D E S I G N FOR LIFE
1
TABLE OF
2
CONTENTS
33
AGBOGBLOSHIE DK Osseo-Asare & Yasmine Abbas
61
EARLY EDUCATION Alexandra Staub
09
INTERACTION Leann Andrews
37
BLOOM Anjana Padmakumar
65
GREEN BUILD Lisa D. Iulo
13
SANKOFA Malcolm Woolen & Yasmine Abbas
41
MIND YOUR MASK Ryan Russell
69
HURRICANE MARIA Julio C. Verdejo-Ortiz
17
QUANTIFY WALK Felecia Davis
45
WRITTEN WITH BLOOD Taylor Shipton
73
MODULAR HOUSING Julio Diarte
21
COR-A Madison Urich
49
FIRESIDE Connor Schwenk
77
MUSSER GAP Andy Cole
25
COVID-19 MAP Jacob Lawall
53
COVID KIT Anjana Padmakumar
81
SEA LEVEL RISE Peter Stempel
29
LUDUS Cassie Luzenski, Taylor Mazzarella & Emily Watkins
57
DELHI METRO Shatakshi Mehra
85
ACTIVIST ARCHITECTURE Alexandra Staub
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Foreword THE “DESIGN FOR LIFE” INITIATIVE
seemingly minor improvements can have
within the Stuckeman School at Penn
an incredible impact as a catalytic moment
State features innovative problem-solving
for change.
approaches for improving communities and the conditions of human life by address-
“Design for Life” reflects a shift in the ethics
ing complex and systemic social, political,
of design services that was brought to
and economic issues through design. The
public attention in 2007 through a series of
creative disciplines housed within the
exhibitions held at the Cooper Hewitt and
Stuckeman School are architecture, graphic
Smithsonian museums that were curated by
design, and landscape architecture. In a
Cynthia Smith. These exhibitions and their
distinct manner, these disciplines offer
subsequent publications — titled “Design
design solutions that encompass the human
for the other 90%” and “Design with the
experience within the natural and con-
other 90%,” respectively — were global in
structed environment, as well as the human
focus and highlighted the problem-solv-
Taylor Shipton Design Director. Assistant Teaching Professor of Graphic Design
experience with visual and virtual systems
ing ingenuity of local communities, which
of communication and collaboration. All
typically comprise of non-designers, as well
Scotti Everhart Designer. Graphic Design Student Class of 2022
three disciplines propose design solutions
as a growing league of community-minded
that are in the service of communities—de-
designers, non-profit organizations, and
signs that engage their intended users. The
philanthropists.1 Smith’s focus was on the
designers in the Stuckeman School employ
design approaches and products that seek
a variety of partners in the design process
to improve the human condition by explicit-
with an informed empathy for user needs
ly addressing pressing needs in developing
and experiences resulting in innovation and
countries for energy, water and sanitation,
solutions that positively impact the human
shelter, health, and transport. When review-
condition in both small and more robust
ing the exhibition in 2007, New York Times
ways. A thoughtful design can provoke
critic Alice Rawson considered the poignant
system-wide transformations, and even
title of the exhibition, “Design for the other
CREDITS Patricia Kucker Director, Stuckeman School. Teaching Professor of Architecture Lisa Iulo Director, Hamer Center for Community Design. Associate Professor of Architecture
Victoria Millsap Designer. Graphic Design Student Class of 2022 Pamela Krewson Wertz Editor and Director, Marketing & Communications This publication is available in alternative media on request. The University is committed to equal access to programs, facilities, admission, and employment for all persons. It is the policy of the University to maintain an environment free of harassment and free of discrimination against any person because of age, race, color, ancestry, national origin, religion, creed, service in the uniformed services (as defined in state and federal law), veteran status, sex, sexual orientation, marital or family status, pregnancy, pregnancy-related conditions, physical or mental disability, gender, perceived gender,
4
gender identity, genetic information, or political ideas. Discriminatory conduct and harassment, as well as sexual misconduct and relationship violence, violates the dignity of individuals, impedes the realization of the University’s educational mission, and will not be tolerated. Direct all inquiries regarding the nondiscrimination policy to Dr. Kenneth Lehrman III, Vice Provost for Affirmative Action, Affirmative Action Office, The Pennsylvania State University, 328 Boucke Building, University Park, PA 16802-5901; Email: kfl2@psu.edu; Tel 814-863-0471. U.Ed. ARC 22-109
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Design for Life
Foreword
2021
according to the 2021 Poverty Guidelines.4
condition. These methods include the role
Many working families, with incomes at
design can play in acting as a catalyst for
or near poverty, rely on food stamps and
change in assisting people in learning
public health programs for the most basic
new skills and concepts, in improving the
services. Full-time workers earning the fed-
ways in which people live and communi-
eral minimum wage ($7.25 per hour in 2021
ties thrive, in improving the economy and
or approximately $15,000 annually) cannot
vibrancy of neighborhoods, and in recogniz-
afford modest housing at fair market rates.
ing and preserving that which is authentic
This Fourth World landscape of economic
and essential to a community’s identity. At
hardship and marginalized communities is
its best, design improves people’s lives
the result of historical circumstances that
every day and benefits the communities in
include the American economic de-indus-
which they live and work.
trialization, segregation, and discrimina-
PROJECT: Hurrican Maria Recovery Julio C. Verdejo-Ortiz
tion patterns, as well as suburban sprawl. 90 percent,” and remarked on the historic
cal and economic landscapes of what came
and often prevailing role of designers when
to be described as the “Fourth World” in
she said, “The numbers seem nutty. There
the United States. Even though the United
are 6.5 billion people on this earth that
States is an industrialized nation with one of
cannot afford basic products and services …
the world’s largest developed economies,
Why are designers so focused on designing
millions of Americans reside in conditions
for the wealthiest 10 percent?” 2
comparable to what can be found in the most distressed “third world” or “develop-
Rawson’s provocation struck a chord with
ing” countries. These conditions gave rise
the public and with the design community.
to Olon Dotson’s term the “Fourth World” to
Soon Smith began another field investi-
describe the most impoverished conditions
gation and focused on the most pressing
of the poor and marginalized communities
challenges facing communities in the most
in the United States.3
developed of nations, the United States. Culturally, geographically, and by climate
More than 33 million Americans live on
regions, the United States of America is an
incomes that are below $26,500 a year and
incredibly large and diverse nation. Smith’s
incomes below this amount for a family of
investigation revealed the distressed physi-
four identify families experiencing poverty,
6
Although many consider the inner city as the site of poverty, the low cost of suburban housing over time has drawn urban marginalized communities and poverty to the sub-
Smith, C. E. (2007). Design for the Other 90%. Cooper-Hewitt National Design Museum Smithsonian. See also, Smith, C. E. (2011). Design with the other 90%: Cities. Cooper-Hewitt National Design Museum Smithsonian. 1
of a viable tax base, racism, inability to em-
Rawsthorn, Alice. “Alice Rawsthorn on design for the unwealthiest 90 percent.” New York Times. April 29, 2007. https://www.nytimes.com/2007/04/27/ style/27iht-design30.1.5470390.html
brace the concepts of desegregation and
3
urbs. According to Dotson, the Fourth World circumstances are defined by the “erosion
civil rights legislation, fear, despair, crumbling infrastructure systems, disinvestment in urban school systems, and environmental justice issues.” 5 The most salient outcomes from Smith’s research that includes communities across the globe and within the United States are the collaborative approaches that design can play to positively impact the human
2
Dotson, Olon. “Introduction to the Fourth World,” Design Altruism Project. July 15, 2020 (blog). http:// design-altruism-project.org/2010/07/15/introductionto-the-fourth-world/ Assistant Secretary for Planning and Evaluation (2021). “Poverty Guidelines.” Department of Health and Human Services. https://aspe.hhs.gov/topics/ poverty-economic-mobility/poverty-guidelines/ prior-hhs-poverty-guidelines-federal-register-references 4
Dotson, Olon. “Introduction to the Fourth World,” Design Altruism Project. July 15, 2020 (blog). http:// design-altruism-project.org/2010/07/15/introductionto-the-fourth-world/ 5
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Design for Life
2021
The 25 concepts featured in the “Design
change. Other design proposals recognize
for Life” exhibition and publication include
the myriad of forces challenging a commu-
proposals for buildings, landscapes, post-
nity, such as climate change, and through
ers, and digital applications that have been
design seek solutions and tools to create a
completed by faculty and students within
self-sustaining and resilient community.
the Stuckeman School. In each project,
Some of the design proposals are, them-
design functions as a provocation, an affordance, and/or an instrument fashioned to engage users in behaviors and experiences that will improve their communities, and their daily lives.
“These projects are identified with a resilience icon selves, forms of engagement that bring an often invisible or marginalized community
Design functions in many ways that can
together and provoke empathy and under-
be unexpected. For example, some of the
standing of the human condition.
design proposals presented seek ways to
Designers of community are creating
improve personal or public health and wellness or gently probe community perceptions of prescient social and cultural issues
“These projects bear the community icon
to raise difficult conversations and educate the community.
opportunities for more people, including underrepresented communities, to share,
“In this publication, these projects are marked with a health icon or with the learning icon Many of these projects are innovative educational initiatives that grow from the multidisciplinary approach of design thinking. In this manner, design can help empower community members to advocate for social
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learn, create, and improve their lives.
- Patricia Kucker & Lisa Iulo
INTERACTION LEANN ANDREWS Faculty Design Project
INTERACTION INTERACTION INTERACTION INTERACTION 9
InterACTION
July 2016 – Present
PROJECT NARRATIVE THE CONTEXT The Amazon Rainforest is a critical life support system for all, regulating local and global climate, providing one-fifth of the ocean’s freshwater supply, and supporting 10 percent of the world’s plant and animal species, including 25 percent of Western pharmaceuticals. However, recent increas01
es in mining, agriculture, and oil extraction threaten Amazon ecosystems, spurring mass species loss and causing rapid migration from Indigenous villages to jungle
02 01 More than 90,000 people, most of whom are of Indigenous descent, live in informal amphibious communities in Iquitos, a city in the Peruvian Amazon Rainforest. 02 The informal community of Claverito is one such community that floats on the flood plains of the Amazon River at the city’s edge.
cities, such as Iquitos, Peru (population
THE PROGRAM
THE PROJECTS
500,000).
The InterACTION Labs program is an on-
The Claverito Waterfront Park, a
going design activism and transdisciplinary
3,000-square-meter phased park on the
With nowhere to go, more than 90,000
action research project that hypothesizes
hillside leading into Claverito supports
Indigenous migrants in Iquitos settle at the
that strategically designed environmental
accessible stairs, an artful mural, amphithe-
urban jungle edge in amphibious commu-
improvements can address systemic inter-
ater, community center, Little Free Library,
nities on the Amazon floodplains, expand-
twined human and ecological health, or
and a series of terraced infiltration gardens
ing the urban footprint and causing further
“One Health,” especially in at-risk commu-
with plants for medicine, food, and habitat.
ecological destruction. These Indigenous
nities’ integrated landscapes. A communi-
Sixty custom-designed household floating
migrants struggle to adapt from nature-rich
ty-driven program, the interdisciplinary team
gardens support plants for food, medi-
lifestyles to the harsh city and find them-
of U.S. and Peruvian designers, research-
cine, and beautification. Future projects
selves living in slum conditions with a
ers, and students from five universities
envisioned by Claverito include a float-
multitude of health issues caused by poor
and eight research centers work closely
ing restaurant, Indigenous maker-space,
environmental conditions, an unbalanced
with Claverito residents to design a built
floating soccer field, and infrastructure and
ecosystem, and a lack of access to safe wa-
environment and health intervention each
ecological restoration to simultaneously
ter or sanitation. The informal community
year and measure changes in One Health
support ecotourism and urban biodiversity.
of Claverito is one such amphibious com-
over time. Projects are defined based on
munity that supports 280 residents, 240
community-identified needs and priorities,
domestic animals, and hundreds of species
and the team uses participatory techniques in design, construction, management, and research.
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SANKOFA
InterACTION
MALCOLM WOLLEN & YASMINE ABBAS STUDENT DESIGN PROJECT
THE IMPACT With each project, the transdisciplinary team is conducting longitudinal research to track changes in One Health measures in Claverito. So far, the team has documented significant improvements in food and medicine security; anemia; depression and anxiety symptoms; biodiversity of plants, birds, and butterflies; and environmental satisfaction, and noted reduction in vector-borne disease risk, gastrointestinal illnesses, trash, injuries, and perception of crime. THE PEDAGOGY Training and education programs embed-
Health Nursing Scholars to engage with
ded within the projects prepare the
research activities alongside faculty and
next generation with applied trans-
professionals.
disciplinary problem-solving skills while providing fresh solutions to complex “wicked problems.” Design projects are paired with health programs, and participatory processes sharpen skills within communities. The program engages students, medical residents, and emerging professionals through study abroad programs, design studios, and the InterACTION Labs Scholars and Fellows bi-country exchange program. In addition, the program hosts the National Institutes of Health Fogarty Global Health Fellows and the University of Washington Center for Global
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This program is a partnership among Penn State, Traction, the Centro de Investigaciones Tecnológicas, Biomédicas y Ambientales in Peru (CITBM), the University of Washington, Universidad Nacional de la Amazonía Peruana, Instituto de Medicina Tradicional, Universidad Ceitnfífica del Perú, Municipality of Maynas, and the National Institutes of Health in both Peru and the United States. Led by the 280 residents of the community of Claverito and orchestrated by co-investigators Leann Andrews (Penn State/Traction/ CITBM) and Coco Alarcón (University of Washington/ Traction/CITBM), this project has involved more than 110 U.S. and Peruvian students, researchers, and practitioners from 28 different disciplines.
SANKOFA SANKOFA SANKOFA SANKOFA SANKOFA SANKOFA SANKOFA SANKOFA SANKOFA
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Sankofa
Spring 2020
PROJECT NARRATIVE
THE PROJECT
INTRODUCTION
the mainstream population; the uniqueness
Presently, most gardens are designed for
Sankofa Village Community Garden is an
“How can architecture contribute to inclu-
of “Keelin’s Place” will be the reverse. An
organization in Pittsburgh dedicated to
sive sustainable community development?
essential part of the program relates to the
the Homewood neighborhood and elimi-
How can spatial design, geometry, building
selling of fresh vegetables to residents of
nating food apartheid. It is also intended to
atmosphere, and ambiance contribute to
the neighborhood. This could be done in
restore links between generations as a way
revitalize and strengthen community and
three ways: a drive-thru vegetable stand,
to strengthen the community. These efforts
participate to its well-being?”
a you-pick vegetable wall, and a covered market structure. The drive-thru would
will enable the community to benefit from
operate on weekends; the you-pick wall
food self-sufficiency, place-based urban
The Sankofa is a West African symbol, a
agriculture education, community access
drawing that represents a concept. The
would primarily be for the needs of the
to food production, and opportunities for
Sankofa has either the form of a heart or
homeless; finally, the market structure
entrepreneurship. The organization is
that of a bird that turns its head back to
would make space available for vegetable
intending to expand its facilities, adding
get an egg. It means “turn back and fetch
sellers from both inside and outside the
a larger garden and community education
it” (Robert Sutherland Rattray, 1927). In the
neighborhood on specific days.
center. The underlying design research
context of this project, it calls for attention
questions of the spring 2020 studio were:
to tradition and cyclicality.
Amanda Hoffman
THE CONTEXT The Sankofa Community Garden is located in the South Homewood neighborhood on the east side of Pittsburgh. It was once a neighborhood of mixed races and ethnicities. Following the 1950s, there was ‘white flight’ and a migration of African Americans from the Hill District. The following decades were marked by population loss and disinvestment until more recent times when a number of community partners have collaborated on a new plan for the neighborhood.
Alex Tackacs
14
Emily Troutman
15
QUANTIFIED WALK
Sankofa
THE PEDAGOGY Integrative Design: Energy is part of the
attentiveness to this project. Though the
agenda from the start. Principles of good
neighborhood is unpretentious, one can be
energy performance and the demands of
certain than those who live there hold deep
net-zero planning should be part of the
feelings for this place.
creative process at the beginning, not necessary afterthoughts. To achieve this,
Resolution: A critical consideration in com-
students were are asked to engage in a
prehensive design involves understand-
non-linear process in which they alternate
ing an appropriate level of resolution for
between different scales and consider-
communicating the work. The quality of the
ations.
students’ instruction was directly related to the thoughtfulness and resolution of
Landscape + Architecture: Students should
the production, drawings, and models,
aim for “Gesamtkunstwerk,” German for
that were presented.
a total work of art. Spatial experience and meanings of the site idea were to support an architectural idea and vice versa. Diagonal Thinking: Architectural ideas were to be formed and developed to perform diagonally, using poetic means to embrace energy, site, and program. The desired condition was multivalent where many meanings and functions can coexist. Empathy and Humility: Students were to remind themselves that they know very little about the site and the experience of those living there. Even after the students finished this project, they will still know little. For these reasons, students were asked to bring a spirit of respect, empathy, and
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Faculty Malcolm Woollen, Lecturer of Architecture; Yasmine Abbas, Assistant Teaching Professor of Architecture; Sam Rubenstein, Teaching Assistant Students WOOLLEN SECTION | Hannah Baker, Kelly Beggin, Sarah Felter, Amanda Hoffman, Nicholas Leuser, Marzena Nowobilski, Manushiben Patel, Brenna Pribanic, Sean A. Rutala, Hannah Monnerat Spolidoro, Alexander Takacs, Emily Troutman, Noah Villeroel ABBAS SECTION | G M Akand Abir, Earl Dan Baua, Beverly Harper Brockway, Holly Chowning, Jennie Ewton, James Graef, Megan Harding, Jillian Kreglow, Jennifer Carvajal Moreno, Teresa Pecher, Fionna Schoener, Trey Williams, Jacob Woods Sankofa Village Community Garden Vikki Ayanna Jones, Qaadir Anderson Perry Penn State Center Pittsburgh Lisa Vavro, Thomas Bartnik
FELECIA DAVIS
FACULTY DESIGN PROJECT
QUANTIFIED WALK QUANTIFIED WALK QUANTIFIED WALK QUANTIFIED WALK QUANTIFIED
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Quantified Walk
Spring 2020
PROJECT NARRATIVE
The leggings use flexible, soft circuits that
THE PROJECT
stretch material through which live data was
are integrated into a breathable cotton
The project is to fabricate a pair of wear-
of their limbs. The leggings are industrial-
able leggings embedded with sensors,
ly-knitted stretch cotton and polyester with
which can help identify a person’s gait or walk. This is useful because if the walk identification is accurate enough, the leggings can be used for diagnoses of diseases, such as Parkinson’s,
integrated knitted con-
“Materials of this nature, which reveal new fissures and opportunities in cultural, social, and political practices, are becoming more commonplace.”
or help athletes or dancers train their bodies based on the position
ductive circuits, which connect to sensors that can measure the positions of the ankle, knee, and hip of each leg relative to each other, as well as find the geospatial position
of the person wearing the leggings.
designed to stream. THE IMPACT If this can be achieved, sensor data measuring walking patterns may be done without requiring a Kinect-type sensor, which can measure the patterns of walking in a fixed room or area, or, alternatively,
“the person would not have to strap on six sensors and coordinate them to monitor their walking patterns.”
03
Instead, the data can be centralized and collected via wireless transmission from the body of a person who is free to walk anywhere they can get a signal from a cell phone. This means that a person could walk their dog or collect groceries while gathering data. In addition, the project permits physicians to better understand the patterns of their patients outside of the clinic, hospital, or office, so that they can better calibrate any
02
treatments.
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COR-A
Quantified Walk
MADISON URICH
STUDENT DESIGN PROJECT 01 The sensors used on this project. They are offthe-shelf sensors that permitted the researchers to prototype inexpensively and rapidly. 02 The lastest prototypej. The researchers tried to integrate the knitting into the leggings; however, the team liked an earlier prototype that could be more easily dismantled into its parts for reuse. 03 A prototype that did not have the circuits integrated into the leggings was one that worked the best. Machine learning was used to compare the sensor motion to various patterns of walking, running, and going up stairs.
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Faculty Felecia Davis, PI, Associate Professor, Stuckeman Center for Design Computing; Conrad Tucker, Co-PI, Arthur Hamerschlag Career Development Professor of Mechanical Engineering, Carnegie Mellon; Delia Dumitrescu, Co-PI, Professor, The Swedish School of Textiles, Smart Textile Lab, Boras, Sweden Research Assistants Shokofeh Darbari, M.Arch. student, Stuckeman School; Yi Dong, M.S. student, Harold and Inge Marcus Department of Industrial and Manufacturing Engineering; Vernell Noel, Assistant Professor of Architecture and Interactive Computing, Georgia Tech
COR-A COR-A COR-A COR-A COR-A COR-A COR-A COR-A COR-A
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Cor-a
January 2020 - Present
PROJECT NARRATIVE THE CONTEXT “Cor-a” is a social justice and community-engaged design project serving female sexual assault survivors, both present survivors and the women that statistics predict will become one. The project was developed in a capstone graphic design studio course and has since grown and taken on nonprofit status as a functioning organization meeting community needs in real time.
“Cor-a improves the livelihood of its intended community.”
02 may be misled or unaware of the severity
narrative on the topic of rape and sexual
and frequency of the trauma. Every touch
assault for public audiences. Cor-a is
At a fundamental level, Cor-a is a social
point of the trifold mission is designed with
designed to thrive dependently on public
justice movement advocating for the dignity
empathic consideration and attention to
engagement. Artists, specifically female
and justice of rape and sexual assault
both quantitative and qualitative research.
survivors of assault, contribute their cre-
survivors by stemming discussions and
The success of the organization is a result
ative works of personal and befitting mean-
providing a testament to the realities of the
of experiential design, graphic design, and
ing, which are then printed on clothing and
experience. Cor-a’s work is in empowering
community platform design.
other items that are included in the care packages that are given to new survi-
survivors’ lives through three needs-based
01 01 Journal Design Specific to Sexual Assault Processing and Healing
and quantitative practices: 1) Curating and
THE IMPACT
vors. This provides new survivors the
donating care packages that are dis-
Cor-a improves the livelihood of its intend-
reassurance that there is a community of
tributed at sexual assault clinics and
ed community through unique, layered
women actively supporting them with the
crisis centers; 2) Building a community of
care practices purposed for meeting the
prescience to care for their physical and
survivors who support each other in the
physical and emotional needs of survivors
emotional vulnerabilities before the trauma
healing process; and 3) Raising awareness
while providing an informed and forthright
ever occurred. The opportunity to create art
of the sexual assault crisis for those who
02 Care Package Contents
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COVID19 MAP
Cor-a
centered around the intricacies of sexual
JACOB LAWALL
assault and recovery purposed for help-
STUDENT DESIGN PROJECT
ing others is a healing and strengthening creative pursuit for previous survivors in reaching other women have, or who will, walk in their shoes. In addition to these deeply personal endeavors, a broader community is reached and educated on the realities of rape and sexual assault forensic examination, the lack of attention and conversation dedicated to providing resources for the survivor throughout the experience, and given practical opportunities to create change. The innovation of Cor-a lies in its empathetic and creative approach to services and platform development for an underserved, misrepresented community of women through collaborative and curatorial practices.
“Year after year survivors of sexual assault, after enduring one of the most dehumanizing experiences, are walking out of hospitals in paper gowns, stripped of the basic dignity to be clothed.”
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Student Madison Urich, B.Des. in Graphic Design, Minors in Architecture Studies and Entrepreneurship & Innovation, Arts Focus, 2020. madison@walkwithdignity.org walkwithdignity.org
COVID19 MAP COVID19 MAP COVID19 MAP COVID19 MAP COVID-
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COVID-19 Map
November - December 2020
PROJECT NARRATIVE This solution for an application that can function in a world that has been affected by COVID-19 is a map redesign that helps to keep track of COVID capacity limits. The redesign can be described as a system of color-coded public space visualizations that can be applied to a wide range of public areas. Most specifically, the app was desgined to serve 2020 holiday
01
shoppers operating in a post-COVID-19
01 01 Real Time Updates The app’s interface color changes to match activity and danger levels of each area. The user is appropriately alerted of higher risk areas. The search function can be uitlized for a closer look at the activity within each store.
26
world. The visual interface was specifically
in malls becoming a problem, especially in
green, yellow, and red to communicate ac-
designed to appeal to the winter season
comparison to previous weeks and months.
tivity levels within the area. Similarly, each
as well. During the moments approaching
Thus the target audiece was identifed.
store within a mall or shopping center will
the 2020 holiday shopping season, it was
The people who end up shopping in person
change colors as well. Additional function-
widely accepted that COVID-19 could be
were not simply those who were not wor-
ality, such as providing the estimated time
spread quickly in public spaces, yet there
ried about COVID; instead, many in-person
a store will be less busy, provides the user
were minimal standards put in place at
shoppers were going to malls and shopping
with the ability to plan out their shopping trips
shopping malls, centers, airports, etc., to
areas out of necessity. This map system
to cut back on possible exposure time.
help get ahead of regulating the inevitable
was catered to these shoppers, who would
Christmas shopping.
be looking to stay as safe as possible on
This application is also designed for a variety
their mandatory shopping trips.
of secondary and tertiary audiences,
THE CONTEXT
including shop owners, online shoppers,
Statistic projections estimated that online
The mobile application has a simplified
and mall loiterers. This results in the appli-
shopping would be at an all-time high
interface. The user has the ability to search
cation remaining relevant and applicable
in 2020 and that delivery services would
for a mall and see how busy it is without
beyond Christmas shopping. The maps
eventually become overworked, resulting
even leaving the house. If the mall is too
and locations available within the app can
in families receiving Christmas gifts late.
crowded for their comfort, the application
Due to the limits of online shopping, the
suggests similar locations. The map of
signs were also pointing to heavy activity
each location will change colors between
27
LUDUS
COVID-19 Map
CASSIE LUZENSKI, TAYLOR MAZZARELLA, & EMILY WATKINS STUDIO DESIGN PROJECT
be modified for a wide range of public spaces. Movie theaters, hospitals, sports arenas, etc., can follow the same color system techniques, and the application’s interface can be updated visually depending on the appropriate season. THE IMPACT This application and the kiosk design work to improve the lives of community members by promoting a healthy outlook on public shopping. Everyone should be considerate about social distancing, and not overcrowding areas that otherwise need to be accessed.
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Student Jacob Lawall, B.Des. in Graphic Design, Class of 2022
LUDUS LUDUS LUDUS LUDUS LUDUS LUDUS LUDUS LUDUS
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Ludus
Fall 2020
PROJECT NARRATIVE THE CONCEPT A theoretical sexual health brand aimed to redefine love and the attitude associated with practicing safe sex. Many sexual health products are branded through a masculine lens.
“‘Ludus’ is a Greek term referencing playful love between young lovers.”
THE IMPACT Ludus is a sexual health brand that redefines love and sex to a new audience. Currently, sexual health products are branded in a masculine way with an aggressive lens, causing people to feel uncomfortable and judged when they buy these products. This leads to people having unprotected sex. Ludus addresses this problem by approaching sex as playful. We aim to serve young women and people in the LGBTQIA+ community.
Approaching love through a delicate and playful lens, Ludus aims to create products that all lovers can rely on to prioritize their sexual health and feel comfortable doing so. ‘Ludus’ is a Greek term referencing playful love or the affection between young lovers. From ancient love letters to passionate goddesses, the essence of this brand is captured through Greek mythology. 01 Packaging design for the condoms. 02 Product packaging for delivery, both online and on store shelves. 03 Series for a social media campaign focused on empowering women with confidence.
02
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Ludus improve the lives of people in this community by making them feel comfortable purchasing sexual health products and allowing them to practice safe sex without any judgment. THE APPLICATION The Social Campaign: The photos in the social campaign were heavily inspired by Renaissance paintings of Greek goddesses and muses. This was intended to create an ethereal feel in the photos, which feel inviting and seductive. The social campaign itself resembles that of a diary and allows the viewer into the model’s inner thoughts about love and sex. The social campaign promotes
03
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AGBOGBLOSHIE
Ludus
the overarching brand of Ludus and
DK OSSEO-ASARE & YASMINE ABBAS
its mission
PARTICIPATORY DESIGN PRACTICE
“to make having sex be a beautiful, inviting, and comfortable.” Condom/Dental Dam Packaging: These products feature Renaissance-inspired photos that focus on the body parts of an individual rather than their looks in order to make the consumer feel confident and comfortable. Product Packaging: The packaging comes in three variations: one for inside/ outside condoms, one for dental dams, and a variety pack that would include both. The Confidante: This is a refillable box option that people could purchase. It is an engraved, wooden box that clasps in the front in order to provide privacy while being able to be left out on a bedside table without the user feeling judged or
32
Students Cassie Luzenski, B.Des. in Graphic Design, 2021; Taylor Mazzarella, B.Des. in Graphic Design, 2021; Emily Watkins, B.Des. in Graphic Design, 2021. Class GD495 Independent Study under Taylor Shipton, Assistant Teaching Professor
AGBOGBLOSHIE MAKER SPACE AGBOGBLOSHIE MAKER SPACE AGBOG-
33
AMP
2013-Present
PROJECT NARRATIVE Started in 2013, the Agbogbloshie Maker-
engineering, the arts, and mathematics) from
space Platform (AMP) uses a participatory
Africa, Europe and North America. They all
approach that emphasizes the value of lo-
collaborated to research, co-design, and
for Android that amplifies makers’ capacity
cal expertise and participation in the design
prototype AMP, as well as experiment with
for making and trading through information
and making of things. Through locally-driv-
materials sourced from the scrapyard to
sharing. Basic fabrication diagrams, instruc-
en design and making opportunities, AMP
develop potentially saleable products.
tions, and digital 3D models for the AMP
02
aims to address urban resilience and com-
community’s requirements to support what makers want to make; and (3) a mobile app
Spacecraft are available on the website:
munity empowerment. Over multiple years,
THE PROJECT
qamp.net/spacecraft/.
members of the Agbogbloshie scrap-dealer
AMP has three components that function
and maker community participated in maker
together: (1) the Spacecraft or makerspace
workshops to drive “interclass innovation”
kiosk, which is a modular construction sys-
– creating a space to learn from and col-
tem that is light, mobile, and expandable,
ter, a vocational school, a means to upward
laborate with peers from different economic,
and features prefabricated (recycled) steel
social mobility, and building trust and a
ethnic, tribal, and religious backgrounds –
semi-octet trusses that can be assembled,
curious object in an open-air manufactory,
with more than 750 grassroots makers and
disassembled, and reassembled as needed
the Agbogbloshie Spacecraft prototype led
nearly 800 students and young profession-
by grassroots makers; (2) maker toolkits or
to the design and fabrication of a sturdy,
als in STEAM fields (science, technology,
add-ons that are customizable per a given
easily replicated (by roadside welders), mod-
03
THE IMPACT Experienced together as a community cen-
ular and customizable kiosk — a familiar architecture typology in African cities and 01
an affordable class of deployable architecture that empowers micro-entrepreneur01 The Spacecraft_ZKM made in Accra, Ghana for a final quality check-in before maritime transport to Germany.
34
ship. Material, such as pieces of iron rods, used for fabricating the Spacecraft can be gathered from scrap building materials. To
02 Spacecraft_KT, mobile makerspace customized for Kërthiossane, Dakar, Senegal.
date, makers have fabricated five modules
03 Spacecraft_AG, the first mobile makerspace prototype located at Agbogbloshie, Accra, Ghana.
different community needs/purposes (see
serving different functions and addressing
35
BLOOM
AMP
ANJANA PADMAKUMAR STUDENT DESIGN PROJECT
figures) and are developing a number of maker toolkits — including a solar-powered pollution sensor and a hydroponic system para-wall — and user-tested the AMP App. In all, the researchers conceive the AMP as an “open machine for making” for urban resilience and community empowerment.The project has received funding from the Rockefeller Foundation (2013
Co-Leads DK Osseo-Asare and Yasmine Abbas DK Osseo-Asare, Principal of Low Design Office (LowDO); Architectural League of New York 2021 Emerging Voices Award Winner; Assistant Professor of Architecture and Engineering Design, Humanitarian Materials Lab Director, Penn State. Yasmine Abbas, Assistant Teaching Professor of Architecture and Engineerin Design. She researches strategies for the design of living Agbogbloshie Makerspace environments across contemporary conditions Platform (AMP) is an experimental of stellate design, of expanded physical, digital, and mentaldemonstration a participatory approach to mobilities. spatialized design thinking-
making: stellation and constellation are inter-operative modes of conceptualization-realization to induce inclusive innovation.
Centennial Innovation Challenge Award), Bazaar Strategy (2015), Shuttleworth
As an operation on space — people, place and environment — design stellation draws on the
Foundation (2016), Design Corps (2017
*innovation star* five-fold orbital, a dynamic scaffold for apprehending complex issues and a design
Social Economic and Environmental De-
process that iterates through overlapping and concurrent steps — define, explore, map, codesign and prototype.
sign [SEED] Award), 2017 Seoul Biennale for Architecture and Urbanism (Invited Artists), and ZKM, Center for Art and Media, Karlsruhe, Germany (2018). AMP
PROTOTYPE
DEFINE
was named the “Digital Champion in Education Technology” at Africa 4 Tech (2016), the Pan-African startup competition, and received the Le Monde Urban
CODESIGN
EXPLORE
Innovation Award – Citizen Engagement Award, Le Monde Cities (2020). MAP
36
Help grassroots makers make more and better, together!
BLOOM BLOOM BLOOM BLOOM BLOOM BLOOM BLOOM BLOOM BLOOM
37
Bloom
Fall 2020
PROJECT NARRATIVE INTRODUCTION Bloom is a mental and emotional well-being application that takes users through the process of journaling. One of the signifying features of the application is the user experience. Users decide what they want to track or improve in their lives. With a combination of tools, they input data based on their daily behavior to get insightful patterns that will enable them to make
02
positive changes for their mental health. Another important feature in Bloom is the
plication. The application also measures the
guided prompts that users get while using
amount of screen time that the user spends,
the application. Depending on data that
as well as the number of social interactions
users input, Bloom gives recommendations
that the person has.
01 Onboarding and prompt screens. 02 Calendars which keep track of your stats. 03 Dashboard with journaling preview.
and suggestions on things they can cultivate to improve their lifestyle and mental health. 01
THE IMPACT Users can input their mood and number of social interactions through the app,
“This will enable them to make positive changes for their mental health.”
which then tracks and provides insights about behavioral patterns during extended periods of time. In this way, users slowly start becoming more mindful about their daily activities. It has been proven on many
38
The onboarding experience is crafted such
accounts how mindfulness and journaling
that users are eased into the habit of jour-
help in mental clarity and health. Along
naling. The interface is also designed to be
with the use of sleep aids, the application is
minimal and simple, specifically to instigate
designed to help users maintain good sleep
a feeling of peace when users open the ap-
patterns.
39
MIND YOUR MASK
Bloom
RYAN RUSSELL
FACULTY DESIGN PROJECT
03
Student Anjana Padmakumar, M.F.A. in Art, Graphic Design concentration, Penn State, 2021.
40
01
MIND YOUR MASK MIND YOUR MASK MIND YOUR MASK MIND YOUR MASK
41
Mind Your Mask
2020
PROJECT NARRATIVE
A closer look
THE CONTEXT
the spread of COVID-19. Perhaps the most
The CDC has recommended wearing face
effective canvas to promote and encourage
masks as a public health measure to pre-
healthier behavior is the mask itself.
vent the spread of COVID-19. Additionally, the organization has affirmed that cloth
OUTCOMES AND IMPACT
face coverings are a critical tool in the fight
While many investigations into face mask
against the virus that could reduce the
design in light of the COVID-19 pandemic
spread of COVID-19, particularly when used
are focused primarily on function, there is
broadly within communities. There is in-
also an opportunity to explore how form
creasing evidence that cloth face coverings
can encourage mask-wearing among the
help prevent people who have COVID-19
public. Currently, textile design is experienc-
from spreading the virus to others.
ing something of a renaissance. This comes at a critical time as we investigate how
“We are not defenseless against
patterns can communicate and express
COVID-19. Cloth face coverings are one
meaning in addition to being a beautiful
of the most powerful weapons we have
artifact.
to slow and stop the spread of the virus – particularly when used universally
Mind Your Mask uses the mask as a canvas.
within a community setting. All Amer-
The illustration, texture, iconography, typog-
icans have a responsibility to protect
raphy, and scale encourage social distance
themselves, their families, and their
between wearer and viewer. Six feet is the
communities.” - Former CDC Director Dr.
recommended distance by the CDC. At an
Robert R. Redfield
appropriate distance (greater than 6 feet)
01
the visuals are a beautiful combination of
“The large text is legible at greater distances and communicates a hopeful feeling.”
42
Graphic designers have an opportunity to use
vibrant colors, interesting patterns, and
their unique skillsets to create informative
hopeful messaging.
visuals that articulate how the public can slow However, when a viewer breaks the social distance barrier (within 6 feet), the detailed
43
Mind Your Mask
iconography and subtext becomes clearly legible (high contrast sans-serif text and iconography that is smaller than .24” is generally illegible beyond 6 feet). The detailed iconography is much more ominous, and the subtext is more direct in its warnings to the viewer to encourage a viewer to back up and adhere to the rules outlined above. The ingenuity of Mind Your Mask is in the opportunity for users to wear textiles that, along with being a beautiful artifact, can also drive healthier public behavior and encourage proper social distancing among wearers and viewers. 01 https://www.cdc.gov/coronavirus/2019-ncov/ prevent-getting-sick/social-distancing.html 02 https://www.thesignchef.com/letter-sizing-calculator
44
Faculty Ryan Russell, Associate Professor of Graphic Design. Expertise in User Experience, Identity Design, Campaign Design
WRITTEN WITH BLOOD TAYLOR SHIPTON
FACULTY DESIGN PROJECT
WRITTEN WITH BLOOD WRITTEN WITH BLOOD WRITTEN WITH BLOOD WRITTEN WITH BLOOD 45
Written with Blood
2020
PROJECT NARRATIVE the audience. The motion is minimal, but
accomplished exactly that. As a classicist,
“Written with Blood” is a moving image se-
crucial to the impact because it further ex-
Wilson is dedicated to maintaining the orig-
ries intended for exhibition in public spaces.
ploits the concept of bringing what it written
inal integrity of the text through translation
It is an ongoing project that takes a critical
to life. The aim of this project is two-fold.
and poetry. In doing so, she subsequently
perspective of historical and religious texts.
Primarily, it is meant to bring empathy and
exposed the problematic, and sexist, trans-
Often depicted in these texts are scenes
attention to women and their reflections
lations by other authors and poets. Written
or implications of rape and rape culture;
on rape culture through opening up the
with Blood is intended to further expose
however, the tragedy behind these scenes
narrative for their voices. Additionally, it is
how Wilson’s discovery is not uncommon,
is often overlooked in place of a lesson (of-
to acknowledge the influence of authorship,
and has been a perpetual influence on the
ten of punishment for women) or an origin
and thus our interpretation, of historical
writing and storytelling from historical texts
story/creationism narrative. This project
texts. Emily Wilson, a classicist, and her
to the journalism of today.
explores how historical texts, written from
recent translation of the “Odyssey” has
THE PROJECT
the male gaze, influence people’s percep01
tion of — and reaction to — the rape stories of today. Written with Blood focuses on the ongoing erasure of the woman’s voice from their own stories, and the expansion of that erasure through time. THE CONTEXT Written with Blood is a large series of moving posters. The posters appear to the viewer as still images, until a small portion of the women move. Whether it’s a quick blink, a tilt of the head, or a breath, the motion is shocking and captivating to 01 Depiction of Leda, raped by Zeus in the form of a swan.
02
46
02 Depiction of Medusa, raped by Poseidon in Athena’s temple.
47
FIRESIDE
Written with Blood
CONNOR SCHWENK
STUDENT DESIGN PROJECT
THE IMPACT Since this project is ongoing, the intention is to unmask a number of texts, building up from history to the women portrayed in the media of today. This is intended to further the correlation and presence of historical norms that continue to persist today. Overall, this project improves the community through exposure. It invites thoughts and conversations that are often ignored or kept in private, curated only to those who wish to read. Instead, the forum is public, and it challenges passerbys to stop and think.
48
Faculty Taylor Shipton, Assisstant Teaching Professor of Graphic Design
FIRESIDE FIRESIDE FIRESIDE FIRESIDE FIRESIDE FIRESIDE FIRESIDE FIRESIDE FIRESIDE
49
Fireside
Fall 2020
polarization in this country. However, this project focuses solely on college-age students who are already interested in politics. Social media has a huge impact on polarization in America; however, in order to help solve the problem, research had to be done to determine just how much young people are being influenced by social media. After a series of interviews and surveys, it was determined that the majority of college-aged people referred to social media for their political news. However, only 5% of survey respondents said they actually discussed politics online; they were much more likely to discuss politics with close 01
friends than people over the internet. It was consistenly expressed that people were turned off by the prevalence of political bots and trolls in social media discussions
PROJECT NARRATIVE
of politics.
In America, political polarization is at an
attitudes that members of either party hold
all-time high. In 2017, 95 percent of Repub-
towards each other. In 2017, 45 percent of
licans were more consistently conserva-
both parties held a “very unfavorable” view
tive than the average Democrat. This is
of members of the opposing party. This is
in stark contrast to the America of 1995,
up from 16 percent in 1994 (Pew Research
when only 64 percent of Republicans were
Center).
more consistently conservative than the average Democrat. Likewise, 97 percent of
How can our society move forward together
Democrats in 2017 were more consistently
if almost half of the country holds highly
liberal than the average Republican, as
unfavorable views towards each other
opposed to only 70 percent of Democrats
purely based off party identification? It can’t.
in 1994. Most importantly, perhaps, are the
Something needs to be done about political
50
“Social media has a huge impact on polarization in America.” Social media brings people together in virtually all other aspects of life, but not politics. Enter the idea for “Fireside.” The emphasis on video recordings alleviates many of the aforementioned issues by requiring a user’s face to be shown in
02 01 The onboarding process in Fireside allows users to input basic information in addition to their current political preferences. This allows the app to suggest content from users that challenge their viewpoints. 02 The home screen is a user’s home base. Users are able to access all the most relevant information in the blink of an eye. Based on location and the time of year, the most relevant election information will be displayed, as well as upcoming events from the app’s customized political calendar.
51
COVID KIT
Fireside
ANJANA PADMAKUMAR STUDENT DESIGN PROJECT
any video comment, reply, or post. It encourages face-to-face communication, with which people are usually much more comfortable, and discourages people from making a comment just to provoke a reaction. The anonymity associated with a typed comment is virtually eliminated. Also, it becomes impossible to create bots that sow political disinformation. More importantly, this app could hopefully connect peopl who aren’t of the same political parties. When people can talk face to face, many of the preconceptions and biases begin to fade away and we can
truly see each other as people.” Once we can respect others, we can compromise and work together. This is the only way we can move America forward.
52
Student Connor Schwenk, B.Des. in Graphic Design. 2021. Designed in GD 301: Experience Design Process + Methods.
COVID KIT COVID KIT COVID KIT COVID KIT COVID KIT COVID KIT COVID KIT COVID KIT COVID KIT
53
COVID Kit 2020
PROJECT NARRATIVE
mind becomes more important. Divided
As the pandemic struck and people were
into four sections, this journal crafts a
subjected to quarantine, many people
journey for users to follow during a lockdown
were dealing with the adverse effects of
period.
loneliness. This kit explores ways to help alleviate the mental anxiety and isolation
MOOD CALENDAR
felt during self-quarantine using a variety
Using a combination of simple data visual-
of different mediums. Some of the compo-
ization techniques, this is a calendar that
nents within the kit :
documents the user’s moods throughout the lockdown period. By participating in this ac-
01
STICKIES
tivity, the user is reminded to stay present
Sticky notes meant to communicate with
and keep track of their thoughts. Aided
others in a safe manner with quirky illustra-
by the research from cognitive behavioral
tions and positive messaging.
therapy techniques, this activity helps users take the first step towards paying more
ACTIVITY IDEAS CARD
attention to their thoughts to recognize
Activities that can be done during a lock-
harmful patterns and bring change to their
down period are suggested on these card.
emotional states.
Activities vary from meditating for 2 minutes to finding a playlist that soothes.
BLOOM Bloom is a self help application that allows
02
GUIDED JOURNAL
users to document and journal their day-to-
This journal was specifically designed
day activities. The COVID component in this
to guide the users to start their journey
application is used to allow people to form
towards mindfulness by promoting them to
small groups of people they trust
pay attention to the things that they do on a daily basis. As the boundaries of time blur,
01 Data Visualisation, COVID-19 recovery rates of 49 countries.
and work and home becomes infused into one, being present and listening to the
02 Mockup of the kit’s outer packaging.
54
55
DELHI METRO
COVID Kit
to keep each other accountable. With the
SHATAKSHI MEHRA
option to create different groups and chat
STUDENT DESIGN PROJECT
rooms, this component of the application helps people stay in touch and look out for each other. The touch points at different aspects of the unpackaging experience were specifically designed with the intention of creating
03
“a positive outlook within the user about the ongoing social situation.” One example of this is the data visualization packaging component that exhibits the recovery rates of 49 countries affected by the virus. The illustration style, color usage, and language of copy were also specifically designed to create an approachable atmosphere to put users into a hopeful mental state.
04
03 Stickies, reminders, and notes component within kit. 04 The activity log card component within kit. Student Anjana Padmakumar, M.F.A, Graphic Design concentration, current student.
56
DELHI METRO DELHI METRO DELHI METRO DELHI METRO DELHI
57
Delhi Metro
2020
PROJECT NARRATIVE THE PROJECT The metro is a popular means of transportation in the city of Delhi. It is India’s largest and busiest rapid transit system serving Delhi and the nearby areas. However, the fear of COVID-19 has made travel a necessary evil within the city now. Even after certain restrictions were put into place, the Delhi Metro Rail Corporation (DMRC) hasn’t been able to stagger the passenger traffic 01
during peak hours is adding to the social distancing woes. It is also difficult to have people follow safety protocols at all times, such as sitting on alternate seats, maintaining 6 feet of distance, sanitizing their hands, or wearing masks properly. This has resulted in widespread fear and lack of public confidence in using the metro. THE PROJECT After the lockdown in Delhi was lifted, metro operations started again with various safety precautions put into place. However, even after strict guidelines laid out by the DMRC, the careless attitude of people by not taking the safety protocols seriously has
“The print solution aims to influence the user behaviour in making them follow rules.”
58
02
throughout the day. The increased ridership
resulted in a lack of public confidence. This project proposes to upgrade the Delhi metro transit system through a dual solution campaign of digital and print messaging.
The digital solution aims to give commut-
The Delhi Metro App helps passengers
ers adequate information to plan their travel
track metro timings and monitor real-time
through a metro app. The real-time data
passenger traffic at metro stations and in-
showing the volume of passengers traveling
side trains. The app uses traffic light colors —
in a metro along with the station traffic will
red, yellow, and green — to communicate
allow commuters to make necessary travel
information regarding the level of the crowd
decisions.
inside the station and on the train. One can easily add money to the metro wallet as
THE IMPACT
well without the need to physically validate
This user-friendly app will help to control
the transaction at the station. The app is
the spread of the coronavirus by staggering
synced with the Aarogya Setu, a mobile
the crowd in the stations throughout the day. The print solution aims to influence the user behavior in reminding them of the DMRC
01 Series of posters highlighting importance of wearing masks, social distancing, and hand sanitization.
guidelines. Regular reminders through seat stickers, train stickers, or wall posters will encourage riders to follow the rules. Posters having bold copy like along with stickers will
02 Seat stickers placed on alternate seats inside the metro and wall stickers that encourage social distancing.
influence the riders’ decisions.
59
application developed by the Government
EARLY EDUCATION
of India to fight COVID-19. This would
ALEXANDRA STAUB
Delhi Metro
STUDIO DESIGN PROJECT
help in tracking COVID-infected people in the public. Moreover, the app will generate a QR code for entry into the metro, thus eliminating the use of entry cards or tokens. The print solution includes series of posters and stickers enforcing social distancing, wearing of masks properly, and hand sanitization, placed strategically the inside of the station and on the trains. Other design innovations include alternate color-coded seats to ensure people don’t sit on adjacent seats, different gates for boarding and deboarding, and sanitizer facility in each metro compartment.
60
Train sticker to remind passengers to follow social distancing on the platform. Each figure on the train sticker is at a distance of 6 feet and is supplemented by floor stickers. Student Shatakshi Mehra, M.F.A., Graphic Design concentration, current student.
EARLY EDUCATION EARLY EDUCATION EARLY EDUCATION EARLY EDUCATION EARLY
Hannah Spolidoro
61
Early Education
Spring 2019
worked with before at this scale. Natural light and ventilation were a point of focus. Students were asked to consider additional sustainable design features as an experiential learning opportunity for children. As part of their site work, students were asked to consider transportation to the center to include public transportation, bicycles, and foot traffic. Students began by familiarizing themselves with the site, its history, and current cul-
Elena Chodkowski
tural and demographic makeup. The latter analysis helped students understand some of the issues faced by a disadvantaged community. They also familiarized themselves with Temple’s 2014 campus Amanda Hoffman
the tensions between the local community’s spatial and social requirements and the uni-
PROJECT NARRATIVE
versity’s expansion and growth desires.
In spring 2019, third-year architecture
ways: an early childhood education center
students were presented with the following
(daycare) was to be folded together with
task: to design an early childhood educa-
an after-school community center. Physical
tion and community center for the storied
spaces could be shared, yet use of the
North Philadelphia East neighborhood, a
spaces had to remain temporally separate.
working-class community directly north of
The proposed building was 37,530 square
Temple University’s main campus. The area
feet on a limited site area and the building
faces gentrification threats through the
code’s existing height restrictions meant
university’s ambitious expansion plans, yet
open spaces had to be creatively integrat-
continues to serve a diverse low-income
ed. Students were required to use wood
community. Students were asked to design
construction for their projects, introducing a
a building to serve the community in two
sustainable building material many had not
62
master plan in order to better understand
Children have distinct needs, and a conceptual approach for a childcare center must be child-centered. Presentations by early childhood education experts provided background information for the class. To see the design problem through a child’s eyes, students began by exploring ideas of physical scale coupled with another aspect of space, form, or surface such as color, shape, form, material qualities, tactile surface qualities, or formal ordering systems. The focus on scale, coupled
Hannah Spolidoro
63
with elements that are common in early
school-age children in the early childhood
GREEN BUILD
childhood education, allowed students
education center stressed the importance
to explore child-appropriate concepts that
of continued support for elementary and
LISA D. IULO
would seamlessly integrate visual and tactile
middle school children, spaces that would
stimuli. The program area took up much of
cater to after-school activities, and the
the available property once height limits
need for integrating real-life, green-build-
were considered.
ing practices into the lives of children from
Early Education
“Students had to creatively consider how green spaces and other outdoor spaces for play could best be integrated into their projects.” The relatively disadvantaged neighborhood context meant that play spaces were to be used by neighborhood children after school, and students were encouraged to consider how to manage the demands of a dual program (daycare and after-school community center). Americans with Disabilities Act requirements accompanied all design decisions and students took this aspect of the work very seriously. Although financial considerations, such as daycare tuition structures, were beyond the consideration of the design studio, students’ focus on community needs offered a blueprint for supporting disadvantaged neighborhoods. The integration of facilities for
64
an early age onwards.
Team Members | Abir Akand, Elena Chodkowski, Thomas Dimick, Sarah Felter, Caulen Heil, Akirah Hixon, Amanda Hoffman, Sean Rutala, Hannah Spolidoro, Kristin Soto, Danielle Vickers, Jacob Woods.
FACULTY AND STUDENT DESIGN PROJECT
GREEN BUILD GREEN BUILD GREEN BUILD GREEN BUILD GREEN
65
GreenBuild
July 2018
PROJECT NARRATIVE THE PROJECT Affordable housing and sustainability are priorities for State College, Pennsylvania. GreenBuild, a university-based research project undertaken for the State College Community Land Trust (SCCLT), models opportunities for long-term housing affordability and provides a foundation for Energy+, a residential energy retrofit initiative. Research conducted informs a 01
process for community engagement and results in transferable knowledge leading to the development of affordable, sustainable housing for the region.
working together with other disciplines at
and sustainable land development that is
Penn State, as well as with professionals
environmentally and socially beneficial.
COMMUNITY IMPROVEMENT
and volunteers. Demonstrating the role
GreenBuild enhances the human expe-
that design plays in improving the quality of
rience by providing affordable, durable,
life, the human condition, and society are
healthy homes that contribute to environ-
central to this socially-focused and commu-
mental awareness and stewardship for
nity-engaged project. ¹
residents. It is especially compelling in that
The research is predicated on the hypothesis that creating great places, specifically housing, should be an iterative cycle where design innovation is informed by project evaluation and optimization and engagement. This feedback loop ensures “design for life” — research that is responsive to user needs and widely impactful for the community served. This university community partnership includes faculty and students from the Stuckeman School
02
66
Photograph of the completed GreenBuild duplex, income-qualified housing.
Footnote 1 Design for Life mission statement, Request for Proposals.
it demonstrates that comfortable, meaningTHE IMPACT
ful, and sustainable living can be attainable
Highly visible, GreenBuild is located on a
regardless of income. The researchers
main thoroughfare connecting State Col-
continue to work with volunteers, housing
lege to the Penn State campus. Sidewalks,
providers, and decision-makers to apply
dedicated bike routes, and a bus stop locat-
lessons learned from GreenBuild to existing
ed on the project site connect residents to
regional affordable housing in State Col-
education, jobs, recreation, and community
lege. The resulting projects, which are an
amenities. The project is simultaneously
extension of this research, are a source of
reflective of the region’s historical context
community pride-in-place.
and projective of future regional housing
67
HURRICAINE
GreenBuild
THE TRANSFORMATIONAL PEDAGOGY Hundreds of students, homeowners, community volunteers, and professionals comprise GreenBuild’s “educational footprint,” engaging participants in paramount issues of housing affordability and evaluation
RECOVERY Expanding on the goals of establishing affordable and sustainable homes, a core research component of Energy+ addresses race and socioeconomic barriers to affordable housing.
measures for low-energy, environmentally-responsible housing. Student and faculty research reports and design drawings serve as the basis for project implementation. This information, along with a booklet documenting the community design and input process, were generalized into downloadable guides to inform future projects. GreenBuild serves as an outward-facing classroom, with many student groups and professional organizations participating in tours, educational workshops, and celebratory events. Although new construction makes a visible impact in the community, existing housing has the greatest potential
01 GreenBuild site diagram.
for impacting more families and reducing
02 GreenBuild kitchen and living area. Photography and virtual staging by Stephanie Girouard of Homes2vu.com
home energy burdens. GreenBuild researchers have partnered with the Borough, another university research entity, and an additional affordable housing provider to establish Energy+, a program to retrofit existing housing for energy efficiency and provide rental and home-ownership opportunities to income- qualified residents in State College.
68
Lisa D. Iulo, Founder, Energy Efficient Housing Research Group (EEHR); Director, Hamer Center for Community Design. Scott Wing, Professor Emeritus, Penn State Department of Architecture. Chris Hazel, Research Technician, Energy Efficient Housing Research Group.
JULIO C. VERDEJO-ORTIZ STUDIO DESIGN PROJECT
HURRICAINE RECOVERY HURRIC AINE RE HURRIC AINE RE HURRIC AINE RE HURRICAINE
69
Hurricane Maria Recovery
Spring 2020
and Culture Association, which play an essential role in promoting activities to improve residents’ quality of life and create a sense of community. Through a series of community workshops, it was revealed that the most issues of concern stem from one primary issue: transportation, and the gradual landscape change that severed connectivity with other areas. The
01
residents’ main focus concentrated on rehabilitating existing vacant structures, the development of parking on vacant lots, and repaving pedestrian pathways. Additional workshops advanced more significant interventions, such as connectivity to the 01
Río Piedras town center and a greenway that restored physical access to economic and social activities and enabled better public transportation options.
PROJECT NARRATIVE The “Barrio Venezuela” project empowers
been years in the making. This project
typically disenfranchised residents to
serves as a model for how other commu-
have their voices be influential during
nities can approach gaining trust to aid in
the post-Hurricane Maria recovery efforts.
ensuring that community values and desires
While devastation due to the hurricane has
are included in post-hurricane recovery
provided the catalyst and now finances for
plans currently underway in Puerto Rico.
repair and revitalization, the Barrio Venezuela in Río Piedras, San Juan, has been
The work on this project serves the people
disadvantaged for many years. Multiple nat-
of Barrio Venezuela. This community is
ural disasters (hurricanes and the COVID-19
deeply rooted and it is a tight-knit group
pandemic being most recent) have only exac-
of residents. This is largely due to social
erbated vulnerability and poverty that have
organizations like churches and the Sports
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It was demonstrated that a geodesign framework dramatically contributes to understanding local needs for change and stakeholders’ tolerance for change. Though designers may want to propose more far-reaching interventions, residents’
02
values and memories of their community provide realistic checks on this and relevant limits to these change proposals.The project’s design innovation is the use of the geodesign framework to provide
01 Mapping of the key infrastructure issues in the community 02 First workshop—residents mapping key issues in the community
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Hurricane Maria Recovery
this community with the opportunity to
efforts. The geodesign framework is deci-
address their complex problems of decline
sion-driven, meaning the decision-makers
and devastation through keen awareness of
and community members are essential
local knowledge, recognition of community
voices throughout the process.
values, and understanding their priorities. All of this is facilitated by building trust and working with an interdisciplinary team in support of the local stakeholders. The geodesign framework uses six topics to guide the team to: Represent a place’s physical, ecological, economic, and social geographies and histories; understand a place’s functional and structural processes; evaluate these processes from the stakeholder’s pointof-view (values and priorities); propose change that responds to the above; consider the impact of the changes; and finally, to reach a consensus towards a shared vision of the future. The problem solved is how to recognize and bring forward the inherent community bonds and shared needs in a manner that will be useful to post-hurricane recovery efforts; in short, to ensure the community has meaningful involvement in their vision for the future. Too often there is not a deep understanding or trust in these types of
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Team Members | Julio C. Verdejo-Ortiz (M.P.S.in Geodesign candidate), residents of Barrio Venezuela, Puerto Rico’s (UPR) CAUCE Center (Community Social Work professors and students), University of Puerto Rico School of Architecture Community Design Course.
MODULAR HOUSING JULIO DIARTE
FACULTY/GRADUATE DESIGN PROJECT
MODULAR HOUSING MODULAR HOUSING MODULAR HOUSING MODULAR HOUSING MODULAR
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Modular Housing
Fall 2016
PROJECT NARRATIVE The research develops ways of reusing waste corrugated cardboard as a resource for low-cost housing components. The work developed considers social and technical factors related to the target community and the material. The target community is formed by self-employed waste collectors working in the city of Asunción, Paraguay. The informal collection work is typical in Paraguay and the Latin American region for 01
different reasons, particularly poverty and deficient formal waste management systems. During the first decade of the 2000s, waste collectors in Latin America construction made of cardboard and a ply-
transitioned from scavengers to selfemployed environmental entrepreneurs,” This allowed them to achieve a remarkable level of organization through cooperatives and associations. This research aims to support their work by offering a way to upcycle a material for which they receive very little money.
01 Cardboard panel frame assembbly.
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Waste collector communities could use the
wood frame to produce the wall, floor, and
building parts they produce with cardboard
roof components. The designed housing
to build and/or improve their houses by tak-
layout and panels implement a combination
ing advantage of the material to which they
of digital-based tools, such as paramet-
have free access or by selling the building
ric design and shape grammars. These
parts they produce to other people. The modular housing system’s
“Waste collectors’ communities could use the parts they produce to build their houses.”
design principles
tools help address the issues of waste cardboard size and thickness variability, and generate fab-
integrate off-site prefabrication, modular
rication instructions for the use of waste
and incremental construction, and existing
collectors. On the other hand, the building
housing typologies from the target context.
parts fabrication and assembly rely on ana-
The building system consists of a panelized
log-based methods and tools, considering resource-constrained environments.
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Modular Housing
MUSSER GAP ANDY COLE
STUDIO DESIGN PROJECT
PRIVATE RESIDENTIAL
CHURCH . RD
THE COTTAGES AT STATE COLLEGE
EG STATE COLL BOROUGH
. WP NT SO
LL
HA TE HI W
GU FER
MUSSER GAP MUSSER GAP MUSSER GAP MUSSER GAP MUSSER
STATE COLLEGE BOROUGH WATER AUTHORITY
Julio Diarte, Ph.D. candidate in Architecture. Advisors Jose Duarte and Marcus Shafer
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E
HARRIS TW
P
PRIVATE FAR
WHITEHALL REGIONAL PARK PENN STATE LAND
PRIVATE FARM LAND b Sla
Ca
bin
Run
PEN
PRIVATE FARM LAND
PENN STATE LAND
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Musser Gap
CHURCH . RD
THE COTTAGES AT STATE COLLEGE
EG STATE COLL BOROUGH
. WP NT SO
LL
HA TE HI W
GU FER
PRIVATE RESIDENTIAL
2020
STATE COLLEGE BOROUGH WATER AUTHORITY
CONSERVATION EASEMENT
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HARRIS TW
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PRIVATE RESIDENTIAL
PRIVATE FARM LAND
SCB WATER AUTHORITY
Legend
PRIVATE FARM LAND WHITEHALL REGIONAL PARK
E4 UT RO
Musser Gap To Valleylands Greeway Trail Stream
5
Intermittent Stream Penn State Land
Current Landuse
PENN STATE LAND
Whitehall Regional Park Private Residential
UTILITY
PA DCNR Private Farm Land SCB Water Authority The Cottages at State College Ag Easement Church Utility
PRIVATE FARM LAND b Sla
Ca
bin
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PRIVATE RESIDENTIAL
This map shows Penn State owned land that is referred to as the Musser Gap to Valleylands (MG2V) project. Students conducted an initial study as part of a Landscape Architecture course in Fall of 2018. This work will continue with another LARCH course in the Spring of 2019 with the assistance of the ClearWater Conservancy.
PENN STATE LAND
PRIVATE FARM LAND
This map is for reference only. It should not be used for planning purposes.
PENN STATE LAND
ROTHROCK STATE FOREST 0
0.125
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1 Miles
Z
PROJECT NARRATIVE ABSTRACT Penn State owns a 355-acre plot of land near the Musser Gap in State College, Pennsylvania, which encompasses agriculture, recreation, and forest resources. University President Eric Barron asked the Department of Landscape Architecture to undertake a review of the property: “Our vision for this area is to not only help protect the local water supply, plant, and animal species, but also make it a place where people can enjoy nature, learn about the environment, and be inspired.” Over three
Map Created: January 2019 Penn State University Stuckeman School - DTM124 Sources: PSU, Centre County, Esri.
PROJECT The “Musser Gap to Valleylands (MG2V)” project was intended to serve both the Penn State and State College communities. The property connects State College with the forested Tussey Ridge, and then to Rothrock State Forest. The route was historically used by students to spend time in the forest and they cut through agricultural lands to do so. These farms are still there and are both bi-centennial and centennial farms. As such,
“respect needed to be given to the heritage of the valley while still trying to enhance public recreational use and wildlife habitat.” while still trying to enhance public recre-
semesters, the areas were assessed during two studio classes and several design scenarios for the property were developed as a result of the research. These scenarios reflected an interest in maintaining an agricultural heritage, but also in opening the site up for further recreation, as well as habitat for wildlife. These efforts were greatly aided by the participation of the Clearwater Conservancy in interfacing with the general public and senior Penn State administrators over several public meetings.
ational use and wildlife habitat. The analysis, and subsequent community interactions, helped to greatly increase public awareness of the site, especially as suburban development encroaches immediately adjacent to the property. The fact that Penn State wanted to engage the public in such discussions is a reflection of the importance placed on town-gown relations. The open public review sessions of student work allowed for a variety of opinions to be expressed on how the site might ultimately be developed and increased public confidence in the MG2V assessment process.
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IMPACT
SEA-LEVEL RESILIENCE
Penn State used the final report to offer out-
PETER STEMPLE
Musser Gap
to-bid a professional assessment of the
FACULTY DESIGN PROJECT
site, but this process came to a standstill in March 2020 due to COVID-19. Nonetheless, when the project resumes, and regardless of the final assessment outcome, the site will continue to offer the public a variety of benefits, from aesthetic appreciation of the valley, to increased recreational access to and through the site to the Rothrock State Forest. The final design has not yet been decided, but the options developed by the students offer a variety of approaches to this valley setting and reflect, in large measure, the views of both Penn State and the surrounding community. The approach taken with this project provides the students, community, and Penn State administration a model of shared passion for a site and can (and should) be an approach to future endeavors.
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Team Members | Charles Andy Cole, Ken Tamminga, Tom Yahner, Lisa DuRussel, Dan Meehan, Eliza Pennypacker, Deb Nardone, Sarah Rothman, Lucy Rummler, Clara Bichon, Eva Blankenhorn, Bruce Brucker, Adam Carter, Ben Chronister, Lacey Goldberg, Tim Gould, Rachel Levitt, Yao Ma, Anne McGraw, Paula Neder, Scott Parkhill, Olivia Shotyk, Logan Staley, Sean Sweeney, John Tiernan, Jeff Wertheim.
SEA-LEVEL RESILIENCE SEA-LEVEL RESILIENCE SEA-LEVEL RESILIENCE SEA-LEVEL RESILIENCE SEA-LEVEL
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Sea-Level Rise Resilience
August 2019
PROJECT NARRATIVE
implementing some forms of infrastructure
THE COMMUNITY AND THE PROBLEM
increase the desirability of property and
Sea-level rise (SLR) poses an ongoing threat to neighborhoods of Common Fence Point and Island Park in Portsmouth Rhode Island. Intermittent flooding of roads due to astronomical high tides (“sunny day flooding”), septic system failures due to rising water tables, and marsh migration are already occurring. These effects of SLR create a nuisance to property owners and neighborhoods and may force abandonment of properties long before residences are inundated. Municipalities such as Portsmouth face the daunting task of prioritizing where to allocate limited adaptation resources and the stark reality that
improvement as residents fear that this will spur gentrification. Therefore, addressing
providing services and access to all areas
these complex situations required careful
will become increasingly difficult as SLR
and earnest engagement by stakeholders
progresses. Making policy, protocols, and
holding contrasting points of view.
incentives for retreat is politically difficult because the vulnerability of these neigh-
THE INNOVATION
borhoods is closely tied to a cherished
This project employed innovative SLR
way of life that is centered on the beach,
visualizations that depict impacts such as
fishing, and boating. The relative affordabili-
road obstruction and marsh migration
ty of housing in these neighborhoods is also
that will occur at modest levels of SLR to
related to the lack of infrastructure that might
engage stakeholders. These visualizations
mitigate some SLR impacts. The absence
make projected impacts more relevant to
of sewers that would reduce the likelihood
people’s day-to-day concerns and allow
of septic failure, for instance, limits the
diverse stakeholders to relate projected
size of dwellings, serving as a brake on
impacts to current environmental signals of
price inflation. There is, thus, opposition to
risk, such as beach closures brought about by the effects of failing septic systems. These signals make it difficult to ignore the need for action, or to dismiss projections as being unlikely. Depictions of extreme storm 01
events were presented separately so as not to undermine perceptions of risk related to the inevitable and ongoing impacts of SLR. This contrasts conventional approaches that depict inundation from SLR combined with inundation from extreme storms.
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ACTIVIST ARCHITECTURE
Sea-Level Rise Resilience
THE OUTCOME This work was conducted in parallel with ongoing work by the Rhode Island Coastal Resources Center, The Nature Conservan-
ALEXANDRA STAUB
cy, and the Rhode Island State Infrastruc-
STUDIO DESIGN PROJECT
ture Bank. Visualizations served as catalysts for community conversation and were the basis for a community survey. This work contributed to actionable policy proposals on the part of town planners such as elevating a major thoroughfare (Park Avenue). Visualizations were incorporated into the town’s proposals to fund engineering studies for this work. New work is now underway in adjacent communities. Academic research on the use of these visualizations is a foundation for subsequent research into the effectiveness of alternative SLR visualizations at Penn State.
01 Semi-realistic visualizations depicting impacts of Hurricane Carol (1954) at current sea levels and buildout. This visualization demonstrates the overwhelming impact of a Category 3 storm in this site. They were used separately from the SLR visualizations. Visualization based on ADvanced CIRCulation Model (ADCIRC).
Team Members | Peter Stempel (Penn State), Pam Rubinoff (University of Rhode Island), Austin Becker (University of Rhode Island), Scheri Fultineer (Rhode Island School of Design), Isaac Ginis Lab (University of Rhode Island) Students | Oliver Chene , Wen-Yu Du , Andy Hojoa, Michele Katora , Stefan Korfmacher, Serafi ma Kovalevskaya, Lina Lopez, David Lu, Malery Nguyen, Rashmi Ravishankar, Isabel Scanlon, Peter Shanahan, Alexa Thorne, Aadit Todi Conducted in collaboration with the University of Rhode Island Coastal Resources Center and University of Rhode Island Graduate School of Oceanography.
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ACTIVIST ARCHIT ACTIVIST ARCHIT ACTIVIST ARCHITEC ACTIVIST ARCHITECT -
Sydney Yakowenko
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Activist Architecture
Spring 2021
PROJECT NARRATIVE THE PROJECT In this semester-long design studio, students were introduced to designing architecture to address social issues. The studio taught students how to identify social equity issues, how to research underlying issues, and most importantly, how to develop a concept for a built-environment intervention that could realistically help to
01
make a difference in the lives of the people affected.” Noah Schmitt
Although the projects remained unbuilt, students worked with outside experts (leaders of agencies, government programs, advocacy groups, or other stakeholders) to develop their projects. Students also researched how such projects might be financed. THE CONTEXT Students began by researching a current equity problem. Examples included urban food deserts, lack of adequate housing, lack of access to healthcare, stressors that affect mental health, and inadequate transportation options. Students developed a stakeholder diagram to identify the relationship between stakeholders and their role
in the issue studied. Students also found
for underserved user groups, and socially
and met with topical experts, for example
accessible spaces of respite and wellness.
directors of a food pantry program, agency
Some of these spaces were designed to
representatives of the Remote Area Medical
serve as catalyst spaces that spark aware-
program, mental health experts, or the di-
ness and dialogue
rector of a homeless shelter. These experts out the studio experience.
“through championing a more resilient future.”
THE OUTCOME
The studio sparked many discussions about
Each student designed a building type (in
the role that design can play in shaping our
some cases developing a new typology)
everyday lives. Many students continued
that addressed the problem in some way.
exploring their topics in subsequent work.
continued to advise the students through-
Examples included a new type of food distribution network, new housing types
Abby Henderson
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THANK YOU.
Activist Architecture
Abby Henderson
Danica Williams
Sydney Yakowenko
Team Members | Leah Balderson, Abby Henderson, Noah Schmitt, Danica Williams, Sydney Yakowenko
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