SAMANTHA FUNKE architecture + design
This portfolio is a compilation of projects that I have been a part of for Universal Creative and various architectural projects developed during my graduate career at Clemson University. My contributions include; but are not limited to, project management, facility/ architectural design, creative design intent, and area development.
SAMANTHA FUNKE architecture + design
CONTENTS
Selected Works Completed with Universal Creative and at Clemson University
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UNIVERSAL’S EPIC UNIVERSE Orlando, FL April 2018 - November 2020
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4 I was fortunate enough to work on Universal’s Epic Universe from the start of concept design through the construction documentation phase. Below is a summary of various responsibilities I had while being involved with this project. > managed the facility design of a confidential project for Universal’s Epic Universe in Orlando, FL > worked with Senior Facility Design Manager on management of the internal team and external architectural / engineering vendors > developed facility design solutions via Revit, AutoCad, and Adobe Creative Suite
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> coordinated with our architectural and engineering vendors to provide information and design intent > worked with our Universal partners to ensure program, budget, and scope requirements were met > reported facility development to Senior Facility Design Manager and upper management on a weekly basis
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UNIVERSAL BEIJING RESORT Beijing, China Summer 2016 / June 2017 - April 2018
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The first project I worked on with Universal Creative was the Universal Beijing Resort. I was involved in the development of two confidential projects during both my internship and then as a full-time architectural designer. Below is a summary of various responsibilities I had while being involved with this project. > offered full-time position working on Universal Beijing Resort due to proactive / self starting nature during internship
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> advanced the drawings of architectural documentation for executive design reviews > 3-D modeling of various elements on two confidential projects for creative design intent
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> created virtual “fly-throughs� of confidential projects for executive leadership presentations > created a park-wide merchandise design standards booklet that was used for reference at every retail location in the resort
> produced various architectural models/drawings to progress design intent for leadership presentations and vendor communication
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ELECTRIC CITY HIGH SCHOOL Anderson, SC Comprehensive Studio - Spring 2017
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4 Electric City High School was a semester long comprehensive studio project that encompassed everything that I had learned during the course of my architectural education at Clemson University. The project was a reimagining of the current high school approach and mentality. It was located in downtown Anderson, SC and was a combination of repurposing existing buildings and new structures. This project was a partner project and involved developing not only the architectural design, but also the structural components, mechanical systems, and a detailed wall section exploration. This project was a honorable mention for the Harlan E. McClure Award, which is awarded annually to the most outstanding graduate student project at Clemson University based on its excellence in architectural design and overall comprehensive merit.
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School Goals and Vision: ENGAGE: Scheduling “flex� time throughout the day to encourage collaboration and planning of personal projects with real-life experiences EMPOWER: Creating a community of learners and critical thinkers that will transform into future entrepreneurs and leaders by focusing on the special needs of the individual student REACH: Encourage self-directed learning by developing student-teacher trust with high expectations and student driven mentorship INSPIRE: Outdoor and indoor classrooms with a building that offers a flexible learning environment that will keep students engage and motivated INQUIRY: Integrating subjects and different grade levels with PBL (project based learning tactics) that focus on community driver projects that focus on solving real-world problems in their local community
downtown anderson, sc
project site
We wanted each of our maker-spaces to house the various grade levels and provide a place for each student to have their own space to work. Whether they are working on homework for their individual classes or on their projects, we want our students to feel like they have a sense of ownership and belonging in their maker-spaces.
existing to remain
renovated buildings
demolished buildings
new construction
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site plan
programmatic layout
floor plans
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site section
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REDEFINING A LANDSCAPE Barcelona, Spain Professor Toni Montes - Fall 2016
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This studio project was located inside the Can Batllo community complex in Barcelona, Spain. In creating a new community center on this site, it was very important for me to mix the old architecture with the new so that the community still felt at home in the new construction. I also wanted my new intervention to build up and showcase the old building on the site by creating a landscape that leads you up to the existing building. In regards to the form development, I wanted the roof to be the defining piece of the intervention. The roof itself builds up to the existing structure by having it start lower and slowly rise with the various triangulated pieces.
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Can Batllo - existing site
overall layout grid progression
existing building on site EXISTING BUILDING ON SITE 4
massing of intervention MASSING OF INTERVENTION WITH EXISTING BUILDING
overall form concept OVERALL FORM CONCEPT WITH EXISTING BUILDING
added shade structure ADDED SHADE STRUCTURE
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4 6 1st floor
ground floor 1 - theater backstage (275 m2) 2 - theater (575 m2) 3 - 1st floor intervention addition (950 m2) 4 - rehearsal space (275 m2) 5 - 2nd floor intervention addition (825 m2) 6 - shade structure (500 m2)
summer environmental strategy
17 %
- active spaces total area - 575 m2
68 %
- passive spaces total area - 2,325 m2
15 %
- exterior shaded spaces total area - 500 m2
total area - 3,400 m2
winter environmental strategy
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ground floor
1st floor
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PERMEABLE WALL Central, SC Professor David Franco - Spring 2016
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The Permeable Wall was a semester long studio project based in Central, SC. The scope of project was to reimagine what the concept of the Walmart Superstore is through the use of the preexisting Walmart location in Central. Through this reimagining of the Walmart we were to include both commercial and residential programs for the site. I created a live / work community for the people of Central to help boost local economy as well as improve the sense of community at this specific location.
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upstate south carolina
central, sc and surrounding area
walmart programming items found in walmart would be sold independently in small modular shops
walmart within relation to downtown central
shops would be grouped and stacked together with the housing units occupying the higher floors
programming
phase a / year 1
residential - 336 total units 1 bedroom (30%) 2 bedroom (30%) 3 bedroom (30%) (605 total people)
office - 10 total units 1600 sqft 800 sqft
commercial - 70 total units 1600 sqft 800 sqft
transportation 6400 sqft
phase b / year 3
phase c / year 6
model
phase d / year 9
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site plan
7th floor / residential spaces
6th floor / residential spaces
fragment detail plans
5th floor / residential spaces
4th floor / residential spaces
3rd floor / residential spaces
fragment detail section
fragment section
2nd floor / commercial spaces
1st floor / commercial spaces
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concrete slab structure diagrams
concrete floor slabs
modular units
residential balconies
1’ thick structural concrete mechanical room
site section
40’ open span
section diagram of active and passive systems air flow
ducts supplying and collecting air
main mechanical system located on 1st floor
balconies with large open doors help with cross ventilation
shaded gathering spaces large windows allow for ample sunlight During this project we were to consider constructability and HVAC options. I created stackable modules made of concrete in order to reduce the use of columns. I also used active and passive systems to increase air flow in the structures. The use of cross ventilation was a major factor in the ability to create ample air flow.
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SKETCHES
Various Sketches From Study Abroad Experience Fall 2011
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Pazzi Chapel Florence, Italy
Via Banchi Genoa, Italy
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St. Larenzo Genoa, Italy
St. Augustino Courtyard Genoa, Italy
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Secession Vienna, Austria
Piazza di San Lorenzo Genoa, Italy
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PHOTOGRAPHS Taken of Models and Various Locales Fall 2011 - Present
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Anaheim, CA
Cinque Terre, Italy
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Site Model from a Studio Project
Charleston, SC
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New York, NY
Cliffs of Moher, Ireland
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SAMANTHA FUNKE
s.funke@icloud.com 864.337.6060 (mobile) Associate AIA Member
EXPERIENCE
UNIVERSAL CREATIVE Assistant Manager, Facility Design 04/18 - 11/20 > managed the facility design of a confidential project for Universal’s Epic Universe in Orlando, FL > worked with Senior Facility Design Manager on management of the internal team and external architectural / engineering vendors > developed facility design solutions via Revit, AutoCad, and Adobe Creative Suite > coordinated with our architectural and engineering vendors to provide information and design intent > worked with our Universal partners to ensure program, budget, and scope requirements were met > reported facility development to Senior Facility Design Manager and upper management on a weekly basis Associate Designer, Architectural 06/17 - 03/18 > offered full-time position working on Universal Beijing Resort due to proactive / self starting nature during internship > advanced the drawings of architectural documentation for executive design reviews > 3-D modeling of various elements on two confidential projects for creative design intent > created virtual “fly-throughs” of confidential projects for executive leadership presentations Creative Design Intern 05/16 - 08/16 > worked on various architectural design efforts for Universal Beijing Resort in Beijing, China > created a park-wide merchandise design standards booklet that was used for reference at every retail location in the resort > produced various architectural models/drawings to progress design intent for leadership presentations and vendor communication WALT DISNEY IMAGINEERING Creative Design Services Management Intern 06/15 - 08/15 > responsible for the development of scope, schedule, and budget of projects within WDI Design Services at Walt Disney World Resort > managed various disciplines within WDI including; but not limited to, Art Direction, Graphic Design, and Graphic Fabrication > partnered with operating stakeholders and documented existing site conditions of installed projects SELF REGIONAL HEALTHCARE Architectural Intern - 3/14-8/14 > managed hospital office relocations/renovations (i.e. furniture selections, organizing furniture layouts digitally, leading movers, etc.) > observation of DHEC inspections during the construction phase > created and updated equipment lists and inspection schedules in MediMizer X3 for preventative maintenance FURMAN ARCHITECTS INC. / TRADITIONAL CONCEPTS INC. Architectural Intern - 10/13-3/14 (each part-time) > development of plans, elevations, sections, and other architectural documentation using AutoCad for various projects > participated in the review of product or shop drawing submittals during the construction phase > completed measured surveys of existing residential projects in order to create floor plans, elevations, etc. for renovations
EDUCATION CLEMSON UNIVERSITY Master of Architecture > Barcelona Architecture Center in Barcelona, Spain Bachelor of Arts in Architecture with a Minor in History > Charles E. Daniel Center for Building Research + Urban Designs in Genoa, Italy
TRAINING UNIVERSAL CREATIVE BIM 360 Document Management > involved extensively with the BIM 360 platform during the development of Universal’s Epic Universe > integrated various elements into platform including; but not limited to, architecture, show elements, and attraction ride system WALT DISNEY WORLD RESORT Disney’s Professional Development Series–Engineering > completed an in-depth study of engineering processes from concept to reality > assessed various aspects of attractions in operation to understand the concept, development, construction, and maintenance Disney’s Ultimate EnginEARing Exploration (DUEE) > studied various attractions around EPCOT Center with professional engineers > partnered with other students to design a “more intense” Jungle Cruise attraction
SKILL SET Adobe Creative Suite Autodesk 3ds Max Autodesk AutoCad Autodesk BIM 360
Autodesk Revit Blender Google Sketch Up / Pro Honed Communication Skills
Lumion Microsoft Office Suite Strong Presentation Skills Team Leader
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