Foundations of Design : Representation, Sem 1, 2018 Shang Yatong
957389 Studio 29 - Katherine Petros
TABLE OF CONTENTS Module 1: How to draw a Croissantï¼&#x;--1 Module 2: Flatness vs Projection--------5 Module 3: Pattern vs Surface------------9 Module 4: Frame vs Field ---------------13 Reflection --------------------------------18
MODULE
1
How to draw a Croissantï¼&#x;
PHOTOGRAPHS My drawing is accurate. Here are
3 main reasons: At first, the scans of croissant have the ratio of 1:1, so I don not need to change the size of croissant during the drawing. Then, appropriate use of tracing paper and set squares can maintain the original structure of the image. Finally, I pay attention to make judgement of edges in order to reduce drawing errors. Moreover, two styles of drawing I had challenged to complete the hatching overlay. I use 0.05 uni-pen to sketch top view of the croissant. Different density of lines represents values, various line textures displayed different part of the croissant. Two elevation views and three cross sections applied pencil sketching technique. Using pencil of different hardness to display values. For example, use 4B-6B to show the depth and 2H6H to show highlight. By contrast, it seems pencil sketch shows value difference and details better.
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DRAWINGS
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AXONOMETRIC
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MODULE
2
Flatness vs Projection
Back image
DRAWING PROCESS
Drawing equipments are shown in this photo. Combined two Mario world on one plan.
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Front image
Draw a 200x200mm square on A3 tracing paper and place two Mario world image in this way.
LINEWORK ?
Digital stage: Using Adobe Photoshop to clean scan copy of final hand drawing.
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Digital stage: Using Adobe Illustrator to do the linework (0.25pt line for all sections; 0.5pt line for cut sections).
Digital stage: Using Adobe Illustrator to color Mario world. Gradient difference shows the change of light in perspective.
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FINAL MARIO WORLD ?
This is final version of my Mario world. According to my Mario world, axonometric is applied. It allows elongate at a proportional rate without being distorted by perspective thus the shape of the objects in two elevations are remain the same, and lines are parallel. It is a landscape with rivers, trees, shrubs and flat grassland in the morning time. Below the platform, the orographic base gives the sense of the city of the sky. In order to make the picture more coherent, a flag is added in the blue cube which below the individual cloud. In order to show a game theme, the coins are inserted to the version. The yellow cube with question mark is also relative to the game. River and waterfall made the picture vivid. I place 4 different types of plant in my drawing, two of them with depth and two of them without depth.
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MODULE
3
Pattern vs Surface
and heights in order to form this final paneling work. Because of significant gradient, triangular panels are used to enhance the structure so that the surface can be selfsupported.
HAND-MAKING PROCESS
3D MODELLING IN RHINO
Using four types of panels by applying for different angles
Preparation.
Limit height of panels below 59.4 mm. This is the heighest panel.
Place 290gsm ivory card below the 120gsm A1 paper. Use pen knife to cut the strips.
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An element.
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PHOTOGRAPH OF FINAL MODEL
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MODULE
4
Frame vs Field
MY STORY
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MAP WITH NOTATION
With 11 different symbols, this
is the final version of isometric drawing of the quad with notation. The drawing shows the movement of Marco Polo in the story of Hidden Cities 5: Berenice. Three various lines represents Light and Dark, Threshold and Passage of time respectively. Two perspective observing points mark in drawing with different colors – red and purple. Purple cones are created to represent objects such as sculpture, billboard, fountain and parterre.
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QUAD PERSPECTIVE
Perspective 1: Unjust Berenice
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From this perspective, a pool can be seen in the view that describing by the viewer (Marco Polo) - “perfumed pools of the baths”. Ground level of righthand side quadrangle is heightened to create an “imprisoned and short of stature” feeling. Moreover, this view of perspective is appropriate to show the “Unjust Berenice”, as columns divides the quad by different heights. Light is brighter on the left-hand side thus can highlight the extravagant life of characters to offer a further contrast.
Perspective 2: Just Berenice The second perspective is from opposite side of the quad, showing broader areas both included and excluded in the first perspective. The view is darker than the previous one to create a shadowy feeling, because Marco Polo observes “shadowy rooms” in “Just Berenice”. Together with perspective 1, two perspectives aim to offer a clear comparison between “Unjust Berenice” and “Just Berenice”.
Perspective 1: Unjust Berenice
Perspective 2: Just Berenice The second view is a deduction of the future Berenice - a more just Berenice. Instead of “spying sycophants and the Janizaries’ mass arrests” in “current Berenice”, Sherlock Holmes, a famous detective represents justice in the perspective. The sculpture of a female in center which holds a sword representing the force of law, holds the scales of justice is the Roman Goddess - “Themis”, the symbol for justice. Thomas Jefferson, John Adams and Benjamin Franklin are writing The Declaration of Independence on the left of Themis. Referencing to description such as “a network of wires” and “great cogged wheels”, those industrial material add to the perspective as well.
PERSPECTIVE SCENE
This perspective indicates current condition of Berenice that viewed by Marco Polo. In order to represent “Unjust Berenice”, a significant contrast can be seen in a variety of “gorgeous and poor” characters. Two characters with “dog face” in the center are chosen to satire unjust atmosphere. Furthermore, an unbalanced scale on the left bottom is a hint of “unjust”. An old wanderer and two female refugees who placed to the right of central column show unjust directly.
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REFLECTION
As a beginner of the field of design, I have learnt some basic design
skills during the study of Foundation of Design: Representation. This subject is divided into 5 modules, and each of them brings different challenge for me.
In the first module, I have learnt how to measure croissants and sketch orthographic projection drawings. Throughout studio introduction and practice, skills such as use drawing equipment and hatching and shading techniques were also gained. In Module 2, I understood how to transform 2D Mario images to 3D Mario world of axonometric view, learnt how to distinguish ‘subjective view’ and ‘objective view’ from lectures and readings. Module 3 includes both digital progress and physical model fabrication. Used Rhino 3D paneling tool to manipulate topography as surface and then applied 290gsm ivory cards to make the model. The last module introduced a representative technique which first developed during the Italian Renaissance and further developed as a tool in cinema. I also learnt use of notation in a map of old quad to show movement and details. The last but not the least, module 5, that is this task, I practiced portfolio design and layout by using InDesign. The subject is a significant challenge for me since I never used software such as Adobe illustrator, InDesign and Rhino and never gained professional knowledge regarding design. From study of this subject, I have understood how to manage information and representation workflows by using various software. I also developed capacity for self-directed learning and creative inquiry skills, understood relationship between creative thinking and techniques. Moreover, outcomes of study involve understanding of importance of representation in contemporary design and practice, development of skill in drawing and representation techniques to convey design ideas and observational and analytical skills through practice. Notes: Some modification have made -- p4 axonometric(modified), p11 photograoh(new), p15 map with notation(modified).
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