Architecture Portfolio 2023

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PORYGON

Exploration of Cell Development

Week 3: Mini-Prototyping to Define Cell

Exploring the spatial quality of each space would aid in finding contrast through the voids carved in the building. Seeing the idea of a void in a lens that is fractured was a core concept of the spaces I wanted to design. The fragmentation of voids within the home would divide the focus of the user and create different spatial experiences for each room that was designed.

The aggregation process of our studio was approached in a Cell-Cluster-Tower approach, where an aggregation of Cells would form a Cluster, and an aggregation of Clusters would form the Tower.

BEDROOM ITERATIONS

Based on the spatial quality of each space, I iterated out different designs that would assist me in acquiring the specific spatial qualities I wanted in each space. An example would be the Bedroom, where the parameter defined was for light to not directly reach the bed, and all designs were built around that definition.

LIGHT SHADOW SOLITUDE COMPANY IMPLICIT EXPLICIT SOLID VOID ILLUSIONARY REAL AGGREGATION SEPARATION
Cell Spatial Quality Logic Cluster Spatial Quality Logic Tower Spatial Quality Logic
1550 1550 1500 1450 1550 1550 300 1500 1000 2187,5 2812,5 2550 3175 1425 1954,8 500 650 2175 125 300 1550 1850 900 2800 1550 2812,5 3175 1450 500 1300 2800 1800 400 900 1550 750 1100 1125 965 722,5 1500 BALCONY ITERATIONS 1120 1300 2130 2780 2420 700 1120 1450 1980 650 800 860 2680 3020 1120 940 345 600 1720 2030 3430 2800 450 2500 550 1980 750 600 2850 1300 1020 2420 650 2290 160 3020 1980 940 3150 2650 2200 990 350 2850 2300 550 2780 700 2080 500 2500 3040 2200 600 540 3430 990 990 1450 800 650 1980 2200 2000 3150 2650 3020 1040 990 990
2250 1475 550 1000 1700 2475 1500 3025 2250 2150 1600 450 650 1700 2500 300 2900 1600 3100 2700 850 850 800 2350 800 425 4050 2700 2250 700 700 600 850 850 1350 4050 2250 2700 1350 1800 2950 400 3100 2350 2700800
KITCHEN ITERATIONS

Week 4-5

: Aggregation of Cells to Cluster

For Interim 1, the focus was on the definition of void for our micro and macro spaces through an insertion of programmes and an ergonomic study. I chose to aggregate different iterations of different household activities, such as living, dining, bedroom, gym, work, balcony, kitchen and yard. Each of the spaces was formed from ergonomic study as well as a specific spatial quality that I defined for each space.

Interim 1 Review

Interim 2 Review

Week 7-8 : Aggregation of Cluster to Tower

Post Interim 1, the focus of the spatial quality was complete, and the aggregation of the different cells and modules became the biggest challenge of the project. I attempted to standardise and rationalise the angle to work with in order to simplify my aggregation process. I explored squares, pentagons, and octagons before settling for a hexagonal form in section. This hexagonal form allowed for simpler aggregation logic, as well as improve the efficiency of the aggregation process, which lead to less voids that were unintentional and acted as a by product.

Colour Coding Cells Tower with Podium and seperated circulation Final Cluster Exploration

Design Development

Exploring different design aggregation logics to attempt to break away from the idea of the 2 towers that greatly restricted my design. Additionally, i chose to try and play up the porosity of the building by generating more and more mega and macro voids throughout the design. This also allowed me to explore how the circulation could blend or mesh in with the existing form better through the idea of staggered landings and steps to create its own form or stagger effect that could be seen within the building form. This aggregation logic was slightly flawed as i was unable to break away from the notion of the two tower design, and i began to explore more options for aggregation.

Week 10 : Integration of Micro, Macro and Mega Voids

Final Design

Week 11-12 : The Final Push

Final Design

Week 11-12 : The Final Push

SITE, PRECEDENCE,
CONTEXT

PROJECTION

Gillman Barracks Intervention

Drawings upon the visual arts aspect of Gillman Barracks, Projection is an intervention to Block 47, comprising of a dynamic roof that is used to project art onto the various surfaces of the shelter at night, as well as a workshop and Artist’s workspace in the day. The toilet has been improved to provide a dedicated washing are for artists and workshops activities, thus creating a conducive environment for the creation of visual art. Vehicular and pedestrian access are both preserved from the original design of the Space. Through elevating the walkway for the viewing of the visual art, a new view of Gillman Barracks is formed, both looking inwards as well as outwards. Hammocks provide not only a space for respite, but as well as a comfortable space to observe the projections on the roof.

PROJECTION SPACES ON THE ROOF AND WALLS OF BLK 47 SITE MAP PERSPECTIVE FROM BLK 43 BLK 43 BLK 47

PROJECTION

MAXIMISING SITE USAGE ROOF HEIGHT CONTROL GENERATE POINTS OF ENTRY IMPROVE GALLERY FRONTS CREATING SECOND LEVEL VIEWING DECK UNDER ONE ROOF

GROUND FLOOR PLAN SECOND FLOOR PLAN
SECTION A-A SECTION B-B SECTION C-C SECTION D-D Gillman Barracks Intervention

PROJECTION

Gillman Barracks Intervention

MESH FOR HAMMOCKS POLYCARBONATE FOR ROOF STEEL I-BEAM FOR STRUCTURE RIGHT ELEVATION LEFT ELEVATION
1:100 MODEL 1:100 MODEL 1:50 MODEL 1:50 MODEL
PROJECTION Gillman Barracks Intervention

SERVICES/TOILET

KITCHEN MASTER BEDROOM
BEDROOM LIVING ROOM 3D VR SPACE OFFICE
SECOND
THEATRE DARKROOM WORKSHOP GALLERY
TOILET
Chiat Residence
THE PROJECTOR Joo

THE PROJECTOR

LOOKING AT THE LOCALITY MAP, THERE IS A POTENTIAL FOR THE REVIVAL OF VISUAL ARTS IN THE JOO CHIAT AREA THROUGH THE VISUAL ARTS THAT MR HO DOES TO REINVIGORATE THE AREA WITH A MORE MODERN FORM OF VISUAL ART INSTEAD OF THE THEATRES THAT USED TO EXIST IN THE AREA.

LOOKING BELOW, MR HO’S ART REVOLVES AROUND THE EXPLORATION OF DIFFERENT HISTORIES, AND THE UNRAVELLING OF DIFFERENT LAYERS OF SOUTHEAST ASIAN HISTORY, AS WELL AS THE WEAVING OF FACT AND MYTH THROUGH HIS ARTWORK, AS WELL AS EXPLORATION WITH NEW TECHNOLOGIES IN VISUAL ART.

SITE
Joo Chiat Residence

DESIGN STRATEGIES

UNRAVELLING DIFFERENT LAYERS OF ART EXPERIENCE

FLOW OF SPACES

AN ARTIST'S JOURNEY

CIRCULATION SPACES

ARTIST'S EXPRESSION OF ART

UNRAVELLING DIFFERENT LAYERS OF SOUTHEAST ASIAN HISTORY

WEAVING OF FACT AND MYTH

WEAVING OF SPACES

DIFFERING MATERIAL TREATMENTS FOR DIFFERENT SPACES

SENSE OF DISCOVERY AND USE OF TECHNOLOGY THROUGHOUT THE BUILDING

MATERIAL EXPLORATION

LAYERED FACADE TREATMENT FOR EACH SPACE

DIFFERING LEVELS OF AUDITORY EXPERIENCE

Chiat Residence GALLERY THEATRE DARKROOM VR SPACE WORKSHOP OFFICE SPACE VIDEOS VIDEO WITH SOUND VIDEO WITH LIGHT, SOUND, SMOKE VIRTUAL REALITY EXHIBITION PHYSICAL INSTALLATION SPACE CREATION OF VISUAL ART UTAMA, EVERY NAME IS I (VIDEO ONLY) PHYSICAL ART 2003 2009 2011 2015 2017 2019 H THE HAPPY ROBOT (VIDEO ONLY) LIEUTENANT ADNAN (PHYSICAL ART) THE CLOUD OF UNKNOWING
R FOR RESONANCE (VR EXPERIENCE) A CRITICAL DICTIONARY
THE PROJECTOR Joo
(VIDEO+SOUND)
OF SOUTHEAST ASIA (VIDEO+SOUND) NO MAN II (VIDEO+SOUND+SMOKE) LEAVING THE ECHO CHAMBER (VIDEO+PHYSICAL INSTALLATION)
NEW LAYERS
NEW
OF HISTORY,
DISCOVERIES
THE PROJECTOR Joo Chiat Residence

THE PROJECTOR

Joo

PRECEDENT STUDY:BINARIO GALLERY

STAGGERING OF SPACES TOWARDS THE BACK OF THE HOUSE

PRIVATE

PRECEDENT STUDY:RE-FRACTED

PRIVATE

PUBLIC

APPLICATION TO SITE

PUBLIC

Chiat Residence

SECTIONAL PERPECTIVE WITH DETAILING

SITE MAP
Joo Chiat Residence
THE PROJECTOR
GROUND FLOOR PLAN SECOND FLOOR PLAN
FLOOR PLAN
FLOOR PLAN
PROJECTION FROM SPACES BUILDING, THEATRE AND DARKROOM
FOURTH
THIRD
Chiat Residence
THE PROJECTOR Joo
PROJECTION FROM DUNMAN FOOD CENTRE
3D VR SPACE
Joo Chiat Residence
VIEW OF PROJECTION FROM SPACES BUILDING
THE PROJECTOR
1:100 MODEL 1:100 MODEL 1:50 MODEL
Joo Chiat Residence
1:50 MODEL
THE PROJECTOR
SEEING, THINKING, MAKING

Deconstructing Outlooks

Katsura Imperial Villa

Katsura Imperial Villa is known for its blending of nature with buildings. Through methods that include the use of shoji amd tokonoma, the building blends its interior and exterior through a concept of layering between the inside and the outside. The breakdown of the design can be split into the use of tatami, shoji screens and verandahs as spaces or circulation that invites and engages the users of the villa to enjoy the surrounding views and nature.

Deconstructing Outlooks

The common style of shinto architecture being used throughout all 3 ages of building, indicates a hierarchy of roof heights, which can be attributed to technological improvements allowing for higher roofs and more intricate designs, whilst preserving the use of shoji screens and tatami in the overall design of the building.

A common design feature of traditional tatami rooms, there is a common design language of illuminating the tokonoma,which can be seen throughout the 3 portions of the building, ensuring rooms have views on the inside and outside. Additionally, different layering techniques were used to increase or reduce the intensity of light entering said rooms, allowing for flexible adjustment of the mood of the space depending on the current usage of said space.

Deconstructing Outlooks

The layering of spaces from the inside spaces of the villa to the surrounding nature is a key feature that generates a unique experience of walking through the villa. I chose to focus on the Old Shoin, as with its interior rooms, moon viewing deck and stone pathways, demostrating layering of spaces so smooth that the transition from the inside to outside is practically seamless.

An exploration of negative space that allows the design of the building to be read in portions which can be assembled as a whole. The plaster models are used to represent the layering techniques applied throughout the building such as the use of screens, verandahs and outer corridors.

Overlooking Voids

The villa has numerous openings for each of the spaces, each reacting differently based on the sun position and usage of the space itself. The more public spaces are bathed in light, whilst the more private rooms are in the shade.

Sections are used to highlight the numerous changes in elevation for each level of the villa, in addition to highlighting the unique spatial quality of each room.

Circulation was designed mainly along the length of the building as compared to the width, which leads to more dynamic voids seen in the sections of the length as compared to the breadth of the building.

Overlooking Voids

Villa Muller

Exploring the solid and void spaces in the villa through axonometric diagrams. Understanding how the spaces flow and meld together is integral to seeing how the servant and master relationship within the building is explored spatially, with the master rooms having bigger windows,and better circulation spaces.

Overlooking Voids

Villa Muller

The central core void on the upper two levels was a portion of the villa that drew my interest. It is the connecting point that links up to all parts of the building for both the server and the servants. This matrix illustrates the numerous paths that can be taken from that point.

Gracious Aging

Golden Mile Complex

The building, despite its iconic design, shows clear signs of degredation not uncommon to buildings that are that age. Despite that. there is a certain mood to Golden Mile Complex that is acheived when seen through a different lens.

The Dynamics of Movement Site Analysis

A set of directional based movement diagram based on the human activities that are occuring. For the site, it has three main directions to move towards, namely, SDE4, Techno Edge and the SOC bus stop. The data recorded above is indicative of the movements throughout the entire dataset for all three directions.

The Dynamics of Movement Site

Analysis

An extraction from the directional dataset as seen above to focus on for data generation into a grasshopper model leads into the final abstraction of data below through the use of the voronoi diagram as a method of showing density of human activity based on the site.

People talking People holding on to items People holding on food People listening to music People using phone

The Dynamics of Movement Site Analysis

I imagined the final pattern overlaid onto a singular plane to be manipulated based on the final abstraction of data that was recorded.

The depressions and extrusions on the plane are the resultants of the force that was used on the plane, based on the frequency and intensity of the voronoi pattern that was being overlaid by the final abstraction.

An abstraction the data of the resultant surface on the underside of the final data set cast in plaster was also made using duct tape and a wiremesh to create the curved organic form that is seen in the image.

The depressions and extrusions caused by the resultant intensity of the human traffic and activity on the site is strong enough to affect the structure of the pattern itself, thus leading to the deformation of form that can be seen in the images. From the side view, it is apparent that the varying intensity of human activity on the site leads to different amounts of force being exerted onto the plane, thus creating the dynamic form that is seen below.

Unlasting Love

Ref:Rain

Refrain is a song about a bittersweet love that never lasts, as well as finding the right person at the wrong time.

The main instruments identified in the music are the piano, percussion, and vocals. These instruments are instrumental to creating the overall mood of the song, as well as to highlight the intensity of the tempo, percussion and vocals as the song progresses. As the intensity increases, the harmony of the song comes into play, where all three instruments come together.

Bridge

The song itself is broken into five parts, mainly the first verse, first chorus, second verse, second chorus, bridge and final chorus. This arrangement allows for the song to be read in “bitter” and “sweet” portions with the first verse, second verse and bridge being the sweet parts of the song whilst the three choruses are the bitter aspects of the song.

Verse 1 Chorus 1 Verse 2 Chorus 2 Chorus 3

Unlasting Love

Ref:Rain

The complete notation of the song, complete with the repetitive piano background piece that supports and sets the melachony tone from the start to end of the song.

Unlasting Love

Ref:Rain

Extracting the key portions of the notation, to highlight the overlay of patterns to create intensity points based on the harmony of the song. The vocal pitch was chosen to be a more representative of the intensity and the harmony that was created when the four aspects of the code overlapped to create denser portions of the code.

An extracted portion of the code to be used in the later excercise for the abstraction into fabric and plaster models.

Unlasting Love

Ref:Rain

The final code using the 4 symbols and dots as a grid pattern, however, it includes all the background music that was being played over the dominant instrument for each part of the song, thus being more accurate at highlighting the intensity of the code.

A portion of the fabric model that is being shown which is the part where the first two choruses meet. Using a translucent fabric, I was able to use light as a medium to highlight the varying intensity based on the transparency of the resultant fabric piece, as the more intense portions would allow less light to pass through, and vice versa.

By choosing to focus on the vocal pitch and percussions as the driving force behind my fabric model, I used pleats of varying lengths to represent the different vocal pitches in the portion of the code, whilst the folds were used to represent the percussion portions of the code, and the intensity was adjusted with the height of fold.

Unlasting Love Ref:Rain

Unlasting Love

The abstraction of the different layers of code as the basis of the plaster model that was created. A negative space model was chosen as the void would be more representative of the intensity and overlap as compared to a conventional plaster model.

By segmenting the model into 4 layers of 16 pieces, it was much easier to cast. A matrix of sectionals of the model stacked together, creating voids and openings that normally wouldnt be able to be seen if they were set apart.

Ref:Rain

CULTURAL CENTRE OF CRAFT AND GAMES

Cultural Centre of Craft and Games

Extension to KCCC

Located along New Bridge Road, the Cultural Centre for Craft and Games draws upon the idea of bringing the young and old together. Using shadow puppetry, and traditional games, a medium is formed that both generations are able to find a common ground for interaction with one another. Additionally, the building itself serves as an extension to the current Kong Chow Cultural Centre, and is able to provide more performance spaces for the current building.

THEATRE

Cultural Centre of Craft and Games

Extension to KCCC

Reinforcing the concept of bridging the gap between the young and old, the form itself is inspired as a set of bridges that connect the core of the new extension to the existing Kong Chow Cultural Centre. Adopting the different layers that shadow puppetry requires, the spatial planning of the cultural centre plays on the idea of transparency of the spaces that exist in the building. The higher up spaces are considered more and more private, with different layers of translucency to segregate the different spaces based on the floor that they are on. The building is envisioned as a journey from the bottom to the top, and is a complete experience of the art of shadow puppetry and an exposure to traditional games at the same time.

Cultural Centre of Craft and Games

Extension to KCCC

Cultural Centre of Craft and Games

Extension to KCCC

Cultural Centre of Craft and Games

Extension to KCCC

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