DECODING KASHGAR
in 10 pages
A Digital Design Approach to Steer and Diversify Creative Engagement in Digital Heritage
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A SUMMARY OF my thesis submitted to the
in fulfilment of the requirements for the degree of DOCTOR OF PHILOSOPHY
Abstract. This thesis demonstrates an innovative digital design approach to creative and participatory contentmaking in digital heritage. I investigated the use of creative content generated collaboratively for knowledge production and acquisition in architectural heritage and tested in Kashgar, the westernmost city in China. My research was based an interdisciplinary methodology, integrating design with the standard activities involved in digital heritage. I utilised a set of digital media equipment for collaboratively expressing authenticity and virtuality of heritage information while examining the role of creative engagement for constructing digital heritage. Keywords. Digital heritage; creative engagement; digital design; virtuality; Kashgar.
How does a digital design approach steer and diversify creative engagement in digital heritage?
in ARCHITECTURE
fig.110
A graphical summary of what has been done
Aim. The aim of my thesis was to investigate the role of design as to what extent creativity of users can be integrated with the general purposes of digital heritage, which are documentation, representation and dissemination. Significance. The current research and practice in digital heritage focuses on the realist perfection of imagery that leads to technical improvement rather than understanding the value of digital heritage content. A design approach is proposed in this research to close the gaps between the use of medium, the role of audience and the production of content. Objectives. Translating architectural heritage into creative digital forms; conveying virtuality to the public for creative engagement via immersive applications; discovering alternative knowledge in participatory content-making. sub-Question 1 [sQ1] How can architectural heritage be translated into creative digital forms?
SERDAR AYDIN
PhD (VUW), MA (ULiv), BArch (KTU) serdar_aydin@hotmail.co.uk www.themuseumofgamers.org
2018 | WELLINGTON
sub-Question 2 [sQ2] How can an immersive digital heritage application convey virtuality to the public via creative engagement? sub-Question 3 [sQ3] What alternative knowledge of virtuality lies in participatory content-making?