66
bq | R&D+TECH | GAMING
QATAR / GCC
PRESS START With positive figures and an evident rise in online gamers, how prepared is this region to take advantage of this lucrative industry? By Shereen D’Souza and Ferras Mohssen, Doha
Over the last few years, the gaming industry has witnessed massive growth and developments worldwide, and the Arab world is no stranger to the rise of online gamers. The Middle East has one of the fastest growing communities of online gamers in the world and statistics show this trend will continue in the coming years. According to research portal Sindibad Business, about 60 percent of the 350 million people in the Arab world are younger than 25 with Internet penetration in the region at almost 70 million users. The gaming industry in the GCC is worth USD 2.6 billion and is expected to triple in the next ten years, according to T-Break Media, who recently hosted the first international gaming convention (IGN) in Qatar, bringing all those into gaming and pop culture under one roof, to be part of a larger community. “As the scale of gaming grows in the Middle East, we can look at greater economic benefits, being the fastest growing market,” says Abbas Jaffar Ali, publisher, T-Break Media. “When it comes to gaming, people are not merely playing games, but also creating them,” he adds. These figures are also boosting the progress of game developers in the GCC and the Middle East with some companies even undertaking crowd funding ventures to further their business plans. “If we can bring out game developers in the region and get them www.bqdoha.com
to create the titles they are working on, we could be looking at a far more advanced industry,” says Ali. In the GCC, where disposable incomes are higher, the younger generation has limited entertainment options and hence, their abundance of cash entails higher spending on gaming. According to Peak Games, “The average daily revenue per user is among the world’s highest.” The Gaming Lounge in Qatar claims to witness around 200 gamers on an average every month at their premises.
“A big production team can put together the first major esports event and this would give them an upper hand. They will have the monopoly since nothing else is being done right now” Social vs competitive gamers Game players now have more options in both social and competitive gaming and this is no longer confined to a specific country or location. Players and developers are no longer limited to a console, with the introduction of mobile or tablet based games and the ability to play across geographical boundaries. Gamers in the
GCC in general and Qatar specifically are a mix of social and competitive, according to Ali and Alleo Morales, floor manager and event coordinator of The Gaming Lounge in Qatar. “Most of the games who come to The Gaming Lounge have the means to buy games and play it in their homes but they’d rather play it here since there is an element of social interaction as compared to just sitting in front of a TV playing a video game for hours on end,” says Morales. He adds that he also sees the competitive side of the gamers: “From time to time, we get social gamers that just play for fun, but then all of a sudden you'll hear someone in the background screaming because he died or missed a point.” Ali, on the other hand, feels in the UAE, several gamers prefer playing at home since online connectivity enables gamers to play anywhere anytime. “Unless you want real competition, in which case you’d need to be in a gaming lounge,” he says. Endless world of esports Professional gaming or esports (organized multi-player video game competitions or tournaments) resemble physical sports in a lot of different ways, although some pro gamers claim it is far more gruelling. The ability to break into professional gaming is easier than most other professional sporting leagues and this serves as an added advantage to a lot of pro gaming enthusiasts. Esports is