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FODR Foundations of Design : Representation, Sem 1, 2018 PORTFOLIO Haoyu Chen, 981016, Studio 01 - Anneke Prins


TABLE OF CONTENT MODULE 01 - 3 MODULE 02 - 6 MODULE 03 - 8 MODULE 04 - 12 REFLECTION - 14


01 MEASURED DRAWING OF A CROISSANT How to measure a Croissant? To draw the accurate drawing of a croissant, I have to scan the croissant to measure its original size as well as photograph it from different perspectives. So I gave set a photostage at home to photograph the croissant from elevation and plan directions. After the photography, to cut the croissant into 4 sections is necessary since the edges of each section need to be scanned and the size of scanned images needs to be preserved.

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How to draw a croissant

After all the scan/photograph works were done, these images were printed with their original size and were used as the base to trace the profile of the croissant. Fineliners were used to trace the profile while pencils were to hatch the shadowed area of the croissant. The finished drawings are shown in page 3. The next task was to draw the axonometric view of the croissant, which requires the accurate measurement of its profile as well as the cut edges. After the measurement the axonometric drawing could be formed as is shown in the image beside.

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02 NEW MARIO WORLD The making of new Mario world. Back in the 90s Super Mario World was a successful 2-D video game which is made up with flat planes and shapes. However, in this task the world of Mario could be made 3-D. All the flat planes were recreated with a depth so that in the axonometric view we can see the things that couldn’t be seen in the original elevation. The “hidden areas” are shown in this view. Based on the original elevations, I have produced the new Mario World with the design of the “hidden areas”. Many new elements (some of them are borrowed from the original Mario World game) were added to the hidden areas, to make the World interesting and “playable”.

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The making of new Mario world. As can be seen in the image, most parts of the Mario world are under the ground. However, it has given me opportunity to design all the features above the ground. For example, a mountain was created and the waterfall was added to match the river that exists in the original world. The clouds are to create a feeling of the height of the mountain. Some elements of the Super Mario World game are shown such as the boxes and the pipes.

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Figure A to D have shown the process of creating the new Mario world. Figure A and B is the creation of the first Mario Word with the custom depth of each section. The intersect between the two worlds is shown in figure C, while figure D is the design of the hidden areas and all the things above the ground.

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03 PAPER LANDSCAPE The making of new landscape In this module I have created a new landscape based on a small piece of landscape from the mountains in Tasmania. The outcome of the new landscape is determined by the panelling process in Rhino. So that each one of the 100 pyramids has very different heights and shapes. In my design I intended to create a changeable landscape by adjusting the height of each pyramid greatly. I also made pyramids in different sections leaning toward different directions to form a contrast. In terms of the shapes of the pyramids, however, I have made them change slowly from one side of the landscape to the other. For example, the size of the holes on the landscape becomes bigger gradually from side to side, hence the feeling of balance and gradients is created.

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From this perspective of the landscape we can see that the pattern is very changable in details, as the top of the pyramids leaning to different directions. 9


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The next task was to unroll the shapes so that thay could be made into models using paper. Figure B shows part of all the unrolled sections. They are labelde and were to be assembled more easily.

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Figure A is my finished design in Rhino. Five model objects were used in the panelling process, so that the five basic shapes of the pyramids could be found in the landscape. However, each of them was adjusted respectively to make the landscape variable and playable.

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Model making FIgure C is the top view of the finished model made out of ivory card.

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Cities & Names 1: aglaura

04 INVISIBLE CITY

Haoyu Chen, 981016

Cities & Names 1: Aglaura In the story by Calvino, Aglaura is a colourless city. Random passersby walk in the street without and peculiarity. In this city, “what seemed normal is now an oddity”. So something odd could happen in the city, but few could really notice. I have interperate the story into the past and present, and the two scenes would be displayed in the two perspective views. The quadrangle is used to show the streets in my city, as the citizens walk along the street aimlessly. This city used to be colorless without any characteristics, however, “something unmistakable, rare, perhaps magnificent” could happen in the street sometimes. The two perspectives have shown this conflict between “colorless” and the “magnificent”. Key Crowds Movement Stare Glance Mood: Light Mood: Heavy Perspective 1 0

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Perspective 2 Dark/Light Time pass Solitude

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I have chosen this perspective of the quad as this looks like a corner in the street of my city. So that I can add in citizens walking down the street, to create the routine of the residents and the feeling of colourless and invariability of this city.

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This perspective is to show the vista view alone the street in my city. As the columns on the sides of the quad become smaller when approaching the vanishing point of the vista, this creates the length of the two sides of the streets. The only character on one side of the street would introduce a feeling of solitude, which corresponds with the story by Calvino.

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REFLECTION Through out this course I have learnt skills in drawing, digital designing and model making. But more importantly, I have gained experience of turning my ideas into works to present to people as well as speech skills in presentations. At the beginning of this course I was quiet confident because I had already have painting skills. So I presented the drawing pretty well in module 1. However, the approach of turning the drawings into the axonometric view was new to me, and despite it took me a while to figure it out, I learnt interesting skills and ideas. In module 2, I spent even more time because I had never tried designing using digital software such as illustrator. This process gave me new experience of designing and presenting ideas with the help of computer. I also started to learn 3D modeling software in Module 3, which required a lot of time of designing in Rhino 6. The model making using paper and glue was an easier task for me but time-exhausting, so time management is quiet important for study. It was the similar case in Module 4, because the digital design was very interesting but it took me much time and patience to render and fix the images in Photoshop. Moreover, the experience of presenting and getting the critique from other students is important and valuable to me. Because to present, I must feel confident about my design and defend my ideas in studios. Besides, I also learnt to give critiques on other students’ works, which let me to get different ideas and to think individually.

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