Game art design booklet

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On the B.Sc (Honours) in Game Art and Design, you will learn how to create and develop high quality game content, design game levels and work with industry leading content creations tools, scripting languages and games engines. In addition to developing your artistic ability, you will acquire the knowledge and skills to produce game content for various gaming applications and platforms. The programme provides advanced modules in both the creative and technical processes involved in producing game content and will also provide you with a foundation in the business and management of game projects.



3D MODELING - The aim of this module

stream is to introduce you to the core techniques and terminology required for the modelling of high quality 3d scenes for use in the entertainment industries.

ANIMATION - This module will focus on

developing your abilities in the art of creating convincing movement through effective timing, spacing, drawing and modelling, and rigging in 2D and 3D. The ultimate goal of this module is to introduce methods by which animators “act” and bring characters to life in games.

GAMING FUNDAMENTALS - The ultimate

goal of this module is to introduce methods by which game designers create compelling and long lasting experiences. Develop and design appealing game concepts, stories, characters and worlds that players will want to visit. Construct a game’s core game loop and core mechanics by defining the challenges and actions at the heart of the gameplay design with a focus on world building, puzzles and challenges.Write a Game Design Document, a high concept document including a treatment.

VISUAL COMMUNICATIONS -

The aim of this stream is to introduce the learner to the fundamental techniques and terminology required for communication using visual language. This stream also introduces you to the elements within Visual Storytelling. You will develop a balance of creative and technical skills in producing original story content building on a basic understanding of narrative, visual design and film language.


“This introduces you to the core elements within Game Design. This module focuses on developing your abilities and awareness of gaming concepts, systems and mechanics. You will be introduced to technical and aesthetic considerations when creating interactive storytelling and gaming works. You will explore the art of creating convincing game worlds through storytelling, gameplay, core mechanics, and design. You create the overall game vision and determine the necessary systems and mechanics to support those systems.�


This programme produces graduates with an excellent knowledge and understanding of game design, level design, game content creation, game engines and scripting. This makes our graduates suitable for employment in the gaming, animation and visual effects sectors. The combination of creative and technical skills on the programme will ensure you are a versatile graduate who can fulfil more than one role in any organisation, thus making you highly employable in the industry.

ANIMATION 2D, 3D animation generalist Creature Animator Character Animator 3DMODELING Character Modeller for Games Creature Modeller for Games 2DDESIGNER / CONCEPTARTIST Character Concept Artist Environment Concept Artist Texture Artist Storyboard & Layout GAMEDESIGN Lead Game Designer Level Designer User Interface Designer


“ The ultimate goal of the 3D stream is to introduce methods by which modelers can create topologically-efficient and aesthetically-pleasing organic and nonorganic 3D models.�




The programme is suited to individuals with an artistic ability who wish to work in the games industry as game artists, content creators and designers by combining their artistic creativity with technical knowhow. With state of the art facilities and an abundance of links to the games and animation industries, LIT LSAD Clonmel’s Game Art and Design programme is your best choice for a career in the areas of game art, game content creation and game level design.

Take lectures with industry professionals from leading game development and animation companies. Gain valuable work experience in game studios, create industry standard game content and collaborate with professionals.


What should my portfolio comprise of? Your portfolio should comprise of 15 to 20 examples of your best art and/or design work. Any physical medium can be included (e.g. paper drawings, clay models, photographs, etc) as well as digital work produced from any software tools (e.g. SolidWorks, Blender, Maya, MonkeyJam, Scratch, etc). Ideally we would like to see some diversity including drawings, 3D models, game designs, animations, etc. So what are the type of tools I should use to create my portfolio? It really depends on what you are comfortable with. You may wish to use pens, pencils, paints and paper (or other traditional art tools) to do some drawings or to design a level for a game. On the other hand you may use digital applications to produce the portfolio elements.

Is there anything I should NOT include in my portfolio? The only things we would prefer not to see would be obvious copies of popular cartoon, comic book or game characters, or any offensive subject matter. We want to see your ideas, artwork and characters for games, not someone elses. When do I have to present my portfolio? Everyone who applies to the course through the CAO will be written to with details (date and time) of when you must present your portfolio. The letter will also contain information of how to submit your portfolio online if you wish to do it that way.

visit: www.lit.ie/Courses/LC502


What format should my portfolio be in? In a physical portfolio your notebooks can take any form or size, we don’t mind, and should contain ideas, ‘doodles’, sketches, stories, cutouts, etc. The 15 to 20 portfolio pieces are generally mounted on A2 or A3 sheets and each piece must be clearly labeled. If you choose to submit a digital version of your portfolio then you should take a video of each of your notebooks. This ‘notebook video’ is simply a video (you could use your mobile phone to take it) of you turning the pages of your notebook so that we can see them. The 15 to 20 portfolio pieces can be either digital images and/or videos. For example, you might decide to include an image of a model you made or a video (of the computer screen) of a game you made in Scratch. You may find it useful to attend one of our Portfolio Preparation Workshop Days.


Entry Requirement Leaving Certificate: A minimum of Grade C3 in two Higher Level subjects and Grade D3 in four Ordinary Level subjects. Subjects must include Mathematics and English or Irish. The presentation of a portfolio of selected work or an interview and assessment. QQI/FETAC Applicants: A full FETAC Level 5 award, including a distinction grade in at least three modulesor a QQI/FETAC Level 6 award. The presentation of a portfolio of selected work or an interview and assessment. Mature Applicants: Refer to section ‘Entry Requirements’ for further information. *Points are a combination of Leaving Certificate results and Portfolio Assessment

Course Contact Contact: Mr. Andrew Crotty, Programme Leader Tel: 0504 28452 Email: andrew.crotty@lit.ie

Applicants must apply via the CAO. CAO code for the B.Sc (Honours) in Game Art and Design is LC502. Visit www.lit.ie for more information




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