Ijcot v3i10p101

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International Journal of Computer & Organization Trends –Volume 3 Issue 10 – Nov 2013

Developing A Digital Game-Based Learning System On Insight Problem Solving Yu Hsin Hung#1, Chun Fu Lin*2 #1 Department of Computer Science and Information Engineering, National Taiwan University, No. 1, Sec. 4, Roosevelt Rd., Taipei 10617, Taiwan (R.O.C.) #2 Department of Engineering Science and Ocean Engineering, National Taiwan University, No. 1, Sec. 4, Roosevelt Rd., Taipei 10617, Taiwan (R.O.C.)

, Abstract— Multi-media technologies have flourished, different kinds of materials used in the design of learning activities have attracted a considerable amount of attention from researchers. Insight problem-solving abilities perceived as critical ability and recently have become a popular training item in learning systems. However, the content of learning is designed with various types of learning materials, and the suitable materials employed in the learning activity could enhance training performance. Accordingly, we develop a game-based insight problem-solving learning system (GIPS) based on animated technique and the insight problem-solving theory. The GIPS includes a series of tasks for training the learner in exploring the solution when they face the diverse challenges. The aim of this study was training the leaner in problem solving ability, and enhancing the self-regulation of leaner which is concerned with the potential cognition load in the learning effectiveness and motivational appeal. Keywords— insight problem solving, game-based learning, animation technique. self-regulation

game-based mechanisms have the most potential to improve the learners’ learning performance than the other multimedia materials. Game-based materials are widely used to e-learning system to make the learner in the enjoyable manner while they are using the system [6]. Moreover, information and communication technology (ICT) empowers learners interact with multi-media material on web based learning platform. Based on the web technology, the material and learning content could be timely retrieved [7], thus various kind of learning material recently is extend applied in learning activities. Therefore, the insight problem solving theory, animation technique and game-based learning mechanism were employed to conduct GIPS which is based on the framework of web technology. In this study, we set the goal and kernel visions of GIPS (see Fig.1). GIPS conduct based on the kernel vision, we design series of heuristic challenges and diverse scenarios in the game task, in order to provide the joyful game for learner.

I. INTRODUCTION Some scholars indicated that the insight problem solution exploring is relevant to reconstruct the problem. Kohler (1925) pointed that the process from repetitively thinking problem content to realize a new solution may make learner in a relatively unexpected manner [1]. The process of insight with respect to problem solving skills is raised more interesting than ever, and research of the training material has been paid much attention [2]. However, the cognitive mechanisms of insight remain largely unknown, thus many studies develop the relative system as the platform to explore learner’s cognition toward problem solving. At the same time, the development of problem solving learning system becomes a popular trend on educational psychology research. In recent decades, multimedia was widely used to web based learning [3] [4]. Multimedia employed in the learning system enriches the content of learning; the diversity of presentation is benefit for enhance learning motivation. The content of learning has different presentation of Fig. 1. The kernel vision of GIPS. multimedia [5], and multimedia based material plays essential role on learning system. For example, the dynamic material II. RELATED WORK (e.g., animation, audio) conveys changes in the described movement and phenomenon over time. However, the A. Game-based learning Comparing the learning performance difference between explosions of multimedia-based material design have the uniqueness of technology acceptances on learning system. The the different materials has engaged the attention of many

ISSN: 2249-2593

http://www.ijcotjournal.org

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