Chairlab Presentation

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Chair Lab. A Concept Workshop for the Decorative Arts + Design Museum
 – Stephanie Bullock

Tom Foltz

Kari Cottrell

Hannah Theele


Introduction

Brief Team – Liv Bjelland Kari Cottrell Tom Foltz Ida Ianko Hanne Karlsen


Design Brief

Project Challenge The challenge focus is on developing an interactive workshop activity using digital technology to help families visiting the museum engage more deeply with the Decorative Arts and Design Exhibit.


Design Brief


Design Brief

Target Audience: Families Connection •

with museum

•

with each other

The team consists of at least one child and one adult.

(Adams et.al., 2010)


Design Brief

Context The Decorative Arts and Design Museum is unique in the fact that they deal with objects that are actually made for use, like chairs, clocks, lights, even jewelry. Functional objects that we interact with on a regular basis, objects with a life and history.

•

Highlight differences

•

Focusing on chairs


Design Brief

Context The Decorative Arts and Design Museum is unique in the fact that they deal with objects that are actually made for use, like chairs, clocks, lights, even jewelry. Functional objects that we interact with on a regular basis, objects with a life and history.

•

Highlight differences

•

Focusing on chairs


Design Brief

Concepts 3 areas of focus:

Maker spaces & technology

The creative process

Learning by doing


Design Brief

Concept: Maker Spaces & Technology


Design Brief

Concept: Creative Process


Design Brief

Concept: Learning by Doing Concept

“ Involving the use of the body and the handling of material, the subject matter of instruction is isolated from the needs and purposes of the learner, and so becomes just something to be memorized and reproduced on demand.�

(Dewey, 1957)


Design Brief

Summary of Concepts The purpose of this combination of concepts is to bring family units/teams together in a maker space with open source maker technology so that they can actively participate in the creative process and learn by doing.


Chair Lab

chair lab.


Chair Lab


Chair Lab

The Digital Studio •

Located beneath the gallery space.

Signage directs teams to the workshop.

Contains all the needed technology for the workshop


Chair Lab

The Digital Studio •

Located beneath the gallery space.

Signage directs teams to the workshop.

Contains all the needed technology for the workshop

3D printers


Chair Lab

The Digital Studio •

Located beneath the gallery space.

Signage directs teams to the workshop.

Contains all the needed technology for the workshop

3D printers

Interactive Tables


Chair Lab

3D Printers: Form 1+ •

Uses Liquid resin, as opposed to filaments

Lasers harden the resin as it is lifted from the tray.

Small footprint

Affordable [about 32,000 NOK]


Chair Lab

3D printers


Chair Lab

chair lab. 13:43 PM

Telia

chair lab.

100%

This is the chair lab. A workshop where you and your family can try your hand at the creative process that is chair construction. SIGN UP HERE

#chairlab

Team Rocker

Team Roller

Team Swivel

Team Maker


Chair Lab

Interactive Tables

Large touch interfaces

Multiple user input

Kid/Family friendly


Chair Lab

Precedence

Grammy Museum

National Football Museum


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Recap.

Goal •

Understanding the creative process

Learn about modern fabrication techniques

Generate strong memories of the workshop


Recap.

Outcome for Museum •

Parallel industry trends

Bridging the gap between then and now

Opportunity to compete with other museums


Recap.

Outcome for Audience •

Unique experience

Encourages return visits

Learn how to evaluate and discuss design


Recap.

Questions? Thank You!


Works Cited

Falk, J. H. (2006). An Identity-Centered Approach to Understanding Museum Learning. Curator: The Museum Journal, 49(2), page 151-166. http://slks.dk/fileadmin/user_upload/dokumenter/KS/institutioner/museer/ Indsatsomraader/Brugerundersoegelse/Artikler/ John_Falk_Understanding_museum_visitors__motivations_and_learning.pdf

Knutson, K., & Crowley, K. (2010). Connecting with art: How families talk about art in a museum setting. In M. K. Stein & L. Kucan (Eds.), Instructional Explanations in the Disciplines (page. 189-206). New York Springer. http://upclose.lrdc.pitt.edu/articles/ connectingwithart.pdf

Adams M., Luke, J. & Ancelet, J. (2010). Family Learning in Art Museum Interactive Spaces: literature review. Engage 25: Family Learning, ed. K. Raney, London, UK, page 19 – 30. http://www.familiesinartmuseums.org/ images/pdf/ SUMMARYLitReviewENGAGE.pdf

Museofabber.com. 3D Printing Artefacts. Retrieved on May 24, 2016 from http://www.museofabber.com

Csikszentmihalyi, M. (1996). Creativity: Flow and the Psychology of Discovery and Invention. New York: Harper Collins Publishers Csikszentmihalyi, M., & Hermanson, K. (1995). Intrinsic Motivation in Museums: Why does one want to learn? In J. Falk & L. D. Dierking (Eds.), Public institutions for personal learning: Establishing a research agenda. (page 67-77). Washington, DC: American Associations of Museums. Delong M., Wu., J. & Bao, M. (2007). May I Touch it? Berg, Volume 5, Issue 1, page 34-39. Can be located at https://onedrive.live.com/ Dewey, J. (1957). Democracy and education: an introduction to the philosophy of education. New York: The MacMillan Company. Can be located at: https://archive.org/stream/democracyeducati1916dewe#page/n15/mode/2up Falk, J. Understanding Museum Visitors’ Motivation and Learning. http:// slks.dk/fileadmin/user_upload/dokumenter/KS/institutioner/museer/ Indsatsomraader/Brugerundersoegelse/Artikler John_Falk_Understanding_museum_visitors__motivations_and_learning.pdf Häussler, I. (2009) Honest Threads. Berg, Volume 4, Issue 3, page 375 – 378. Can be loacted at https://onedrive.live.com/redir?resid=9988BF56F7C77186! 293&authkey=!AKiXqf6_SykJerU&ithint=file%2cpdf

Nasjonalmuseet, Nasjonalmuseet for kunst, arkitektur og design. Retrieved on May 28, 2016. http://www.nasjonalmuseet.no/no/ nasjonalmuseet/om_museet/ Nasjonalmuseet for kunst, arkitektur og design, Design og kunsthåndverk 1905-2005. Retrieved on May 23, 2016. http://nasjonalmuseet.no/no/utstillinger_og_aktiviteter/ utstillinger/kunstindustrimuseet/Design+og+kunsthåndverk+1905– 2005.9UFRjOXl.ips Sawyer, K. R. (2012). Explaining Creativity. The science of Human Innovation. New York: Oxford University Press. Second Edition. Public Libraries News. 3D Printers & Maker Spaces. Retrieved on May 25, 2016 from http://www.publiclibrariesnews.com/practitioners/3dprinters-andmaker-spaces-in-libraries/2644-2 Qvale. A. (Presentation 19.05.2016) Nasjonalmuseets merkevareplattform. Vitra Design Museum. Collection 100 Masterpieces. Retrieved on May 24,2016 from http://www.design-museum.de/en/collection/100masterpieces.html Woolfolk, A. (2004). Pedagogisk psykologi. Trondheim: Tapir Akademisk Forlag.


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