Sinuhe Acosta Portfolio 2014 // English

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SINUHE ACOSTA DESIGN PORTFOLIO

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SINUHE ACOSTA DESIGN PORTFOLIO

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OBJECTIVE To enhance my knowledge and further develop my skills in design, research and construction in your establishment For the benefit of the company as well as my professinal and personal growth.

EDUCATION FORMATION TIMELINE

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Architecture Degree. Tecnológico De Monterrey, Campus Estado De México.

TECHNICAL SKILLS 43 2 1

43 2 1

3D / CAD

GRAPHICS

1. RHINOCEROS + GRASSHOPPER + VRAY / 85% 2. AUTODESK AUTOCAD / 80% 3. AUTODESK MAYA / WIP 4. AUTODESK 3D MAX / 40%

CODING

1. ARDUINO / 65% 2. PROCESSING / 50% 3. SCRATCH 4 ARDUINO / 50% 4. PYTHON / WIP 5. PUREDATA / WIP

1. ADOBE ILLUSTRATOR / 80% 2. ADOBE PHOTOSHOP / 80% 3. ADOBE AFTER EFFECTS / WIP 4. ADOBE INDESIGN / WIP

CONSTRUCTORA N.O.G.U. 2009 - 2011 // 3D modeling, architectural design and makeover

1. REASON / 50% 2. IWORK SUITE / 90% 3. MICROSOFT OFFICE / 90% 4. PHOTOGRAPHIC SKILLS / 80%

Instrumental Ensemble. 2003 - 2008 Instrumental Ensemble. 2006 - 2010 Pianos, Keyboards & Synthesizers. G Martell College Of Music And Audio. 2006 Photography And Digital Image 1 & 2. Tecnológico De Monterrey Campus Estado De México. 2010 Member Of The Architecture Students Association . Tecnológico De Monterrey Campus Estado De México. 2009 -2010 Graphic Director @ Architecture Students Association . Tecnológico De Monterrey Campus Estado De México. 20102011

MUSEO DEL JUGUETE ANTIGUO MX 2012 - 2013 // Experimental photography workshops 3RECIPROCO 2012 - 2013 // Workshop assistant and development of multimedia art installations INSITU MÉXICO 2014 // Coordination team / generation of digital fabrication files INSITU COMUNA INNOVA 2013 // Coordination team / generation of digital fabrication files

Academic Work Publication @ Reforma Newspaper - “Young Talents”. 2010 Honorable Mention At National Songfest @ Itesm Saltillo. 2010 Academic Award “2010 Best Photographer” @ Itesm Cem. 2010 Instant Photography Work Publication @ Instant People Book. Honk Kong. 2013

UABUREAU 2014 // Current collaboration with international design network in projects in Latin America and Europe.

PROFESSIONAL INTERESTS

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OTHERS

ACTIVITIES AND ACHIEVEMENTS

EXPERIENCE

Architectural Design Digital Fabrication Illustration Editorial Design Interactive Design Electronic Arts

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543 2 1

Construction Urban Art 3D Printing Technology Traveling Photography

CONTACT

VCARD

sincaralibro

@sin_acosta

sincity.mx

sinacostamx@gmail.com

(044) 55 33 31 05 49


FEATURED WORKS ACADEMIC MATERIAL RESEARCH FOR HOUSING AND URBAN CONTEXT CENTRO CULTURAL ATIZAPÁN H2Q TALLER ROLDÁN PIXEL CITY

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PROFESSIONAL & RESEARCH KINECTIC PRINTER ARDUINOROID INSITU WORKSHOPS POLAROIDS

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[ INSURGENTES ]

CONDESA, CIUDAD DE MÉXICO. Program: Mixed Use Design: Sinuhe Acosta Torre Insurgentes is a warm-up excercise prior to architectural design lectures which goal was that of explore the spatial and structural consequences of rectangular module arranging and the relation between mass and void. The final result at first sight might not incorporate a sense of logic in any dimention mentioned before, mostly because the goal of this exercise was more of a didactic one in order to theoretically make the student aware of the architectonic, urban and social effects that the use or lack of an element would bring in the end to the project and to the immediate context.

Module simbology

Example of an early arrangement of the modules

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Module distribution, playful arrengement between mass and void.

Project inserted in the site

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[ MATERIAL RESEARCH FOR HOUSING AND URBAN CONTEXT ]

DEL VALLE, CIUDAD DE MÉXICO. Program: Research Designer: Sinuhe Acosta Advisor: M.Arch Emmanuel Ruffo

The workshop in the first phase, had as main goal the research of physical properties of a variety of materials to be applied into “integral” building systems, then in a second stage; prototypes were developed with the chosen materials whose goal was to have the ability to be controlled by one or several external or intrinsic physical variables according to the material properties of the original module and new properties earned by being part of a system.

The chosen unit was a binder clip due to its connection capabilities and therefore its ease of linear assembly , which would bring ; into a system level , elastic properties to the articulated surface.

Assembly process and development of connections between modules, sub-systems ( linear ) and the obtained surface

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By connecting two binder clips (or basic units ) we obtained the basic component of the articulated surface that later showed us tension and compression behaviours other than the original ones.


Some examples of surface’s response to twisting, compression and tension

Variation samples of a compound surface built by joining square surface modules.

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Reinterpretation of the clip component into a dimensional piece where new material capabilities into the system level ( surface ) are obtained due to the difference in physical properties of the material.

Documentation of the development and experimentation process of the prototypes in different scales with plywood as the new chosen material for the basic components, in this stage was possible to study material properties acquired by the extremely different particularities from one material to another even though they have geometric similarities

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Reinterpreted prototype in transparent acrylic elements joined with zip ties, last experimentation stage. (Lightning: JosĂŠ Rodriguez )

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[ CENTRO CULTURAL ATIZAPÁN ] ATIZAPÁN, ESTADO DE MÉXICO.

Program: Cultural Complex ( Concert Hall + Theatre ) Collaboration: Design, 3D Modeling and GHX Programming Team: Renata Durán + Sinuhe Acosta Advisor: D.Arch Francisco Chavez / D.Arch Fernando Montes De Oca One of the most succesfull and renowned orchestras troughout México is the Philarmonic Orchestra of Estado de México and it’s the only one that doesn’t have their own venue for rehearsals and presentations, that’s why local government from the state ask us as a university project to propose the venue for this ensemble and the theatre company from the same state. Taking into account the acoustic character of the project, this charasteristic was one of the guidelines in terms of performance , geometry, space and structure. Being the acoustic performance a crucial factor for the hall, we worked most of the time with acoustic analysis software ( Radit2D ) in order to be familiar to concepts such as reflections and bounces of sound emitters. Up: Acoustic analysis diagrams, outputs from Radit2D , from up to down , distribution, emissions, reflections from the acoustic shells.

Left: Early free sketches that considered a base component and its variations within a grid system in order to mimic a musical composition process.

loading area recording studio refreshment room relax area

storage

rehearsal hall

gardens wc changing room

public wc

dressing room

control

concert hall

control parcels tickets nursing shop

lobby

security

access gardens

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maintenance

loading area


loading area recording studio refreshment room relax area

storage

rehearsal hall

gardens wc changing room

public wc

dressing room

control

concert hall

Up: Section of the service and dressing room areas within the concert hall.

loading area recording studio refreshment room relax area

control

storage

rehearsal hall

parcels

gardens

tickets

wc changing room

om

nursing

public wc

Up: Grasshopper definition synthesize the structural model of the facade

shop

lobby

security

control

concert hall

access gardens

Right: Study models used for acoustic analysis

maintenance

control

loading area

parcels

storage multimedia hall

tickets nursing shop

lobby

relax area

administration

security public wc

theatre hall

changing room dressing room

wc

access gardens

workshop

ance

loading area storage multimedia hall relax area

administration

public wc

theatre hall

changing room dressing room

wc

workshop

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[ H2Q ]

CENTRO SUR, QUERÉTARO Program: Public Space Collaboration: Design, 3D Modeling + Render Team: Caro Serani / Karina Baltazar / Gely Morales / Juan Esteban Vallejo / Juan Gonzalez / Sinuhe Acosta Advisors: D.Arch Carlos Betancour [ Opus Estudio ] / M.Arch Claudio Sarmiento The H2Q project is both an urban strategy and a conceptual proposal for the future building prototype for the city of Querétaro in México, this strategy’s goal was to make a paradigm shift within the society in terms of their relation to water, since this is a scarce resource in this region; that’s why this state’s water in particular has to be supplied by another neighbour state ( Estado de México ). In contrast there’s a region in Querétaro called Centro Sur, with the physical capabilities of water collection due to its topography that ironically represents for the people a problem more than an advantage.

Erode ground samples of the study area ( Centro Sur ) , this geometric behaviour would later become as as the main motif of the “urban cell prototypes”.

PATTERNS = PROTOTYPES

Reinterpretation of the soil samples taken, now with height variation to offer different uses and possibilities.

The cellular system will react due to water accumulation , transforming its cracks into endemic vegetation shelter

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Scale model fabrication process , different detail levels were worked to show the versatility of the concept being a cellular system strategy. MDF model showing the mimicry from the soil samples due to dehidration, some variations were made to give specific uses such as water collection, water branching, pools, benches, between others and the ones that in the end the user will give to them.

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Current state of the site, QuerĂŠtaro, Centro Sur Region

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Renders of how we think with the implementation of the project the site will look like in the future.

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reflection temperature regulation

color: white = sunlight

#ffff

Imaginary prototype of the “building of the future” inserted in Querétaro’s suburbia , highlighting the interaction with the horizontal predominance in the urban context.

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occlusion

photosynthesis

sun shrink

expanded pattern = for sunlight advantage sun

shrinking pattern = occlusion for water retain threat

water

Reinterpreted grasshopper definition, original programming credits to whom it may concern.


Imaginary prototype of the “building of the future” inserted in Querétaro’s suburbia , highlighting the interaction with the horizontal predominance in the urban context.

Querétaro by 2025 according 2011 statistics would be a complete desert state of México without any kind of autonomy in the process of water supplying, this render reflects the intention of the strategy called H2Q which by the means of changing people approach toward the culture of water and its collection, to flood the state responding mutually inverse to statistics.

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[ TALLER ROLDÁN ] LA MERCED, CIUDAD DE MÉXICO. Program: Retail + Housing Designer: Sinuhe Acosta Advisor: D.Arch Francisco Chavez The project is located in the district of La Merced, one of the oldest and largest commercial districts and of artisan tradition in Mexico, however over the years has become a purely commercialneighborhood forgotten by tourism. In recent years the inhabitants of La Merced have developed proposal to give more tourist spirit or thematic approach to the place and is at this point that this proposed study and urban and architectural intervention arises. Plaza Roldán is an uncrowded crafts market which by the means of an intervention we pretend to attract our target user ( customers ) , this intervention consists in building temporary dwellings for art students that can learn crafts from the same people that work in the market and in this way the project would establish a new social dynamic that would increase both customers and life within the building. This intervention is not intended to compete with the existing property so in architectural scale is relative to the existing structural semantics of radial configuration and on urban scale won’t visually pollute the facade so in order to know the new part of the market you have to go trough the building.

Panoramic view from the corner of Manzanares and Roldán streets, these last two, the ones with most comercial activity registered in La Merced.

Photographic study of the current conditions of Plaza Roldán. (Polaroids by Denisse Morales).

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Sketches of the building both general and from specific details.

Since there was no official documents of the Plaza, it was necessary to retrieve this data by hand

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[ total area ]

2957.38 m2

[ location area ]

2957.38 m2

1925.76 m2

57,08

6,53

18,84

26,56

1925.76 m2

44,69

2957.38 m2

55,55

lote 2 989.04 m2

27,16

6,62

28,38

lote 1 1971.97 m2

11,49

32,05

6,62

[ sites fusion ]

16,52

5,86

21,34 16,52

2,06

16,82 3,58

The total area of the site is the result of fusing 2 neighbour sites since the construction stage which brings to the project a connection between two of the most active streets in La Merced region.

During the process many radial configurations were used to achieve a product that was both harmonic and as less invasive as possible.

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9-11

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18-20

6-8

3

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1

2

planta de ejes

planta baja ( comercio )

planta de azoteas

zonificaci贸n

esc 1:400

esc 1:400

145

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84

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Plans of the project where the radial character of the existing building is highlighted during the process and in the final zoning in order to create a dialog between the existing and the new without fighting for attention.

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living

studio

services

living

studio

services

Proto-Section Due to the radial character of the project a prototype section was thought to be a more accurate solution to combine workspace and housing.

Structure

Structural system of the temporary dwelling inserted on the Plaza Roldan´s rooftop, this system tries to distribute charges in the same way the existing structure does, as uniform and radial as possible.

Up: View from the pedestrian street ( Roldán ) , the intervention in the plaza is unnoticed from this level which is one of the goals of the projects, not to take importance and attention out of the original building.

Left: Space between courtyards, an empty module of the series creates a connection.

Left: Aerial view of the intervention, the old rooftop was used in the same radial fashion combining both sections of the building in a single “s”-shaped body.

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Current “nutrition facts” of Plaza Roldán.

SYMBIOSIS STUDENT

VENDOR

CUSTOMER

Diagram of the new social dynamic (symbiosis) inserted in the plaza.

By giving the project an add its immediate context attrac and crafts activity within the taking back its old “health”.

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ditional use this one “nourishes” itself and at the same time “nourishes” cting a public different from the usual one , detonating commercial , art e complex, raising at the same time the floating population in the plaza

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[ PIXEL CITY ]

POLANCO, CIUDAD DE MÉXICO. Program: Mixed Use Collaboration: Design, 3D Modeling & Grasshopper Programming Team: Nasyeli Sanchez + Sinuhe Acosta Advisor: D.Arq Antonio Rueda Housing in the Polanco district in the center of México City is one the most expensive and constant in the country, in contrast with the wide palette of incomes of the floating population in there. This last sentence inspired us to develop a mixed-use complex where affordable housing units take place according to the district standards without sacrificing architectural proposal and life quality. We used as a unit a rectangular module ( pixel ) in order to optimize the building’s areas , having a logic in structural, mechanical and bioclimatic topics.

Left: Structure has represented since the beginning of the design process a very important matter due to the project’s scale and the budget in which we tried not to sacrifice either formal proposal or structural security.

Up: Grasshopper definition, this tool helped us to control the variables that affected the project.

Left: Structural model of the dwelling units, reinterpreting the concept of shelf and box

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Diagrams of the design process, starting from the comprehension of the total area, followed by segmentation in blocks and height variation of each one to offer the optimum use of sunlight in every tower which later would be subdivided vertically into structural modules were in the last stage dwelling modules would be inserted, this last phase was denominated Pixelization.

PLANTA BAJA

NIVEL 01

NIVEL 03

NIVEL 07

NIVEL 09

NIVEL 04

NIVEL 08

NIVEL 10

Level patterns obtained in the process.

NIVEL 02

NIVEL 05

NIVEL 06

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Prototype plan of the apartments in which structure modulation can be appreciated , these modules reflect the grid of the foundations, the displacement of the dwelling units within the design grid can be appreciated as well.

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Dwelling Prototype A

Dwelling Prototype B

This module was developed in a vertical fashion, which goal was that of offering a different configuration in the general scheme of the building.

This variation of the module offers a horizontal trend without sacrificing the program and the benefits of prototype A.

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Project view from Moliere-Ejercito Nacional crossroad

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An illustrated section of the project where the created plazas between the buildings can be appreciated due to the separation of the buildings strategically located to optimize sunlight and ease pedestrian access to these new spaces.

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[ KINETIC PRINTER ] CENTRO, MÉXICO CITY.

Program: Interactive Prototype Author: Sinuhe Acosta Advisor: Gabriel “Dutche AV” Gaytan As part of the Processing Workshop at San Carlos Academy, a final project was presented in the scope of the “Alegorías Algorítmicas” event, this project was a “printer” which translated hand gestures from the user into pen strokes via a Kinect sensor along with Arduino microprocessor and a digital bridge programmed in Processing.

Code both for Arduino and Processing platforms, architecture of the serial communication of the project.

OUTPUT

INPUT

USER

KINECT SENSOR

PC + PROCESSING

Hand tracking

ARDUINO

FRUIT CRATE + MOTORS + PENS CRATE PRINTER BUNDLE

Processing retrieves hand vector information from user’s input such as X and Y coordinates to send these values to Arduino, which will translate these values into horizontal displacement and rotation of the motors attached to the crate

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PRINTED DRAWING


The fabrication process of the kinetic printer with recycled material being a fruit crate the structure of the motors and circuits of the project

Prototype ready to interact via Kinect sensor, in order to test the motors, a “panic button� was added to the box to verify the communication between the actuators and the software.

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Performance at San Carlos Academy in the “Alegorías Algorítmicas” event where various projects of interactive, generative and electronic art were presented using as a base the Processing platform.

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Drawing samples generated by the attendees, these drawings were traced later and sent via twitter in a vector format to the owners.

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[ ARDUINO-ROID ] DF,MÉXICO CITY.

Program: Interactive Prototype Collaboration: Concept & Programming Team: Abel Arellano + Sinuhe Acosta As an enthusiast of analogue photography and in particular about the instant format, i came up with the idea of fusing these interests in a project that could bring more control to these kind of cameras using Arduino as a bridge for communicating via diverse media and protocols both physical ( Pushbuttons, sensors, etc ) and digital ( Twitter API, Pachube & OSC ).

Research process of the electrical behaviour of different models of instant cameras, interaction experimentation with control devices such as a Nes Controller, distance sensors, potentiometers and flexion sensors within textiles.

Connection diagram to control an SX70 Polaroid instant camera

Communication and control via recycled components and wireless communication via OSC protocol.

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[ FABRICACIÓN DIGITAL ] MEDELLÍN, COLOMBIA.

Program: Urban furniture + Workstations for students Team: Insitu Medellín, UNAL, uABureau. Collaboration: Digital fabrication & 3D files As part of the Insitu Medellín project I had the chance of collaborate in the generation of 3D Models and digital fabrication files for CNC cut in various materials; some of the projects I was involved were slides, skate ramps and a recycled concrete chicken coop, as well as the design, conceptualization and fabrication of a workstation for young students of electronics in which they would be able to store their material and books, laptops, backpacks and the chairs of the same workstation as well.

Fabrication and assembly process of the “Chicken Coop” project (Design by Fred De Smedt)

Fabrication and assemby process of the desk project for the students of Federico Ozanam College ( Design and Fabrication by Sebastian Monsalve, Alexandra Garcia & Sinuhe Acosta )

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[ MAPPING + INTERFACES ] MEDELLÍN, COLOMBIA.

Program: Video Mapping + User Interfaces Team: Andrés Hincapie + Alexandra Garcia +Daniela Idarraga + Lina Idarraga + Sinuhe Acosta Programming Advisor: Gabriel “Dutche AV” Gaytan Within the scope of the Medellín Innovation Festival, it was proposed to the public library “Parque Biblioteca Belén” a project of interactive video mapping intended for the gamer community of Comuna 16. The project consisted in the simultaneous projection of video games on the 4 faces of a cube located in the center of a water body of the space called “Plaza Del Agua”. The video games were controlled by a variety of interfaces based on motion sensors, conductive inks, webcam tracking and contact sensors.

FIDUCIAL MARKER

WEBCAM

PC + PROCESSING

PROJECTOR

Based on the reacTiVision technology, “KanjiVision” is a program written in Processing in which the fiducial markers are used as brushes in the shape of “kanjis”( Japanese characters] that according to its X, Y, Z values transform their opacity, hue, and scale.

The building process of the cube to be mapped in the middle of the body water of the “Library Park”

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[ WORKSHOPS ] DF, MÉXICO.

From experimental photography to interactive prototypes, I’ve tried to share my passion and enthusiasm for technology and alternative processes of analogue images, which for me has represented a constant learning process, but this time from the other side ; from the infinite personality and point of view palette of the people that have joined me in this experience.

Samples of the first Experimental photography with Polaroid FIlm in México, thanks to the support of the Mexican Vintage Toy Museum. (Photographs by Fher Val)

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POLAROID 1


Third edition of the Experimental photography workshop with Polaroid film at Fher Val Studio, Polanco; MĂŠxico City. (Photographs by Fher Val)

POLAROID 2 41


Intro to Arduino Workshop was an intensive 1-day class for the students of Comuna 16 and Comuna 19 with great interest in robotics and video games, this class’ purpose was to support and guide some of the projects the kids already had in mind .

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ARDUINO 101


[ POLAROIDS ]

SOMEWHERE IN MÉXICO Photography has enriched my experience as an architect , teaching me to see my surroundings and reinterpret it giving it new meanings via a camera’s plastic lens

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Gracias ! (that means “Thanks” in spanish)

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