• 2022 Tech Trends Report: Work culture play

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Work, Culture & Play

Watch Closely

Informs Strategy

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eSports & Gaming

instead of the completion of a single, finite objective. In these always-on gaming environments, players can also take part in hybrid real-world experiences like going to a concert or buying real estate. “The Sims” and “Minecraft” are examples of longstanding games that allow players to build their own realities, while more recent titles such as “Fortnite” and “League of Legends” are immersive universes that players can log in to at any time. Moving forward, our lives will be increasingly gamified, as never-ending games merge with the activities that already form parts of our daily lives.

Play-to-Earn Gaming

Guild Academy offers training programs for kids as young as 11 years old but has built in wellness features to offset the perceived lifestyle risks of gaming. Credit: Guild Academy

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When the pandemic drove populations across the world indoors, many turned to video games to pass the time, while others took up gaming for more practical reasons—to supplement their incomes. “Axie Infinity,” a Vietnamese-made online game that features NFT

characters and awards players tokens that can be traded on the Ethereum blockchain, exploded in popularity, particularly in the Philippines and Venezuela, which together home about half of the game’s millions of users as of 2021. “Axie” and many other online play-toearn games, including “The Sandbox,” “Splinterlands,” “Virtue Poker,” “Sorare,” and those in the Decentraland platform, rely on NFTs and blockchain tech, and can provide a moderate source of income for users, transforming the nature and function of gameplay. This emerging field of games, sometimes described as GameFi (a play on DeFi, or decentralized finance), can see many millions of dollars in value exchanged daily via in-game assets. The space is increasingly seen as the future of gaming in the metaverse, leading to a spate of venture investment—in 2021, “Axie’s” parent company, Sky Mavis, raised $152 million in Series B funds at a valuation of $3 billion.

Sony plans to launch an Xbox Game Pass competitor in spring 2022.

© 2022 Future Today Institute


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Disclaimer

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page 51

Creative Commons License

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pages 52-53

Key Questions

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page 43

Trends in Action

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page 44

Application

1min
page 42

Kids Fitness and Educational Games

1min
page 40

Protecting Little Gamers

1min
page 41

Sports Tech

1min
page 39

Scenario: What to Detect When You're Expecting

2min
page 37

Digital Addiction

1min
page 38

Play-to-Earn Gaming

1min
pages 34-35

Connected Toys

2min
page 36

Scenario: Fashion's Second-Hand News

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page 29

eSports and Gaming

2min
page 32

Digital Beauty

2min
page 30

Upcycled and Circular Fashion

1min
page 28

Digital Fashion

2min
page 27

Psychedelics

2min
pages 25-26

Altered States

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page 21

Cannabusiness Tech

2min
pages 23-24

The Crypto Art Market

2min
page 18

Emerging Art Experiences

1min
page 19

IP Rights in the Age of TikTok

1min
page 20

Next-Gen Gig Economy

2min
page 16

Work From Anywhere

2min
pages 11-12

Key Insights

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page 7

Upskilling

1min
page 14

Macro Forces and Emerging Trends

4min
pages 3-4

Scenario: Hyperlocal Communities

1min
page 15

Apps Shaping the Remote Workspace

2min
page 9

Home Offices Introduce New Cybersecurity Risks

1min
page 13

Accessibility Tech

1min
page 10
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