Rebranding a caviar restaurant with a robust image, aiming to infuse it with a lighter and more feminine character.
Harlem Seafood Soul
Evoking the rich history of Harlem, the very place where Chef Tami's culinary journey and her food truck first started.
Le Chai
An Asian fusion restaurant adorned with artwork inspired by lotus flowers and koi fish.
Hanwha Gallery New York
A fine art gallery and VIP lounge that embodies the histories of Tribeca neighborhood.
2023 November
Circulating
INTERNSHIP PROJECTS ACADEMIC
Providing a cradle-to-cradle lifestyle through a eco-friendly total design space.
Systemic Shoreline
Creating seawall system to provide access to the Providence River within India Point Park.
Futuristic Scenario in Seun
Constructing religious, resdiential, ad commercial space for a ministry community.
2024 Mar
Society of St.Paul Dorm & Bookstore
2024 Feb
In the distant future, at the collapsed Seun Shopping Mall, imagining how new technologies like augmented reality will impact the adaptive reuse of buildings.
Data Center, a Machine for Recollection
As robots and robotic prosthetics become increasingly prevalent in society, how will facilities such as data centers evolve?
2023 Spring
2023 August 2022 Fall
2022 Spring
CONCEPTUAL DESIGN
Sensuous Space
In a post-COVID world, presenting a sanctuary for individuals seeking meaningful physical connections
Organology x Space
Transforming internal organ images into captivating spatial designs
How to reconsider the concepts of artificiality and naturalness in spatial design, taking into account both material weight and ecofriendliness
Turning sheet metals into hollow sculpture with improvational process, heating and blowing air
Painting Samples
Arranging the panel paintings as the interior material sample board format to imagine the space filled with panel paintings
Tracing Beyond Senses
Imagining the early modern style of housing in Korea by exploring its blueprints and related photographs
Dining Area
Marky’s Caviar, a company specializing in caviar products and fine cuisine, needed a rebranding process for their retail and restaurant space at 190 A Duane St, New York. The redesign focuses on incorporating feminine, curvilinear design elements and lighter color schemes to convey their dedication to quality and superior customer experiences.
To establish this design theme, an interior mood board was crafted, highlighting arch-inspired design features, curved walls, and in-built banquettes. The Rhino3D model, rendered with Enscape, played a pivotal role in visualizing the warm, light-toned ambiance while preserving the natural wood panel materiality on in-built wine glass shelves. Additional modifications, such as specific light shades and artwork, were seamlessly integrated after approval by the head designer and the client.
Affluent design schemes were provided for the retail space, front dining area with U-shaped inbuilt shelving, encircled seating area, and wine cellar near the bathroom entrance. Each element had three distinct options, allowing the client to select designs that evoke grace, lightness, and serenity, resulting in a tranquil and elegant atmosphere.
Marky's Caviar
Seafood Soul
445 Albee Square W, Brooklyn, NY (11201)
Harlem Seafood Soul, a food truck brand, entrusted our team with the design of their booth at Brooklyn Dekalb Market Hall. My contribution as interior design intern was creating Rhino3d models for our renderer, custom wallpapers for banquettes and columns, designing eye-catching neon signs, and crafting construction wallpaper to promote their booth.
Our design objective was to evoke the nostalgic essence of Harlem's history, incorporating iconic signages and vintage photos of Chef Tami, the CEO. While maintaining primary color of her food truck on the design, Chef Tami's vision is to infuse her lifelong memories of old Harlem into the brand, making her food a living tribute to its rich heritage.
3'-4"
2'-7"
2'-0"
View 4
Accent Wall Papers
Photo and doodle images of Harlem was incorporated into the bar countertop decoration instead of decorating column.
The option to use wallpaper for the column was dismissed because of the height limitations. Due to the pipes, gas lines, and electrical wiring on the ceiling, the decoration had to be offset by a certain amount, resulting in an untidy appearance. Furthermore, a fire extinguisher was positioned atop the column, rendering wallpaper installation on one side unfeasible. Regarding the neon signs, the decision was made to install them exclusively on one side. The inspiration for the wallpaper design drew from vintage photos of Chef Tami's earlier days in Harlem and street doodle imagery, which were artfully applied to the bar countertop.
Confirmed Wall Paper Design for Banquette Confirmed Neon Sign Design
Wall Paper No.3
Wall Paper No.1
Wall Paper No.2
Harlem Seafood Soul
NY, 11234
The client of the project "Le Chai" is about to open an Asian fusion restaurant that not only provides excellent food but also presents exceptional experience representing human spirit, rebirth, and nature. Lotus flower and koi fish were selected to symbolize this overall concept of design, and they were applied to accent wall paper, mural, mosaic, and brand logo design.
Front Dinning Area Elevation A and Plan
A mosaic panel for display on a bar shelf was designed to fulfill the client's request for a lotus-inspired artwork. Several mockups of the mosaic panel were created using MIDJourney.
Given the Asian fusion theme of the restaurant, it was crucial to depict the lotus flower in an oriental style. Several research was conducted on oriental paintings, and three distinct artworks featuring waves, lotus motifs, and koi fish patterns were selected. MIDJourney was employed to seamlessly blend these elements together.
During the fabrication of the custom metal shade for the bar's lighting, our renderer created mock-up scene of bar with 3dMax with my Rhino3D modeling file. Client also could chose temporary pendant lighting based on the lighting sourcing sheet written in Excel document.
/blend https://s.mj.run/xhUkg7hxFRA https:// s.mj.run/GX_2Glowu-w --ar 4:7 With Asian women figures
In the exterior dining area project, a Rhino3D model was created and subsequently handed over to our rendering specialist who used 3D-Max for rendering. Following a client-requested floor plan change, seamless adaptation was achieved by incorporating the alteration using Photoshop's generative fill function.
MIDJourney was employed to craft a mural mockup featuring koi fish and lotus imagery, aligning with the concept of Le Chai. For the restaurant logo featuring the lotus symbol, various design options were generated in MIDJourney, with the selected design then refined using Photoshop and Illustrator, aligning closely with the client's preferences.
Le Chai
Other Options for Mural and Brand Logo Design
View 3(Under Construction)
West Elevation C with Waterfall and Pergola
East Elevation D with Entry Door
1904 Utica Ave, brooklyn, NY, 11234
New York Gallery
371 Broadway, New York, NY (10013)
The Hanwha Culture Foundation sought to establish a fine art gallery in Manhattan's Tribeca neighborhood. Tribeca, once an industrial hub dominated by
- WEST
In preparation for the DD set, ADA-compliant restroom fixtures were imported into the 3D model space and arranged, then rendered using Enscape. For restrooms, they preferred the brightest and simplest option. ADA Toilet is sourced from Kohler. and the double toilet paper hanger is Bobrick's product line. Cabinets cannot be installed around the washstand because of the wheelchair access regulations, so we decided to arrange them beside the toilet in restrooom 1.
Society of St. Paul Dorm & Bookstore
2211 Victory Blvd, Staten Island, NY(10314)
The Society of St. Paul, commonly referred to as St. Pauls, is a ministry community settled on a six-acre plot in Staten Island, New York, in 1937, which remains its current residence. St. Pauls encompasses a publishing house that produces various media formats to disseminate the holy message worldwide. The community sought to replace the original residence with a new building.
In terms of space programming, dormitory accounted for the largest usage, followed by the bookstore and prayer room, which occupied the smallest portion of space. Despite this, the client desired the chapel space to provide a strong sacred impression and serve as an iconic place within the architectural design. Architects strategically divided public spaces like the bookstore from private areas such as the dormitory, placing the bookstore on the ground floor with street-facing access to maximize accessibility while allocating the dormitory to the second floor.
Second Floor Plan
Ground Floor Plan
Society of St. Paul Dorm & Bookstore
2211 Victory Blvd, Staten Island, NY(10314)
The architects were preparing to publish completed CD sets. My task involved updating and plotting CAD original files to incorporate marked-up revisions from the plans uploaded on Bluebeam. Subsequently, I ensured that interior partition type tags were correctly attached. I verified partition thickness in CAD and cross-referenced Rhino3D model sections to confirm the appropriate materials were applied to the partitions.
Location of Enlarged Ground Floor Plan
Circulating Life
Experiencing Cradle-to-Cradle Design through a Total Design Space
“Circulating Life” is a total design space that allows people to experience cradle-to-cradle design and an environment-friendly lifestyle through an architectural journey. Customers can eat their meals on the first floor, do a recycling workshop on the second floor, and finally grow and harvest food at the rooftop garden. Following the programs of the total design space, all the wallpaper, tiles, and furniture in the space are either recycled or compostable.
Circulating Life Concept Development
A ramp located in the original loading dock was used as the initial design inspiration. After redesigning ramps to meet ADA standards, several formal iterations created the inclined roof of the building and circulating traffic lines. The ramps are connected to staircases, and these lead visitors to programs on all floors. "Monument to the Third International"
Redesign the ramps of the original buidling by following the ADA standards
"Relativity" M.C. Escher
Flip and rotate the ramp. and move it to the top to explore the shape further.
After erasing a warehouse in the last stage, penetrate a box intersecting the four columns of the original structure in the middle.
Extend each edges of the ramp horizontally and vertically, and create the mass of parallogram.
Extend one ramp located on the front side of building horizontally and the other in backside vertically.
Outlines
With the atrium created in the last stage, offset the top edges of the atrium.
the
Stretch the fat part of the front ramp into the backyard, and enlarge the mass originated from the backside ramp aligning with the wall. Mass Diagram: Forming Process
Diagram
Following
offset boundaries, create a flat surface beside the inclined roof.
st, Allston, MA
Aerial View from Southerneast
Plan 1F Plan 2F
1. Reception Desk
Exhibition Gallery 2. Lounge
Office 3. Dining Area
Kitchen
Atrium
Bathroom
2.5F Plan 3F (Rooftop)
1. Stairs Connected to Rooftop Garden
1. Accessible Garden Area
2. Stairs Connected to the First Floor
3. Stairs Connected to the First Floor
2. Inaccessible to Public
Exploded Axonometry & Perspective Section
In the two perspective sections, the eco-friendly design artwork and fine art works are displayed side by side in the gallery area. In exploded axonometry, the traffic line finishes on the first floor and this would hint the way of life that humanity should pusue in their life.
Longitude Secton B'-B
Rooftop Garden
Attrium Entrance
Dining Area
Exhibition Gallery
Stairs to first floor
Materials Archive
Office
Reception
Plant Seed Experiment
a. "A Material Transition" by Natural Material Studio
e. "Confetti Coffee Table" by DesignByThem
d. "Armchair" by Unknown Studio
b. "Rope Stool" by Yoav Reches
c. "Untitled (After Stella, Sunrise 3)" by Yto Barrada
Latitude Section A'-A
b. "Sobreiro" by Campana Brothers
c. "Void versus Solid" by Yookyung Lee a. "Velvet Collage 4" by Yto Barrada
Highlight Scenes, Materials and Furniture
On the first floor, people eat food in the restaurant as a consumption activity. After checking in at the reception, guests will pass through the lounge on their way to the dining area of the restaurant. The lounge will feature a coffee table made from recycled wood and a rug made from wool. The sofa is also made from polyester found in recycled plastics and the its frames are made with FSC-Certified wood.
The staircase to the second floor is installed between two arches made of recollected bricks. The columns of the arches support the steel beams of the ceiling, and one side faces the artrium, allowing the customers to feel the sunlight entering from the right. The flooring of the staircase is made of recycled glass and concrete, and the windows are designed to be energy efficient and well-insulated.
In the workshop area, people can learn how to do the natural dying on clothes or make bioplastics with the leftovers from the first floor. These activities require mashing, mixing, and blending of materials, just like making food. Therefore, there are some tools and machines might found in a kitchen. People can experience that new value can be created from the things they have already consumed.
Staircase
Workshop Area
Terrazzo made of Recyclables by IceStone
Recalimed Wood by Aged Woods
Onda Coffee Table by Ebony
Zero Waste Coffee Table by Avocado
Fabric made of Bamboo Pile by Pollack Straw Rattan
Magnesite bonded Wood Wool by Heradesign
Bamboo Rattan Chair
Reclaimed Bricks Enviroblock by Master Block Rattan Coffe Table by John McGuire
Systemic Shoreline
Creating seawall system to provide access to the Providence River
"Systemic Shoreline" presents a conceptual seawall system featuring two ramps and gathering spaces, facilitating closer interaction with the flora along riverbanks for citizens. Located at Indian Point Park, the design minimizes intervention to preserve the existing shoreline contours. One ramp adheres to ADA standards, accommodating pedestrians and wheelchair users, while the other provides access to a kayak launch. Interspersed between the ramps are gathering areas with seating and stairs leading to the ground.
Situated just 30 minutes south of the RISD campus and facing the Providence River, India Point Park is considered as the project site for the envisioned seawall construction. In-depth exploration of one river bay surroundings led to the creation of a section drawing, utilizing rough sketches and measurements to depict the park's geographical features.
a. Top Soil
b. Aggregate Base
c. Asphalt Surface
d. Asphalt Base
e. Brick
f. Mortar (Concrete + Gravel)
g. Concrete Base
h. Aggregate Subase
Photo 2
Photo 1
Concrete
Section A-A' Site
Seawall Plan
Managing the shoreline without drastic alterations emerged as a vital consideration. The system's primary objective involves directing the public toward the river in the closest proximity feasible. The ADA-compliant ramp is located on the Southwestern side and inclined at approximately 8%, which adheres to accessibility guidelines. Another ramp, oriented toward the southern direction, is designed for kayak launches. A gathering space seamlessly integrates into the seawall system in the intermediate zone between the two ramps. Access to the barren ground during low tide is facilitated by stairs connected to the gathering space.
B'
Section B-B'
Section B-B' illustrates how different parts of the seawall system relate to each other. In the drawing, the middle gathering space is about 3 feet lower than the two nearby ramps. There are three types of modules working as paving units, stairs, and seating chairs - each marked with different colors for easy identification.
Module Paving Unit 1 Paving Unit 2
Seawall Module - Explained
This diagram describes how the modulles are working together. While exploring different ways to assemble the 3 feet wide modules, it was necessary to include two additional paving units to cover exposed ground that couldn't be handled by the basic module alone. By sealing the ground, we can prevent soil erosion caused by river water.
Vignette Model
View 3
Section C-C'
4" Mulch 40" Planting Soil
CH-DL SW SP-PJ IH -JY
Futuristic Scenario in Seun
Imagining the impact of A.R. on the adaptive reuse of buildings
The "Futuristic Scenario in Seun" is a speculative design project envisioning a distant future where a portion of the CH-DL building is demolished as a process of an old path restoration initiative. In this scenario, the original community members reclaim the space, integrating cutting-edge technologies such as Augmented Reality with the traditional industries of the CH-DL building.
This fusion settles in the space as the establishment of a new program. The project takes into account the urban context surrounding the Seun Shopping Mall District, where the facades of buildings are densely decorated with shop signs, and artisans and merchants in the vicinity protest with placards against the renovation attempts.
Considering all these conditions, the distinctive feature of this project lies in a curtain wall facade, predominantly composed of OLED windows, which can be alleged to be a physical form of augmentation.
Site Context and Traces of Old Road
Seun Shopping Malls, located in Seoul, are composed of four buildings; SW, CHDL, SP-PJ, and IH-JY. In the 20th century, all these buildings were a high-end residential and commercial complex and a hub for the latest electronic gadgets in Korea.
However, with a digital revolution, the hubs that sold the latest machines moved to other areas, and the skills of the craftsmen working in the area are considered as archaic thing. Gradually, the area was designated as a redevelopment area. These characteristics attracted artists, and this area became so popular that the community members in this area is experiencing severe gentrification, much like the case of Soho in New York.
Among the four buildings, the CH-DL building was chosen for my proejct site. Several forming study was done by slicing the building masses following the traces of the old path before the Seun Shopping Malls were constructed.
Laser Cut Model of CH-DL Building
Project Site : CH-DL
Foam Models of Seun Shopping Malls
1. Seun District Industry Map 2. Renovation Announcement
1. Industry Map
2. Renovation
Old Partially Renovated Totally Renovated
Forming Process and Program Diagram
Several diagrams were produced to reinterpret the process of partial collapse and reoccupation in a formal language. Four out of 30 conceptual foam models were chosen to develop the plan diagram. New space program was proposed based on the existing program in the site. Within the Seun Shopping Malls, the CH-DL building distinguishes itself by specializing in the sale of karaoke machines and arcade gaming
machines. The initial four floors house various shops, while the subsequent six floors predominantly serve as office spaces. My intervention design scheme extends beyond mere retail, incorporating a zone for people to actively engage with and experience these products. Envisaging a scenario a century into the future, I assumed that individuals would partake in these programs daily, all facilitated through Augmented Reality (AR).
Being Dug
Add Autonomously
Adjust Difference
Trust Each Other
Forming Process - Visualizing Conflict and Cooperation
Intervention
Diagram - Isometric Southwestern View
Changed Program Diagram
Arcade Gaming Machine Sound Machine Bar and Cafe
Existing Program Diagram
Electronics Shop
Second Floor of the Deck
Space Indoor Garden
2. Unprogrammed Space
Electronics Shop 4. Cafe
Isolated Column and Mesh Wall
Added Column & Beam
Added Unit
Iron Cladded Surfaces
1, 2 Unprogrammed Space
3. Memorial of CH-DL Community
4, 5 Electronics Shop
AR Projection on Facades
Atrium Area
Outdoor Garden Daytime Scene
Memorial of CH-DL Community
Isolated Column and Mesh Wall Added Column
1 CH-DL Building Association Office
Isolated Column and Mesh Wall Added Column
1 Interior Garden
Isolated Column and Mesh Wall Added Column
Material and Highlight Scenes
Columns left isolated due to the demolition, no longer connected to the slabs, require support from alternative materials. This involves wrapping the columns' skin and directly connecting it to the other columns directly positioned below. Regarding that the reflective materials are mainly used in renovated areas, the mirrored alumnium will aesthecally matches with the overall design.
In the interior, the ceilings of the renovated space are cladded with iron, and the parts of demolished interior walls will be patched up with mesh walls to give openness in the space. Additionally, there are slumped glass encasing the interior space which can also stream moving images.
The enlarged render scene on the right is a representation of the potential for people to project their own content from the outside, not just only commercial signage shown by merchants, there will be any kind of protest for any reason in the future even if Seun
Shopping Malls reclaimed their workplace in the future.
Unprogrammed Space
Data Center, a Machine for Recollection
Anatomy and Transformation of Data Centers in Posthuman Era
This a speculative design project explores the idea of transforming a data center into a museum while investigating its role as a societal infrastructure and the necessary conditions to support such a facility. By incorporating cultural programming like a museum, I aimed to make it more accessible to the local community. The main image you see here is a concept collage, illustrating my initial intention to divide the space into areas where people can interact and areas that can operate autonomously. The spaces for human interaction are highlighted in green.
Data Center, a Machine for Recollection
Transforming Users and Society
"Parameters of Architecture changes as the condition of human body changes"
This is a diagram explaining how our society has changed overtime. As we know, data centers serve as contemporary archives and essential components of our societal infrastructure. This is possible because of huge technological innovations. Two evolutionary processes of archive facility and human body is happening with the advent of AI and robot prosthetic, so we need to consider robot specifications as focal parameters of architecture.
Data Center, a Machine for
History of the Site & Current Context
Alongside these societal changes, my project site, called as "The Foundry," is an office and residential complex that currently houses a small-scale data center. It is one of four data centers located in Providence, Rhode Island. Historically, this site served as a foundry during the 1800s, producing essential components for machinery and storing manufactured goods.
As time passed, the facility became obsolete and many designers involved in the renovations transforming the high-ceiling spaces of the space into usable office and residence by dividing high-ceiling space into two floors. The current data center at this location is relatively small, allowing for such design decisions.
However, as data centers become increasingly automated, there will be more leftover spaces. Therefore, I propose using the original high-ceiling structures and wellventilated features of the foundry in my design.
The Spatial Qualities that Warehouses and Data Centers Need
Interior of Brown & Sharpe Co. in 1900s
Under the premise that the data center can be completely unmanned except for maintenance, the functions needed by the data center in the engineering building and cultural programs that people who have reached the posthuman era can enjoy were planned.
Data
Center, a Machine for Recollection
Perspective Section
In the Human Area, people look back on the mechanical civilization that mankind has used so far, and in the Transhuman Area, a showroom is set up where humans who can replace parts of their bodies with machines can try on and buy robot arms and legs. The unmanned data center spaces are named Posthumam Area. Through the large staircase, people can experience three types of space in sequence, and this journey enables people to have a historical awareness that encompasses the past-present-future.
Program Diagram B'-B
Transhuman Area
When people go up the straight stairs, they can arrive at a lounge-type showroom that sells cyborg parts as the shape of the stairs gradually changes organically. The cyborg parts are powered by electrical cords hanging down from the ceiling. If people find a product they like, they can try it in the fitting room at the bottom of the lounge.
Data Center, a Machine for Recollection
Human Area
Machines that people have used, from gramophones to MacBooks, are displayed on the shelve with organic shapes. Before appreciating the Archive, you can check in at the reception and leave your belongings in the wardrobe. As you go up the stairs, you can find the entrance to the staircae lecture room while enjoying the archives displayed on the right wall.
Posthuman Area
In the last stage, Posthuman Area, people can face an unmanned and automated data center. One wall of the data center space is totally composed of glass windows, and there is a large empty gap between the end of the Transhuman Area and the data center space. This element makes people feel a sense of distance and awe.
The Sensuous Space
Craving for Contact in the Post COVID Era
In a society that is becoming increasingly contact-free due to advancements in information technology, people will live in an era of desires brought on by the continued contact deficit. This is because people are deprived of human contact, which is central to the development of attachment relationships. By nature, humans find emotional stability in communing with others whom they are attached to, and this process begins in the earliest infancy. In the future society that will become increasingly contactfree even after the covid pandemic, people will continue to be deprived of access to attachment relationships and will be emotionally unstable. This project proposes a design for a space that maximizes the tactile experience and thereby caters to the needs of such a future.
Texture study for Sensuous space
Silicone has been chosen as the primary material for the design because of its pliable, smooth and soft feel that stimulates human tactile experience. The design of the mold for the silicone was developed by creating three geometrical units that were tasselated and applied to the surface of the fluid 3D forms.
Ready-made
3D printed molds for silicon
Texture Type no. 1 and 2
Final Output Made of Silicon
Applying Texture on Fluid shape
Texture Type no.3
gloves
Concept Developement
Program Diagram
As a place of respite that engages instinctual human sensories to alleviate the emotional void of the visitors, the building serves a civic function by accommodating a large number of public visitors.
Accepting sensory signals
Program and Traffic Line
There are two entryways to the first floor, one in the front and the other in the rear. The main desk where the visitors check in is located in the center of the first floor and is flanked by a lounge & relaxing area. In the lounge & relaxing area, the visitors can lie down to rest or sleep. On the second floor accessed through the ramp, there is a shower room and a locker room on the right, and a sauna on the left.
Touch Spots
Locker room Shower room
Dendritic
Dendritic Axon Cyton
Cyton
Stimulus
The human desire for profound contact is realized in the act of embrace between lovers or between parents and children. People achieve emotional union through embrace. By abstracting the moment of embrace and using it as the overall image of the building, the proposed design alludes to the promise of emotional stability and respite through physical contact. Overlaid drawings of a couple in embrace was translated into an amorphous space. An interior ramp winds along the wall for access to the second floor, and the skylight on the first floor ceiling brings the natural light into the space. The second floor is completely shut off from the outside, and is completely dark.
Interior of 2nd Floor
Latitude Section B-B"
Organology × Space
Designing space from human's internal beauty
Hidden from the outside view, the internal structure of the human body is a great source of inspiration for the designer. Cells invisible to the naked eye go through endless cycles of division, while the organs they constitute have organic curvature that defy mechanistic standardization. Despite the outward disorder, however, the inner workings of the human body are governed according to their laws, and embody a beautiful balance between order and randomness by adapting to countless variables. Inspired by the marvels of the human body during Interior Architecture (1), I created a cross section of a part of the human body based on independent research and ruminations. This project envisions the human body as a metropolis and its parts as various elements of the urban cityscape that makes the city function.
Formal Inspiration & Development
Model A and B: maximizing each characteristic
A large grouping of internal organs is comparable to a city block, while the muscles and tendons connect to one another like highways. On a smaller scale, cell walls delineate smaller spaces like the walls of a building. Such similarities were the basis of this project.
A cross section of the hand is laid on top of the cross section of the abdomen to create Model A plan. Similarly, a cross section of the shoulder was laid on top of the cross section of the abdomen to create the Model B plan. Plan A was derived in a way that enhances its room-like enclosure qualities, while Plan B takes on the quality of a road system. Based on these plans, a sketch was made for the concrete study models.
Drawing B
A
Axonometric Drawing
Axonometric
Concrete Model A Concrete Model B
The Output of Synthesizing the Model A and
Model C : Optimizing two characteristics
The final model is based on a mediation of the two models. Combining the delineating quality of Model A and the road-like connective qualities of Model B, the final model presents an observatory with a spiraling ramp and a long passageway that traverses the divided areas where the visitors can experience the light falling through the fluidform columns.
Model C Development Section
Latitude Section B-B"
Longitude Section A-A"
Highlight Scenes of Model C
The scenes captured inside the final model emphasize organic form derived from interior of human body. In particular, the ramps serve to provide various landscapes for visitors who walk here and therefore they can appreciate the highlight scenes of Model C.
The Portable Lightness of Artificiality and the Hevay weight of Permanancy
As part of the summer residency program at the Ox-Bow School of Arts and Artists' Residency, two study models at a 1/6 scale of the original installation were created with contrasting materials. One study model is an inflatable made of artificial materials, and the other is an asymmetric sculpture made of eco-friendly materials. This project was designed with a digital modeling process first without calculating gravity, and then the layout was produced by flattening each surface.
Within the same layout and similar skin, contrasting shapes were produced when filled with different stuffings in the real world. The different forms and the relationship between interior and exterior relationships created by different stuffings - air and soil - give us an opportunity to think about the architecture that humans have constructed from the past to the present.
Void versus Solid
Background & Concept Development
There have been a lot of criticism over public sculptures and installation art placed as a permanent collection amidst of one city or neighborhood. It was because many public art pieces were left in poor condition without any regular maintenance, even insisting that it would be rather worthy planting more trees on the road.
This project was designed while considering audiences who criticizes fast-paced society and temporary installation art which leaves trashes after exhibition ends, acknowledging the beauty of ephemerality that can be realized only through short-term installations on the same time.
Nomadic Artist(or Travlers)
An artist leaves different sizes of fabric pots (or it can be seed balls sealed with fabrics) after taking up certain places for performance and installation art. Those fabrics are from second-handed clothes and went through natural dying process.
The Implication of "Void" and "Solid"
Volume Layout and Materials
With Rhino3D, the layouts of study models were created. There were some undevelopable surfaces but they were flattened considering tolerance range. The layout is a 1/6 scale of a rock-shaped inflatable installation. The pieces following the layout were made of synthetic fabrics such as tieback, polyester, and second-handed clothes made of cottons. Each type of fabrics were dyed with artificial color and natural dye. After assembling them all together, they were filled with different stuffings; the air and dirt. Accordingly study models showed contrasting results each other. The inflatable showed bulky and swallen shape while the other one couldn't support the weight of the dirts inside, having a crumpled volume.
Naturally
In order to fix a natural dye on a cloth, the cloth type must be natural fibers such as cotton, flax, and jute. In particular, the green color cannot be not realized by grinding green plants and dye clothes with grass powders. People have to dye yellow color first and then dye blue color in order. The natural green pigment, which corresponds to the Turquios color of the inflatable, soon oxidized and turned into dark brown.
Inflated Painted Skin with Artificial Colors
Dyed Second-Hand Clothes
Petroleum Color Spray & painted Cloth
Naturally-Dyed fabrics Infilled with Dirts
Fruits and Flowers for Natural Pigment
To make inflatables, the fabrics must be air-tight, for some of the fabrics were coated with primer paint or latex. Colors for each piece were chosen depending on the hue shared with naturally dyed colors.
View1
View1
Exploded Dagram from View 1
Plan Layout
Plan Layout
Exploded Dagram from View 1
Both temporary installation work and public sculptures were modeled after rock with asymmetrical shape which can be easiliy found in nature to harmonize with their surroundings.
Installation Site: Backyard of Glass Studio, Located in Ox-Bow School of Arts and Artists' Residency
Sketch of a Rock
INFLATED SPACE
Turning sheet metals into hollow sculpture with improvational process, heating and blowing air
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et malesuada. Pharetra pharetra massa massa ultricies mi. Aliquet sagittis id consectetur purus ut faucibus pulvinar.
netus
Lobortis
Inflated Steel Sheets, Created in Summer Program of 2022, Ox-Bow School of Arts and Artist's Residency
Forming Process Diagram
View 2 - the From Backyard
View 1 - From the Entrance
Inflating Space
Section Diagram & Highlight Scenes
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Section
Tracing Beyond Senses
Imagine an Original Space Beyond the Paintings
Tracing Beyond Senses #002
2019 | acrylic on canvas | 7'5-1/2" × 5'11-1/2"
“Tracing Beyond Senses_series#002 is a part of a painting series that explores the subject of Munhwa Jootaek, or modern housing, built around post-war Korea with the US’s aid.
The painting is a collage of the structural rendering of the now non-existent architecture, layered with images of the contemporary society of the time. These images were found online and were re-colored. With very little information remaining on this structure of the past, the viewers can only make conjectures of this post-war housing through layers of its 2D fragments.
By looking back in time and imagining this structure, the viewers compare the housing culture of today and the past. The painting challenges the viewers to track how their individual selves have been shaped by space, culture and history.
The Props 2019 | mixed media | 31-1/2" × 31-1/2"
“The Props” is a 3D piece that consists of canvas panels, objects related to munhwa jootaek, and small human figures. The spaces created in between each element give the piece a semblance of a puppet theater. The extrusion of the flat image onto the stage introduces the sense of volume and shadows, thereby activating a mixture of sensory engagements that differ from the ones activated by flat works of art such as paintings.
Pic.1
Pic.2
30-1/2”
14-3/16”
7-1/16” 4-3/4”
Top View of The Props
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Plan of UNKRA Residence
Painting Samples
Turning sheet metals into hollow sculpture with improvational process
Painting Samples
References & Classification
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Sketchup & V-ray Rendering
Bump Map, Diffuse Map, and the Materiality of Painting
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