A
A
V
S
NEW PAPER 2019
SYNECDOCHE Unit 01 Tutor: Sean Guy & Mel Iraheta AA Visiting School Melbourne ABPL90386 Journal By Satpal Singh Nagi Student ID: 956943
Table of Contents 01
Design Rule Sets & Iteration
02
Aggregation & Stimulation
Aggregation was designed using LSections with specific sets and design rules, which was futher simulation in grasshopper. Algorithms was analyzed based on the complexity, pattern, and forms evolving through this process.
04
09 Final Aggregation & Fabrication Stages
10 Mixed Reality Fabrication: Hololens Mixed reality fabrication through Hololens played a vital role right from the marking of timber piece to assemble the whole sculpture. The fabrications unit were divide into subteams providing the tasks processing timbers, marking, cutting, joinery, and assembly of individual clusters and primary frame.
Matrix of Aggregation
05 Filmic Stills & Meshes
06
11
07
12
Prototype
Design Proposal at Maker Space
08 Cinematic Overlay : Design Proposal The filmic overlay explores juxtaposing of the digital scaffolding with the meshes digitalized using photogrammetry from the cinematic scenes.
Cinematic Overlay: Final Design
Final Presentaion & Exhibhition
Hello & Welcome In the era of paper architecture, where visionary group of architects such as Archizoom, Superstudio & Archigram proposed their radical ideas through the medium of media, magazines & papers. Although, their ideas were mere a critique or proposals on paper and did come into existence or being built. In the present era of augmenting and virtual reality, these radical ideas can now come into existence. Furthermore, with the tools of mixed reality and the virtual world, AAVS Melbourne created a proposition of New Paper, where the extent of these computed worlds form the genesis of implementing these radical ideas. Unit Synecdoche examines the crossover between the real and virtual boundaries, representing physical scaffolding which interacts with the computer-generated virtual environment. The unit uses Hololens as a tool of mixed reality to physically construct the 1:1 timber scaffolding and also to curate the virtual environment generated through cinematic stills using Agisoft Metashape. The project is designed to be exhibit as an installation in the Maker Space at the University of Melbourne. In my opinion, the project forms genesis to extend the boundaries of digital fabrication with the used of mixed reality using Hololens. It can further be implicated beyond the boundaries of the education level towards the actual construction. Where, complex geometries, angles and parameters can achieved with a high level of accuracy. Furthermore, the idea of augmenting virtual on to the real can be encapsulated on current architectural buildings, sculpture & surfaces. During the first half of the 2-week intensive, we worked in a group of three, developing a project with 1:1 scaffolding layered with a the curated virtual field of the cinematic meshes. Each member in the group, provided iteration and aggregation using the Lsection, which was compiled together. And, further analysed based on qualities such as density, patterns, complexity, and form. After finalizing the aggregation, the group was split into the process of fabrication and cinematic overlay. My task was generating the cinematic overlay of the design proposal. Using the photogrammetry process, we use stills shoots from the films to create a 3-dimensional mesh from 2-D images. These still were generated due cinematic shoots such as tracking shots and panning
shots. The selection of the movies was based on the architectural scenario and sci-fiction scenes generated in the cinema. The digital output of the meshes produced rich texture, abstract from, dilapidated data void and distorted errors, designed to be experienced and blend on to the scaffolding using Hololens. In the second half, the whole unit collaborated to develop one project as a whole selected from the proposal presented by the groups in the first half. The participants were split into two teams of a fabrication unit and the filmic unit. Even in the two units there were sub-teams, for example in terms of fabrications there was a group for processing timbers, marking, cutting, joinery, and assembly of individual clusters and primary frame. My role was to assemble the primary frame by adjoining individual cluster to form the scaffolding as a whole. Mixed reality fabrication through Hololens played a vital role right from the marking of timber piece to assemble the whole sculpture. Often, in the process of digital fabrication, we observed a chunk or small prototype which assembles together in a large number to form the geometry as a whole. Thus, simplifying the whole digital output for a better and efficient fabrication process. Although through Hololens, we observe that ideas of repetition and simplification of the digital output in the process of fabrication can be reduced. Where, in our project, each pieces of timber were of different sizes, marked, cut and ready to be assemble in one day. Apart from the benefits of time and accuracy, the only weakness it faces is engineering, as it can augment the whole complex geometries but the structural load and forces on the sculpture. While in the process of constructing the scaffolding our project, we observed that additional supports and were required during the fabrication process of the scaffolding to be structurally stable. Thus, it reduces a bit of accuracy in the process. The project forms a good genesis to further explore this extended of mixed reality fabrication. While Hololens is the first edition of Microsoft, it is a good start for modeling and fabrication complex sculptures, geometries, facades elements, as with reduces significant time and provides accuracy. The project is designed to be exhibit as a sculpture or installation at Maker Space and, itself is a kind of folly. Further, I would like to develop this project with the existing site condition and briefs. And examine, how it responds to current site conditions. As it will provide more challenges for fabrication and assembly as well as the narrative challenges of the overlayed virtual environment.
Satpal Singh Nagi Ediitor
Secatibe runtum earum sincilla velenimus auta nobit raecus di omniet
Aggregation
Design Rule Sets & Iteration (Individual Component)
In the first task, we asked to produce algorithms using L- Sections with specific sets and design rules. With the help of perpendicular or angular section, alterations were made on the algorithms to analyze the complexity, pattern, and forms evolving through this process.
Components
Furthermore, two components (A & B) were composed together to form a specific ruleset. Whereas, third components(C) were included as conditionals, after every generation or at the ends to break the identical pattern of the algorithms. Therefore to set a guideline, the first rule set included two sets components of A with one set of B components, wherein the second rule set one set of each component are composed together.
Ruleset
Matrix of Iteration
T
he matrix explores the characteristics of interlocking geometries and the idea of primary- secondary algorithms where each and components itself forms a profile or outline of a geometry. 1st Generation
4th Generation
Secatibe runtum earum sincilla velenimus auta nobit raecus di omniet
Simulated Output
Aggregation & Simulation (Individual Component)
T
he aggregation was further stimulated in grasshopper, to increase the density and complexity of the algorithms. Thus, providing a secondary cladding with different size of components. While some of the aggregation reflected the qualities of the original design, wheras others observed a different stimulated output.
F Line Work
Thinner Field
Denser Field
ollowing the ideology of the primary and secondary algorithms, two different scripts were run to simulate a denser primary geometry and a much thinner and complex secondary geometry.
Matrix of Aggregation (Group Component)
Group Members:-
Satpal Singh Nagi, Himali Jajal & Chun Sang Leung
A
ggregation produced in the individual components were juxtaposed together to critically analyze the outputs. And, further to finalize the successful aggregation for the proposal in the Maker Space. The selection criteria were based on the quality, complexity, form, and density of the aggregation
Finalised Output
Matrix of Aggregation Images by Satpal Singh Nagi, Himali Jalal & Chun Sang Leung
Meshed Map
Meshed Meshed Map Map
Filmic Stills & Meshes (Group Component)
Group Members:-
Satpal Singh Nagi, Himali Jajal & Chun Sang Leung
Perspective View
n the process of generating the virtual environment, we used the process of reproducing 3dimension meshes from 2-D stills from movies through the photogrammetry process. The meshes produced good texture, data void & distorted errors.
- Textural qualities - Dilapidated data voids
Perspective Perspective View View
I
- Distorted surface - Textural qualities - Dilapidated data voids - Gradient Colour - Complexity Abstraction for the scene: -Texture
TextureBitmap Bitmap Texture Bitmap Texture
Deformed Pattern --Pattern Textural qualities Geometric --Geometric Stretchy Deformed --Deformed - Complexity
Texture Bitmap TextureBitmap Bitmap Texture
Image Sequence
Image Image Sequence Sequence
Texture Bitmap
Abstraction for the scene: -Texture - Form - Elements of the scene
Geometric Distorted surface --Distorted surface Qualities Texturalqualities qualities --Textural Deformation --Deformation Dilapidateddata datavoids voids --Dilapidated Elasticity --Elasticity Complexityfor the --Abstraction Complexity scene: -Texture for Abstraction forthe the Abstraction - Elements of the scene scene: scene: -Texture -Texture
Tracking Shoot
The Last Emperor scene
Meshed Map (Image by Satpal Singh Nagi)
Crane Shoot
The Last Emperor scene
Track-in shoot 360Pans PansShoot Shoot 360
The Last Emperor scene
TheGrand GrandBudapest BudapestHotel Hotel The
Abstractionfor forthe the Abstraction Abstraction for the scene: scene: scene: -Texture -Texture Elementsof ofthe thescene scene ---Texture Elements Elements of the scene Form --Form
Panning Shoot SideTracking TrackingShoot Shoot Side
Harry Potter
TheGrand GrandBudapest BudapestHotel Hotel The
MadMax Max Mad
Meshed Meshed Map Map
Image Sequence (Image by Satpal S Nagi)
--Distorted Distortedsurface surface --Textural Texturalqualities qualities --Dilapidated Dilapidateddata datavoids voids --Gradient GradientColour Colour -- Complexity Complexity
Perspective Perspective View View
- Pattern - Geometric - Deformed
Abstraction Abstractionfor forthe the scene: scene: -Texture -Texture
Texture TextureBitmap Bitmap
Abstraction Abstractionfor forthe the scene: scene: -Texture -Texture --Form Form --Elements Elementsof ofthe thescene scene
Image Image Sequence Sequence
Abstraction for the scene: -Texture - Elements of the scene - Form
--Textural Texturalqualities qualities --Dilapidated Dilapidateddata datavoids voids
TrackingShoot Shoot Tracking
TheLast LastEmperor Emperorscene scene The
CraneShoot Shoot Crane
TheLast LastEmperor Emperorscene scene The
TheLast LastEm Em The
Catalogue - Filmic Artefacts
Meshed Map
Texture Bitmap (Image by Satpal S Nagi)
Perspective View
- Distorted surface - Textural qualities - Deformation - Dilapidated data voids - Elasticity - Complexity
Texture Bitmap
Image Sequence
Texture Bitmap
Abstraction for the scene: -Texture
The Grand Budapest Hotel
360 Pans Shoot
The Grand Budapest Hotel
Perspective View (Image by Satpal Singh Nagi)
- Pattern - Geometric - Deformed
- Influx - Fluidity - Gradient Colour - Data Voids
- Influx - Fluidity - Gradient Colour - Data Voids
Abstraction for the scene: -Texture - Elements of the scene - Form
Abstraction for the scene: - Form
Abstraction for the scene: - Form
Side Tracking Shoot
Texture Bitmap
Mad Max
Texture Bitmap
Panning Shoot
Blade Runner
Crane Shoot
Filmic Catalogue
Images by Satpal Singh Nagi
Design Proposal at Maker Space (Group Component)
Group Members:-
Satpal Nagi, Himali Jajal & Chun Sang Leung
The finalized outcome for the mid review project was based on its quality of uniform density, un-orthogonal nature, and interconnectivity. The base design used perpendicular components and ruleset whereas its stimulated outcome observed much more dynamic angles which breaks the rationality of the base components.
Perspective View (Image by: Chun Sang Leung)
Experimental View of the Design (Image by: Chun Sang Leung)
(Image by: Chun Sang Leung)
Cinematic Overlay: Design Proposal
T
he filmic overlay explores juxtaposing of the digital scaffolding with the meshes digitalized using photogrammetry from the cinematic scenes. The selection of the final mesh was based on its texture and formal language which reflects the architecture scenario generated in the cinematic scene.
Perspective View (Image by: Satpal Singh Nagi)
T
he scene from the Grand Budapest Hotel overlayed on the timber scaffolding reflects the dense network on the minimal architectural discourse represented in cinema. Furthermore, the qualities of stretching, dilapidated data voids, and distorted errors enhance the quality of the meshes.
SuperStudio, Monumento Continuo (Source:ArchDaily)
T
aking the works of Superstudio and Archigram as precedints. Wherein surfaces, grids and scifiction objects were overlayed on the dense network of the city. Thus, implementing these ideaology of overlaying rich architectural elements on to the digital traffic(Scaffolding).
Axo - Filmic Overlay
(Image by Satpal Singh Nagi)
Walking City: Archigram (Source: ArchDaily)
Prototype
Group Members:, Amelia Wills, Alexander Stein, Andrew Lee -Less Complex -Easy to fabricate
A particular section of the aggregation was fabricated on 1:1 scale. The selection of the chunk is based on its complexity. In our case, we picked junctions of timber pieces adjoining with different angles.
Group Members: Satpal Singh Nagi, Himali Hareshbhai jajal, Chun Sang Leung
-Complex -DIfferent Angles - Good Fornal Language - Structuraly instable
Fabricated by Himali Jajal (Images Captured by Satpal Nagi)
Finalised Output
Group Members: Briener Yu, Ziyi Yang , Yang Jiahao -Builtable - Honeycomb Form - Good Fornal Language - Stable
Group Members: Jun Ming Kong, Hao Lin Wang, Yue Zhao, Lifeng Zhao -Builtable - Stable - Complexity
T (Image by Himali Jajal)
he final aggregation was finalised on the basis of the stability of the protoyes, from and fromal language. (Images Captured by Kong Jun Ming)
Primary frame
T Honeycomb Aggregation (Image by briener yu)
Final Aggregation (Group Component)
T
he final aggregation depicts the qualities of the honeycomb pattern formed using an angular component. While in the first two rule set components and joined flat on the Z-axis, whereas in the 3rd ruleset t is placed in an angle on the z-axis which causes the clusters branking out on different angles.
A
B
C
Packers
Secondary Cladding (Images by Satpal Singh Nagi)
he fabrication process of the timber scaffolding is done in two stages - primary structure & secondary cladding. The structural support of the primary frame acts as a tripod with three legs along with a lateral load at the center but, during the fabrication process, additional supports and footings were incorporated to provide structural stability. Whereas, in the process of cladding the secondary pieces of timber, packers of specific sizes were placed to provide density to the external cladding.
D
F
E Fabrication Stages
T G Illusatration of the stages (Image by Satpal Singh Nagi)
H
I
J
K
he whole scaffolding is formed into different groups as well as numbered with alphabetic order as per the assembly, which were cut and assembled individually. And, further was joined together starting from the base.
Domino Joinery System
Joinery
I
n terms of joinery, we used domino joinery system to assemble timber components.
(Images by Satpal Singh Nagi)
Individual group assembly
Mixed Reality Fabrication: Hololens
(Image Captured by Kong Jun Ming)
M
ixed reality fabrication through Hololens played a vital role right from the marking of timber piece to assemble the whole sculpture. The fabrications unit were divide into subteams providing the tasks processing timbers, marking, cutting, joinery, and assembly of individual clusters and primary
frame.
Link to the fabrication documentation
Timber marking proess using fologram
A
fter all the pieces of a particular group are cut and domino, they are assembled using fologram. With the help of the grasshopper definition, the numbering in the cut pieces is projected on the augmented 3-dimensional projection.
https://www.youtube.com/watch?v=4-UG9Rmtl6I&feature=youtu.be
Marking
E
ach timber pieces from the different stage/ group were marked individually using Hololens. Using Grasshopper, timber piece was aligned flat on to the x,y, z-axis and augmented on the fologram image plane.Apart from the angles and length of the timber pieces, it is also being number according to the group number or stage.
(Images Captured by Satpal Singh Nagi) Assembly of stage A (Images by Satpal Singh Nagi)
Assembly of the Primary Frame
Installation of the Secondary Cladding
Secondary cladding of stage C (Image by Satpal Singh Nagi)
Hololens projection of the outercladding of Stage C (Image by Satpal Singh Nagi)
Installation on site
I
ndividual groups are connected with additional bracing and support, which is further glued, nailed and clapped together. It took about 2-3 hours for the glue to settle and, strengthen the joinery between two groups. (Images by Satpal Singh Nagi)
(Images Captured by Kong Jun Ming)
Timber Scaffolding at AAVS Exhibhtion at Makers Space ,Unimelb
(Images Captured by Satpal Singh Nagi)
Cinematic Overlay: Final Project Group Work by: Marcel Schlooz Amelia Wells Jiahao Yang
Link to the filmic documentation https://www.youtube.com/watch?v=dA0kM7zbEyQ&feature=youtu.be
Hololens footage of the virtual cinematic meshes interacting with the real timber scaffolding
Image by: Marcel Schlooz, Amelia Wells, & Jiahao Yang
(Images Captured by: Satpal Singh Nagi
Final Presentaion & Exhibhition
Unit Synedoche , AAVS
Tutors: Sean Guy Mel Iraheta
Fabrication Team: Briener Yu Satpal Singh Nagi Himali Hareshbhai Jajal Andrew lee Lifeng Zhao Xueyang Ding Alexander Stein Ziyi Yang Yue Zhao Chun Sang Leung Hao Lin Wang Jun Ming Kong Filmic Overlay Team: Marcel Schlooz Amelia Wells Jiahao Yang
AAVS Exhibhtion at Makers Space ,Unimelb (Images Captured by Satpal Singh Nagi)
AA Visiting School Undergraduate / Graduate _ Team member evaluation As part of peer review process, you are to rate your team members group working ability. These ratings should reflect each individuals level of participation, effort and sense of responsibility NOT his or her academic ability. Fill in the table below. For each of your team members, including yourself, please rate the degree to which each member fulfilled his/her responsibilities in completing the team assignments. Complete the review by yourself – it is confidential and details will not be distributed back to your team. Do not leave any commentary blank. Name of team member
Rating
Commentary (do not leave blank)
Myself: Satpal Singh Nagi (956943)
A
Briener Yu (815649)
A
Himali Hareshbhai Jajal (1048659)
A
Andrew lee (834567)
A
Lifeng Zhao (881653)
A
My task was filmic team for the first half and, in the second half I was in the fabrication team, in the assembly unit. He was a part of the fabrication team, in the assembly unit . He was consistent this his work and carried various task part from his role. He was very hardworking. She was in my group for the first of of the units. She was in the fabrication for the first and her role for second half was marking of timber. She was excellent in working on her task. He was a part of the fabrication team, designing additional component. He was consistent this his work and carried various task part from his role. He was a part of the fabrication team, in the assembly unit. He was consistent this his work.
Xueyang Ding
A
Alexander Stein (981428)
A
Ziyi Yang (654717)
A
He was a part of the fabrication team, processing and cutting timber pieces. He was consistent this his work and carried various task part from his role. He was a part of the fabrication team. He was handed the job of cutting the timber pieces and was excellent in that. She was a part of the fabrication team, in the assembly team. She was excellent in her task
Yue Zhao (1011781)
B
She was in the marking group and was good in her work. She was very hardworking.
Chun Sang Leung (946678)
A
Wei Xiacheng (716100)
B
Hao Lin Wang (966925)
B
Marcel Schlooz (913772)
A
He was in my group for the first half of the units. He was in the iterating aggregation & fabrication for the first and his role for second half was assembly. He was excellent in working on her task. She was is the fabrication unit. He was good in his work. He was is the fabrication unit. He was good in his work.
He was in filmic unit. He was excellent in his task
Amelia Wells (912256)
A
Jun Ming Kong (892209)
B
Jiahao Yang
A
She was in filmic unit. she was excellent in his task He was in the filmic unit in the first half and was assigned to the fabrication team in the second half. He was good with his work. He was in filmic unit.He was consistent this his work and carried various task part from his role.
The possible ratings are as follows: A.Excellent:
Consistently carried more than his/her fair share of the workload and proactive
B. Very good:
Consistently did what s/he was supposed to do, well prepared and cooperative
C.Satisfactory:
Usually did what s/he was supposed to do, prepared and cooperative
D. Marginal:
Sometimes failed to show up or complete assignments, not well prepared
E. Unsatisfactory:
Consistently failed to show up or complete assignments, unprepared
F. No show
No participation at all