Shaina Kim 2016 portfolio

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S H A I N A (S U N J I N) K I M (S H A I N A) S U N J I N

K I M

S haina S. K im 857 209 1226 sskim@gsd.harvard.edu 23 Line St., Cambridge, MA 02138


A digital library,without bookshelves and open to the public like a park in the city. Focusing on the essence of public libraries of sharing ideas and acting as a creative workshop, the whole facility is a supporting cooperation and creative work for PPP(People Powered Publishing). Also, all materials are provided by e-books and screens, including works published by the library users themselves.

THEATER OF KNOWLEDGE - Graduation Project - KIFA Competition Mention of Honor - Digital library - Instructor:Tonghoon Lee - Spring 2012


Paradigm Shift in Reading

The Essence of Public Library

Creative Workshop Industrial age

Information age

Networked age

We are living in a world where we can download anything, anywhere, anytime. People even publish contents on the web of their own. What will become of public libraries in this kind of network age? Defining libraries as mere storages of books leads us to a simple answer ; libraries will no longer be needed.

Future Library ? E-book Market Share (Book Volume) 30%

30%

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France

Long before libraries’ role of community center was acknowledged as nowadays, the essence has always been in communication and production of knowledge. The ancient library of Alexandria was more of a workshop facility for scholars, providing board and lodging than a facility for collection of books. From that time to the Renaissance and the Middle ages, the library was all about the useres making use of the data, communicating with others and creating new informations, adding to the collection of knowledge. Therefore, the essence of a library lies in the cycle of reading, communication, and creating. From that sense, libraries must provide user-focused, rich environment for that cycle to take place. Moreover, libraries no longer have to keep piles of books as contents have changed its form ; digital contents, which leaves the library to its pure essence alone ; place for communication and production. This kind of place for pure creativity will be more in need as the boundary between readers and publishers no longer exist, and more and more people are in need of such space for creative activities.


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1. Materialize the loop of sharing,creating and communicating existing on the web 2. Act as a real member of community, not as anonymous user on the internet 3. Occurence of actual and immediate communication : Drama of Community

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Concept

Site Analysis backstage stage

backstage

Kyungbok Palace ce

socializing support

stage

platform

Seoul Art Museum eum Traditional Housing using

creative activity

platform

Duksung Girl’s School Pungmoon Girl’s l’s School As a ‘Theater of Knowledge’ where ‘drama of communication’ can spontaneously take place in such planned setting, the library will be a place where people can experience inspiring communication and production of new ideas.

Excavation Site e

30,000 30 30, 000 00 sq sqm m

Anguk Street The site of this project 42-1, Songhyun-dong, ng, Jongro-gu, Seoul, is a place piled up with layers of different uses from history. This area is subjected to height regulations, corressponding to the historical buildings surrounding the land land. The site is now being investigated as historical remains of the Josun dynasty have been excavated.

Categorizing by communication size

mode

size

publish

create

S (1~3)

broadcasting center

casual reading studying hall personal carrel

M(3~10) small exhibition small lounge

seminar workshop

L (10~ )

XL(100~ )

education exhibition

auditorium 500,300,200

seminar workshop open offices

tenant space

Access Strategy noisy

quiet

S

S

M

M

L

research

browsing hall

rest

reading cafe

L

XL

browsing corridor

Size Distribution kitchen lounge game room

XL

Platforms

Penetration

restaurant, cafe

All kinds of events can be held in the new digital library as a place for creating knowledge and sharing ideas. Communication and collaboration are held in spontaneous and random aspects. Research, creating, publishing, and resting activities should be integrated instead of being seperated in designated rooms to catalyze the communication circulation. Each mass should be able to contain its own community ecosystem independently.

Clusters of programs are distributed responding to the grid, which also acts as the main route guide. Porous penetration is intended for a casual expression of the library, just as shopping.

sense of community monument

conventional library : specific entrance

Digital Library : natural penetration


Library Composition Natural flow into the site is intended by landscaping the entire site with level variation, meeting all boundary at ground height. Therefore, access is possible from all sides, inviting people to the library as an open park. Level division is scaled to human size for various uses, such as reading, chatting, and other outdoor activities. Upper Level Library

XLarge

Free Wi-fi

Large Medium Small

+37m +41m

Wooden Platform

Stepped Park with ramp

Green Platform 24h Open Office Hours

Underground Library

+35m

Ang uk S tree t

+31m

Pedestrian n Street

Historical Park

Sunken Plaza

Log-Off


The Hotel suggests a monasteric hotel typology detached from the hectic, excessive atmosphere of Las Vegas. While Las Vegas is a city where everything is fast, loud, and artificial, the proposed building aims to be a slow, quiet monasterial space where one can escape from the rest of the city life.

HMM (Hotel Monastic Mountain) - BLOCK-BOX-WHITE-CUBE-GREEN-HOUSE HOTEL - Instructor : Renata Sentkeiwicz - Fall 2015, GSD

Concept Model


The Monastic Mountain

Thermodynamic Concept

night & night noisy fast

day & night quiet slow

Las Vegas

SW

The Hotel suggests a monasteric hotel typology detached from the hectic, excessive atmosphere of Las Vegas. While Las Vegas is a city where everything is fast, loud, and artificial, the proposed building aims to be a slow, quiet monasterial space where one can escape from the rest of the city life. Architectural languages such a s long promenades, loose open plans, and many open spaces are used to achieve that relaxing ambience. Similar to ancient monasteries, meditational experience, or atmosphere is to be provided in the building, viewing the hotel as a revitalizing space rather than an entertaining space. Programs including theater, galleries, thermal baths, gym, swimming pools, and a greenhouse are divided into three separate volumes according to the level of privacy and publicity, creating a city-like environment of its own in the hotel complex.

Of course, there is a high possibility that the concept of this hotel might just be a drawback in terms of bringing in people : People would not go to to Las Vegas for meditation in the first place. Who would ever want to use this hotel? However, because Las Vegas is such a homogeneous city, the metropolitan people might have forgotten what they could also want in a hotel if they were ever given a choice. The overwhelming city takes away the ability to submerge in emotions, make people react only to the given figure, submissively. That is, the city people might be conscious of how they would entertain themselves in the given terms, but unaware of the fact that they are actually reacting only to the surface numbers. Therefore, by projecting that city lifestyle onto a screen in a shade of contrast, consciousness could be rouse of the homogeneity of Las Vegas.

hot - humid hot - dry cold - humid cold - dry


Thermodynamic Mountain

Plans

self shading

cross ventilation

layering shading layer thermal mass layer program layer

Swimming Pool Level

Gallery Level 1

Gallery Level 2

Theater Level

evaporative cooling

greenhouse pool glass block

thermal mass (undergound)

perforated wall


Layered Materiality

Sections Brick Panels

In plan, the Mountain Hotel is consisted of three layers, providing different atmospheres at each space, as one penetrates into the innermost layer where the pragmatic programs are placed. This sequence of layers intensifies the sense of isolation it aims for, creating an effect that makes the users feel that they are deeply hiding inside. Moreover, the layers create an additional barrier against the harsh desert climate, creating insulation to cool down the building. The outer layer, or the facade layer acts as a shading device for where the building is most exposed to solar radiation. In terms of materiality, the perforated brick walls allow natural lighting in the first layer space, creating an semi-exterior zone which actively corresponds to the outside condition, both visually and thermodynamically. This was intended so that users of the hotel would be always be aware of the climate and time, feeling attached to the outer world, which is to say the natural world, not the artificial entertainment city,instead of being trapped inside an artificial micro-climate. This idea is to be in contrast with conventional Las Vegas hotels where one loses sense of time and season, once they get inside the building with very little outlets to the exterior condition. The second layer acts as the thermal mass s to cool down the building during the day, made of thick glass bricks, which also allows transparency for the transition space it creates before one enters the program layer. Finally, the programs are enclosed by conventional concrete walls. The altering distance between each layers creates tension and looseness, inducing either movement or stoppage at different proportional spaces created between walls.

Glass Brick

Concrete

Axonometric

South

North


Shaded mass in contrast to the heated city

Exterior corridor in connection with the city


Semi-outdoor space atrium with greenhouse, commercial facilities

Interior space with multiple layers for cooling effects


This project is about the reading experience of the users incorporated with park experience. Instead of having an enclosed reservoir of books, people can enjoy the park by fusioning reading and other activites. Users can seep through the library garden and seek their favorite places to spend their time with a nice book.

LIBRARY GARDEN - Musem of Fine Arts(MFA) Rare Books Library - Instructor : Victor Navarro - Spring 2015, GSD



Wall Furniture

500

200

500

Partitioning Wall

500

Shelf-Wall

1700

700

2250

Sitting Wall

3000

2000

1500

Meeting Wall

450


plan

model


The NOCC serves as an ancillary conditioning ground for some events, as well as a recreation / exercise facility for the community.Galvanized by the range of summer sporting events, the NOCC introduces and encourages users to exercise through Olympic sport. It provides a location for the serious (and not so serious),neighborhood athletes to condition and explore potential, and to expose them to altogether new sports.

SPORTSCAPE : Eat & Run - Neighborhood Olympic Conditioning Center - Instructor : Victor Navarro - Spring 2015, GSD

The building is constituted of six separate pavilions, which are suspended above an open space adjacent to Russel Street. Differentiation of levels forms a dynamic landscape from inside and out. The bumpy rooftop gardens from Bunker Hill Street provides diffenrent heights of view toward downtown Boston, and the view from the handball court visualizes the variety of activities happening. Sports programs are scattered and weaved with eating spaces, creating an overall patchwork of eating and exercising. The introduction of food programs is not only to create a full cycle of activities within the site, but also to revitalize the area by connecting the chain of food programs from Main Street.

Having all prgrams separated and linked by a continuous promenade gives a sense of a street-shopping-like experience, where you can casually choose which program you want to engage in. Whereas conventional sports centers separate sports programs in a way that people cannot experience the variety of activities happening in the building, the different levels and transparency of the facade enables people to “spectate� sports in many ways, attracting people to utilize the building more actively.



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Ground Level 0

Basement Level 1.5 -3000

Basement Level 2.0 -4500mm

Basement Level 3.0 -6000mm



This project involves designing a group of five rooms, one of which seems to be hidden from the other four.The program requires providing a means of access to the hidden room while controlling the degree to which the room becomes vulnerable to disclosure.

Two - Five - “Hidden Room” Project - Instructor : Nerea Calvillo - Fall 2014, GSD


Details

The idea was to design a kinetic building, which starts from a single tower and a corridor leading to it, situated on a lake, in which the corridor is the only possible access to the tower. As each module folds upon each other, the number of rooms multply from two to ďŹ ve in its ďŹ nal state. In that process, I was able to explore how the same module can have different spatial qualities in different conďŹ gurations, engaging in different relationships with the adjacent rooms, or the outside environment. For example, windows become doors connecting rooms which were once a whole, stairs which seemed to be hovering above makes sense as they fold down to connect to different levels. Also the elevations act differently as different patterns fold upon each other to convey messages, indicating on which stage the users are by revealing numbers. The scenario one would experience will be : 1. Enter the bridge leading to the tower, 2.One enters the second room, 3. First room folds and suddenly the way back disappears, isolating the user in this island, 4. One has no choice but to continue walking. 5. When one approaches the tower, the top folds down to provide access to underground level.


A remodeling project, for a school building in the Ewha Womans University campus. The goal was not just to renew the facilities, but to correspond to the paradigm shift in education. The new plan differs from the old plan, which was forming a strict atmosphere with divided classromms and desks in rows, in terms of the open space with minimal walls and sufficient space for group discussions.

COMMUNICATION TRAP - 4th Year Studio - Mention of Honor, Remodeling Competition - Educational Building - Instructor : Jongmoon Choi - Spring, 2011


Remodeling Strategy

Remodeiing

Educational Space Paradigm

Structure

The goal of a remodeling project is not to try to make a building look new, but to make it more usable, preserving the existing identities at the same time. Then, how do we define the extent of preservation? The range varies from minimal facility renewal to overall reconstruction leaving the least. I believe the decision should start from defining what elements identify the original building ; what makes the building itself. It can be the cultural style, the historical condition at the time it was built, or the spatial experience of the users,etc. Therefore, during this project I put emphasis on the unique and memorable elements. In conclusion, I decided that the unique facade, the interrelation with the central library which can be expanded to a overall flow from the top floor to the ground floor, and the ambiguous level varieties should be the factors I should preserve and exphasize. In addition, I sorted up the programs according to the users. : students and faculty members. The “L” shaped mass is soley contributed to the offices, and the interval spaces which I installed as the “traps” should be mixing spaces for all users. Revealing and preserving identifying characteristics, I propose a remodeling project with spaces responding to a new education paradigm, which are not to be fit in the current space composition.

In the past, educational spaces aimed for studies focusing on one particular academia, cultivating experts, and therefore schools consisted of rows of divide,closed rooms of classrooms and studyrooms. However, as vast amount of knowledge have been accumulated by time, making it a necessity for people to cooperate with people of different experties, different approachs had been made in education.interdisciplinary knowledge and creative application has been demanded, with cooperation and discussion abilities with others. Therefore, the original space with closed rooms are outdated and the campus needs open spaces suited for discussion and group works, stimulating communication. As for Hellen Hall, as the buillding is no more used for classes except for several occasions, most classrooms are currently vacant. Also, the geologic condition suggests high potential of a gathering space for students, as it is facing the central library, where all students at campus gather up. As a matter of fact, there has been complaints from students asking for more grouping space in campus to conduct various projects. : The campus facility is not catching up with the shifting paradigm of pedagogy.

Extension


Detail

North Facade

Site Plan

5F

4F

5th Floor Wall

Outer Wall

Section

1F

2F

3F

1st Floor Wall



A small local library be re-defined as a community space mediated by information, an indispensible resource in the contemporary society. In planning the new Gosan Public Library, we aim to put an equal or larger emphasis on 'communication spaces' which is meant for diverse socio-cultural interactions among community members.

LIBRARY ON COMMUNITY - International Competition - Public Library in Gosan, Daegu - Team of 5 : Tonghoon Lee Hyunggul Kook Shaina Kim Chorong Baek Eungyung Jeon - Fall, 2012


Site Strategy

Program Strategy

Circulation

Ahn mountain

Dalgubeol Road

The northern edge of the site is lifted in order to sensitively respond to the above-mentioned scale difference between the north and the south. The view from the sloping roof reaches the Ahn Mountain to the far south. The northern edge of the building rises above the tall trees of the adjacent public park and helps create public presence seen from the Dalgubeol Road.

We propose that the 'communication spaces' be located on the lower floors near the main public access and the 'information spaces' be located right under the sloping roof. This sectional configuration also allows for possibility for intimate connection between the information space and the communication space on each floor.

The stepping 'information spaces' are connected by communicating stairs along the west and east edges. These stairs allow for various circulation routes, and also work as spaces for sitting and reading. The elevator core provides quick and easy access to each floor and mediates between the information space and the communication space on every floor.



A karaoke building in Akihabara, a mecca for otakus all over the world. Inspired by manga cuts, we started from the idea of connecting these cuts from different pages in order to give the sense of actually walking through pages, feeling like one has become the actual character in the manga.

BEHIND THE CUT - Submission, Archmedium Competition - Tokyo Replay Center - Team of 3 : Moonyoung Jeong Shaina Kim Jiwon Lee - Winter, 2012

Otaku

Concept

People who are deďŹ ned as "otakus"' are widely known as people who have obssessive, or even 'freakish' interest in subcultural areas such as manga, video games, and anime. They are often pictured as lonely people who are trapped in their own world, an outcast. However, if you look closer enough and tilt the eye, they compose a vast network of community and socialize beyond countries, races, age, and all other typical boundaries of the society in the name of common interest. In this aspect, the culture of otaku has a potential of universal communication with such unprecedent mixing of social classes. We expect that the new Tokyo Replay Center can be a hub for that vast communication, a start in Akihabara.

According to our intepretation of the Otaku culture and Akihabara, we picked out the concept of contrast : there is more than what you see on the surface. We came up with the idea that manga, can be a symbolistic medium containing this concept of contrast. The scene you see in the cut is actually a partial image of what is really behind the page, which is an expanded world with a story. Therfore, by connecting speciďŹ c cuts from each continuous page, we represent the concept that a cut is merely a cropped scence of a vast storyline, and enable people experience continuous programs, and feel like they are actually a character of a manga story.



S H A I N A (S U N J I N) K I M (S H A I N A) S U N J I N

K I M


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