how to guide

Page 1

FLEXIBLE URBAN MODELLING

HOW TO GUIDE

STUDENT NAME:Xiaomeng Liu STUDENT NUMBER:899067 INSTRUCTOR:Nano Langenheim Tianyi Yang


CONTENTS Covered In Class

CHAPTER ONE

Introduction

WEEK ONE

Use of Greeble Plugin

WEEK TWO

Import Urban Texture with Maproom

WEEK THREE WEEK FOUR

Use 3ds Max Create Tower

WEEK FIVE CHAPTER TWO

Research Reporting

Adding data to OSM Suburban Rail Loop

WEEK ONE WEEK TWO

WEEK THREE WEEK FOUR

Spatial Data

Photogrammetry Make glass cup

Using the material editor as a mapping tool UVW mapping


CHAPTER ONE WEEK1

Covered In Class

Introduction How to use screenshots to record the learning process How to copy object How to select mesh How to render


Interface Overview �Autodesk 3ds Max, formerly 3D Studio and 3D Studio Max, is a professional 3D computer graphics program for making 3D animations, models, games and images. It is developed and produced by Autodesk Media and Entertainment.“ Menu Bar Toolbar

Scene Explorer

Command Panel

Viewports

View Cube

Track Bar


Capture/Screenshot-Irfan View

Use Ctrl+F11 to capture during working process

Screenshots are automatically saved to the desktop


Customize-Units Setup

1

2 3 4


Copy Object

Copy:All objects are not related to each other

2 1

Right click on object-Clone Or Shift+Object

Instance:All objects are related to each other, changing any one of them, other objects will change

Reference:Changing the original object, other objects will also change, but reverse doesn’t work


Delete Face and Increase Thickness

2

1

Use Mesh Select command then select Face

Create a GeoSphere then select Hemisphere

3 Use DeleteMesh command then selected face will be deleted

4

Use Shell command can increase the thickness of the object


Render Setup

1 Create a sun

2

Environment setup

4

Start rendering

3 Render setup


Render A Transparent Glass

1 Material editor

2 3 Change material settings

5

Start rendering

4 Make a grey and pale colour

Drag the material onto the object


WEEK2

Use of Greeble Plugin How to use Boolean How to use Gleeble Plugin How to render multi object How to use bevel


Input Plugins

1

Download plugin

2 3

4


Boolean Command

1 Create two intersecting Geospheres

Select one GeoSphere Select another GeoSphere

3

5 Use a GeoSphere to cut another GeoSphere

4

2


Greeble Command

1

Create a plane

Create the second layer

2

After using EditPoly command to select polygon,then use Greeble command

3 Create the third layer

4


Multi/Sub-Object Render

1 Set different materials

2

Create a Multi material

3

Drag the material onto the object


Bevel Command

1

Create a plane

Use Edit Poly command

2

3

Use Bevel command Bevel again

4


WEEK3

Import Urban Texture with Maproom How to use loft How to use lathe How to use Maproom How to use noise and conform


Loft Command

Click star Click line

Create a line and star

2

3

1

Click line

2

Click star

3


Lathe Command

1 Create a line

3

2 Adjust the shape of the line

4


Maproom-Find the Location

1 2

4

3

Search the location

Click it


Maproom

2

Click it

1

Change the Terrain 001 setting

4

Click it

3 Change the osm 001 setting

5

Click it


Noise&Conform

Create two Planes

The below Plane use Edit Ploy command

1

The top Plane use Noise command

3 By polygon

By polygon

2

4


Noise&Conform

2

1

Click it

Select Mesh

3 Create a comform


Noise&Conform

2

Link polygon with conform

1

Select Polygon

3 Select Noise Plane

4

Move Noise Plane


WEEK4

Spatial Data How to create terrain through Maproom How to use Mapbox create map How to use pedestrian catch and visualize in Mapbox How to use Aurin and export data to QGIS


Create Terrain

1 Get Mapbox API access token from Mapbox

2

3 Paste Mapbox API access token


Create Terrain

1 Select the site

2

Import map


Mapbox

1

Choose a style

2

Add layer

3 Select date&Style to create your own map style


Mapbox-Create Water&Building Layer

1

Change colour

2

Change colour


Mapbox-Create Label Layer

1

Create Poi-label

2

Choose a category

3 Download icon from MAKI

4

Import icon to Mapbox


Pedestrian Catch

1

Download the geojson file

2

3 Select data choose the newly uploaded layer

Upload the geojson file to Tileset


Aurin

1 Choose a basemap

2 Select Bounding-box


Aurin-Import Data

1 2

Import street

Import Data

3 4

Import Mesh Block

Import station


Aurin-Walkability Analysis

2 Edit Toolbox

Get the result

Run

3

1

Click it


From Aurin to QGIS

1 Download the geojson file

2 Drag the geojson file into QGIS


WEEK5

Use 3ds Max Create Tower How to use Atlas of Living Australia and visualize in Mapbox How to use array command How to make tower How to use Hyperclone


Atlas of Living Australia

1

Select an area

2

Add a species

3

Add environment layer

4 Add a small scale area


From Atlas of Living Australia to Mapbox

1

2

Export data

Export settings

3 4 Waiting for email


From Atlas of Living Australia to Mapbox

1

Drag this file into Tilesets

3

Find new uploaded data

2

Wait for uploading


Array Command

1 Draw a closed line

3 Using reference array is convenient for later unified revision

2

3 Get multi-layered objects


Make Smooth Tower

1 Draw a closed line

2 Use Extrude command

3


Make Smooth Tower

1

2

Vertex Weld makes surface smooth

3 Vertex Weld makes surface smooth

4


Make Smooth Tower

1 Delect the selected mesh

2 Increase the thickness of the wall

3 Increase the thickness of the wall

4


Hyperclone Command

1

Install plugin

2

Create a Geosphere

3

Create a Box

4

Use HyperClone


Hyperclone Command

1

2

Add the Geosphere

4

3

Make the Geosphere bigger


CHAPTER TWO

Research Reporting


Week One Research Exercise:Adding data to OSM Suburban Rail Loop ”OpenStreetMap (OSM) is a collaborative project to create a free editable map of the world. “


1 Search for site


1

Click it

2 Start editing


2 Click it

1 Select feature types based on needs

3 Draw the area

4 Use this option to adjust the shape


1 Search for site

Click it to browse street view images

2

3

Estimate levels and floor heights with street view images


1

Enter levels


1 Save

2 Upload for others to share data


Week Two Research Exercise:Photogrammetry ”Photogrammetry is the science of making measurements from photographs.“ “Meshroom is a free, open-source 3D Reconstruction Software based on the AliceVision framework.”

1 Click it

2 Download software


Progress Bar Images

Graph Editor

Image Viewer

3D Viewer

Settings

Node


Shooting objects from different directions to get more accurate data

N

E

W

S

FAR

NEAR


1

Drag photos into Meshroom

2 Software starts computing


Too few photos will result in a lack of calculation results



Week Three Research ExerciseďźšMake glass cup

1

2

Draw a line

4 3

Drag the glass material onto cup


Week Four Research Exercise:Using the material editor as a mapping tool UVW mapping “UVW mapping is a mathematical technique for coordinate mapping. In computer graphics, it most commonly maps to map, in contrast to UV mapping, which maps to . The UVW mapping is suitable for painting an object’s surface based on a solid texture.”

1 Create a Box

3

2

Drag material into 3ds Max


1 Click it

2 Drag material onto box

3

Use Unwrap UVW

4

The material on this face does not match


Click it

Get the perfect size

3

1

Click each face to change the material size and orientation

2


REFERENCE https://en.wikipedia.org/wiki/Autodesk_3ds_Max http://www.photogrammetry.com/ https://alicevision.org/ https://alicevision.org/#meshroom https://www.youtube.com/watch?v=k4NTf0hMjtY https://en.wikipedia.org/wiki/OpenStreetMap https://en.wikipedia.org/wiki/UVW_mapping https://www.youtube.com/watch?v=EEtPGUovpK0


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