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1 minute read
Play-to-Earn Gaming
eSports & Gaming
Guild Academy offers training programs for kids as young as 11 years old but has built in wellness features to offset the perceived lifestyle risks of gaming.
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Credit: Guild Academy instead of the completion of a single, finite objective. In these always-on gaming environments, players can also take part in hybrid real-world experiences like going to a concert or buying real estate. “The Sims” and “Minecraft” are examples of longstanding games that allow players to build their own realities, while more recent titles such as “Fortnite” and “League of Legends” are immersive universes that players can log in to at any time. Moving forward, our lives will be increasingly gamified, as never-ending games merge with the activities that already form parts of our daily lives.
Play-to-Earn Gaming
When the pandemic drove populations across the world indoors, many turned to video games to pass the time, while others took up gaming for more practical reasons—to supplement their incomes. “Axie Infinity,” a Vietnamese-made online game that features NFT characters and awards players tokens that can be traded on the Ethereum blockchain, exploded in popularity, particularly in the Philippines and Venezuela, which together home about half of the game’s millions of users as of 2021. “Axie” and many other online play-toearn games, including “The Sandbox,” “Splinterlands,” “Virtue Poker,” “Sorare,” and those in the Decentraland platform, rely on NFTs and blockchain tech, and can provide a moderate source of income for users, transforming the nature and function of gameplay. This emerging field of games, sometimes described as GameFi (a play on DeFi, or decentralized finance), can see many millions of dollars in value exchanged daily via in-game assets. The space is increasingly seen as the future of gaming in the metaverse, leading to a spate of venture investment—in 2021, “Axie’s” parent company, Sky Mavis, raised $152 million in Series B funds at a valuation of $3 billion.
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