M1 - Ideation t
Virtual Environments Shanaaz Mutaliph - 640182
The Honeycomb Lantern
Type: Profile and Section The object of study is quite intricate and requires a lot of attention to detail. The difficulty of measuring such an object lied in the fact that it was spherical and line rules would not be an appropriate measuring tool. Along with the fact that it is spherical, the texture and strength of the material used is not starch enough to measure universally across the pattern repeated throughout the design.
After having found out the dimensions of the lantern folded in half, it became easier to find measurements for when it would be fully opened. There appeared to be 25 gaps in between the lantern skirting pieces.
As a result of not being to measure the dimensions exactly, the issue was resolved by having the lantern folded in half which also allowed for an observation of the sectioning.
Top Plan of Lantern
Mobile Photostage
Conceptualising the Honeycomb The design of the honeycomb while intricate, is very repetitive. Brainstorming an idea for a second skin that also consider the concept of personal space somehow seems to be selx explanatory from such an object however, it is the design and repetitiveness that must be replicated in the final product to exemplify a full understanding of the ‘Profile and Section’ category of objects.
The lantern design can be applied to the human body however, extra folds and additional methods of joining layers will have to be considered
Lantern pattern upon a shoulder, acting as a shoulder pad
A second skin appearing on hands is a notion worth taking note of because the skin on our hand is usually the most prone to being removed as opposed to the other parts
Incorporating the design onto the rest of the body is difficult because wthout having a physical model, it is hard to test the durability of such a product and functionality. These initial designs will require more work to consider dimensions and appropriate methods for going about such work.