Graphics essay

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How have recent advances in computer technology affected story telling within artwork? The issues raised by the heading grabbed my attention as I thought this type of subject matter would be the most fascinating. My initial perception that it has but further research would be interesting to find out if it confirmed or disproved it. Furthermore, it would be most interesting to see how artists managed to produce graphic design without the aid of modern technology that we all rely on and work with today. For example, creating such traditional products as album covers, posters and book covers must have been more time consuming and difficult for the designer. Before the invention of computers, designers worked with a limited amount of traditional tools such as scalpels, pens, letraset, paint, screen-printing, drawing boards, typesetting machines and the darkroom. With a film camera, which is light sensitive chemical based, you couldn’t see the photograph at the time you took, so you could only wait for it to be processed. It was a common theme in that period, if you made a mistake, you would have to scrap it and start again. With a digital camera, when you capture the photograph, it automatically displays the image so you don’t waste time. The definition of storytelling is a way of conveying typography, words, music and images to get a significant message across; they are occasionally improvised, but are mainly provided as a source of entertainment. At times, it can be educational or it can be just some harmless fun. The key essentials to a good story are the plot, characters and setting. Since the caveman era, humans have demonstrated the ability to convey messages, starting with drawing on cave walls. They used natural materials, like charcoal sticks for drawing and for painting; they used blood, crushed berries and juice from fruits. They didn’t have words, so it was only a very basic and crude. In spite of all this, story telling in the 21st century, the information age, has become much more straightforward than ever before with Adobe Packages such as Photoshop, Illustrator, InDesign, Flash and many more. This type of computer software allows the photographer/artist to have full control over their work and imagination, stretching the limits and boundaries of reality, and to further expand their minds to create the ultimate impossible situation. Besides Adobe software, there are also many other digital narratives like short animations, films, and even interactive games. In my opinion, I believe the Internet has had a major impact on the artistic society, the result being that it has inspired and motivated hundreds and thousands of new artists. For our generation, it’s becoming much quicker to discover new and exciting artists online and on artistic websites like Devianart, Tumblr, etc. Furthermore, the large amount of helpful tutorials from websites like Youtube, on how to draw e.g. human facial features, it makes drawing simpler than even before. Lastly, graphics tablets enable the artist to draw in the digital world. A tablet allows direct control over the pressure; therefore it’s very similar to drawing with a pencil or pen. Throughout this entire essay, I will reference my three chosen graphic artists, which will help me analyse and draw my conclusion, distinguishing if development in computer technology has really affected the way we tell a story. I made sure that all the narrative artists are varied. The first artist is a young manipulation artist/photographer called Nicholas Max. He experiments with scale and with the utmost impossible, and if it weren’t for technological advances like Photoshop, he wouldn’t be able to achieve any of his realistic results. My second artist is a drawing/digital artist called Alex Green, I chose him due to his very distinctive style and approach to drawing. Green combines the traditional hand drawn and digital method producing powerful drawings though body language leading to warm compassionate illustrations. My final artist is another manipulation artist called Paul M Smith and he uses himself as the subject matter to portray normal situations.


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