Bartlett BPro RC9 2017/18_Flow-Morph

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Flow-Morph

Flow-Morph MARCH ARCHITECTURAL DESIGN 2017-18 THE BARTLETT SCHOOL OF ARCHITECTURE | UCL

RC9 2017-18

Research Cluster 9

TUTOR SOOMEEN HAHM, ALVARO LOPEZ RODRIGUEZ MEMBER Yuhsin Huang, Eri Sumitomo, Jie Sun


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Flow-Morph TUTOR SOOMEEN HAHM ALVARO LOPEZ RODRIGUEZ MEMBER

Yuhsin Huang Eri Sumitomo Jie Sun

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ABSTRACT Flow-Morph investigates the possibility of an unconventional way of fabrication using Mixed Reality in order to materialize highly complexed geometry which cannot be achieved by manualy as well as by simple robotic fabrica-

tion. The fabrication process has started from material research and gradually developed algorithmic simulation. We

utilize plastic and heating to seek a new structure with the design language ‘Skeleton’ - as point - and ‘Tentacle’ - as

surface- inspired by organic structure. We designed fluid engine to let himan interact with the shape of fluid itself. Interactive simulation which enables not only to guide a human to build actual geometry, but also to interact with fluid simulation. This fabrication process keeps human intuition, not just that a human works as a labor.

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CONTENTS Chapter 1: Introduction

Chapter 5 : Gesture Recognition

- PROJECT CONCEPT

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- GESTURE TRACKING

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- REFERENCE

_13

- HOLOLENS INTERACTION

_125

- MATERIAL

_17

Chapter 6 : Design Exploration

Chapter 2 : Initial Attempt - INITIAL ATTEMPT

_21

- AGENT BASED SIMULATION

_133

- PANEL SYSTEM

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- FLUID SIMULAITON

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Chapter 3 : Material Exploration

Chapter 7 : Design Logic

- PRINCIPLE MATERIAL

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- VECTOR TRANSLATION CONCEPT

_155

- MATERIAL AND HEATING METHOD

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- GEOMETRY STUDY

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- POLYMORPH

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- CHAIR DESIGN

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- MATERIAL PROPERTY

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- FABRICATION

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- PHYSICALMODEL STUDY

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- PHYSICAL PROTOTYPES

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Chapter 4 : Design Language

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- PRINCIPLE ASPECTS

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- DESIGN LANGUAGE REFERENCE

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- DLA SIMULATION

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- JELLYFISH SIMULATION

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Chapter 8 : Augmentaion - FABRICATION CONCEPT

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- INTERFACE

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- DESIGN PROCESS

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Chapter 8 : Design Development - CHAIR DESIGN

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- PAVILION DESIGN

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- ARCHITECTURAL PROPOSAL

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Chapter

1

INTRODUCTION - PROJECT CONCEPT - REFERENCE - MATERIAL

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PROJECT CONCEPT | AUGMENTED REALITY

Building system with Mixed Reality

We are seeking the possibility to build an unconventional buildng system with Mixed Reality. Based on the previous work about material, we are trying to use augmented system such as hologram and real-time feedback in order to materialize much more complicated geometry which is hard to be achieved by manually and simple robotic fabrication as well.

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REFERENCE | INTERACTIVE DESIGN

Interactive design

We have been interested in interactive edsign. The reference of drawing furniture inspires us the idea of the way ofdesigning.

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REFERENCE | 3D PRINTTING PROVOKING

3D printting projects About fabrication, provoking 3D printing is one of our main concepts. There is a broad possibility of fabrication without 3D printing in terms of cost, time, and feasibility for physical modeling.

A plastic pavilion by AI-powered 3D printing Ai Build 2017 Mesh Mould 3D printing technology ETH Zurich 2015

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Research Pavilion ICD/ITKE 2012 AA Athens Visiting School 2018

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MATERIAL | PLASTIC

Plastic as a main material

We have started our project with material research. We are interested in plastic with heating as our main material.

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Chapter

2

INITIAL ATTEMPT - INITIAL ATTEMPT - PANEL SYSTEM

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INITIAL ATTEMPT | UTILIZATION OF PLASTIC

Plastic with heating

We have started physical model with heating plastic with its materiality of the deformatiln of melting. Firstly we tried several types of plastic with severa heating mathods.

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INITIAL ATTEMPT | PHYSICAL MODEL

Material research

LDPE (Low Density Polyethylene) Width: 0.5 mm The plastic strip is constructed from sturdy tear resistant recycled LDPE which is not only a thermoplastic polymer but also a flexible material with unique flow properties. Moreover, LDPE has high ductility but low tensile strength which is evident in the real world by its propensity to stretch when strained.

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Physical modeling

Component of physical modeling

Component of physical modeling Flow-Morph

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PANEL SYSTEM | FOLDING PATTERN

Reference - Porousity For the previous design, we have chosen a design language for design; one is porousity. Plastic sheets can draw folding pattern with its materiality. It expands the possibility of the design.

Making process

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Heating

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=

Plastic Sheet

Folding pattern

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PANEL SYSTEM | PATTERN SIMULATION

Factor 1: Spring particle system Starting from material behaviour, we tried to simulate pattern with using spring particle system. We analysed the factors of this simulation; force and distance among particles.

rce

Fo

ce

an

rce

st Di

Fo

Spring

Particle

Experiment 1: Force among particles Distance: 10 Force: -1.5f

Distance: 10 Force: -0.5f

Distance: 10 Force: -3.5f

Distance: 10 Force: -2.5f

Distance: 10 Force: -4.5f

Distance: 10 Force: -5.5f

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Experiment 2: Distance among particles Distance: 5 Force: -2.5f

Distance: 10 Force: -2.5f

Distance: 20 Force: -2.5f

Distance: 15 Force: -2.5f

Distance: 25 Force: -2.5f

Distance: 30 Force: -2.5f

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PANEL SYSTEM | PATTERN SIMULATION

Factor 1: Pattern simulation We have also tested a variety of patterns of original shape.

Pattern 1 : Lines

Pattern 2 : Large units

Distance: 15 Force: -3.5f

Distance: 15 Force: -3.5f

Pattern 3 : Small units

Pattern 4 : Rectangle

Distance: 5 Force: -2f

Distance: 15 Force: -3f

Pattern 5 : Curve Distance: 15 Force: -4f

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Analysis and application for physical modeling The expansion of Particle - Spring System is based on the movement of particles. When the force among particles are negative, their expansion are affected by the changable force and distance. We have tried to apply this simulation for making physical modeling. Distance: 10 Force: -3f

→

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PANEL SYSTEM | FABRICATION

Components A component consists of four units made by plastic sheets which can easily form folding pattern. Each unit including four layers of sheets is filled with high dense of porosity. In order to hold the shape of a component, we place units into a metal mold before using heating methodology.

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Heating method Based on the plastic materiality, we have chosen heating method as the main technique to make a component. To begin with, we boil mold and internal component together for one minute to hold the shape and cool down under the water-tap(fig.3-4). After that, in order to strengthen the component, we place it on hot plate and use baking paper to prevent each unit from sticking together(fig.5-7). Finally, we use electric soldering iron to enhance some specific aspects(fig.8).

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Boiling water

Hot plate

Electric soldering iron

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Process of making physical modeling

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PANEL SYSTEM | FABRICATION

Components After casting, each components can be decomposed into units and every units can be reassembled.

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Chapter

3

MATERIAL EXPLORATION - PRINCIPLE MATERIAL - MATERIAL AND HEATING METHOD - POLYMORPH - MATERIAL PROPERTY - FABRICATION - PHYSICALMODEL STUDY - PHYSICAL PROTOTYPES

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PRINCIPLE MATERIAL | POLYMORPH

Polymorph

After the initial attempt, we have chosen polymorph as a princple material. It is thermo plastic and can be moulded easily under the 100 degrees.

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MATERIAL AND HEATING METHOD | GENERAL METHODS AND PLASTIC

General methods of heating

We investigated several ways of heating tools in order to seek the best way as a method.

Hot plate

Temperature

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Kitchen gas stove

Temperature

Heat gun

Temperature

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Oven

Temperature

Electric soldering iron

Temperature

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Boiling water

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Temperature

●●●●●

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General plastic

We tried several types of plastic in order to compare and also tried with several heating methods.

Deformation

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Manageability

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Deformation

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Manageability

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Deformation

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Manageability

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Plastic sheets

Plastic rings

Straws

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MATERIAL AND HEATING METHOD | TYPES OF PLASTIC

Plastic with Oven

We have tried oven as a heating tool with plastic sheet in order to form component. It can heat material at around 100℃, but it is hard to control the deformation of the materail when it is melting. And also it is hard to heat evenly.

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Plastic sheets

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Oven

Temperature

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Deformation

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Manageability

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MATERIAL AND HEATING METHOD | TYPES OF PLASTIC

Plastic with Hot plate

We have also tried hotplate as a heating tool. It can heat material at around 150℃, and it is relatively east to control the deformation of the materail. However, it has a limitation of making a variety of surfaces.

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Plastic sheets

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Hot plate

Temperature

●● ●●●

Deformation

●● ●●●

Manageability

●● ●●●

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Plastic with Heat gun

Hot gun was one of our principal tools.However, its temperature is too high (500-700℃) so that it deforms material too much.

Plastic sheets + Plastic rings

Heat gun

Straws Temperature

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Deformation

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Manageability

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POLYMORPH | STRETCHING

Polymorph : Principal material

Solid Polymorph

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Melted Polymorph

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Heating tools

Temperature

Glue Gun

Boiling water

Hot plate

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● ● ●● ●

Heat gun

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○ Solid polymorph (<30℃) ○ Melted polymorph (>63℃)

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POLYMORPH | STRETCHING STUDY

Rigorous Studies The outcome we can get with polymorph is affected by some factors such as amount of material, streching time, andtemperature. We did rigorous study to explore the effective balance to make physical model.

Streching Time (15 second)

Amount (g) 40 - * - 40

40 - 25 - 40

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40 - 50 - 40

40 - 75 - 40

40 - 100 - 40

40 - 125 - 40

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Amount (g)

Streching Length (cm)

3-1-3

5

3-1-3

10

5-5-5

10

10-10-10

10

5-5-5

15

10-10-10

15

5-5-5

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10-10-10

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POLYMORPH | GEOMETRY STUDY

Geometry study Polymorph has a variety of possibility to make any shape. We also explored about geometry.

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POLYMORPH | POLYMORPH + GLASS FIBRE

Solid Polymorph

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Glass fibre

Melted mixture

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Polymorph + Glass fibre Polymorph has a possibility of forming in any way, but there are some aspects needs to be solved. It is neccessary to control the behaviour when it’s melting. In order to do so, we have found that mixing polymorf with glass fibre is one of the most efficient ways.

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POLYMORPH | POLYMORPH + GLASS FIBRE Type - 1

Type - 2

Experiment

Polymorph Propotion

Deformation

Viscosity

Glassfibre

90g

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90g

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0g

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1g

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Texture

Strength

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Type - 3

Type - 4

Type - 5

90g

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90g

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90g

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2g

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3g

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4g

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MATERIAL PROPERTY | SPHERE MAKING

Information of spheres

Polymorph has also a function of making exsisting material stronger and harder. This is the process of wrapping ping pong ball with polymorph. The ping pong ball becomes quite stronger and harder than the original.

A

B

a

OBJECT

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C

b

c

WEIGHT

RADIUS

PRICE

TIME

A ... ping pong ball/ a ... polymorph+ping pong ball/

1g/ 14g/

35mm/ 38mm/

9p /

30 per hour

B ... plastic bead/ b ... polymorph+plastic bead/

3g/ 7g/

16mm/ 22mm/

35p /

50 per hour

C ... plastic bead/ c ... polymorph+plastic bead/

1g/ 2g/

10mm/ 15mm/

9p /

80 per hour

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Strength

strength of sphere-A

strength of sphere-a

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FABRICATION | TOOL DESIGN

Dissambly and assembly fabricating device In order to make the fabrication process efficiently, we have explored device design. We diassemble and reassmble hot glue gun for makinf a new device.

C

C

B F

E

D

B

F A

C

B

B Exploded view

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E

D

F

Existing section

B

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D

E

Additional section

A

Heating element

C

Funnel

B

Plastic case

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Metal tube

E

Tee joint

F

Pressing metal rod

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Hot gun

Nozzle

Polymorph

Nozzle 02 Diameter of hole: 25mm Nozzle 01 Diameter of hole: 3mm

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PHYSICAL MODEL STUDY | DIAMOND GRID

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PHYSICAL MODEL STUDY | DIAMOND GRID

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PHYSICAL MODEL STUDY | DIAMOND GRID

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PHYSICAL PROTOTYPE | PROPERTY EXPLORATION

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PHYSICAL PROTOTYPE | NECKLACE

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PHYSICAL PROTOTYPE | WEARLABLE DESIGN

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PHYSICAL PROTOTYPE | FLEXIBLE SURFACE

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PHYSICAL PROTOTYPE | FLEXIBLE SURFACE

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PHYSICAL PROTOTYPE | CHAIR

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PHYSICAL PROTOTYPE | CHAIR

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PHYSICAL PROTOTYPE | CHAIR

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Chapter

4

DESIGN LANGUAGE - PRINCIPLE ASPECTS - DESIGN LANGUAGE REFERENCE - DLA SIMULATION - JELLYFISH SIMULATION

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PRINCIPLE ASPECTS | AUGMENTATION

Interactive design -- Designer

As a designer, we propose the interactive design which can make it enable to communicate with design process itself. Through the Hololens we can influence the outcome of the design using gesture.

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Augmented Fabrication -- Maker

As we are aiming that let people to make higily complicated design. During the fbrication process mixed reality helps us to make the design come true as a maker.

Flow-Morph

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DESIGN LANGUAGE | REFENRENCE

Skeleton

Starting with the interest in the material behaviour of polymorph, we are inspierd by some organic geometry comes from creature such as jellyfish and biological structure such as DNA. The unique aspect of these references is that they have several points in order to make a structure. We name this design language as ‘Skeleton’, then apply into digital and physical modeling.

Haute Couture collection Iris van Herpen 2011

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Luquid butterfly skeleton Miel Daenens 2017

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Tentacle

Our materisl behaviour also has the possibility to draw quite unique and complex surface. We found references that the linear connection makes this kind of surface. We name this design language as ‘Tentacle’, then apply into digital and physical modeling.

Plex-e MArch, GAD, Bartlett school of Architecture 2014-15

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DLA SIMULATION | GENERATIVE CONCEPT

Generative concept As a first attempt of the design usin the design language, we tried to generate chair design using DLA simulation.

DLA Type 1 Diffusion Limited Aggregation (DLA) is the algorithm we used to generate our basic simulations. The distance among particles affect final outcomes. We set different distance and the amount of particles along with the structure line to let it generate different every part of a chairlike simulation. In type 1 simulations the distances we set was much larger than every particles’ radius and connect them with a line. Therefore, every frame when one particle is generated in a certain distance within another one, they will stick to eacht other and one line will appear between them.

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DLA Type 2

In type 2 simulations, the distances we set were much closer to every particles radius in order to let them connect with each other to see what will be generated. Through the outcomes we can see the simualtions will generate more wired outcomes than type 1. Besides, they became more easier to generate along the same path because particles will only be stuck when they are very close to another one.

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DLA SIMULATION | CHAIR CATALOGUE

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JELLYFISH SIMULATION | GENERATIVE CONCEPT

Generative concept As an alternative way simulation, we setup the component to generate as simple as possible. As a start we designed simple geometry which has legs. Component Catalogue Number of legs

0

1

2

3

4

5

6

Generative design In order to have our generative design with using the component like jellyfish, we used spring particle system to let component flow naturally and flexibly along path. The force such as gravity, wind, speed affects the outcome. 93

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JELLYFISH SIMULATION | GENERATIVE PROCESS

Generation process

We tried different kinds of Jellyfish-like geometry components and let them move along with the paths we set. Several factor were controlled as followed: speed, external force (gravity, wind), lock points, the time of duplicating component. All the elements above will affect the final outcomes shapes. When these factors increse, the outcomes will be more dynamic than before. It contains two main parts of study, one is about the number of lock ponits and the other one is about gravity.

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JELLYFISH SIMULATION | GEOMETRY CATALOGUE Number of legs: 6 Loc points: 3

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Number of legs: 6 Loc points: 6

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Number of legs: 6 Loc points: 5

Number of legs: 4 Loc points: 4

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JELLYFISH SIMULATION | GEOMETRY CATALOGUE Number of legs: 4 Loc points: 3

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Number of legs: 6 Loc points: 3

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Number of legs: 4 Loc points: 4

Number of legs: 5 Loc points: 5

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JELLYFISH SIMULATION | GEOMETRY CATALOGUE Number of legs: 5 Loc points: 5

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Number of legs: 6 Loc points: 6

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Number of legs: 6 Loc points: 6

Number of legs: 6 Loc points: 4

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JELLYFISH SIMULATION | GEOMETRY CATALOGUE

Gravity: 0 W*H: 1

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Gravity: 0.01 W*H: 1

Gravity: 0.05 W*H: 1

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Gravity: 0 W*H: 2*1

Gravity: 0.01 W*H: 2*1

Gravity: 0.05 W*H: 2*1

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JELLYFISH SIMULATION | GEOETRY CATALOGUE Gravity: 0.01 W*H: 2*1

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Gravity: 0.05 W*H: 2*1

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JELLYFISH SIMULATION | FURTHER APPROACH

We used as well as the component’s shape, one approach might enlarge the difference among spheres and skelton, another approach maybe not change the sphere-like shape into other components. Besides, we could also try to explore using our outcomes from vertical to horizontal level.

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JELLYFISH SIMULATION | FURTHER APPROACH

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JELLYFISH SIMULATION | COLUMN CATALOGE

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JELLYFISH SIMULATION | CHAIR CATALOGE

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JELLYFISH SIMULATION | ARCHITECTURAL PROPOSAL

Jellyfish design proposal

The aim of this project is to achieve not only an unconventional building system but also highly complexed structure by human. There are some possibilities of architectural proposal of sculptural object and also architectural structure such as column.

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JELLYFISH SIMULATION | ARCHITECTURAL PROPOSAL

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Proposal of sculpture Flow-Morph

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Chapter

5

GESTURE RECOGNITION - GESTURE TRACKING - HOLOLENS INTERACTION

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GESTURE TRACKING | COLOR TRACKING

Color tracking system diagram

Step 1. Detecting every component through the camera.

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Step 2. Showing the every points’ poosition in the simulation outcome.

Step 3. Detecting whether user will following the introduction or not, if not, then re-generate a new simulation outcome and show the previous one is wrong.

Step 4. Showing a new next step.

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Color tracking process

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GESTURE TRACKING | COMPONENT TRACKING

Component detection video screenshoot This screenshot of video aims to find out how compter can detect our component.

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Motion detection video screenshoot This screenshot of video aims to find out how compter can detect our component and suggest the next point to place another component. At the beginning of this video we set some points on the screen whic h comes from simulation and used our component to move to them. Once the component attached to one of the showing position, the grey point will change to green and show other potential positions around it, which is red. Then, when another component attached to the red points, the process above will repeat again.

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HOLOLENS INTERACTION | DRAWING CURVES

Hololens interaction of drawing curves We have also explored to draw curves with gesture with using Hololens. The curves drawn in can be the guide path of the structure of the design for instance.

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HOLOLENS INTERACTION | WITH JELLYFISH SIMULATION

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HOLOLENS INTERACTION | WITH JELLYFISH SIMULATION

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Chapter

6

GENERATIVE DESIGN EXPLORATION - AGENT BASED SIMULATION - FLUID SIMULAITON

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GENERATIVE DESIGN EXPLORATION | AGENT-BASED SIMULATION

Agent-based simulation

Along guiding curves

The pre-set agents can float along cruves and mesh surfaces frome the bottom plane with steering behaviours, which can let them align, seperate and cohension at the same time. The part which flock along the guiding curves looks more dynamic, the variety of outcomes affected by the negative forces among particles and the attartive forces between curve and particles. Another part which float on the surface will be more match the shape of surface. The main factors are the direction of moving and the force among particles.

Along surfaces

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GENERATIVE DESIGN EXPLORATION | AGENT-BASED SIMULATION

Fluid simulation The parameters that influence obviously are the speed and force of among the particles and surface, but it will be limited by a maxmium value. The particles will float on the surface once the simulation start until the end of its life, the path of their movement are tracked and displayed.

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maxSpeed = 1 vecFlowStrength = 10 meshStrength = 10 maxForce = 50 theta = 120

maxSpeed = 10 vecFlowStrength = 0.1 meshStrength = 1 maxForce = 1 theta = 135

maxSpeed = 10 vecFlowStrength = 10 meshStrength = 0.1 maxForce = 50 theta = 30

maxSpeed = 10 vecFlowStrength = 10 meshStrength = 1 maxForce = 1 theta = 30

maxSpeed = 10 vecFlowStrength = 10 meshStrength = 10 maxForce = 50 theta = 90

maxSpeed = 10 vecFlowStrength = 10 meshStrength = 10 maxForce = 1 theta = 180

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maxSpeed = 10 vecFlowStrength = 30 meshStrength = 10 maxForce = 50 theta = 45

maxSpeed = 10 vecFlowStrength = 100 meshStrength = 10 maxForce = 0 theta = 120

maxSpeed = 20 vecFlowStrength = 30 meshStrength = 10 maxForce = 0.1 theta = 45

maxSpeed = 30 vecFlowStrength = 10 meshStrength = 10 maxForce = 100 theta = 45

maxSpeed = 50 vecFlowStrength = 10 meshStrength = 10 maxForce = 10 theta = 45

maxSpeed = 50 vecFlowStrength = 100 meshStrength = 10 maxForce = 10 theta = 45

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FLUID SIMULATION | REFRENCE

Fluid simulation After the research of agent based simulation, we have found that the directionality of the fluid simulation helps us to make interesting outcome with our material.

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Li-Quid Chair Zhuoxing Gu, Tianyuan Xie, Bingyang Su, Anqi Zheng 2016

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FLUID SIMULATION | 2D FLUID

2D fluid simulation

Radius = 50 Volecity = 0 Temperature = 10

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Fluid

Fluid + Vectors + Streamlines

Vector fields

Streamline

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Radius = 20 Volecity = 10 Temperature = 14

Radius = 50 Volecity = 1 Temperature = 2

Radius = 50 Volecity = 1 Temperature = 14

Radius = 50 Volecity = 10 Temperature = 10

Radius = 50 Volecity = 50 Temperature = -20

Radius = 50 Volecity = 15 Temperature = -10

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FLUID SIMULATION | INTERACTIVE 2D FLUID

Interactive 2D fluid wirh mouse Based on the basic 2D fluid simulation, we tried to make an interactive fluid simulation which can be applied into agumented reality. Firstly, we tried to interate with the position of mouse in the simulation.

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FLUID SIMULATION | 3D FLUID

Vector field of 3D fluid

We developed fluid engine fron 2D to 3D.

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FLUID SIMULATION | GEOMETRY DESIGN

Vector field geometry

We have found that the outcome of the fluid has a variety of geometry. This is a trial of generation of a chair.

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FLUID SIMULATION | HOLOLENS INTERACTION

Hololens interaction video screenshoot

This is a study of an interaction with human gesture and particle..

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FLUID SIMULATION | HOLOLENS INTERACTION

Hololens interaction with vector field

With our system of fluid simulation, we propose the generativesystem that human can influence the fluid itself. Human gesture interact with vector of fluid, so that the generatice design can be achieved.

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FLUID SIMULATION | FABRICATION

Fabrication process with Hololens

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Chapter

7

DESIGN LOGIC - VECTOR TRANSLATION CONCEPT - GEOMETRY STUDY - CHAIR DESIGN

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VECTOR TRANSLATION | CONCEPT

Concept

This is a concept of the generaticve process. We have tried to find the way of generate digital model from vector.

Vector field

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Geometry

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VECTOR TRANSLATION | GEOMETRY APPLICATION

Physical geometry

This is a concept of the generaticve process. We have tried to find the way of fabricate our physical model from vector.

Vectors field

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Digital model

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Physical model Flow-Morph

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VECTOR TRANSLATION | GRID STUDY

Component

We studied several kinds of grid. We have chosen pyramid grid as our component. Diamond Chain

Y + Diamond

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Pyramid Grid

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VECTOR TRANSLATION | PYRAMID GRID

Pyramig grid distortion

Pyramid grid is easily can be distorted in order to make the vector into geometry.

Basic grid

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Distortion

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Distorted grid +Geometry

Geometry outcome

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VECTOR TRANSLATION | GENERATIVE PROCESS

From vector to pyramid grid

The process of the translation from vector to pyramd grid has several stages. Once we get generated vector, it is translated into mesh with topology. From the mesh, pyramid grid can be generated.

Vector field

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Generated mesh

Mesh grid

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Get centeral points of every grid

Apply component (2D)

Apply components (3D)

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VECTOR TRANSLATION | GENERATIVE PROCESS

From pyramid grid to geometry

With the guide of the pyramid grid, physical model can be fabricated through the augnentation.

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VECTOR TRANSLATION | CHAIR DESIGN

Vector translation process

This is the process of the generative design. Generated vector is converted into mesh with topology of the original directionality, and then applied into pyramig grid.

Vector field

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Mesh gird

Fliped mesh grid

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Pyramid

Component

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Chapter

8

AUGMENTATION - FABRICATION CONCEPT - INTERFACE - DESIGN PROCESS

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AUGMENTATION | FABRICATION

Factors of fabrication

In order to build the fabrication system, several factors need to be analysied between physical world and virtual world.

Geometry property

Structural line would be based on the motion of human. We track a variety of motion with Kinect then apply to physical structure.

Material property

Material is also a significant factor. Kinect tracks physical components in order to apply material behaviour into building process.

Real-time feedback

We try to adjustable simulation in order to keep human intuition in the fabrication. If a maker founds better way of making physical geometry, simulation adjusts and check the consistency of structure.

Structural line

Motion tracking

Material behaviour

Applying component on vector field

Human intuition

Adjustable simulation

Change during building

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Augmented fabrication

This fabrication system is achieved once a maker wears Hololens. With the analysis of the factors, all of the setups of the system is build. Hololens Hololens is the only device for maker.

Interface An interface is also shown for maker.

Hologram Maker sees hologram by Hololens during the building process.

â—? Physical world â—? Virtual world

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AUGMENTATION | INTERFACE

Interactive platform with Hololens

We designed the platform of the interactive system. The interface and hologram will help maker during building.

Step 1. Start the interface.

Step 2. Select a menu ‘geometry catalogue’.

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Step 3. The catalogue shows the variety of geometries.

Step 4. Pick up a geometry you want.

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AUGMENTATION | INTERFACE

Step 5. Select a menu ‘setup path’.

Step 6. Setup number and length of path.

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Step 7. Draw paths by moving hand.

Step 8. Draw paths by moving hand.

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AUGMENTATION | DESIGN PROCESS

Design process with Mixed Reality

With our setup of augmentation, we utilize Mixed reality through the whole process of the design.

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Chapter

9

DESIGN DEVELOPMENT - CHAIR DESIGN - PAVILION DESIGN - ARCHITECTURAL PROPOSAL

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CHAIR DESIGN | B-PRO SHOW

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CHAIR DESIGN | B-PRO SHOW

Fluid chair

We propose a chair design for B-Pro show.

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PAVILION DESIGN | ARCHITECTURAL PROPOSAL

Pavilion

As an architectural proposal, we propose a pavilion in a village. With Mixed Reality, it makes more feasible to materialize the unconventional structure by local people.

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PAVILION DESIGN | ARCHITECTURE PROPOSAL

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PAVILION DESIGN | ARCHITECTURAL PROPOSAL

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SITE ANALYSIS | ARCHITECTURAL PROPOSAL

Site

The site is located in Trieu Khuc, Vietnam, which had developed the expertise to make specialised products and so particular villages became renowned for such things as weaving, woodwork, lacquer work and metal products. Trieu Kruc is laid out like many traditional Vietnamese villages, with narrow lanes with high walls that enclose a courtyard and family home. Plastic waste is often stored in the lanes, while most of the recycling takes place in the family courtyard or adjacent small buildings

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Current situation

Vietnam is home to an astonishing 2,800 craft villages that include not just those that make handicrafts for tourists, but some that specialise in recycling all sorts of discarded plastic, including from waste streams. Residents of these villages buy plastic from junk buyers or directly from waste pickers and process it into plastic pellets or film that can then be used to make new plastic products.

(Jenna Jambeck, University of Georgia, Science magazine) Flow-Morph

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SEE THROUGH PARTITION | ARCHITECTURAL PROPOSAL

See through Partition

As our design language can materialize a see through structure which embraces wind and sunshine, we propose see through partition in the site. The poruos partition can be suitable for the humid and hot weather in Vienam.

See through openings in Vietnam 193 The Bartlett School of Architecture

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Local environment and plastic

Central Vietnam has high temperature and quite humid weather. Especially the rainfall is one of the most unique aspects of the weather there. Plastic can be recycled into pellet, and has a materiality of water registance.

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SEE THROUGH PARTITION | ARCHITECTURAL PROPOSAL

Local Craftsmanship

Since the generative design process id based on the gesture, anyone can produce the design. The local craftsmans in the site can be a main part of the maker as well as maker.

Simple action for fabrication

The process of making is quite simple, and anyone can learn with a guidance. With only the action of stretching between spheres, it is possible to keep the unique design language.

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Diversity of the design

The outcomes of the generative process have a variety of the geometry. These are the catalogue of partition with a same frame.

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SEE THROUGH PARTITION | ARCHITECTURAL PROPOSAL

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MARCH ARCHITECTURAL DESIGN 2017-18 THE BARTLETT SCHOOL OF ARCHITECTURE | UCL

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Flow-Morph TUTOR SOOMEEN HAHM ALVARO LOPEZ RODRIGUEZ MEMBER

Yuhsin Huang Eri Sumitomo Jie Sun SPECIAL THANKS TO

Norye Cheng

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