On the B.Sc (Honours) in Game Art and Design, you will learn how to create and develop high quality game content, design game levels and work with industry leading content creations tools, scripting languages and games engines. In addition to developing your artistic ability, you will acquire the knowledge and skills to produce game content for various gaming applications and platforms. The programme provides advanced modules in both the creative and technical processes involved in producing game content and will also provide you with a foundation in the business and management of game projects.
3D MODELING - text description about subject will go here. Talk about the different stages of the module the students will study etc. Various words will be placed here.
ANIMATION - the text description about
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GAMING FUNDAMENTALS - the text
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VISUAL COMMUNICATIONS -
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The programme is suited to individuals with an artistic ability who wish to work in the games industry as game artists, content creators and designers by combining their artistic creativity with technical know-how. With state of the art facilities and an abundance of links to the games and animation industries, LIT LSAD Clonmel’s Game Art and Design programme is your best choice for a career in the areas of game art, game content creation and game level design.
Graduates will have exciting opportunities in areas such as Game Design, Animation for Games, Concept Design, Creature/Character Modelling for Games, Environment Design and many others.
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This programme produces graduates with an excellent knowledge and understanding of game design, level design, game content creation, game engines and scripting. This makes our graduates suitable for employment in the gaming, animation and visual effects sectors. The combination of creative and technical skills on the programme will ensure you are a versatile graduate who can fulfil more than one role in any organisation, thus making you highly employable in the industry.
ANIMATION 2D, 3D animation generalist Creature Animator Character Animator 3DMODELING Character Modeller for Games Creature Modeller for Games 2DDESIGNER / CONCEPTARTIST Character Concept Artist Environment Concept Artist Texture Artist Storyboard & Layout GAMEDESIGN Lead Game Designer Level Designer User Interface Designer
What should my portfolio comprise of? Your portfolio should comprise of 15 to 20 examples of your best art and/or design work. Any physical medium can be included (e.g. paper drawings, clay models, photographs, etc) as well as digital work produced from any software tools (e.g. SolidWorks, Blender, Maya, MonkeyJam, Scratch, etc). Ideally we would like to see some diversity including drawings, 3D models, game designs, animations, etc. So what are the type of tools I should use to create my portfolio? It really depends on what you are comfortable with. You may wish to use pens, pencils, paints and paper (or other traditional art tools) to do some drawings or to design a level for a game. On the other hand you may use digital applications to produce the portfolio elements.
Is there anything I should NOT include in my portfolio? The only things we would prefer not to see would be obvious copies of popular cartoon, comic book or game characters, or any offensive subject matter. We want to see your ideas, artwork and characters for games, not someone elses. When do I have to present my portfolio? Everyone who applies to the course through the CAO will be written to with details (date and time) of when you must present your portfolio. The letter will also contain information of how to submit your portfolio online if you wish to do it that way.
What format should my portfolio be in? In a physical portfolio your notebooks can take any form or size, we don’t mind, and should contain ideas, ‘doodles’, sketches, stories, cutouts, etc. The 15 to 20 portfolio pieces are generally mounted on A2 or A3 sheets and each piece must be clearly labeled. If you choose to submit a digital version of your portfolio then you should take a video of each of your notebooks. This ‘notebook video’ is simply a video (you could use your mobile phone to take it) of you turning the pages of your notebook so that we can see them. The 15 to 20 portfolio pieces can be either digital images and/or videos. For example, you might decide to include an image of a model you made or a video (of the computer screen) of a game you made in Scratch. You may find it useful to attend one of our Portfolio Preparation Workshop Days.
Entry Requirement Leaving Certificate: A minimum of Grade C3 in two Higher Level subjects and Grade D3 in four Ordinary Level subjects. Subjects must include Mathematics and English or Irish. The presentation of a portfolio of selected work or an interview and assessment. QQI/FETAC Applicants: A full FETAC Level 5 award, including a distinction grade in at least three modulesor a QQI/FETAC Level 6 award. The presentation of a portfolio of selected work or an interview and assessment. Mature Applicants: Refer to section ‘Entry Requirements’ for further information. *Points are a combination of Leaving Certificate results and Portfolio Assessment
Applicants must apply via the CAO. CAO code for the B.Sc (Honours) in Game Art and Design is LC502. Visit www.lit.ie for more information