Foundations of Design : REPRESENTATION, SEM1, 2017 M2 JOURNAL - FLATNESS vs PROJECTION Jinhao Lu 988085 Talia Stoch 22
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WEEK 3 READING: LEGER, LE CORBUSIER, AND PURISM
Question 1: What is Pictorial Space according to Le Corbusier? (Maximum 100 words) Picturial space is that which cannot be entered or circulated through; it is irremediably space viewed from a distace, and therefore eternally resined to frontality.
Question 2: The Flatness of Le Corbusier’s painting’s are attributable to two properties. What are they? And what are these pitted against?(Maximum 100 words) Le Corbusier belived the conceptual distance was ‘itself inherently frontal’ and the depth of an object was always ‘a descriptor of texture’. these two properties attribute to the flatness of his work. These are pitted against using black to wmphasize the contrast.
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MARIO’S WORLD
Front
Bcak
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1ST MARIO’S WORLD
Mario’s world in 2b pencil
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COMBINED MARIO’S WORLD
Mario’s world in 0.2 finliner
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WEEK 4 READING: AXONOMETRIC PROJECTION Complete your reading before attempting these questions:
Question 1: Explain the difference between Pictoral (in this case perspectival) space and Projection? (Maximum 100 words) The system of perspective utilizes a set of vanishing points where all horizontal edges converge towards them. The geometric properties of the objects are therefore usually distorted, emphasizing the primacy of pictorial space as well as the subjectivity, as the vanishing points are extended to infinity and aspects that usually wouldn’t be seen in perspective are revealed.
Question 2: Where did Axonometric projection first arise, and why? (Maximum 100 words) Axonometric projection aroused in ancient visual practices, with its earliest written description detailed in a military context to visual chart the trajectories of artillery projectiles. This technique would allow the drawings to convey the concepts of measurability, prediction and verifiability-these factors fundamental in military operations.
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ILLUSTRATED MARIO’S NEW WORLD
This world is a double-layers city in the sky with mountains, trees, springs and little houses. The use of different darkness of color creates a sense of three-dimensional. Variation of forms is used to create a sense of layering. I combined some of the objects half inset with each other which makes them looks more interactive. In order to create a sense of float, I add some blocks around the basement with different attitudes. Moreover, the springs also looks endless downwards. For details, I insert some toy bricks elements such as the basement is locked together by the grooves.
Mario’s world
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APPENDIX
Equipment and tools for drawing
The second layer
The first layer
Finelined on another tracing paper
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