CAREER TIMELINE June 2019/ Melbourne. Australia. Assisted as a technical tutor for Siii Labs 3D Scanning &Virtual Reality at the Melbourne School of Design Digital heritage, representation & architectural technologies. December 2019/ Melbourne. Australia. Collaborated with Siii projects. Visualizing & Animating 3D scanned data. November 2019/ Melbourne. Australia. Graduated Masters of Architecture from University of Melbourne. Digital Design, Fabrication,Virtual Reality & Technology in Architecture August 2017 / Mumbai. India. Joined position of Student of Architecture at Nimish Parekh & Associates. Design Resolution, Execution, Tender Drawings & Correspondence. August 2017 / Mumbai. India. Bachelor of Architecture from Univerisity of Mumbai Basic design, Architecural drawings, Briefing, Research & Documentation.
SATPAL S NAGI Graduate of Architecture
PROFESSIONAL SKILLS AutoCAD I Superior
Adobe After Effect I Proficient
+61 474792813
Revit & BIM I Superior
Unity3D I Proficient
nagisatpal@gmail.com
Rhinoceros I Proficient
Agisoft Metashape I Superior
Adobe Photoshop I Superior
Autodesk Recap I Proficient
Adobe Illustration I Competent
Microsoft HoloLens I Superior
Adobe InDesign I Superior
Grasshopper IProficient
SketchUp 3D I Proficient
Robotics I Competent
V-ray for Rhino I Proficient
Arduino IDE I Competent
Enscape I Competent
Fologram I Superior
linkedin.com/in/satpalsingh-nagi-343aa715a/
Autodesk 3DsMax I Competent Lumion I Competent
TABLE OF CONTENT
PROFESSIONAL WORK Architecure & Visualisation Siii projects & NPA Architects
SYMBOL OF FUTURE Master of Architecture Thesis
Melbourne Landmark Competition 1979, Melborurne
IMMATERIAL Master of Architecture Studio E Ian Potter Museum, Melbourne
MEMORY BANK Master of Architecture Studio D
Flemington Bridge Station, Melbourne
ECLECTICISM Bachelors of Architecture Thesis
Reinterpreting NTC Mill: Centre of Art in Textile, Mumbai
NEW PAPER II Mixed reality Fabrication
AA Visiting School, Melbourn
T he project was to design the external faรงade of a textile market in Saroli, Surat. The faรงade had to be sustainable and yet dynamic in appearance. The structure and architectural planning of the project was carried out by a different group of architects and consultants.
FABRIC Type: Facade Design, Mumbai Project: RRTM Saroli, Surat. Studio: Nimish Parekh & Associates Associate Architect: Rushabh Parekh Contribution: Design development, presentation and architectural drawings, tender drawings, conceptual 3D and co-ordination.
In context to the site, considering the high temperature and humidity of the city of Surat, vertical gardens and shades were provided on the surface of the faรงade to provide thermal comfort inside the building. It also makes the building self-sufficient which in a way gives something back to our environment. A diagrid FRP (Fibre Reinforced Plastic) shell was wrapped around the whole structure, which provides it with a unique fabric. The material provides flexibility as it easily bends and can adapt to variable shapes and forms.
RRTM Textile Market, Surat India
(Render outsourcd)
Detail at A Top Junction detail
North Elevation Pre- fabricted FRP Panels
Detail at B Vertical Garden detail
Detail at C
Cluster of Vertical Garden
Fixing detail
(Processed in Revit) 1.80
.30
4.28
A 2.44
TERRACE FL. LVL.+49.70
2.44
2.44
2.44
TERRACE FL. LVL.+49.70
2.44
9TH FL. LVL.+44.82
2.44
2.44
2.44
9TH FL. LVL.+44.82
2.44
8TH FL. LVL.+39.94
2.44
2.44
2.44
8TH FL. LVL.+39.94
2.44
B
7TH FL. LVL.+35.06
2.44 2.44 2.44
4TH FL. LVL.+20.42
2.44
C
1.80
2.44
2.44
3RD FL. LVL.+15.54
2.44
2.44
5TH FL. LVL.+25.30
2.44
4TH FL. LVL.+20.42
2.44
2.44
2.44
2.44
5TH FL. LVL.+25.30
2ND FL. LVL.+10.66
9.76
6TH FL. LVL.+30.18
2.44
2.44
39.04
6TH FL. LVL.+30.18
2.44
2.44
2.44
42.54
2.44
7TH FL. LVL.+35.06
3RD FL. LVL.+15.54
2ND FL. LVL.+10.66
1ST FL. LVL.+5.78
1ST FL. LVL.+5.78
GROUND FL. LVL.+0.90
GROUND FL. LVL.+0.90 Lvl.±0.00
Lvl.±0.00 1.80 .30
Cross Sectional Detail (Processed in AutoCAD)
Lof theandmarks are often a symbol past, present or future.
SYMBOL OF FUTURE Master of Architecture Thesis studio Tutor: Dr. Derham Groves Year: November 2019
After the demolition of the Princess
Bridge Tower in the 1980s the city was in search of a landmark. The Melbourne landmark competition was floated in 1979 and received nearly about 2000 entries. But, the prize money was distributed to 36 winners and the proposals where just left on the paper.
Some landmark have rich cultural value due to its historical significance whereas others have an exhibit value due to its distinctive character. The latter became distinctive due to a symbol of innovation either to a city or in architecture. But are these actually an innovation of architecture in the future or it is just an innovation to the postmodernist architecture? The thesis argues that are these landmark a symbol of architecture in future? If not then what is the symbol of architecture in future? The hypothesis creates this proposition of what is the symbol of future. Is it the something which can be developed in the present computed world or it’s a vision which can encapsulated on the piece of paper, art-form or painting which never come into existence?
Proposed Landmark at the Princess Bridge Site
Processed using Unity 3D and Adobe Photoshop
what we draw? what we narrate? what we investigate? Architecture is all about an image, a vision illustrated to the audience and often architecture becomes just vision in the form of an image on paper. Currently where most of the architecture is computer generated and is translated to give shape and form in the present scenario, later forming a symbol of something new. Is this actually the symbol of the future? Or a vision just encapsulated on a piece of paper, art form or a painting which never came into existence? Is it worth investigating as a symbol of future?
H
I
G
A F
E
T B C
Site Circulation Processed using Rhino and Adobe Photoshop
D
J
he landmark is located on the northeast corner of the site, where the water surface gradually blends with the Yarra. A consistent contour is proposed that slides on-to the lower podium level which is the main circulation foyer of the landmark. The waterfront will have provisions for existing restaurants, cafes along the Yarra, there would be specific space allotted for various activities like night markets, pop up exhibitions etc.
A B C D E F G H I K
Landmark Design Mist Extension of the Yarra Night Market Restaurant & Cafe Sit out Spaces Flinders Street Station Yarra River Royal Botanical Garden Fitzroy Garden
A
C B
E
D
G
The design has three layers, the
bottom layer is the circulation space with admin and information counters, the middle layer consists of the holographic projection such as aquarium, flora & fauna and the skypark. A space for an outdoor cinematic experience is provided to further enhance this knowledge of connecting with the people. The top level consists of gallery spaces for Ian potter & National gallery of Victoria along with the provision for restaurants and cafes. A B C D E F G H I J K L
Light House Restaurant & Cafe Multi-directional elevators Ian Potter Museum National Gallery of Victoria Skypark Mutli-purpose augmented event space Holographic Flora & Fauna show Holographic Aquarium show Theathre Space Basement Circulation foyer Proposed Water body
F
H
J
I
K
L Isometric view of the landmark Processed using Rhino and Adobe Photoshop
H I I
G I F
G I J
G I H
B I E
B I F
B I A
H I I
G I F
G I J
G I H
B I E
B I F
B I A
The connection between the spheres, the notion here is to not keep all the sphere standing in an isolation to each other. Some sphere connect and have
multiple activities together for example someone can grab a beer from skypark and watch something else in one of these sphere other then the movie. Some of the Sphere are connected by the multi-directional elevators whereas some by a pedestal pathway.
B
C
E
D
F G
Detail of Multi-purpose Event Space Processed using Rhino and Adobe Photoshop
A B C D E F G
Holographic Projection surface Sit out Spaces Outdoor Walkway Foyer Toilets Multi-directional Lifts Structural Supports
A - Holographic Projection surface B- Sit out Spaces C - Outdoor Walkway D - Foyer E - Toilets F - Multi-directional Lifts G - Structural Supports
Multipurporse event space Detail at AA’ Holographic projections
Rooftop cafe & Bar
Sit out spaces Foyer
T he main program is a multiscreen event space,
which will project live holographic imagery of flora & fauna and live events happening across Melbourne. As every month, Melbourne turns its way to host different events, the program will adapt to the altering nature of Melbourne.
Skypark Projected screen
Detail at BB’
TThe center is a
Amphitheatre Bar
Outdoor cinema
multipurpose event space which has a blend of formal and informal seating with an outdoor balcony that stretches to merge with the skypark design for an outdoor cinematic place. The rooftop bar is included with various levels of seating, right from bar stool and desk, amphitheatre, picnic chair to the lawn. This space is designed to carter larger group of crowd.
Entrance Foyer Detail at CC’
Artificial water bed is Artifical water bed
Entrance foyer
Yarra River
created above the foyer which blends along the banks of Yarra, providing an experience of being under earth’s surface. The water species act as display units and light up the entire foyer area. The foyer is the central core which helps circulating everyone to the rest of the sphere and also act as a central gathering space to the landmark.
Sectional Elevation AA Processed using Rhino and Adobe Photoshop Cafe & Restaurant Sky Park Multi- purspose Augmented Event Space Augmented Event Space Water Circulation Foyer Yarra River Railway Track Restaurants Along Yarra Lift Core Multi Directional Lift
A
J
C B
AA’
BB’
K
D
E
I
CC’
F
H
A B C D E F G H I J K
Ithere n the text by Walter Benjamin, is an argument about
IMMATERIAL Master of Architecture studio E Tutor: Ben Waters Year: June 2019
The project is collaborated with the
Ian Potter Museum for exhibiting the curated set of artifacts from their archive. With the tools of advance digital technologies, the project explores 3D scanning and digital reproduction of the cultural heritage and implementing it into virtual reality by design relationship between the real and virtual world.
the aura of the original which the reproduced outcome lacks, but there are some unseen characteristics in the digitalisation process which are lost when mapped accurately. In the capture task of analysing the dense point-cloud of the artifacts by magnifying in and out of the reproduced outcome, we observed that in the magnified version a sense of influx, transparency and disappearance is seen and further tends to disappear when it is closer. Hence the quality of this stage of digital reproduction where it is not exactly a replica of the original but in-between the finish and unfinished and what makes it unfinished is the factor of ‘materiality’. The Design concept which drives the project is the factor of “immaterial,” – a state between the visible and invisible, formed due to characteristics of influx and disappearance.
Virtual Design
Processed using Unity 3D
Iso
Curated Artificats
The University of Melbourne Art Collection.
Rea A B C D E F G H
Dummy jar lid with recumbent calf and uraei around base 1388-1350 BCE Limestone 12.3cm (H) x 15.5cm (W) x 15.3cm (D) Plinth 5.0cm (H) x 22.0cm (W) x 19.5cm (D) The University of Melbourne Art Collection. Gift of David and Marion Adams, 2009. 2009.0205.000.000 Arts West
Shabti 715-332 BCE Limestone, paint 14.5cm (H) x 6.0cm (W) x 4.0cm (D) Plinth 1.5cm (H) x 17.0cm (W) x 17.0cm (D) The University of Melbourne Art Collection. Gift of David and Marion Adams, (2009.0212.000.000)
“Funerary mask of a woman” Roman 30 BCE - 600 BCE plaster, paint, cartonnage 21.0 x 16.0 x 20.0 cm Plinth: 12.0 x 33.0 x 32.0 cm The University of Melbourne Art Collection. Gift of David and Marion Adams, (2009.0217000.000)
Cast - Hippopotamus figurine 20th century Plaster 9.5cm (H) x 6.5cm (W) x 17.5cm (D) The University of Melbourne Art Collection. Classics and Archaeology Collection. TC 0000.0750.000.000 Arts West
Junction of variable speed escalator Detail at AA’
Digital Reproduction 3D Scabs
The project explored the concept of digital reproduction and critically analysing it
using photogrammetry. While analysing the digitalized output of the object in its full and magnified scale, we observed that in context to the finished output, the unfinished provided a sense of transparency, disappearance and influx. Furthermore it exposed to various data voids, distorted surfaces, and errors.
Interaction with the object Detail at BB’
ometric View
al Room VR Headset Pickup Travelator Electric Motor VR Headset Conveyor Handrail Glass Floor Curtain Wall
AA’
The design aligns with the proposed western entrance of the museum by Mark Woods with few alternative changes to the proposal and the current circulation of the museum. It sits in the existing void space between the old and new fabric of the Ian Potter museum. In the proposed context of the arched vault, multi-screen display screen are placed for the users to experience the aura of the original. As they move further to collect they headset to experience the virtuality, they find a travellator running the other way round squeezed between the void space stretching over the whole length of the structure.
BB’
A B C D E F G H
A B C
VR Headset Pickup Travelator Electric Motor VR Headset Conveyor Fixed Handrail Glass Floor Curtain Wall
Multi-screen display VR Headset Pick Up VR Headset Drop off
Sequence Objects Sequence in Virtual room When they plug in their headsets to go inside the virtual world, they immerse themselves inside a field of dense points and an artifact visible at the front. While they walk further, they move further closer to the visible traces of the sculpture, until the point they go inside the sculpture feeling it being invisible/mass-less - Immaterial
Sub-Sequence Immersiveness through the object
Section Human body interaction in the real room The travellator encapsulates Bernard Tschumi’s framework of motion and sequences. While they keep on going through the artefact’s one after the other, the motion of the travellator increases at the centre which makes kind of static in the real world but experiences of immersing through the sculpture in fast motion. The travellator and virtual sequence of the artefact’s run in a parallel direction and therefore if one user experiences the virtuality in a specific sequence the other will experience in a different sequence. While the motion of the travellator starts with low motion, it further accelerates and decelerates. The distance between the users will be maintained with an indicator in the virtual which will allow them to walk in a specific speed.
Speed Anticipated motion of the human body
Layout Functionality in the real room At the end of their journey they experience the static sculpture and immerse into details of the immaterial and processed artefact whereas when they transmit into reality they find themselves in a cantilevered space enclosed with glass to provide transparency and a sense of being in a dense field.
Note: The drawing indicates the relationship between the real and virtal worlds. If you consider person a at the section he is looking at second frame in the virtual world allligned with the subsequence , speed and distance covered.
Stop Mot
The illustration encapsulated the stop mot experience themselves to the visible traces immerse through them to find another obje it being invisible/massless and immaterial.
The visible traces of artefacts associate the immersive-ness and the sense of disappearan
Furthermore, to experience the whole proce short experience of the immateriality:- https:/
Architecture is all about image - a vision illustr becomes just vision in the form of an imag architecture is computer generated and wha into shape in the present and form to be the
tion Strip
tion strip of the virtual world, where they s of the artefacts and they further tend to ect. As they go through the artefacts they feel
e before life, the physical body whereas the nce associate the afterlife soul.
ess and the virtual world, follow the link for a //www.youtube.com/watch?v=T5c1Fzh7lWA
rated to the audience.And, often architecture ge on paper. In the present world, where all at we build in the computed world is taken symbol of something new. Is it the symbol of
Memory bank? - to reminisce. - to re-create. - to recollect.
T he protagonist of the project are the victims of amnesia, who
MEMORY BANK Master of Architecture studio D Tutor: Anja de Spa & Richard Fleming Year: November 2018
Vast tracts of inner-city Melbourne
lay overlooked and underutilised. In the shadow of major transport infrastructure, these left-over parcels of land lie vacant and disconnected. The challenge is to reinvigorate or resuscitate the land beneath the Melbourne gateway alongside the Merri creek and the Flemington Bridge Railway station. To design a sensitive proposition which can be a magnet or catalyst for change.
have lost a certain part of their lives and are finding ways to recollect them. Often it has impacted the functioning of their daily lives. The sensory design has been a key factor as it helps activates their sense of touch, smell, sight and hearing which helps them to reminisce their memories. The key is to help them to socio-interact and share memories together. The Pavilion showcases audio video clips of fundamental principles associated to our lives such as school life, domestic life, fireworks, holiday, sports fun and office life which has been experienced by each and every human being. The video uses the principle of visual and sound which acts as a source of medium to practice the therapy.
Proposed Design at the Flemigton bridge site
Processed using Revit and Adobe Photoshop
Memories once faded can create an impact
on our lives. In the present world there ways and methods to regenerate emotions of these memories by means of visual, hearing and touch. The project consists of creating an emotion of these faded memories using reminiscence therapy to help the community suffering from amnesia to recollect and regenerate their memories. Reminiscence involves in recalling and re-experiencing past life events. Often sharing their emotions and memories together helps them cherish or relive the moments which they have lost. The brief aims to build a better environment for them and help them to recover from this disconnect.
External render of the sensory garden Processed using Revit and Adobe Photoshop
In terms of programming,
Layout Processed using Revit and Adobe Photoshop
individual therapy rooms are provided for individual interaction with the therapist on a private basis. Whereas an informal group therapy area is provided to carter larger crowd. The factor of light and emotion is maintained in these spaces as they are related to display screen, both the spaces are placed at different levels. The interactive area is placed at a lower level to achieve greater volume. Rather than placing the individual therapy rooms in isolation they are placed in a way that each and every user can pass through each and every room and eliminate to a void through each and every room.
Tranparency Processed using Revit and Adobe Photoshop
Tzhe primary element in the internal planning of the pavilion is the use of void and transparency. The design has two layer, the inner layer has the programmes which is derived using angle and whereas the outer skin has a rectangular footprint, rather than creating walls and dividing the space creating a sense of maze for the user having issue with memory.
Landfill
Transparency
Connectivity
Sensory
The design in placed on a flat platform rather than a contoured surface.
Transparency and void play a vital role as it connects visibily the green space, nature, therapy rooms & socio interactive space
The notion of providing a one strong axis for the community, so that they do not tend to loose the path due to multiple axis.
Incorporating sensory garden with vibrant colours and texture plants, shrubs, water bodies, material, landmarks and objects which helps to stimuate and recollects thrie memories
Administration
Interactive group session
Sectional Perspective Processed using Revit and Adobe Photoshop
Void
Theraphy room
T
ECLECTICISM Bachelor of Architecture Thesis Tutor: Shantanu Khandkar Year: April 2017
The projects curate the historical
significance of the heritage textile mills. In an abandoned site, the project rejuvenates it with public and civic space becoming a place of social importance. A public museum is juxtaposed with a textile institute with various other public places as cafes, playgrounds and public gardens.
he abandoned textile mills of Mumbai, sitting vacant across the heart of the city occupying valuable real estate are often losing its emphasis to high-rise structure and malls, developing for the economic aspects. The dissertation explores the current trend of textile mill development along with its drawbacks in the heart of Mumbai and proposes a development plan for mill premises for the benefit of the city. It is an attempt to preserve the city’s old fabric, which at one time was a city in itself and merges its fabric with the new development in a cohesive manner.
Mahim Bay
Existing Condition of the mill Matunga
Mahim Bay
Dadat West
Railway route
Tata Mills
Existing Entrance the mill
Existing Shed
India United Mill no. 1 is a government mill which is owned by National Textile Corporation (NTC). It has been planned by the government for redevelopment into a textile/garment unit. The site has been surrounded by modern feature dwellings more than traditional ones, there are a lot of skyscraper to the eastern and southern side of the site.
Proposed site built form
Plot Division
Lower Parel Railway route
Eastern Express highway
Built form to be reused
Site Location India United Mill No. 1
Existing Built Form of site
The proposed site India
B.D.TEXTILE MILLS PVT. LIMITED Byculla
United Mill No. 1 is situated in Parel, Mumbai. Located in the heart of the city, its development plans will impact the city’s future in a major way. The right kind of infrastructure development could bring about a huge turn around for the development of the city.
Present Site Context
In the practice of historic
preservation, there is often a temptation to turn a building into an object of display—meticulously restored, unchanging, physically isolated— in order to remove it from the flow of history, but the design focuses to reconcile the past with the future by means of integrating historical structures with modern programs using technology. Respecting the cultural/ social heritage of the site, the structures are designed in a linear form, so as to not seek or grab attention. The structure’s height is designed in a way that it respects the existing structure of the site. The site has a blend of organic and linear landscape.
B
G H
A
F I
D
A B C D E F G H I J
C
Reused Structure Chimney Museum Staff Parking Public Plaza Institute Visitors Parking Canteen & Cafe Multipurpose Court Recreational Ground
Isometric view of the Site Processed using Revit and Adobe Photoshop
E
J
Exploded Isometric Processed using Revit
Internal Atmosphere Processed using Revit
The Internal Space of the museum have exposed concrete ceiling with white washed walls to give depth to the internal space.
A
A
A B C
A A A
With the existing shed
restored, the new structure compliments the old structure creating a unique identity using the volume of the structure. The activity is placed around the shed, providing the user with the experience of the historical background of the site along with a sense of modernism
D
C E
A cluster of internal space are designed with respect to the source of light required for the museum. The display unit is provided with artificial light whereas corridors and foyers are provided with indirect natural light by providing higher volume to the adjacent spaces. A B C D E F G
Gallery spaces Foyer Toilets Multipurpose Space Administration Museum Storage Conservation Lab.
A
G
F
A
T he project examines the crossover between the real and virtual boundaries, using the tool of mixed reality to curate a 1:1 timber scaffolding from recycled timber. The installation was exhibited at the AAVS Exhibition at Maker space at the University of Melbourne.
NEW PAPER Mixed Reality Fabrication AA Visiring School, Melbourne Year: July 2019
Ivirtual n the present era of augmenting and reality, these radical ideas can now come into existence. Furthermore, with the tools of mixed reality and the virtual world, AAVS Melbourne created a proposition of New Paper, where the extent of these computed worlds form the genesis of implementing these radical ideas.
With the help of augmenting reality, the installation pushes the extend of digital fabrication. Often, in the process of fabrication, we observed a chunk or small prototype that assembles in a large number to form the geometry as a whole. Thus, simplifying the whole digital output for a better and efficient fabrication process. Through Hololens, we can reduce the process of simplification of the digital design. It enable us to achieve more than 150 pieces of timber cut into different sizes and assembled using the overlay of the digital model in the process.
Installation at AA Visting School Melbourne
Melbourne School Of Design
L K
A Component
AA’
G I
H J B Component
E B B A
F
A
Rule Set 1
D A
BB’
B Rule Set 2
B
A Rule Set 3
C
B
G
O M
H N
G M N O H
Fabrication group Domino joinery Nail Recycled timber (50 x 50mm) Fabrication group
Assembly of two group Detail at AA’
Algrithms
Aggregation design
The final aggregation
depicts the qualities of the honeycomb pattern formed using an angular component. While in the first two rule set components and joined flat on the Z-axis, whereas in the 3rd rule set is placed in an angle on the z-axis which causes the clusters branching out on different angles. The whole scaffolding is formed into different groups as well as numbered in alphabetic order as per the assembly which were cut and assembled individually. And further was joined together starting from the bottom. During the fabrication process, additional supports and footings were incorporated to provide structural stability.
O
M
M
D D M O
Joinery Detail Detail at BB’
Fabrication group Domino joinery Recycled timber (50 x 50mm)
Folo
Microsof
Mixed reality fabrication through Hololens played a v
the whole sculpture. The fabrications unit divided into cutting, joinery, and assembly of i
Marking
Assembly of Cluster D
Fabrication of Cluster D & F
ogram
ft HoloLens
vital role right from the marking of timber piece to assemble o subteams providing the tasks processing timbers, marking, individual clusters and primary frames.
Assembly of the scaffolding
Assembly of the scaffolding
Final scaffolding