Project Team
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Escape room based on the discovery of cooperative techniques in the classroom 1.
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Description of the project and main objectives
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Abstract of the project
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Dates for the implementation
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Roadmap for your project development
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Define objectives
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Define the target
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Methodology
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Results and good practices
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Bibliography
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1. Description of the project and main objectives Abstract of the project Scape room with mysteries, challenges and missions prepare to be solved using cooperative techniques.These missions have to be done by the students in order to be able to win a lock combination, that opens a box where they will find T he Force. Dates for the implementation Adaptable to our students needs. About three or four 50 minutes lessons. Main Objectives ● ● ●
To discover cooperative techniques in the classroom in order to use them regularly To develop cooperative techniques in small groups To initiate working routines that can be used in other areas
2. Roadmap for your project development Define objectives Our goal is to make students enjoy and participate in a Virtual Escape Room. Our intention is to bring the opportunity to our students to become active participants of Escapes, to use different cooperative skills from the 21st century to solve problems, to critically analyze solutions, to work as a team or to develop creativity. Every room contains challenges that at the same time are refered to the following objectives: ROOM 1 ● ● ● ● ●
Generate new ideas from others. Identify the main idea Synthesize and summarize what has been learned. Promote the students' contact with the ideas and opinions of their classmates. Promote support and mutual help.
ROOM 2 ● ● ● ● ● ● ● ●
Perform small work or research projects. Respond to questions or problems. Use different strategies to find, organize and elaborate information. Promote mutual help and support. Generate and contrast ideas. Awake their interest in the content to be treated. Develop creativity. Get strategies to be able to solve problems. 3
ROOM 3 ● ● ● ●
Contextualize the learning process, providing it with functionality. Develop problem-solving skills. Find agreements and consensus Use learning techniques to organize and elaborate information.
Define the target group Different students from any level and age who have in common that they are digital natives and need a training in cooperative work. Methodology a) Dynamics ● Narrative The narrative thread and stage will be Star Wars: Long time ago, in a very, very distant galaxy, there was a confrontation between the "luminous side of the Force" (represented by the Jedi, protectors of the galaxy) and the "dark side" (represented by the Sith) The narrative will be in accordance with the Star Wars scenarios created and these will help to develop the plot through different objects placed in strategic locations. ● Relationships Build work groups or clans with a motto or name and an image that defines them. They will be distributed in two types of big groups: The Jedi “the protectors of the galaxy”, and The Sith, “the dark side” We will also define roles within each group, these roles will change throughout the game. ● Group formation The groups will be made up of students from different levels; a high-level student (Initiative, leadership ability, motivation, ability to help, enthusiasm, etc.), a medium-high level, a mid-low level and a low level (low school performance, poor motivation, need for help, etc.). It is very important an homogeneous formation of the groups in order to create an equal starting point between the different teams.. b) Mechanics ● Challenges Work with cooperative techniques to overcome challenges in order to get different badges and to get the final objective: To find “The Force” ● Turns Groups can begin from any of the challenges offered in each of the three virtual rooms. By 4
solving them they will get the keys to the riddles. They may use a joint document to present the evidence. We will set extra challenges or optional challenges to increase the points or get aid bonuses. ● Competition With every achievement the group will get a score that will be collected in a ranking as well as a recognition badge. ● Rewards We will create galactic badges, that will correspond to the achievement of the challenges. ● Feedback A rubric will be shared at the beginning so that each group knows what challenges they will have to overcome in order to get a badge and finally to achieve “The Force” c) Components ● Badges For the Compulsory Challenges the groups will achieve the following badges: I nsignia of the Unit, Imperial Emblem, Galactic Medallion. Each badge corresponds to the achievement of an objective include in the room. For the Optional Challenges the groups can get these special badges: F ire Bird of the Alliance. They will not know how many badges they can achieve by doing these challenges, so we introduce the surprise factor and it will increase the motivation. ● Leaderboards: At the end of each challenge a leaderboard will be present with all the achievements acquired for each group. They will have the opportunity to share immediately their achievements in the social networks, so they will spread their achievements and their motivation will be increased. ● Rooms “The Force” will be a hidden object that groups will find following the given clues after they have solved the challenges. As many badges as they have, as many clues they get. Every room will be dedicated to two challenges. In total there will be 6 challenges, one compulsory and one optional. Each challenge has to be solved using a different cooperative technique (hieroglyphic, riddle, secret code, etc.) If they succeed, they move on to the next challenge. If they lose, they start again.
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Romm 1
Compulsory challenge
Cooperative technique
Optional challenge
Cooperative technique
Find answers to a test about Star Wars
Rotating Paper
Recapitulate everything learned about Star Wars Badge Fire Bird of the Alliance
Scrabble
Information search
Resolution of various puzzles about the saga.
Couples of detectives
Badge Insignia of the Unit Room 2
Research about Star Wars Badge Imperial Emblem
Room 3
Solve problems Badge Galactic Medallion
Badge Fire Bird of the Alliance Couples of detectives
Mind map about the Force Badge Fire Bird of the Alliance
Mind map through 4 people groups
3. Results and good practices As the main theme on which is based our project is Star Wars, we could predict good results at least when we are talking in terms of motivation. Star wars connects youth interests from outside the school with our project. It will also serve to connect our students interests with their parents interests as Star wars has been an iconic saga for years. Unfortunately we couldn´t implement our project yet. The recent start of the course leave us with no time to measure the results in a real classroom. 4. Bibliography MCGONIGAL, J. (2011): Reality is Broken. Why Games Make Us Better and How They Can Change the World. Versión en español en Siglo XXI, Buenos Aires, 2013. GEE JAMES, P. (2003): What Video Games Have to Teach Us About Learning and Literacy. Versión en español en Ediciones Aljibe, 2004. KAPP KARL, M. (2012): The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education, Pfeiffer, USA
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AGELET, J. ET AL. (2000) Estrategias organizativas de aula. Propuestas para atender a la diversidad Barcelona: Graó BALOCHE, L.A. The cooperative clasroom. Empowering learning. New Jersey: Prentice Hall GILLIES, R.M. & ASHMAN,A.F. (2003) Co-operative learning: intellectualoutcomes of learning in groups. Londres: Routledge Falmer
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GUITART, R. (1998) Jugar y divertirse sin excluir. Recopilación de juegos no competitivos. Barcelona:Graó
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