SIMON PORTDAUFO-
CV* CV* CONCEPT CONCEPT PIPELINE* PIPELINE* SCHOOL SCHOOL WORK* WORK* THESIS_FLAMENCO THESIS_FLAMENCO ART ART CENTRE CENTRE HK_07 HK_07 FABRIK째G* FABRIK째G* Z_GALLERY Z_GALLERY COMPETITIONS COMPETITIONS FARO FARO de de satellite satellite GRAPHIC GRAPHIC DESIGN* DESIGN*
ANARCHITECTURE
CAMOUFLAGE
DISPOSITION
IDEATION
AMPHIBIOUS
PROVISIONAL ISLANDS ARTIFICIAL
ECOLOGY
NATURARTIFICIAL ATTRACTORS
HYPERCONTEXT
SYSTEM
ESTHETIC
FRACTAL COMPLEXITY
KNOWLEDGE
compositional operational material geometrical graphical
FLOWS LAYERS DYNAMISM
MEMBRANE
TROPISM INFORM(ATION)AL FOREIGNESS
SYNERGY
ALIENATION HACKITECTURE
TRANVERSALITY
FORMLESS
STRATEGY
LOGISTIC
NO-BOX
programmatical functional metrical
IN/UNSTABLE CLOUD PROSTHESIS
NO-PLACES HETEROTOPIA TRANSITIVE MATHEMATICS
INTELLIGENCE
ALGORITM STRUCTURE
SITUATION
TOPOLOGICAL HYPERPLACE
ENERGY
temporal canonical ecological socio-cultural
NETWORKS PERIPHERY
VARIATIONS
RURBAN
IDEAS A visual, auditory, or kinesthetic concept or a combination of these whitin an arts discipline
ATTITUDE A complex mental state involving beliefs, feelings, values and dispositions to act or think in certain ways
ENGINE An engine is something that produces some effect from a given input. Foundational component ellements of programming used to construct a skeleton or framework for an application
FABRICATION
GENERATION
ANALYZATION
GENERAL
The big idea is dead. Architectural projects are too complex to be facilitated by one overarching concept, as life is too complicated to be solved by one thing. In fact, our design environment is too complex to successfully implement one unifying thing as a single solution to every aspect of a project. Change design challenges us to “simplify complexity,” when, in effect, it should challenge us to “simplify complication” because complexity, after all, is what we strive for. Beauty = Complexity - Complication.
STRANGLER FIG BRANCHING MATERIAL SYSTEM BUBBLE GUM COLLAGING MORPHOGENESIS TECTONIC PENETRATION_LIQUID
IDEAS
CONVENTIONAL
A visual, auditory, or kinesthetic concept or a combination of these whitin an arts discipline
FRAMEWORK VOID PANOPTISM
ATTITUDE
3D TESSALATION
A complex mental state involving beliefs, feelings, values and dispositions to act or think in certain ways
CLOTH FORCES GENERATIVE COMPONENTS
ANTI-FORM
ENGINE
HOMOGENEOUS
An engine is something that produces some effect from a given input.
DUAL(ITY) PATTERNS
Foundational component ellements of programming used to construct a skeleton or framework for an application
RHYZOMATIC HYBRID
(re) ORGANIZATION
SELF-URBANISM PROVISIONAL
Despcription of systems based on complexity and/or order
BLOBS
TOOLING
VOYEURISM MULTILAYERED
A, implement used in the practice of a vocation.
TRAJECTORY
A tool is, among other things, a device that provides a mechanical or mental advantage in accomplishing a task.
INDIVIDUALITY INCUBATOR
EXPERIENCE
REGENERATION PRAGMATOPIA
Experience as a general concept comprises knowledge of or skill in or observation of something or some event gained through involvement in or exposure to that thing or event.
(re)ORGANIZATION Despcription of systems based on complexity and/or order
PATCHWORK ARCHITECTURE
TOOLING A, implement used in the practice of a vocation. A tool is, among other things, a device that provides a mechanical or mental advantage in accomplishing a task.
EXPERIENCE Experience as a general concept comprises knowledge of or skill in or observation of something or some event gained through involvement in or exposure to that thing or event.
Existing historical buildings and cultural facilities _ churches,... Existing historical buildings and cultural facilities _ others,... Public network
JEREZ JEREZ DE DE LA LA FRONTERA FRONTERA **
THESIS °° VECTOR VECTOR THESIS ARCHITECTURE ARCHITECTURE PROJECT DESCRIPTION Project Year Prof.
Thesis - flamenco art centre 2nd Master Arch. 2007 W. LIevens (NERO)
GENERAL Jerez de la Frontera is the birthplace of flamenco, the whole city breaths flamenco. The project is situated in the centre. The idea was to Recover the public spacefor the enjoyment of everyone, to promote theharmonious and sustainable development of the territory and to recover the heart of the city.
FLUID DYNAMICS *
In this project, i understood city as uid container, continuously generate temporal crowd organizations derived from the interactions of the people ow.
MASSING STUDIES * MASSING STUDIES * The next strategy towards the vector materialization was the loop scheme. By linking the different interactions of the vectorial lines I managed to develop a variable organizationwithin a gradient logic. The continue relation from loop to loop appear as an interesting way to link space and navigation strategies.
LOOP SYSTEM*
VECTOR FIELD ** VECTOR FIELD
The design strategy has focused its design research on Vector Fields and Fluid dynamics as the conceptual and technical basis in the choreography of complex dynamic urban interactions.
The exploration of Vector fields as an urban tool allowed an alternative mode of addressing masterplanning strategies, not as one that is fixed but as one that is relational to possible futures. Developing different parametric systems (landscape/multiple ground condition, circulation, massing, program distribution and navigation) as a series of urban fields that correlate with one another to organizeand integrate differentiated urban space. This project addresses urban space by studying different programs relations through sectional field navigation. The resolution of the vector as a design tool explores different scales and levels of spatial, structural, material and programmatic differentiation by developing vector to vector properties from a local to a global field space.
LEVELING LEVELIN
G* NG*
URBAN FABRIC* URBAN FABRIC*
HK_07* HK_07*
PROJECT DESCRIPTION Project Year Prof. Collaborators
Hong Kong Headquarters 1st Master Arch. 2007 M. De Maeseneer (mdma.be) Verhees Benjamin (BEL) Smardova Katka (CZ)
GENERAL HK multinational wants to extend their office building in the industrial zone, the new territories (shatin) in Hong Kong with 2 or 3 floors, in order to upgrade the image of the company and building. They want to create a landmark that would change the skyline of the east-bank of Hong Kong.
RESEARCH* RESEARCH* RESEARCH* In this series of diagrams, the self organizing behavior of the Strangler fig was analyzed in order to evaluate its potential as an organizational tool for new dynamic forms and patterns. By manipulating parameters such primary size, gravity, adhesion weight and branching probability, the resulting patterns range from a mesh to complex fields of random lines. The parameters driving the system were translated as literally as possible into different programmatic scenarios: primary size, gravity, adhesion weight and branching probability were read as potential degrees of flexibility and connectivity found in the new forms of workplaces and collaborative environment and outside skin structure. The higher the number of colliding neighbours is the more open the skin pattern is, and the higher the gravity and length flexibility are, the more cell structured the outside becomes.
Moreover design technic offers functional space i.e. meeting rooms, conference rooms and communication areas, for the various companies of Hong kong headquarters needing not only more interfaces with outside i.e.: subcontractors, collaborators, customers, consultants…but also an increase of general communication interfacing among partners, directors and employees.
Through various d the strangler fig tural behavior a out; rules are e fillet at the branch ing radius accordi or changing its th or the length o The core of t framework prese etry types and o measurement ope features offer components, an components form
MORPHOGHENESIS* MORPHOGHENESIS*
DYNAMIC PATTERN FORMATION / PLAN DEVELOPMENT
digital experiments with g system, logics of strucand strength are sieved extracted regarding the hing intersection changing to change in angle, hickness as the gradient of the branch increases. the Strangler ďŹ g design ents fundamental geomoperations and related erations. we used these red to generate special nd compositions of such ming a complete design conďŹ guration.
DIGITAL PRODUCTION* DIGITAL PRODUCTION
DIGITAL OUTP
DIGITAL OUTPUT
PROJECT DESCRIPTION Project Year Location Collaborators
Z_GALLERY* Z_GALLERY*
Hong Kong Headquarters FabriK°G 2009 (MEX) Mexico DF (condesa) www.fabrikg.com
GENERAL Z-gallery is a multi-usage art space combined with public green area. Itʼ’s located in Mexico-city in the area of Condesa and contributes to the complex urban fabric of the big city.
URBA URB
The city is a place for fore space is valuable a
Green works as an a adding green, t
The use of free empty s city can be multiple. B attractors (art - green) yo hot spot w
PROGRAM
AN BANSTUDIES* STUDIES*
millions. Thereaspecialy public space.
attractor. So by the value rizes.
spaces within a By combining 2 ou can create a whitin an area.
SEPERATION
OFFICE / CAFE GALLERY SERVICE
CONNECT
CONTINU
Z* Z*
FLOCKING ARCHITECTURE*
CUIDAD CUIDAD SATELLITE* SATELLITE* PROJECT DESCRIPTION Project Year Location Collaborators
ARQUINE 09 Ongoing Mexico DF (MEX) www.fabrikg.com
GENERAL On the 50th anniversary of the Satélite Towers (1958) designed by Luis Barragán and Mathias Goertiz, now in the process of being catalogued as National Artistic Heritage, ARQUINE announces its 11th International Competition, proposing the design of a “FARO of Satélite” in the plaza where the towers are located. At a moment when this milestone of Mexican and international modernity runs the risk of an assault by the government of the Estado de México, in the form of a second level of the Periférico ring road, this call for new ideas proposes to depress the lateral circulation along the east of the towers and generate a pedestrian connection with Ciudad Satélite, extending the plaza and installing a parking area for 50 vehicles underneath the extension. The competition calls for the design of a FARO which would redefine the zone, giving programmatic content to a space that has been rendered incommunicado and generating a new public space.
GRAPHIC GRAPHIC DESIGN* DESIGN*
N -TORM OI -U-A O E