Hi t Sid Wes
ay
Pie
St.
r 54
Pie
Density
Gyms Galleries Restuarants Most Popular
Least Popular
0
100'
200'
400'
800'
1/4 MILE
New York High-Rise Hotel, Gallery & Cafe
W. 29th St.
W. 29th St.
PROJECT DESCRIPTION
Fall 2009
Rendering - High-Line Extension
Rendering - View From the High-Line
Rendering - Building with Surrounding Context
Physical Model
Section A-A
New York High-Rise Hotel, Gallery & Cafe
Rendering - View Looking at the Building from The High-Line
Physical Model
Section B-B
Fall 2009
Rendering - Sectional Perspective
19th Street Elevation (South Face)
Highline Elevation (East Face)
North Face Elevation
West Face Elevation
Unit B
Spring 2010
THE [SUB]URBAN HOUSE
Unit A
In this studio, housing, we started by looking at what a unit could essentially be regardless of it’s environmental setting. Though what was to keep in mind was to design modules that could interact with an urban environment and also have a relationship to the exterior spaces. In this particular project then I took the “unit” and defined it as a house, similarly to a suburban one and during the past few weeks this has brought an interesting complexity to the unit within itself as well as how it works with the rest of the community. The design of this project started from a series of different iterations that would allow for more open space around each unit, which capitalized on the suburban housing idea wherein each house in a suburban environment would have it’s own backyard, front lawn, and side yards. This then raised another concept where each unit has an identified territory. The stage that of which this project currently resides in is the unit aggregation and how each unit is interacting with other units that it is surrounded by, and also how it is interacting with the larger ancillary program of golfing and outside parks that occur in different locations of the building.
Unit C Axon of Different Modules
San Francisco, Urban Housing Studio
Front Elevation/Perspective Rendering Main Entry
PROJECT DESCRIPTION
Physical Model
Circulation through Open Space
Urban Living Scenarios (Vertical Living)
Private
Kitch/Dinn Garage/storage Living Yards/Green Side yards (Unusable) Sidewalk
Public
Street
Suburban Living Aggregation
Rendering - Third Level [Sprint] Urban Living Scenarios (Horizontal)
Golf The Golfing Area is located on the top floor in order to emphasise the open exterior golfing experience.
Sprint The Sprinting track occurs around the units on that floor which then pushes the units together to achieve a linear continuous loop.
Suburban Park This General Suburban Park is a continuous space that units allow for this exterior activity to occur. This also includes the idea of cul-de-sac wherein the houses are located
Physical Model [Sprint]
San Francisco, Urban Housing Studio
Rendering - Top Level [Golf] Bedroom In a Suburban House
Dog Park On The first “floor� there is an extension of the park on the upper level allows for dogs to run around and play fetch. Houses around this park are occupied by pet owners.
Rendering - Second Level [Sub-Urban Park]
Spring 2010
Rendering - View of the North Side
Physical Model [Sub-Urban Park]
Rendering - Main Entry and [Dog Park]
B
MODULE B
MODULE C
MODULE A A
B
A
B
B
B
C
A
Floor Plan - Upper Level [Loft]
Floor Plan - Third
Floor Plan - Third
A
B
A
Top Floor Plan - Golf
Floor Plan - Lower Level [Loft] C
A
Floor Plan - Second
A
Floor Plan - Second
Floor Plan - Ground
C
Floor Plan - Ground
Section B-B
North Face e Elevation Ele tion
3rd Floor Plan - Sprint (Running Track)
Section A-A
B
Section B-B
Section A-A
Section C-C
Section A-A
San Francisco, Urban Housing Studio
C
2nd Floor Plan - Generic Suburban Park
Spring 2010
A
A
Ground Floor Plan - Entry Level - Dog Park
B
South Face e Elevation Ele tion
PROJECT DESCRIPTION
Diagrid, Catalogue of Basic Spatial Moves.
1
8 Visual Access diagram 2
9
3
10 Strategy
4
11 Discontinuity in Visual Access
5
12
6
13
San Francisco Airport - Terminal 2
2
Control Studio’s focus was to have students redesign a Terminal Two for the San Francisco airport. The first month of the project was focused on two main categories of Security and Luxury wherein each student was asked to come up with a minimum of five ideas for each category. That generated a start point as to what the focus of the rest of the semester was in terms of designing an airport terminal that achieved those points. My project focused on creating a continuous experience throughout the process of going through the airport; both physically and visually. Challenges were to create a visual continuity from the moment one walks to the airport and at the same time being able to create moments of absolute privacy.
Spatial Continuity
7
14 Proposed Method
Methods
Fall 2010
Current Airport
P r o g r am De n sit y an d Dist r ibu t io n St u dy in Ele vat io n
A320 E190
747
A ir P lan e s T r af f ic F lo w
100’
250’
500’
Dif f e r e n t St u die s o f P r o g r am Dist r ibu t i o n P at t e r n
B
C u r b/Gat e way diag r am 100% P r o g r am De n sit y 80-90% Program density Runway
A
A
80-90% P r o g r am De n sit y 50-40%
Taxiway
60-70% P r o g r am De n sit y
P lan - 4t h L e ve l
P r o g r am De n sit y
B
San Francisco Airport - Terminal 2
50’
Sit e P lan
C o n t in o u s Vo id T h r o u g h t h e Bu ildin g - A Se c t io n al Diag r am
Fall 2010
Departure
Se c t io n A -A [lo n g Se c t io n ]
Concession
C o n t in o u s Vo id T h r o u g h t h e Bu ildin g - B
Arrival
C o n t in o u s Vo id T h r o u g h t h e Bu ildin g - C
A c c e ss/Se c u r it y Diag r am
SEC T ION B-B [Sh o r t Se c t io n ]
San Francisco Airport - Terminal 2
R e n de r in g - Glo bal F o r m
R e n de r in g - F r o n t En t e r y
R e n de r in g - P assag e o f A ir plan e s T h r o u g h t h e Bu ildin g
P h ysic al M o de l - Gat in g
P h ysic al M o de l - F r o n t En t e r y
P h ysic al M o de l R o o f St r u c t u r e De t ail
P h ysic al M o de l - Vie w T h r o u g h T h e Bac k Ope n in g
P h ysic al M o de l - vie w T r h o u g h t h e Bu ildin g F r o m Bac k
Fall 2010
P h ysic al M o de l - P o in t o f A ir plan e En t e r y
P h ysic al M o de l - Ex t e r io r W alls