An Undergraduate Thesis by Stephanie Bullock
Out of Office + On the Go – Created, curated and designed by Hello I Design Things Š 2014 by Stephanie Bullock helloidesignthings.com Copyright on text and design work is held by Stephanie Bullock. All rights reserved. No part of this book may be used or reproduced in any manner without written permission from the author. This was published as a student of graphic design at The University of Tennessee as a final thesis project, Spring 2016.
With a Special Thank You to: Aj Masterson, Craighton Berman David Matthews, + Sarah Lowe
An Undergraduate Thesis by Stephanie Bullock
Initial Reflection Letter –
Reflection Letter
In this letter I am taking the time to reflect on where I have been as a designer and where I am interested in going. I will be reflecting on my previous projects as well as my process –– providing insight into how I work best. Identifying what motivates me and drives my interest and curiosity within design. I will then use this self-reflection to outline ways you can best advise me this semester. In addition to this, I will also put some ideas/interest forward about my thesis project and write about where these interests come from and how they will motivate my curiosity for the duration of the course. –
Sincerely, Stephanie Bullock p.s. – In writing this letter I will take the time to write a draft and edit it, as opposed to doing it all the night before, use proper grammar, and spell-check.
Initial Reflection Letter –
Personal Interests
Process Reflection
Early on in the program I was spreading myself too thin between my school and work life. Looking back, I wish I would have cut back on my hours sooner for added personal sanity, normal stress levels and to gain additional time with my assignments and projects.
Within the design program at UT, I have gained new personal interests to explore further as I go into my last semester and into real-world applications of design. These interests include subjects like: web and mobile applications, UX design and the paths we use to navigate design, crowdfunding, social media PR, industrial design, and photography. I’d like to explore new materials: various types of paper, printing processes, innovative forms of collateral. In my last semester I plan to: revisit a few projects to realize them further play as much as possible work on working faster better documentation
I’d like to improve on heading in the right direction with a project sooner vs. later to flesh out my projects fully and in the way I see them in my head. Moving forward, I’d like to document my process better and also photograph final, finished work in a better and more timely way. I’m very much a list person and sometimes having to write out content (correct punctuation and all) can be a struggle.
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Reaching Out –
Jared Elrod
This is a situation where you will need to develop structure for yourself—it’s broad by design to see how you will perform in an open ended situation. The most important thing to remember is to keep your confidence / trust level in yourself up and be an intentional decision maker. I think they are basically just wanting you to bring some directions you might be interested in to the table so they can help you with direction, so I don’t think they will be expecting an airtight thesis statement—that comes with a lot more time and exploration into your topic. I’d start by isolating three broad areas I would be interested in exploring with design and a bullet list for each topic that outlines what in particular about that subject makes you excited to learn more / dive deeper. Once you get that, look for common threads between all of your topics abs bullet lists and also see if there is a way to narrow the focus down on your broad topics. I’d go into class with a clear first choice with bullets specifically outlining your interests and 1-2 backup topics that you shouldn’t have to go into detail with as much.
Choosing a topic is hard, but think of it terms of marrying your design skills with something that you feel passionate about. Some people are passionate about maintaining hiking trails while others get excited about dental health for Syrian refugees— the topic and level of focus you choose depends on your own life experience and interests...there’s really no wrong answer, only making a commitment and following through! Hope this is somewhat helpful. Struggling is part of the process, try your best to embrace it and learn from it.
Reaching Out –
Taylor Dudley
1. Don’t back yourself into a corner. Stay loose and be okay with changing parts of your thesis based on feedback. 2. Find a subject that you LOVE. The problem I had was that I picked something that I thought would be kind of fun and ended up almost botching it. Find a subject that really intersts you and research will be fun! Remember this is a project for you.
3. Flex your muscles It’s time to take all that you’ve learned and show it off.
Melissa DosSantos
This sounds corny but it is true - What moves you? Not just to tears but to take action? What do you give your time and energy, money, heart to?
How can you be part of the solution to a problem bigger than yourself?
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Ideation Phase –
Ideation Phase After reflecting on myself, things I do/use, and my interests - I’ve come up with an idea for a laptop bag. A bag that: actually provides protection for the laptop pockets to hold papers, pens, notepads, and other things we carry all pockets are internal to keep everything in had a reasonable weight to carry includes a charge function for short trips - no need to carry a bulky charger into the coffee shops or class Designing workspaces is a popular project in the realm of crowdfunding and the field of industrial design (two areas I’ve mentioned above as subjects of interest) and would pair what I learned from my Design Thinking class in respect to rapid prototyping.
I propose the quality of life can be improved by revisiting and adding thought into products. Making industrial design more human. This project would provide a good amount of learning: sewing, knowledge about fabrics, product design, potentially working with existing companies to aid in realizing the prototype.
Beginning Project Brief –
Beginning Project Brief My Focus –
Revisiting the functionality and aesthetic of everyday things. My thesis = a brand that reimagines products that will have a positive impact on the quality of life for the commuter.
Observation –
We are a society of commuters and people on the go. The commuter deals with specific challenges as they move from place to place.
Proposition –
Commuters need specific products to meet their mobile needs. Can existing products/mediums be re-envisioned to improve the quality of the commute?
Audience –
Commuters. This includes working professionals, employees, students and travelers.
Audience Values –
The commuter deals with specific needs as they move around. Ease of use and practicality are important to their commute.
Intention –
to aid – to streamline – to improve
What it is not –
This project is not going to create just another trendy product to be found on Pinterest and Etsy. Products created will be thoughtful solutions for the commuter rooted in feedback and research. This project is more than just making and selling. This project is not offering the “perfect” solution but rather a solution informed by insight and research.
Deliverables –
Branding, logo, label or tag of some form, and a prototype of the actual product.
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Abstract –
Abstract
Life of the young commuter includes facilitating carrying around snacks, a library, an office, an assortment of technology, and various cords. Today’s commuters need specific products to meet all of their mobile needs. This project will explore solutions centered on the mobility and mobile workspace of the commuter by re thinking the laptop bag or tech bag. By creating a bag inspired by the life of the commuter, we hope to make it easier to get from point A to point B and to improve the overall quality of the commute.
Project Description –
Project Description We are living in a world that is almost always on the go. –
We are commuting further and staying away longer from our home bases. We move from school to work to coffee shops throughout our day. Working in different environments can stimulate creativity and minimize distractions. Unfortunately, commuting to these workspaces means carrying quite a few things with you: a laptop, charger, paper, pens, iphone, wallet, keys, snacks and other personal items.
This project will explore solutions centered on the mobility and mobile workspace of the commuter by re-thinking the laptop bag or tech bag. By creating a bag inspired by the life of the commuter, we hope to make it easier to get from point A to point B easier and to improve the overall quality of the commute.
The working commuter has a lot to keep track of, things to remember and keep charged. A lot of our productive time is spent worrying about our stuff and tied down to cords. We position ourselves at outlets in coffee shops because nothing is worse than being somewhere trying to work and not having power.
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Environmental Scan –
IDEO Making Mondays Joyful by Design
MonYay!, a collection of objects and digital concepts designed to bring more laughter, play, and serendipity to otherwise manic Mondays. Lolzzz is an alarm clock that starts the week with a giggle and PopUp and Notifly is a bubbly digital calendar and desktop notification system designed to draw attention to hidden opportunities for joy.
Environmental Scan –
IDEO
Disrupting the Drugstore
Whether you’re living with chronic pain, recovering from an acute illness, or aging gracefully—obtaining and managing medication is often a bigger pain than the diagnosis itself. PillPack eases that pain by replacing the traditional pharmacy with a fast, simple home-delivery service.
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Environmental Scan –
QUIRKY
Twig + Pivot
Shoving earbuds into your pocket can lead to a world of hurt: wires twisted in knots, turning you into a jittery, neurotic mess. Keep yourself—and your earbuds—together with Twig, a brilliantly simple one-piece cord management system that clips right onto your headphone cable. – Reclaim your outlets with Pivot Power, a flexible surge-protecting power strip that bends to fit every sized plug or adapter without wasting a single outlet. That means no more plug traffic jams or blocked outlets—even those big ol’ bricks are welcome.
Environmental Scan –
MANUEL
Disrupting the Drugstore
Manual is craft over convienience. Manual is ritual over routine. Manual is simplicity over novelty. Manual is using your hands.
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Environmental Scan –
TEDxPhoenix
Kelly Anderson: Design to Change Reality
Kelli Anderson shatters our expectations about reality by injecting humor and surprise into everyday objects. She shares her disruptive and clever designs.
“The small things we make can work to reinforce our assumptions of the world OR small things can come out of left field + jar us into reassessing our complacient expectations about reality.”
Key Terms –
KEY TERMS Design Thinking –
Utilitarian –
A methodology used by designers to solve complex problems, and find desirable solutions for clients. Design Thinking draws upon logic, imagination, intuition, and systemic reasoning, to explore possibilities of what could be, and to create desired outcomes that benefit the end user (the customer) Designed to be useful or practical rather than attractive.
synonyms: practical, functional, pragmatic, serviceable, useful, sensible, efficient, etc…
Having regard to utility or usefulness rather than beauty, ornamentation, etc. Pertaining to or consisting in utility. Commuter –
A person who travels some distance to work on a ref. basis.
Industrial Design –
The professional service of creating products and systems that optimize function, value and appearance for the mutual benefit of user and manufacturer.
Multi-tool –
The commuter deals with specific needs as they move around. Ease of use and practicality are important to their commute.
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An Interview With David Matthews –
An Interview With David Matthews
UTK ASSOCIATE DEAN OF FACILITIES + TECHNOLOGY, PROFESSOR, CHAIR OF INTERIOR DESIGN
Q –
As I am still fleshing out the brief linked above, could you provide feedback on the verbage. Is it communicating effectively? Do you have any questions about what the project is after reading?
A – Q –
Super broad right now. Infinately plausible.
A –
Started with Eva Mattox as consultant for architecture and branded environments. She started the path to highly collaborative approach and is very keen on branding.
Can you talk a little bit about your journey with design thinking?
Anytime I can zoom out with design I’m interested. Luma Institute - just did a 2 day workshop. Trained to be more indiviualistic and later intro to collaborative environments. Also Design thinking in China. Q –
How does design thinking alter the outcome of a product or service or idea?
A –
The collaborative piece is super important. User centered approach is important because its not just based on assumptions of the self but also based on observations.
You only hold part of the understanding. - gain more depth and density - better sense of reliability. Key is the ability to enteract with stakeholders and users. When he went to design school. - it was difficult to do the testing piece. You should be able gain access to feedback quick enough with your project.
An Interview With David Matthews –
Q –
Do you have a product in your life that you just love? Why?
A –
Learning Japaneese tea and everything about the ritual and the process. Understanding that you can make everyday things absolutely beautiful and life enriching. Also probably the iPhone. It’s a pocket computer! The phones is additive because it means having a computer in my hand. The reason the iPhone is complex the computer is like plastic as a material. evolving and changing.
Q –
What is crucial to your own personal process?
A –
Human relationships, understanding people and allowing time for mistakes - get it out of the way. I try to define what I do by what I learn not necessisarily by what I make/create - the ability to engage uncertaintly in a positive way. Learning gives a platform to learn better
Q –
Where do your ideas/inspiration for a product design project come from?
A –
- flipboard app with twitter - human relationships understanding people - empathy - creating a great experience for students and POV for outcomes. - often concerned with a focus about experiences not features.
Q –
If you had to pick a favorite product project, which one would you choose and why?
A –
Eva Mattox with future learning environments: imagining schools in the future. met with politicians, educationers, students. Just draw a stakeholder map and start talking
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An Interview With David Matthews –
An Interview With David Matthews
UTK ASSOCIATE DEAN OF FACILITIES + TECHNOLOGY, PROFESSOR, CHAIR OF INTERIOR DESIGN
Q –
What prompted you to head a course on Design Thinking and why do you feel that is a valuable experience for students?
A –
If you see yourself as a continum of evolutionary thought - you can see the development and enlightenment of thought. 1. Understanding meaning and history - How do we bring understanding around those things as part of the human conditions? 2. Science and how we understand things as they are currently. 3. Then comes understanding the future. Every student should be a humanitarian and also be able to think about the future and have the passion and institutionalized the shaping of culture. _ Inspired by Standford - class on designing your life. _ If you want to understand present conditions you go to science. We are ill equiped to plan for the future. – Design thinking starts to intro you to tools that are universially applicable to tackling those tasks. How do we relate to people in cultures? What are these things? What does it mean? What is it?
An Interview With David Matthews –
Q –
Prototyping phases can be intimidating and difficult. What advice do you have for prototyping?
A –
Just do it. Its more of undertsanding how to set the expectation as you iterate – not reset the design from being right to learning prototype to learn - not to be right. Look forward to the review and finding the problems and the issues.
Q –
Are you ever conflicted by the act of product creation and adding more stuff to people’s lives and the planet? How do you justify or work with this issue?
A –
I brought Design Thinking with me when I worked in Hatii in communities considered, “materially poor”. Absolutely the most essential questions we often fair to ask is, “Is what I’m doing relavent?”. I believe we have all the resources we need to survive - its weather we use them approapriately. We should strive to do the most with the least. I’m a believer in universal design. Consider how many different people your design or solution reaches –different walks of life, including persons with disabilities. _ Materials is one of THE most complex decisions. The fidelity of the object, I mean why do we have leather iPhone cases for an object designed to last a shorter duration than the material? Often we pre-assign materials to certain objects. Object presence given by the quality of the object
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An Interview With David Matthews –
An Interview With David Matthews
UTK ASSOCIATE DEAN OF FACILITIES + TECHNOLOGY, PROFESSOR, CHAIR OF INTERIOR DESIGN
Q –
How can you ensure that a product maintains a human quality and doesn’t become just another cold product?
A –
Its goes back to prototyping and prototyping enough. It has to do more than one thing for you, but it cant do it like a sqiss army knife. There’s quite a balance there. Its not about adding features but integrating into the design. Unitaskers are cold to me. Good design is usually 3 things. Some functions can be more abstract
Q –
Do you often deal with a communication barrier or challenges when explaining/introducing new ideas? How do you conquer this hurdle?
A –
Talking about the future is one of the most difficult things you can do. Our language is based on past experiences so it is inherently difficult to describe innovation and the future. This is why we have similies and metaphors.
Q –
How has today’s society and technology altered the process of product design since you’ve first began creating? Is this positive or negative and why?
A –
We can visualize and simulate ideas much rapidly - faster timeline: Things like: ability to use laser cutter - 3d printing - cnc zune - a big flat bed with laser cutter with knife. Guilds of craft that will disappear soon. Not that long ago you had to learn skills yourself or just get someone to do it. we are able to be on the frontline now and just be able to do it.
An Interview With David Matthews –
Q –
Why do you think people are gravitating and responding to makers vs. big box stores and online shopping?
A –
Access. Implications of things in an evioronment of computers. We are able to change how quickly we can go from design, product to consumer with cars. Better design, quicker.
Q –
After reading where I am in my brief and project. What advice would you give me as I go forward? Any resources you would recommend I look into?
A –
Look into material connections. The interior design department has an account with them and this will give you access to many material options. It seems like you are off to a great and interesting start. I’m looking forward to seeing where your thesis takes you.
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An Interview With Craighton Berman –
An Interview With Craighton Berman
A DESIGNER, ILLUSTRATOR, AND CREATOR BASED IN CHICAGO
Q –
As I am still fleshing out the brief linked above, could you provide feedback on the verbage. Is it communicating effectively? Do you have any questions about what the project is after reading?
A –
I think it’s a great start. I see where you’re headed and thinking. That said, I think you really want to develop a sharp POV about commuting, and design for that POV. Otherwise you’ll be strictly solving problems. Not a bad thing, but if you can create new experiences as well, the design will be more meaningful.
Q –
What drew you to thinking about, sketching, and making products?
A –
I love ideas. Sometimes they manifest themselves as sketches, prototypes, products or experiences. The end result is not as important to me as the pursuit of bringing ideas to life.
Q –
Do you have a product in your life you just absolutely love [past or present] and why is it so important/valued?
A –
To be honest there’s not too many objects I care super deeply about. There’s many objects I love, lust for, and covet, but at the end of the day I tend to love new experiences, and products are simply the tools that make that happen. That said, I love my Tip Ton chair I’m sitting in right now, the CW&T pen Type-A on my desk, and faux-marble ceramic tea cup on my desk.
Q –
Where do your ideas/inspiration for a product design project come from?
A –
Everyday observations and everyday day-dreams.
Q –
What is crucial to your process?
A –
Continuous motion. When a project feels like it’s “flowing” I have unlimited energy for it. When it goes it fits and spurts I am challenged to keep it moving.
An Interview With Craighton Berman –
Q –
If you had to pick a favorite product project, which one would you choose and why?
A –
Like most designers, the next project is always my favorite. I’m always inspired by what’s to come, and optimistic for the results. Past projects are easy to pick apart, overanalyze, and ultimately see all the faults in. Obviously you still love what you’ve accomplished, but it’s very different that when the project was just taking form.
Q –
What prompted you to head a class on crowdfunding, entrepreneurship, and product design focused around ideas and making vs. business strategy and marketing? Why do you feel that is a valuable experience?
A –
I taught a design drawing class years ago, and it helped me sharpen my POV on sketching for design. Even though I was not looking to get back into teaching, when I asked to do this class, I knew I had to say yes. This is the class I always wanted in college. I approach it as a series of experiences—one of those experiences is a year long project where the students conceive, develop, launch and fulfill their own product design Kickstarter campaign. Each class we Skype with—or visit the studio of—an entrepreneurial designer and hear their story. We blog about our reflections on these experiences. We try to take all the lessons we can from the design-entrepreneurship we find on the web and reflect it on our practice. I love this form of self-directed learning—it’s a chance to take the innate curiosity of designers and turn that into something bigger. I’m not opposed to “top down” entrepreneurship that you might get in Business school (I did that kind of Design Strategy work for years) but I think the “bottom up” approach is becoming more and more within reach for everyone.
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An Interview With Craighton Berman –
An Interview With Craighton Berman
A DESIGNER, ILLUSTRATOR, AND CREATOR BASED IN CHICAGO
Q –
Prototyping phases can be intimidating and difficult. What advice do you have for prototyping?
A –
Make it quick and rough for yourself, and do that a lot. It’s the best way to learn about your idea in 3D. Once you are starting to understand your idea, then start to approach CAD and rapid prototyping tools. Be creative with how you represent your idea, and always remember to consider WHY you are making the model—what do you hope to learn from it?
Q –
Are you ever conflicted by the act of product creation and adding more stuff to people’s lives and the planet? How do you justify or work with this issue?
A –
Of course. This is one of the major reasons I don’t consult on product design. I only want to work on products I 100% believe in.
Q –
How can you ensure that a product maintains a human quality and doesn’t become just another cold product?
A –
Design with interaction and experience in mind, and let the form follow.
Q –
Do you often deal with a communication barrier or challenges when explaining/introducing new ideas? How do you conquer this hurdle?
A –
Over-explain your idea and then edit over time. Use all of the tools you have at your disposal: video, GIFs, sketches, renderings, mock ups, photoshop comps, etc
Q –
How has today’s society and technology altered the process of product design since you’ve first began creating? Is this positive or negative and why?
A –
The access to rapid prototyping and small batch manufacturing has made it much easier to get ideas out in the world. The internet has connected us to niche audiences around the world. Crowdfunding platforms have made it easier than ever to test ideas, gain capital, and build audiences. It’s an exciting time to be a maker.
An Interview With Craighton Berman –
Q –
Why do you think people are gravitating and responding to makers vs. big box stores and online shopping?
A –
The internet has made it just as easy to connect with unique products and makers as it is to buy something from a “big box” store.
Q –
What types of exercises or research do you find to be the most insightful?
A –
Be an active participant in culture, not a bystander. Buy music, eat interesting food, go to art shows, walk the streets, travel, play with kids, people-watch, get off your goddamn phone.
Q –
How does a product turn into a business? You mentioned this in your syllabus as a discussion topic? Could you provide insight/ examples with the creation of Manual?
A –
When the product is compelling and the POV it expresses is larger than the one product, you have the beginning of a business. This gives you interest (money) from people and a brand (a set of values) that you can keep designing for—or at least that’s how Manual started.
Q –
After reading where I am in my brief and project. What advice would you give me as I go forward? Any resources you would recommend I look into?
A –
Develop your POV around commuting—are you making a statement about how much time we waste going places? The families we miss? The environmental impact? Are you looking to make public transit more of a desirable option? Safer? More comfortable? More interesting? Are you looking to create “survival tools” for commuters? Bike commuting? Tools for “slow” commuting? (ie walking) People who fly weekly? Etc.I would come up with a line of products for commuters. It will be stronger if it’s more than a one-off. A group of 3-5 solutions will tell a bigger story. Resources: Look at the gravitytank commuter jacket, look at bag companies and their approaches. Take the subway next time you’re in a big city. Ride busses. Ride a bike. walk to school. Take a plane. Experience everything. Take copious notes and photos.
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Conversations + Empathy Building –
CONVERSATIONS + Empathy Building
––
––
I don’t want my bag to be bulky. When I purchased my backpack I made sure it had a pocket to keep my laptop safe.
My life is shuffling. I dont need big clunky solutions. I want the smallest option possible.
––
I’d like a certain amount of specilization/customization for things I carry, like my Cintiq tablet. ––
The more compartments the better. It makes me feel like my jumble piles are more organized than they are.
Conversations + Empathy Building –
––
Kaleigh wasn’t able to describle how awesome she felt her wallet she purchased in Nashville was so she grabbed it and walked me through the things she likes to have with her and how she organizes.
––
Things in my bag now: paper, pencil, gum, notebooks, medicine, scissors, microphone, book, pens, trash + laptop.
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Prototype –
How It Works Trying to figuring out the science and viability of a chargable bag I stumbled on the QI, which is Chinese for natural energy. In my research I found that there is also a Wireless Power Consortium for inductive electrical power transfer organization. Their organization has a few products they certify and info on the topic. This way of charging is proven to be effective up to about an inch and a half away. While laptop is in the bag it charges itself.
Prototype –
No More Tangles of Frustration This bag design can now allow you to lighten your load by leaving that bulky charger at home. Charge your laptop wirelessly through the use of QI. Sewn into the bag would be the power pag and upon purchase the owner would easily install the receiver inside their laptop by connecting it to their laptop battery. Having the parts out of sight also allows the design to stay asthetically pleasing and look less complicated.
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Prototype –
Prototype –
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Prototype –
AUX
Prototype –
carë CARË CAREE 41
Midterm Presentation Notes –
Midterm Presentation Notes
Presentation –
Questions –
Suggestions –
Good job emphasizing words Charming Great job at the end with the summary Presentation was concise Ended abruptly - need more time with product/design Make citations more visible Diagram needs to be visually similar with presentation and Distilled down too much - possibly unnecessary Do I see this idea pushing to other devices: phones, tablets.. etc. Have I considered solar charging Could this have a future life on Kickstarter Moving forward, it would be nice to see action shots of product as well as shots of the product in use. Need to spend more time speaking to product and design choices - felt it ended abruptly after thoughtful build up Be consistent with accent in branding and with rounded edges Center the e’s accent mark and make full width of letter
Plans to Move Forward–
Plans to Move Forward
Moving forward, I plan to continue prototyping the bag and begin to fine-tune my sewing skills. While the paper prototype aided in answering important questions and served to communicate the idea for the mid-term presentations I feel that the bag needs to be rendered dimensionally and with a weight to it that feels more real. I have practice fabric ready-to-go and have also purchased felt and stiffener. During mid-term week I traded my backpack for a tote that can be carried in hand or on one shoulder to experience different ways of carrying. In swapping bags I was made more aware of the items I was carrying. I’d like to briefly speak with a few students on campus [outside of design] about the contents of their bags, how they chose their bag, and how they carry it. I anticipate these responses confirming or informing design decisions on the bag. The logo needs tweaking but over-all I’m satisfied with how it has turned out. Next I will begin to put the mark into use in a form of packaging for the bag [a hangtag, a booklet, a sleeve].
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Branding –
Branding –
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Branding –
Branding –
At care case we understand that the todays working commuters have a lot to keep track of, things to remember and keep charged as they work and move from place to place. We aim to create specific products for the working commuter that combine functions to improve the quality of their commute and the way they work.
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Product Tags
After looking at product packaging and browsing the handbag tags at the mall I focused on creating a tag that served as a traditional price tag but also educated people about the bag and the brand. Bringing in the tactility of the felt into the tags I embossed the price tag on a press with an engraved die of the logo. A mini book/card accompanies the tag to explain the bag in further detail.
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Product Tags –
Product Tags –
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Prototype –
Prototype –
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Notes –
Final DryRun Presentation Notes
Comments –
When showing off the prototype, use the pointer to point out what is being talked about. Also to show features consider designing slide to point to specific functions and features. Could have a small photo of the bag in the corner and highlight regions of bag being talked about. Think about how to present the reviewers with the prototype at the end.
Prototype Notes and Edits
Edits –
Scale pattern down - not snug enough for the laptop bag. Get a larger zipper to solve two zipper issue. Think about accent thread and pockets. Will interior fabric be different? Make pockets on outside function. Create packaging/tags/labels. Press logo into vinyl or leather for exterior.
Prototype –
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Final Form –
Final Form –
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Prototype –
Prototype –
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Plans to Move Forward –
Plans to Move Forward –
Plans to Move Forward
If this project was to continue moving forward more iterations would be prototyped to further perfect the pattern. Actualizing the charging capabilities would be also be a large step in the right direction. To do this, a team would be brought together to test capabilities and troubleshoot possible heat offput from the devices. In terms of funding and getting to market, Kickstarter would be a perfect platform to make the product visible to the target audience. Crowdfunding would also help guage interest and aid in potentially rounding out other products for smaller devices like cell phones and tablets.
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Bibliography
Design to Challenge Reality. Perf. Kelli Anderson. TEDxPhoenix, 2011. TED. Web. Jan. 2016. <https://www.ted.com/talks/kelli_ anderson_design_to_challenge_reality>. Designing Objects That Tell Stories. Perf. Yves Behar. TED2008, 2008. TED. Web. Jan. 2016. <https://www.ted.com/talks/yves_ behar_on_designing_objects_that_tell_stories>. Design Kit: The Course for Human Centered Design. N.p.: n.p., n.d. IDEO.org, +ACUMEN, NovoEd. Web. <https://novoed.com/hcdacumen>. “HIDDEN HEROES.” HIDDEN HEROES. Vitra Design Museum, n.d. Web. Jan. 2016. <http://www.hidden-heroes.net/>. https://www.ideo.com/images/uploads/news/pdfs/Prototypes_ as_Design_Tools_1.pdf Manual. N.p., n.d. Web. 11 Feb. 2016. “Something’s Strange!” Quirky: The Invention Platform. N.p., n.d. Web. 11 Feb. 2016.
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