FLEXIBLE URBAN MODELLING
HOW TO GUIDE
STUDENT NAME:Xiaomeng Liu STUDENT NUMBER:899067 INSTRUCTOR:Nano Langenheim Tianyi Yang
CONTENTS Covered In Class
CHAPTER ONE
Introduction
WEEK ONE
Use of Greeble Plugin
WEEK TWO
Import Urban Texture with Maproom
WEEK THREE WEEK FOUR
Use 3ds Max Create Tower
WEEK FIVE CHAPTER TWO
Research Reporting
Adding data to OSM Suburban Rail Loop
WEEK ONE WEEK TWO
WEEK THREE WEEK FOUR
Spatial Data
Photogrammetry Make glass cup
Using the material editor as a mapping tool UVW mapping
CHAPTER ONE WEEK1
Covered In Class
Introduction How to use screenshots to record the learning process How to copy object How to select mesh How to render
Interface Overview �Autodesk 3ds Max, formerly 3D Studio and 3D Studio Max, is a professional 3D computer graphics program for making 3D animations, models, games and images. It is developed and produced by Autodesk Media and Entertainment.“ Menu Bar Toolbar
Scene Explorer
Command Panel
Viewports
View Cube
Track Bar
Capture/Screenshot-Irfan View
Use Ctrl+F11 to capture during working process
Screenshots are automatically saved to the desktop
Customize-Units Setup
1
2 3 4
Copy Object
Copy:All objects are not related to each other
2 1
Right click on object-Clone Or Shift+Object
Instance:All objects are related to each other, changing any one of them, other objects will change
Reference:Changing the original object, other objects will also change, but reverse doesn’t work
Delete Face and Increase Thickness
2
1
Use Mesh Select command then select Face
Create a GeoSphere then select Hemisphere
3 Use DeleteMesh command then selected face will be deleted
4
Use Shell command can increase the thickness of the object
Render Setup
1 Create a sun
2
Environment setup
4
Start rendering
3 Render setup
Render A Transparent Glass
1 Material editor
2 3 Change material settings
5
Start rendering
4 Make a grey and pale colour
Drag the material onto the object
WEEK2
Use of Greeble Plugin How to use Boolean How to use Gleeble Plugin How to render multi object How to use bevel
Input Plugins
1
Download plugin
2 3
4
Boolean Command
1 Create two intersecting Geospheres
Select one GeoSphere Select another GeoSphere
3
5 Use a GeoSphere to cut another GeoSphere
4
2
Greeble Command
1
Create a plane
Create the second layer
2
After using EditPoly command to select polygon,then use Greeble command
3 Create the third layer
4
Multi/Sub-Object Render
1 Set different materials
2
Create a Multi material
3
Drag the material onto the object
Bevel Command
1
Create a plane
Use Edit Poly command
2
3
Use Bevel command Bevel again
4
WEEK3
Import Urban Texture with Maproom How to use loft How to use lathe How to use Maproom How to use noise and conform
Loft Command
Click star Click line
Create a line and star
2
3
1
Click line
2
Click star
3
Lathe Command
1 Create a line
3
2 Adjust the shape of the line
4
Maproom-Find the Location
1 2
4
3
Search the location
Click it
Maproom
2
Click it
1
Change the Terrain 001 setting
4
Click it
3 Change the osm 001 setting
5
Click it
Noise&Conform
Create two Planes
The below Plane use Edit Ploy command
1
The top Plane use Noise command
3 By polygon
By polygon
2
4
Noise&Conform
2
1
Click it
Select Mesh
3 Create a comform
Noise&Conform
2
Link polygon with conform
1
Select Polygon
3 Select Noise Plane
4
Move Noise Plane
WEEK4
Spatial Data How to create terrain through Maproom How to use Mapbox create map How to use pedestrian catch and visualize in Mapbox How to use Aurin and export data to QGIS
Create Terrain
1 Get Mapbox API access token from Mapbox
2
3 Paste Mapbox API access token
Create Terrain
1 Select the site
2
Import map
Mapbox
1
Choose a style
2
Add layer
3 Select date&Style to create your own map style
Mapbox-Create Water&Building Layer
1
Change colour
2
Change colour
Mapbox-Create Label Layer
1
Create Poi-label
2
Choose a category
3 Download icon from MAKI
4
Import icon to Mapbox
Pedestrian Catch
1
Download the geojson file
2
3 Select data choose the newly uploaded layer
Upload the geojson file to Tileset
Aurin
1 Choose a basemap
2 Select Bounding-box
Aurin-Import Data
1 2
Import street
Import Data
3 4
Import Mesh Block
Import station
Aurin-Walkability Analysis
2 Edit Toolbox
Get the result
Run
3
1
Click it
From Aurin to QGIS
1 Download the geojson file
2 Drag the geojson file into QGIS
WEEK5
Use 3ds Max Create Tower How to use Atlas of Living Australia and visualize in Mapbox How to use array command How to make tower How to use Hyperclone
Atlas of Living Australia
1
Select an area
2
Add a species
3
Add environment layer
4 Add a small scale area
From Atlas of Living Australia to Mapbox
1
2
Export data
Export settings
3 4 Waiting for email
From Atlas of Living Australia to Mapbox
1
Drag this file into Tilesets
3
Find new uploaded data
2
Wait for uploading
Array Command
1 Draw a closed line
3 Using reference array is convenient for later unified revision
2
3 Get multi-layered objects
Make Smooth Tower
1 Draw a closed line
2 Use Extrude command
3
Make Smooth Tower
1
2
Vertex Weld makes surface smooth
3 Vertex Weld makes surface smooth
4
Make Smooth Tower
1 Delect the selected mesh
2 Increase the thickness of the wall
3 Increase the thickness of the wall
4
Hyperclone Command
1
Install plugin
2
Create a Geosphere
3
Create a Box
4
Use HyperClone
Hyperclone Command
1
2
Add the Geosphere
4
3
Make the Geosphere bigger
CHAPTER TWO
Research Reporting
Week One Research Exercise:Adding data to OSM Suburban Rail Loop ”OpenStreetMap (OSM) is a collaborative project to create a free editable map of the world. “
1 Search for site
1
Click it
2 Start editing
2 Click it
1 Select feature types based on needs
3 Draw the area
4 Use this option to adjust the shape
1 Search for site
Click it to browse street view images
2
3
Estimate levels and floor heights with street view images
1
Enter levels
1 Save
2 Upload for others to share data
Week Two Research Exercise:Photogrammetry ”Photogrammetry is the science of making measurements from photographs.“ “Meshroom is a free, open-source 3D Reconstruction Software based on the AliceVision framework.”
1 Click it
2 Download software
Progress Bar Images
Graph Editor
Image Viewer
3D Viewer
Settings
Node
Shooting objects from different directions to get more accurate data
N
E
W
S
FAR
NEAR
1
Drag photos into Meshroom
2 Software starts computing
Too few photos will result in a lack of calculation results
Week Three Research ExerciseďźšMake glass cup
1
2
Draw a line
4 3
Drag the glass material onto cup
Week Four Research Exercise:Using the material editor as a mapping tool UVW mapping “UVW mapping is a mathematical technique for coordinate mapping. In computer graphics, it most commonly maps to map, in contrast to UV mapping, which maps to . The UVW mapping is suitable for painting an object’s surface based on a solid texture.”
1 Create a Box
3
2
Drag material into 3ds Max
1 Click it
2 Drag material onto box
3
Use Unwrap UVW
4
The material on this face does not match
Click it
Get the perfect size
3
1
Click each face to change the material size and orientation
2
REFERENCE https://en.wikipedia.org/wiki/Autodesk_3ds_Max http://www.photogrammetry.com/ https://alicevision.org/ https://alicevision.org/#meshroom https://www.youtube.com/watch?v=k4NTf0hMjtY https://en.wikipedia.org/wiki/OpenStreetMap https://en.wikipedia.org/wiki/UVW_mapping https://www.youtube.com/watch?v=EEtPGUovpK0