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Design Project 1 Andare 2D Graphical Representation
This project is about analysing and understanding a character arrieving at a concept and representing it through design. And we got the character as Andare, the court jester of medieval Sri Lanka. As the first part of the project we had to designing and producing a 2D Representative Graphic ( wall plaque ) based on our representation of the character of Andare.
I found out information on the character of Andare and explore his background and the associated stories in history and folklore as the initial activity. Based on the information understood, analysed l wanted to create a meaningful graphical representation and express the idea to the viewer effectively. To create my wall paque I used animals characteristic features to represent the characteristic features of the Andare and also I researched on Kandiyan Period art styles and added some features to represent the era that Andare lived..
Using different visual elements as lines, shapes, motifs, colours, textures depths and materials, I could create successful final design output wall plaque.
Project type Andare 2D Graphical Representation
Materials Cardboards, Water colours, Glue
Duration March 08,2022 to March 22,2022
Software used -