SD Magazine_001

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SD MAGAZINE

OCT 2017

001


PRINCIPLE Soomeen Hahm EDITOR Hanjun Kim

© SoomeenHahm Design Ltd info@soomeenhahm .com +44 (0)20 3239 0322 Flat 38 Vesage Court, 8a Leather Ln London, EC1N 7RE, UK soomeenhahm .com

SD STAFF Hanjun Kim Chloé Haentjens Aishe Kokoshi Marita Madio ex-STAFF Aleksandar Bursać Mayank Khemka Daniel Krajnik


001 OCT 2017

SD MAGAZINE

02 MANIFESTO

03 SOOMEENHAHM DESIGN LTD

04 ARCHIVE

06 SELECTIVE STUDENTS WORKS

10 CURRENT PROJECTS

18 SD PEOPLE

22 SD PLATFORM

26 NEWS


MANIFESTO Purpose of SD Magazine 2017. 10. 15

There is always reason and logic behind a form.

Design research is a process to find the logical workflows and technics for a meaningful physical output. Knowledge is there to be shared in order to be expanded. Education is a means to inspire each other. SD Magazine is a footprint.

Every journey we take will be documented in this book.

We are not ashamed of sharing unfinished, un-accomplished, un-built. We believe process is more important than a result. SD Magazine is a motivation.

A collective effort to make this publication happen every 2 months will motivate our production.

A physical and tangible print will help us intuitively understand the importance of sharing and documentation. Being able to review our past, will enable us to make better decision for our future. SD Magazine is a platform

This is not about us but about the community we belong to.

This is not about today but about the history we are currently living in. SD Magazine is all about architecture, design & research.

At the end of the day, we - as architects, as designers - are responsible to our physical reality and humanity.

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SoomeenHahm Design Ltd 2011 - Present

Founder/Director Soomeen Hahm SoomeenHahm Design Ltd is a London based design studio focusing on

in coding, digital simulations and 3d modelling. Our practice and educational

in architecture across multiple scales and perspectives. The research looks at

the issue of computational paradigm in architecture across multiple scales and

design research and practice tackling the issues of computational paradigm

the ecology of computer generated models, digital fabrication technologies,

craftsmanship and human intelligence, see how this collaboration impacts on the design industry and physical environment.

The company is interested in the reason and logic behind a form. Thus, we

works have been running in parallel based on range of design research tackling perspectives. Our design research looks at the collaboration between computer generated models, digital fabrication techniques and human intelligence, looks at how this collaboration impacts on the design industry and further to the physical environment.

believe a crafted product has its own formation because of the tools and

In the works we often engage in experimental design proposals, through which

– should mean the relative changes of the formation of what we make.

unique digital forms which can be translated and fabricated into functional

workflows used during the production process. Shift of the tools – technology

Our work is sensitive to the inevitable shift in the way we live according to

the rapid development of technology. SoomeenHahm Design is specialized

I explore the potential of digital tools and algorithmic processes to generate physical products. These projects range in scale from furniture and product design, to exploration into larger scale structures and architectural spaces.

NMCC (2016) with Daniel Widrig Studio 3


ARCHIVE

FOLLY Project Description

2016. 11 - 2017. 07

team Aleksandar Bursać, Daniel Krajnik, ChloÊ Haentjen, Hanjun Kim Cloud Folly is a public installation located in Geumchon Folly Park, Seoul, South Korea. The project is based on the on-going research studying generative form which is driven by series of criteria. The growth strategy is based on structural principle. Utilization of multi-agent system allowed to generate geometry which is driven by sets of functional criteria as well as series of structural principle. Truncated octahedron is selected as base geometry of the main component in order to ease the construction. This naturally allowed the system to be able to construct a multi-dimensional growth system within a 3 dimensionally packed grid.

Geumchon Folly Cloud Bench (2016)

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Stream Pavilion (2016)

Structural Optimization

Shortest Path from Seed point to End

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SELECTIVE STUDENT PROJECT_1

SANDPRINT

The Bartlett B-Pro Research Cluster 6

Taught by Daniel Widrig, Stefan Bassing & Soomeen Hahm, 2013. 09 - 2014. 09

project by Xiyangzi Cao, Shuo Liu, Zeyu Yang The project simulates 3D printing by hand within a defined space filled with granules. After a

The Casting Process

variety of experiments and attempts, PVA tubes with highly elastic, flexible, size, and texture

variations were finally selected in order to control the resultant shape. Meanwhile, a removable

frame has been designed to control the general

direction of the pipes. Thus, a series of possibilities could be configured by interweaving the vessels.

Furthermore, all the components and ingredients can be reused.

According to initial material exploration and

fabricate testing, computational technology was involved to envision the structural capabilities

from a small-to-large scale. processing simulations (flocking, stigmergy, and other algorithms)

have been performed in the parametric digital

Physical Prototypes

exploration with rhino and grasshopper, which

provides both natural patterns and logical strutters, by presenting products from household objects to

furniture, and eventually attempting apply the work to architectural typologies.

Digital Pattern Exercise

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Proposal


Design Application - Chair

Generative Design Experiment - Column

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SELECTIVE STUDENT PROJECT_2

SPACE STREAM The Bartlett B-Pro Research Cluster 6

Taught by Daniel Widrig, Stefan Bassing & Soomeen Hahm, 2014. 09 - 2015. 09

project by Zhen Shan, Mengying Li, Wenjian Yang, Shaoru Wang SpaceStream is a project which aims to explore the

influence of rule-based design systems on low-tech fabrication technique of welding. The research concentrates on wireframe structures, which

are strengthened through subdivision of basic

geometrical units and bundling and reinforcing of the main structural strands. The custom software

used for this project is Centredon Dijkstra’s shortest path algorithm in combination with agent-based modelling techniques.

As the application was being developed in parallel with the design project, the software itself went through several iterations. In the end, all of the design elements are tested synthetically as an

architectural proposal – the ‘stream house’ –which

manifests the structural and aesthetic properties by showcasing the 3D structural flows branching and transitioning seamlessly from vertical columns, to

horizontal elements (floors, ceilings) and staircases, while forming the structural support as well as

unifying all building elements into one coherent design.

Staircase prototype

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Fabrication

Detail of Chair


Stream House 9


CURRENT PROJECT_1

LOUVER RING Heating and Bending Project team Marita Madio

2017. 08 - 2017. 10

Starting from the thought that we can use a 3D

printing to create design by printing pieces instead

The Heating and Moulding Tools

of the final product, Marita Madio developed a

research aimed to create an easily available and low cost fabrication method, using less material in the

printing process. The best way to achieve this result is by printing shapes that don’t require the help of

supports to be printed which means printing pieces in which the hight is not predominant. Starting

from these “flat” printed pieces the research focuses its attention on developing a moulding technique that forges a flat 3D printing in a tridimensional

shape. The techniques itself changes according to

Physical Prototypes (Carbon Fiber)

the material and the specific design we want to achieve.

In this case we have used different types of

filament, from carbon fibre to ABS to PLA and we found out that every filament requires a different

type of heating tool, that’s because of their different melting point, so the oven might be better for

higher melting points (ABS and PLA with lower

temperatures) while the iron works better for lower melting points (Caron Fibre).

Physical Prototypes (ABS)

Physical Prototypes (ABS)

Physical Prototypes (PLA)

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The “Flat” 3D Printed Pieces In Different Dimensions

The Moulding Tools and Technique

Some Failures (ABS)

Physical Prototypes (PLA)

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CURRENT PROJECT_2

FOLLY 3D FABRICATION 3D Printing & Modelling team Aishe Kokoshi

2017. 09 - 2017. 10

This Project comes from the aggragation of cells, fixed together with glue. The interesting thing about this project is that it starts from a 2D (every pieces of the

cells) form in order to make a Three dimensional object. The material used in order to realize this structure is the PLA and every pieces was print in the AA lab with

Ultimaker 2.0 printer. With the Shortest walk algorithm was discover how the forces work in the final structure and where it needs to be stable, for this reason some piesces present more lines than others.

Prusa i3 Printer: first print test.

Ultimaker 2-3 : Notting Hill Eagle Lab, print test.

AA Digital Prototyping Lab: print test.

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Assembly Process

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CURRENT PROJECT_3

LIQUID COLUMN Resin Printing

2017. 10 -

team Marita Madio, Hanjun Kim The project referred to an old series of experiments

of form generated by fluid flows. We started to print the mesh from fluid flows with resin. The results of the first printing was good, so we decided to

transform the whole project into a lamp. However,

we have a difficulty to divide the mesh to put in the Form 1+ printing boundary due to the size of the columns.

After printing, the mould will be made up by using

these resin printings to make porcelain lamp shade. We will fix the result with filler first to make smooth finish , then planning to use silicone to make mould.

The project is still on going.

Liquid Column Series - Fluid Flow

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Succeed Printings

Print 1 / Column-A Bottom Part

Print 2 / Column-A Top Part

Printing Failure

Failure 1 / Print stopped to refill, didn’t restart from the point it was stopped.

Failure 2 / Foggy mark on the tank caused a failure.

Failure 3 / Experimentation : We tried to finish the print with foggy resin tank. 15


CURRENT PROJECT_4

ASSEMBLING PIECES 3D Printing & Modelling team Aishe Kokoshi

2017. 09 -

The following pictures are the pieces used for the Folly project. These pieces have been combined

Square pieces of Folly project

with each other so as to obtain different types of

geometry. We are developing the idea of getting

different kinds of jewels from these pieces, printed in PLA in the AA Digital Prototyping Lab.

The project is under development, we are trying to combine different colour and different material in

Hexagonal pieces of Folly project

order to have different results.

First pieces combining tests

AA Digital Prototyping Lab: print test.

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First pieces combining tests


The following pictures show the result that we can have combining different pieces with different or colour or whit the same colour.

Square pieces: diefferent combination of colour

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SD PEOPLE_1

MARITA MADIO Work Period

2017. 08 - PRESENT

Architectural Visualiser Born in Bari, Italy in 1984 Madio studied

Architecture at the Politecnico di Bari where

she completed her architectural studies with a

experimental thesis on “The minor historical centers in a state of neglect, problems of protection and enhancement: Restoration of medieval town

of Craco (MT)” for which she won a Honorable Mention Prize in Camerino. After a year of

Architectural Intern at “esseelle associati” where she was involved from conception to design

development stage with technical drawings and perspective renderings, she moved to Venice in

2016 to attend the postgraduate Master Course

in Digital Architecture (Madi) at the University of

Venice (Iuav) mainly based on visualization, video animation, rapid prototyping and laser scanning

(parametric modeling, 3d scan & print, Arduino &

coding). She is passionate about collage illustration and photography, as she attended a class of

Architecture and Landscapes Photography called Lab/6 curated by Michele Cera at Polytechnic

University of Bari. She is also carrying out her own

reserch on the application of computational design in fashion. 18


SD PEOPLE_1

THE APARTMENT COPENHAGEN - DENMARK ArchViz Project

2017. 04

project by Marita Madio

This project is inspired by Alice Lao’s photo of The Apartment in Copenhagen.

Modeling: Rhinoceros, 3ds Max, Marvelous Designer Render Engine: Corona Renderer Post: Photoshop

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SD PEOPLE_2

AISHE KOKOSHI Work Period

2017. 08 - PRESENT

Product Designer “I’m constatly looking for new ideas and

experiments. I find it intriguing about how our

mind thinks, works and acts. Mind is a complex

world but not complicated. I don’t want to simply represent complexity but solve it. Nature is an infinite and perfect world in Its imperfection, I

take inspiration from it and from everything that surrounds me. I’m interested in computational design related to the product.”

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SD PEOPLE_2

CC-BIKE GH Modeling

2017. 02

project by Aishe Kokoshi This Project takes inspiration from the complexity of nature. The nature is an infinite world and

Digital Pattern Exercise

perfect in its imperfection. This project translate

the complexity of the nature in algorithm and 3D

model, in order to create geometry used to realize product and objetc. These wheel’s design, for

example, comes from an algorithm that simulates the natural growth process of a tree branch,

developed during a Design Morphine workshop and concluded with Zlatko Yanakiev (Tutor of DesignMorphine)

The idea is to realize a city bike and connect

the geometry with complexity form generated by algorithm. The algorithm of the wheels is generated in Grasshopper.

Render of the final bike

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SD PLATFORM

PLATFORM 001

GIS

2017. 08. 11.

Elk in Grasshopper

presented by ChloĂŠ Haentjens Herwegh SoomeenHahm Design Platform is a collective learning initiative to share

knowledge and tutorials about computational design. This website will feature a weekly publication of tutorial and lecture on a given subject. Visit here : soomeenhahm.com/platform

Parametric urbanism is a tool serving the paradigma of complexity and emergence. It is based on the thinking that a city is an auto-adaptative complex system, on which we can pretend to work only by iterative

simulation driven by feedback. ChloĂŠ presented how to generate Geometric Information in Grasshopper by Elk plug in.

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PLATFORM 002

PLATFORM 003

2017. 08. 18.

2017. 08. 25.

Facescan

Revit Dynamo

Soomeen introduced facescan techinics by using Processing script and Kinect

Daniel showed how to create facade panelling by using Revit Dynamo. He

3D SCANNING presented by Soomeen Hahm

for Xbox 360 which is a line of motion sensing input devices.

DYNAMO PANELLING presented by Daniel Krajnik

used for a reference model Zmapping service to get the correct deimensions and position of face along Great Russel Street.

Agisoft Photoscan

presented by Marita Madio

Marita presented how to generate a three dimensional model starting from an existing object. Photoscan and Geomagic Studio were used for this

tutorial. She insisted that to reach a perfect three dimensional model, we need to collect data in the right way.

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PLATFORM 004

PLATFORM 005

2017. 09. 08.

2017. 09.15.

GENERATIVE DESIGN Re-Frame

presented by Hanjun Kim Image credit : Re-Frame | Theodore Spyropoulos Studio | AADRL Hanjun Kim / Kristina Zubko / Ke Wang

URBAN TOPOGRAPHIES Liquid topographies

presented by Chloé Haentjens Herwegh Image credit : Liquid Topographies | AAVS 2016 MAPS / Ignacio Lopez Buson / Mary Polites - Wengjin Wu / Yadian Wang / Chloé Haentjens

Hanjun showed how to write script of bouncing ball in Processing, and then

In the tutorial, Chloé showed how to model and analyse a topgraphical

team project, was presented. The project was based on voxel units and

AAVS Shanghai 2016 project, Liquid topgraphies helped understand the

introduced idea of Game of Life. After that, Re-Frame, his AADRL research generative design.

Inflatable Membrane Study presented by Thomas Bagnoli

surface download from NASA SRTM, within rhino3D. A quick look over the result of such a methodology.

Landscape urbanism

presented by Alicia Hidalgo Lopez

Image credit : COMPOSITE SKIN | RC6 | AD THE BARTLETT | UCL T.Bagnoli / E.Makroglou / K.Kalliopi / D.Shinghania

Thomas showed how to model a polysurface strating from a 2d pattern.

Alicia presented a selection of her work focusing on the creation of new

inflation using ncloth in Autodesk Maya. Also, he presented his BPRO project.

boundaries between architecture and landscape

Then, he tought how to simulate stiching pattern and fabric membrane

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environments through Landscape Urbanism, where design breaks the


PLATFORM 006

PLATFORM 007

2017. 09. 22.

2017. 10. 06.

Anemone in Grasshopper

KeyShot

Aishe indroduced how to simulate and translate the unpredictable process

Aishe showed how to make render with Keyshot, which is one of the best

in order to simulate the natural growth process of a tree branch.

and natural light.

PRODUCT & VISUALIZATION presented by Aisha Kokoshi

of the nature. In particular this tutorial showed how to generate an algorithm

CREATING IMAGES presented by Aisha Kokoshi

quick render software. She introduced the way to use background, materials,

3DS Max Corona

Post Production

Marita focused on rendering techniques for Architectural Visualisation using

Marita presented post-production techniques with some tips and tricks.

her works, with a quick overview on project from MADI (Iuav).

Photoshop. The way to use mask was mainly tought in the tutorial.

presented by Marita Madio

3ds Max and Corona Render as engine starting from a selection of some of

presented by Marita Madio

She showed how a scene can become something else by using Adobe

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NEWS The Bartlett B-Pro Show 2017 2017. 09. 26 - 2017. 10.07

School Introduction

This is an annual exhibition showing the latest projects of the Bartlett

Director of our practice - Soomeen Hahm - introducted her unit agendas to the

computational design in architecture and urbanism.

the units - AA Intermidiate 13, Bartlett UG2 as well as a new unit at the Bartlett

“BPro” - an award winning 12 month postgraduate programme dedicated in

Website Redesigned

2017. 10.

The website of SoomeenHahm Design is redesigned. The site is not only

showing our portfolio, but also links to Platform, Blog, and Shop. Especially, SD Pltform is a wiki-like platform where everyone can share their own ideas and

2017. 09.

new students at the AA and the Bartlett. This year, she will continue to direct B-Pro RC9.

Who is unknown

2017. 09.

Face of SD Director featured in the exhibition - WhoIsUnknown. www.whoisunknown.com

knowledges.

Cholé Thesis

2017. 10. 03

Beijing Design Week

2017. 09. 27 - 2017. 10. 06

Our intern, and urbanist postgraduate, Chloé Haentjens presented her master

SoomeenHahm Design Ltd and some of the student projects from AA and

from the course. Congratulations!

the projects from AADRL -DNA: Discrete Network Assembly, Hexy, Sculpt) were

thesis in her university - University of Lille. Finally, she got the high distinction

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Bartlett (project from Int13 Mould - Module - Mode, Porcelain Skins as well as exhibited in Beijing Design Week.


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SoomeenHahm Design 咸琇敏 设计研究事务所 Ltd


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