Turn The Page #71 Bubble Wrap

Page 1

71 turn the page | February 2020

The important thing is to not stop questioning. Curiosity has its own reason for existing

// PREVIEW //

COVER STORY Loneliness & the City of the Future FEATURE Dangerous by Design STORY BEHIND The Entrepreneurial Designer 71 | February 2020


Happy new year! As usual, loads of people have created new year’s resolutions for themselves, that they are likely not going to stick to. Which ones are you determined to keep this year? Losing weight? Stop smoking? Don’t use your phone as much as you do now, or use it more? Aside from a new year, the star t of a new decennium has also arrived. For us designers it is bound to be a great year for one simple reason: 2020, visually, looks amazing. It is not for 101 years that this will happen again… Yet, it does not even come close to how good this new Turn The Page looks, right! This is the first issue fully created by the new Turn The Page committee. Enjoy this new year as much as you are going to enjoy this interesting and mostly fun T TP issue! Best wishes,

Martijn Nieuwenhuijse Chairman of ID


Happy new year! As usual, loads of people have created new year’s resolutions for themselves, that they are likely not going to stick to. Which ones are you determined to keep this year? Losing weight? Stop smoking? Don’t use your phone as much as you do now, or use it more? Aside from a new year, the star t of a new decennium has also arrived. For us designers it is bound to be a great year for one simple reason: 2020, visually, looks amazing. It is not for 101 years that this will happen again… Yet, it does not even come close to how good this new Turn The Page looks, right! This is the first issue fully created by the new Turn The Page committee. Enjoy this new year as much as you are going to enjoy this interesting and mostly fun T TP issue! Best wishes,

Martijn Nieuwenhuijse Chairman of ID


EDITORIAL

TA B L E O F C O N T E N T S 06

RECURRING BABE+

32

DESIGN EVERYWHERE ODE TO THE PHONE

10

COVERSTORY LONELINESS & THE CIT Y OF THE FUTURE

34

VERSUS EGOISM VS FLEXIBILIT Y

16

FEATURE CONNECTING OUR BRAINS TO THE INTERNET

36

STORY BEHIND THE ENTREPRENEURIAL DESIGNER

19

COLUMN HOW TO CHANGE THE BOOK

38

FEATURE DANGEROUS BY DESIGN

20

TABOO THE PRODUCTIVIT Y OF DOING NOTHING

40

ID PAGES UPCOMING EVENTS

22

INTERVIEW BACK TO THE FUTURE WITH TIMME HOVINGA

42

ID PAGES IDE BUSINESS FAIR: KICKSTART YOUR CAREER

25

FEATURE ALTERED MINDS

44

EXPLODED DESIGN SIR JAMES DYSON

28

RECURRING IDEXPO

46

FEATURE A REDESIGNED COURT

30

ADVERTORIAL BRANTS AND PATENTS

50

RECURRING HUTSPOT

Jorn Rigter Treasurer

Imara Stemvers Publicity

Maartje Roggeveen External Affairs

G�s Rempt Layout

Susanna Osinga Secretary

Stein van Veggel Chairman Renee Brants Acquisition

Juwe van Vliet Qualitate Qua

Zach Cobut Editor in Chief

EDITORIAL Did you know that bubble wrap was accidentally made after attempts to create a three-dimensional wallpaper? Speaking of bubble wrap, what does it consist of? Right, small air bubbles, all connected by a sheet of plastic. Maybe this is a good metaphor for us humans. All connected, yet the air captured in one bubble can never reach the other ones. Or... can it? This edition of Turn The Page is about ways to modify our bubble. And guess what, we can do more than just pop it! We’ll have a look outside our bubble by talking to IDE alumni, discuss methods to expand it in an ar ticle about Elon Musk ’s Neuralink and we will even turn it inside out in a feature about psychedelics. But first, the cover stor y - Loneliness & the City of the Future - about ways to connect our bubbles.

did this by collaborating with other students, exper ts and other people in the field of design. We hope this will provide you with more interesting stories and viewpoints. We also changed a few of the rubrics. We added ‘IDEXPO’, where we highlight a project made by an IDE student. For the Stor y Behind we wanted to work together with smaller companies to dive deeper into the more personal struggles they went through to get where they are now. Finally, we wanted to highlight actual design a bit more, so we added the rubrics ‘Exploded Design’ - where we deconstruct a designer or brand - and ‘Hutspot’ - where we display interesting design projects from all over the world. I hope you’ll enjoy reading these new rubrics, and the rest of the magazine as well of course! 3

Other than just presenting the theme of this edition, I’d also like to introduce ourselves. We’re the Turn The Page committee of the academic year 20192020. Our main goal for the upcoming four issues is to create high quality content by involving the outside world more when writing our ar ticles. We

February 2020 | turn the page

turn the page | February 2020

5


EDITORIAL

TA B L E O F C O N T E N T S 06

RECURRING BABE+

32

DESIGN EVERYWHERE ODE TO THE PHONE

10

COVERSTORY LONELINESS & THE CIT Y OF THE FUTURE

34

VERSUS EGOISM VS FLEXIBILIT Y

16

FEATURE CONNECTING OUR BRAINS TO THE INTERNET

36

STORY BEHIND THE ENTREPRENEURIAL DESIGNER

19

COLUMN HOW TO CHANGE THE BOOK

38

FEATURE DANGEROUS BY DESIGN

20

TABOO THE PRODUCTIVIT Y OF DOING NOTHING

40

ID PAGES UPCOMING EVENTS

22

INTERVIEW BACK TO THE FUTURE WITH TIMME HOVINGA

42

ID PAGES IDE BUSINESS FAIR: KICKSTART YOUR CAREER

25

FEATURE ALTERED MINDS

44

EXPLODED DESIGN SIR JAMES DYSON

28

RECURRING IDEXPO

46

FEATURE A REDESIGNED COURT

30

ADVERTORIAL BRANTS AND PATENTS

50

RECURRING HUTSPOT

Jorn Rigter Treasurer

Imara Stemvers Publicity

Maartje Roggeveen External Affairs

G�s Rempt Layout

Susanna Osinga Secretary

Stein van Veggel Chairman Renee Brants Acquisition

Juwe van Vliet Qualitate Qua

Zach Cobut Editor in Chief

EDITORIAL Did you know that bubble wrap was accidentally made after attempts to create a three-dimensional wallpaper? Speaking of bubble wrap, what does it consist of? Right, small air bubbles, all connected by a sheet of plastic. Maybe this is a good metaphor for us humans. All connected, yet the air captured in one bubble can never reach the other ones. Or... can it? This edition of Turn The Page is about ways to modify our bubble. And guess what, we can do more than just pop it! We’ll have a look outside our bubble by talking to IDE alumni, discuss methods to expand it in an ar ticle about Elon Musk ’s Neuralink and we will even turn it inside out in a feature about psychedelics. But first, the cover stor y - Loneliness & the City of the Future - about ways to connect our bubbles.

did this by collaborating with other students, exper ts and other people in the field of design. We hope this will provide you with more interesting stories and viewpoints. We also changed a few of the rubrics. We added ‘IDEXPO’, where we highlight a project made by an IDE student. For the Stor y Behind we wanted to work together with smaller companies to dive deeper into the more personal struggles they went through to get where they are now. Finally, we wanted to highlight actual design a bit more, so we added the rubrics ‘Exploded Design’ - where we deconstruct a designer or brand - and ‘Hutspot’ - where we display interesting design projects from all over the world. I hope you’ll enjoy reading these new rubrics, and the rest of the magazine as well of course! 3

Other than just presenting the theme of this edition, I’d also like to introduce ourselves. We’re the Turn The Page committee of the academic year 20192020. Our main goal for the upcoming four issues is to create high quality content by involving the outside world more when writing our ar ticles. We

February 2020 | turn the page

turn the page | February 2020

5


BABE+

BABE+

‘Dribbble’ is an online community for designers to inspire and get inspired. The blog is a place to share and present projects and ser ves as a headhunting platform where companies can reach out to designers and vice versa.

by Renee Brants

A BS TR AC T The Netflix show ‘Abstract’ documents the stories of imaginative thinkers from all over the globe. In each episode, a designer takes you on a journey to discover his or her work, creative processes and points of view on different subjects. The series highlight the diverse fields of design including stage design, bio-architecture, digital-product design and automotive design. Abstract expands your knowledge of design, ar t and technology in an enter taining way. www.netflix.com/abstract

www.dribbble.com

DRIBBBLE

THE POSITIVE SUMGAME Would you like to be an entrepreneur yourself one day and successfully establish your goals as a designer in a responsible way? ‘The Positive Sum Game’ is a book about managing brands, businesses and organisations based on the synergy of technology, sustainability and human values. The book exposes the seven core components of purpose-driven success to build up and sustain a brand or company that is ‘better for me’ and ‘better for the world’ at the same time. Feeling challenged? Giveaway to be announced on T TP reveal party!

The Groninger Museum honours its own renowned architect, Alessandro Mendini, with the exhibition ‘Mondo Mendini’. Shor tly before his death last year, the pioneer of ‘Radical Design’ had been given free rein to realize his dream. He created a colour ful, inspiring exposition with a mix of his own revolutionar y designs and works of numerous other creative spirits. www.groningermuseum/kunst / tentoonstellingen/mondo-mendini.nl

MONDO MENDINI 6

February 2020 | turn the page

turn the page | February 2020

‘Het Hem’ is a new home for contemporar y culture situated in a former munition factor y in Zaandam. Ever y season, you can discover a new multidisciplinar y programme established by a group of young ar tists with multicultural backgrounds. The foundation tries to lower the threshold for people to enjoy ar t and emphasizes the impor tance of experimentation, human values and the experience of ar t by exposing offbeat kinds of work and installations. www.hethem.nl

HET HEM 7


BABE+

BABE+

‘Dribbble’ is an online community for designers to inspire and get inspired. The blog is a place to share and present projects and ser ves as a headhunting platform where companies can reach out to designers and vice versa.

by Renee Brants

A BS TR AC T The Netflix show ‘Abstract’ documents the stories of imaginative thinkers from all over the globe. In each episode, a designer takes you on a journey to discover his or her work, creative processes and points of view on different subjects. The series highlight the diverse fields of design including stage design, bio-architecture, digital-product design and automotive design. Abstract expands your knowledge of design, ar t and technology in an enter taining way. www.netflix.com/abstract

www.dribbble.com

DRIBBBLE

THE POSITIVE SUMGAME Would you like to be an entrepreneur yourself one day and successfully establish your goals as a designer in a responsible way? ‘The Positive Sum Game’ is a book about managing brands, businesses and organisations based on the synergy of technology, sustainability and human values. The book exposes the seven core components of purpose-driven success to build up and sustain a brand or company that is ‘better for me’ and ‘better for the world’ at the same time. Feeling challenged? Giveaway to be announced on T TP reveal party!

The Groninger Museum honours its own renowned architect, Alessandro Mendini, with the exhibition ‘Mondo Mendini’. Shor tly before his death last year, the pioneer of ‘Radical Design’ had been given free rein to realize his dream. He created a colour ful, inspiring exposition with a mix of his own revolutionar y designs and works of numerous other creative spirits. www.groningermuseum/kunst / tentoonstellingen/mondo-mendini.nl

MONDO MENDINI 6

February 2020 | turn the page

turn the page | February 2020

‘Het Hem’ is a new home for contemporar y culture situated in a former munition factor y in Zaandam. Ever y season, you can discover a new multidisciplinar y programme established by a group of young ar tists with multicultural backgrounds. The foundation tries to lower the threshold for people to enjoy ar t and emphasizes the impor tance of experimentation, human values and the experience of ar t by exposing offbeat kinds of work and installations. www.hethem.nl

HET HEM 7


BABE+

BABE+

E XPL AINED

W E E K LY D E S I G N CHALLENGE

Ever y week, Netflix launches a new episode of the shor t documentar y series called ‘Explained’. As the title already indicates, a phenomenon is clarified in less than half an hour in a well-founded and relaxing elaboration. The series covers a wide range of concepts, social constructs and anomalies that are wor thy to disclose.

‘Weekly Design Challenge’ is an Instagram account that motivates to sustain and boost your sketch skills. Ever y monday, a new design challenge is posted. Ever yone can take up the gauntlet by posting a sketch with addition of the #weeklydesignchallenge. Get out your markers and star t sketching!

www.netflix.com/explained

www.instagram.com/weeklydesignchallenge

USER F R I E N D LY

The app ‘Google Keep’ helps you keep track of your beautiful chaotic life by storing and organizing ever y thing that’s wor th to remember. Google Keep enables users to easily register (and share) to-do lists, epiphanous thoughts, cursor y sketches, notes, images, photos and voice messages all in one application.

The book ‘User Friendly’ reveals how the hidden rules of design are changing and shaping the world around us from the way we live, to the way we work and the way we play. In the rise of the digital age, designers are forced to anticipate on the user-experience when they successfully want to introduce new technologies to human-beings. A consequence of this design approach is that automatization and digitalization are guiding us through our daily activities, making us significantly more dependent on tech. This book uncovers the truth of how machines got to the point of determining our needs.

www.google.com/keep

GOOGLE KEEP * M I N O R D E TA I L S ‘*minor details’ is an industrial design podcast hosted by NYC-based freelance designers Nicholas Baker and James Connors. The two tell enter taining stories about their lives as designers and previous design projects, have thought-provoking conversations with their guests and much more. New episodes are released ever y week.

www.theschooloflife.com

THE SCHOOL OF LIFE

www.minordetailspodcast.com

8

‘The school of life’ is an educational company that offers advice on life issues in accessible and play ful formats. Their assor tment consists of books, games and events developed by philosophers, ar tists and scientists. The goal of the community is raising awareness and provoking thoughts about universal and controversial subjects like entrepreneurship, creativity, self-knowledge.

February 2020 | turn the page

turn the page | February 2020

9


BABE+

BABE+

E XPL AINED

W E E K LY D E S I G N CHALLENGE

Ever y week, Netflix launches a new episode of the shor t documentar y series called ‘Explained’. As the title already indicates, a phenomenon is clarified in less than half an hour in a well-founded and relaxing elaboration. The series covers a wide range of concepts, social constructs and anomalies that are wor thy to disclose.

‘Weekly Design Challenge’ is an Instagram account that motivates to sustain and boost your sketch skills. Ever y monday, a new design challenge is posted. Ever yone can take up the gauntlet by posting a sketch with addition of the #weeklydesignchallenge. Get out your markers and star t sketching!

www.netflix.com/explained

www.instagram.com/weeklydesignchallenge

USER F R I E N D LY

The app ‘Google Keep’ helps you keep track of your beautiful chaotic life by storing and organizing ever y thing that’s wor th to remember. Google Keep enables users to easily register (and share) to-do lists, epiphanous thoughts, cursor y sketches, notes, images, photos and voice messages all in one application.

The book ‘User Friendly’ reveals how the hidden rules of design are changing and shaping the world around us from the way we live, to the way we work and the way we play. In the rise of the digital age, designers are forced to anticipate on the user-experience when they successfully want to introduce new technologies to human-beings. A consequence of this design approach is that automatization and digitalization are guiding us through our daily activities, making us significantly more dependent on tech. This book uncovers the truth of how machines got to the point of determining our needs.

www.google.com/keep

GOOGLE KEEP * M I N O R D E TA I L S ‘*minor details’ is an industrial design podcast hosted by NYC-based freelance designers Nicholas Baker and James Connors. The two tell enter taining stories about their lives as designers and previous design projects, have thought-provoking conversations with their guests and much more. New episodes are released ever y week.

www.theschooloflife.com

THE SCHOOL OF LIFE

www.minordetailspodcast.com

8

‘The school of life’ is an educational company that offers advice on life issues in accessible and play ful formats. Their assor tment consists of books, games and events developed by philosophers, ar tists and scientists. The goal of the community is raising awareness and provoking thoughts about universal and controversial subjects like entrepreneurship, creativity, self-knowledge.

February 2020 | turn the page

turn the page | February 2020

9


COVERSTORY

COVERSTORY

LO N ELI N ES S & TH E C I T Y O F TH E FUTU RE Ah, look at all the lonely people. At a buzzing party with nobody to talk to. Or in an unfamiliar city full of unfamiliar faces. Maybe staring at a bright screen, watching a romcom at 2 AM. We all occasionally feel lonely. Even though it is a common phenomenon, loneliness can be one of the most unhealthy things we experience. It makes you age faster, Alzheimer’s advance quicker, cancer more destructive and it weakens your immune system. Being lonely can be as unhealthy as smoking a pack of cigarettes a day. text by Jorn Rigter and Susanna Osinga | layout by Susanna Osinga

10

February 2020 | turn the page

turn the page | February 2020

11


COVERSTORY

COVERSTORY

LO N ELI N ES S & TH E C I T Y O F TH E FUTU RE Ah, look at all the lonely people. At a buzzing party with nobody to talk to. Or in an unfamiliar city full of unfamiliar faces. Maybe staring at a bright screen, watching a romcom at 2 AM. We all occasionally feel lonely. Even though it is a common phenomenon, loneliness can be one of the most unhealthy things we experience. It makes you age faster, Alzheimer’s advance quicker, cancer more destructive and it weakens your immune system. Being lonely can be as unhealthy as smoking a pack of cigarettes a day. text by Jorn Rigter and Susanna Osinga | layout by Susanna Osinga

10

February 2020 | turn the page

turn the page | February 2020

11


COVERSTORY

THE AGE OF LONELINESS Chronic loneliness is a growing world problem. For example, in the Netherlands, for ty-three percent of the population is said to be lonely. In Japan, more than half a million people haven’t communicated with anybody at all in at least six months. No one is immune to loneliness. Even if you have heaps of money, fame, striking beauty, the smoothest social skills and a loving spouse, you can still feel lonely. Loneliness does not depend on the amount of friends you have. It depends solely on your

12

COVERSTORY

perception of your relationships, on whether you feel connected to people around you. We care about our social needs because millions of years ago, we roamed the ear th in groups. In those times, being together meant sur vival, being alone meant death. Our brains developed to become better at recognising what other people were thinking and feeling.

Social dependency became par t of our biology. It protected people from being excluded from the tribe, star ving in a harsh winter or being eaten by a pack of wolves. These liaisons that kept people connected worked wonder fully for most of mankind’s past up until we began building a new world for ourselves. Cities star ted thriving and in those cities people discovered it was harder to find meaningful

February 2020 | turn the page

“Being lonely can be as unhealthy as smoking a pack of cigarettes a day.”

turn the page | February 2020

connections. Nowadays, around fifty-five percent of the world’s population lives in a city and this number will probably rise to sixty-eight percent over the coming decades. Could reimagining cities be the way to combat loneliness?

However, vibrancy alone won’t make people feel connected. “If you don’t encounter the same people often enough, you will never build relationships with them,” says Douwe. These Origin-Destination pairs can simulate how often you run into the same people. This could help reduce the feeling of being alone. “The chance of getting to know neighbours and colleagues becomes significantly higher when you bump into them in the elevator, at the park, in the grocer y store or in the local bar,” Douwe says. The girl with the tight curls you smile at each day when you go to work might become your friend if you also happen to go to the same gym on Saturdays.

BUILDING THE FUTURE CIT Y It might; we spoke with Douwe Osinga who works at Sidewalk Labs, a company based in New York that is building the city of the future. At the moment, Sidewalk Labs is designing a district in eastern Toronto, Canada. The goal is to take urban growth into account and create a vibrant city that improves the quality of life of its residents. Sidewalk Labs tries to accomplish this using the latest technologies. One of the things that Douwe is working on is a computer model that simulates where parks should be placed.

“Social activities happen outside.”

“It doesn’t matter how many parks a city has, it matters if they are close to most people’s homes, it matters if people actually go to the park. Simulations can calculate the best spot to place a park, so that a lot of people drive by it on their way to work.” These simulations can also be used to calculate so-called Origin-Destination pairs: vir tual people in their vir tual city. They calculate which routes these people take to go from point A to point B to determine the vibrant and less vibrant spots in the city.

Sidewalk Labs is also using other means to reduce the loneliness of residents of future Toronto. They are creating dynamic curbs which allow, together with self driving vehicles, the streets to be changed depending on what is needed that day. On Wednesday there could be a regular curb, on Thursday a lively market and on Friday a festival and a square filled with sweaty people with awful dance moves. “Social activities happen outside. We want to stimulate community.” 1

13


COVERSTORY

THE AGE OF LONELINESS Chronic loneliness is a growing world problem. For example, in the Netherlands, for ty-three percent of the population is said to be lonely. In Japan, more than half a million people haven’t communicated with anybody at all in at least six months. No one is immune to loneliness. Even if you have heaps of money, fame, striking beauty, the smoothest social skills and a loving spouse, you can still feel lonely. Loneliness does not depend on the amount of friends you have. It depends solely on your

12

COVERSTORY

perception of your relationships, on whether you feel connected to people around you. We care about our social needs because millions of years ago, we roamed the ear th in groups. In those times, being together meant sur vival, being alone meant death. Our brains developed to become better at recognising what other people were thinking and feeling.

Social dependency became par t of our biology. It protected people from being excluded from the tribe, star ving in a harsh winter or being eaten by a pack of wolves. These liaisons that kept people connected worked wonder fully for most of mankind’s past up until we began building a new world for ourselves. Cities star ted thriving and in those cities people discovered it was harder to find meaningful

February 2020 | turn the page

“Being lonely can be as unhealthy as smoking a pack of cigarettes a day.”

turn the page | February 2020

connections. Nowadays, around fifty-five percent of the world’s population lives in a city and this number will probably rise to sixty-eight percent over the coming decades. Could reimagining cities be the way to combat loneliness?

However, vibrancy alone won’t make people feel connected. “If you don’t encounter the same people often enough, you will never build relationships with them,” says Douwe. These Origin-Destination pairs can simulate how often you run into the same people. This could help reduce the feeling of being alone. “The chance of getting to know neighbours and colleagues becomes significantly higher when you bump into them in the elevator, at the park, in the grocer y store or in the local bar,” Douwe says. The girl with the tight curls you smile at each day when you go to work might become your friend if you also happen to go to the same gym on Saturdays.

BUILDING THE FUTURE CIT Y It might; we spoke with Douwe Osinga who works at Sidewalk Labs, a company based in New York that is building the city of the future. At the moment, Sidewalk Labs is designing a district in eastern Toronto, Canada. The goal is to take urban growth into account and create a vibrant city that improves the quality of life of its residents. Sidewalk Labs tries to accomplish this using the latest technologies. One of the things that Douwe is working on is a computer model that simulates where parks should be placed.

“Social activities happen outside.”

“It doesn’t matter how many parks a city has, it matters if they are close to most people’s homes, it matters if people actually go to the park. Simulations can calculate the best spot to place a park, so that a lot of people drive by it on their way to work.” These simulations can also be used to calculate so-called Origin-Destination pairs: vir tual people in their vir tual city. They calculate which routes these people take to go from point A to point B to determine the vibrant and less vibrant spots in the city.

Sidewalk Labs is also using other means to reduce the loneliness of residents of future Toronto. They are creating dynamic curbs which allow, together with self driving vehicles, the streets to be changed depending on what is needed that day. On Wednesday there could be a regular curb, on Thursday a lively market and on Friday a festival and a square filled with sweaty people with awful dance moves. “Social activities happen outside. We want to stimulate community.” 1

13


COVERSTORY

They are also building raincoats for building facades, which allow people to go outside even in extreme weather. Another thing that could connect residents are studios with a shared kitchen. These studios have a clear goal; more interaction through shared living spaces. The spaces are also an example of Sidewalk Lab’s effor t to keep the city affordable. They want to give as many people as possible, in different age categories and with different cultural backgrounds, the possibility to be connected. THE ROLE OF DESIGNERS Industrial design plays a significant role in Sidewalk Labs’ city of the future and their under taking to make it more connected. Sidewalk Labs works with the Montrealbased design studio Daily Tous Les Jours, among others. Daily Tous Les Jours creates play ful designs meant to get strangers talking. Their creations range from swings that make music to an installation that transforms messages whispered to trees into light and sound patterns that travel along arches as you walk beneath them. These designs also tr y to create converation and connection. The New-York based team also has its own computational designers. These are designers that work with CAD programs like Rhino and its scripting language to create

14

COVERSTORY

prototypes of designs. They can then use their computer models to evaluate these prototypes on cer tain parameters. The beauty of this is the possibility to set parameters based on goals of the project and evaluate

These var ying problems require different solutions. The computer models of companies like Sidewalk Labs could provide guidance in finding the right answers. Because they build a model of the city that takes its different aspects into account - a model that uses generative design - it will be possible to find different solutions to diverse issues. Not only specific Western problems.

“This project is not about the city of the future, it’s about the future of cities.”

CONNECTED CIT Y, LONELY PEOPLE Even in the city of the future, built per fectly to create a close-knit community, loneliness will still exist. It is impor tant to realise that it is a normal, universally experienced feeling. If people want to feel less lonely one thing is impor tant: self-examining your perceptions and your behaviour. You can examine what you focus your attention on. Studies found that lonely people tend to focus more on social signals. On the other hand, their brain gets worse at interpreting these signals correctly. The par t of your brain that recognizes faces star ts to perceive neutral faces as hateful. Did that conversation with your colleague at the coffee machine really go badly or was she just tired? In these situations, examining your own behaviour is impor tant. Could it be that you misinterpreted a social cue? Are you spending a lot of mental

the prototypes based on those parameters. This approach - designing with the help of computer models - is promising in city planning. Another advantage is that the models can iterate quickly and are based on real-life data, resulting in a data-driven design. CITIES ARE DIVERSE So far we have been talking about the first world city of the future, but it is also impor tant to discuss the third world. In the coming thir ty years, there will be three billion people moving into cities in developing countries. “This project is not about the city of the future, it’s about the future of cities,” declares Douwe. While in the West we are dealing with aging of the population, mobility, loneliness and keeping cities affordable, cities in developing countries generally face different problems - like climate change and a growing population.

February 2020 | turn the page

turn the page | February 2020

energy on examining how that conversation at the coffee machine went? Tr y not to beat yourself up too much.

“Even in the city of the future, built perfectly to create a close-knit community, loneliness will still exist.”

A UNIVERSAL PRINCIPLE Designing cities is a complex process and finding the right answers to the different problems cities face requires creative thinking and engineering. However, there is one thing all cities have in common: they are all inhabited by people. And even though the main problems to tackle will be different, the connection to your neighbour, the other parents in the park or the girl with the tight curls you smile at each day when you go to work, will be impor tant no matter where you are. 3

15


COVERSTORY

They are also building raincoats for building facades, which allow people to go outside even in extreme weather. Another thing that could connect residents are studios with a shared kitchen. These studios have a clear goal; more interaction through shared living spaces. The spaces are also an example of Sidewalk Lab’s effor t to keep the city affordable. They want to give as many people as possible, in different age categories and with different cultural backgrounds, the possibility to be connected. THE ROLE OF DESIGNERS Industrial design plays a significant role in Sidewalk Labs’ city of the future and their under taking to make it more connected. Sidewalk Labs works with the Montrealbased design studio Daily Tous Les Jours, among others. Daily Tous Les Jours creates play ful designs meant to get strangers talking. Their creations range from swings that make music to an installation that transforms messages whispered to trees into light and sound patterns that travel along arches as you walk beneath them. These designs also tr y to create converation and connection. The New-York based team also has its own computational designers. These are designers that work with CAD programs like Rhino and its scripting language to create

14

COVERSTORY

prototypes of designs. They can then use their computer models to evaluate these prototypes on cer tain parameters. The beauty of this is the possibility to set parameters based on goals of the project and evaluate

These var ying problems require different solutions. The computer models of companies like Sidewalk Labs could provide guidance in finding the right answers. Because they build a model of the city that takes its different aspects into account - a model that uses generative design - it will be possible to find different solutions to diverse issues. Not only specific Western problems.

“This project is not about the city of the future, it’s about the future of cities.”

CONNECTED CIT Y, LONELY PEOPLE Even in the city of the future, built per fectly to create a close-knit community, loneliness will still exist. It is impor tant to realise that it is a normal, universally experienced feeling. If people want to feel less lonely one thing is impor tant: self-examining your perceptions and your behaviour. You can examine what you focus your attention on. Studies found that lonely people tend to focus more on social signals. On the other hand, their brain gets worse at interpreting these signals correctly. The par t of your brain that recognizes faces star ts to perceive neutral faces as hateful. Did that conversation with your colleague at the coffee machine really go badly or was she just tired? In these situations, examining your own behaviour is impor tant. Could it be that you misinterpreted a social cue? Are you spending a lot of mental

the prototypes based on those parameters. This approach - designing with the help of computer models - is promising in city planning. Another advantage is that the models can iterate quickly and are based on real-life data, resulting in a data-driven design. CITIES ARE DIVERSE So far we have been talking about the first world city of the future, but it is also impor tant to discuss the third world. In the coming thir ty years, there will be three billion people moving into cities in developing countries. “This project is not about the city of the future, it’s about the future of cities,” declares Douwe. While in the West we are dealing with aging of the population, mobility, loneliness and keeping cities affordable, cities in developing countries generally face different problems - like climate change and a growing population.

February 2020 | turn the page

turn the page | February 2020

energy on examining how that conversation at the coffee machine went? Tr y not to beat yourself up too much.

“Even in the city of the future, built perfectly to create a close-knit community, loneliness will still exist.”

A UNIVERSAL PRINCIPLE Designing cities is a complex process and finding the right answers to the different problems cities face requires creative thinking and engineering. However, there is one thing all cities have in common: they are all inhabited by people. And even though the main problems to tackle will be different, the connection to your neighbour, the other parents in the park or the girl with the tight curls you smile at each day when you go to work, will be impor tant no matter where you are. 3

15


ID PAGES | UPCOMING EVENTS

ID PAGES | UPCOMING EVENTS

MASTER MEETUP DAY Meet ID study association and your fellow master students in a laid back way during a day packed with intriguing activities, diverse conversations and laughter. WHO? MASTERS

WHEN? SAT 15 FEB

SPRING TRIP Visit a design agency, see fascinating nature and get inspired by a group of enthusiastic people during this five day trip to an eye-opening countr y. WHO? + 67.5 ECTS & MASTERS

WHEN? FRI 27 FEB - TUE 3 MAR

K AFEEST The weekly Wednesday ID Kafee heads up and celebrates their second par ty! Dance dance dance all night long. WHO? E VERYONE

WHEN? WED 4 MAR

IDE BUSINESS FAIR MONTH Go to inspirational talks, par ticipate in one of the workshops or get more personal by arranging a speed date. At the end a two-day fair is set up in the main hall of the IDE faculty as icing on the cake. WHO? E VERYONE

WHEN? MON 19 FEB - FRI 19 MAR

IOF BAND&DJ CONTEST Decide which musicians are going to make an appearance at IO Festival 2020! Drink some beer, and come vote at ID Kafee. Three bands and three DJs will battle for the ultimate prize: a spot in the one and only lineup. WHO? E VERYONE

40

WHEN? WED 1 APR

February 2020 | turn the page

turn the page | February 2020

41


ID PAGES | UPCOMING EVENTS

ID PAGES | UPCOMING EVENTS

MASTER MEETUP DAY Meet ID study association and your fellow master students in a laid back way during a day packed with intriguing activities, diverse conversations and laughter. WHO? MASTERS

WHEN? SAT 15 FEB

SPRING TRIP Visit a design agency, see fascinating nature and get inspired by a group of enthusiastic people during this five day trip to an eye-opening countr y. WHO? + 67.5 ECTS & MASTERS

WHEN? FRI 27 FEB - TUE 3 MAR

K AFEEST The weekly Wednesday ID Kafee heads up and celebrates their second par ty! Dance dance dance all night long. WHO? E VERYONE

WHEN? WED 4 MAR

IDE BUSINESS FAIR MONTH Go to inspirational talks, par ticipate in one of the workshops or get more personal by arranging a speed date. At the end a two-day fair is set up in the main hall of the IDE faculty as icing on the cake. WHO? E VERYONE

WHEN? MON 19 FEB - FRI 19 MAR

IOF BAND&DJ CONTEST Decide which musicians are going to make an appearance at IO Festival 2020! Drink some beer, and come vote at ID Kafee. Three bands and three DJs will battle for the ultimate prize: a spot in the one and only lineup. WHO? E VERYONE

40

WHEN? WED 1 APR

February 2020 | turn the page

turn the page | February 2020

41


COLUMN

How to change the book Let’s say there’s a centuries-old design trusted and appreciated by nearly everyone. Now let’s say you want to shake it up for the modern age. How do you decide what to change and what to leave as it is? text by Niels ’t Hooft | layout by Susanna Osinga

For my star t-up Immer, I wanted to take on the book. It’s one of those designs people just take for granted. They love books! Love to have them in their home, love the feeling of finding time to sit down and read. Yet, a lot of people also indicate they are no longer able to find that time, or even that they can’t read them anymore. “All I see is a big jumble of words,” they say. Book sales and reading time have been on a slow and steady decline. So, how to decide what has to leave and what can remain? A bunch of other star tups are tr ying to change the content: Blinkist offers summaries of great books. Radish is publishing new stories in episodes. Unrd even presents them in chat conversation form. And there’s an entire movement of interactive fiction writers that proposes books should become choice-based: let the reader decide how the stor y ends!

But if you ask me, the content is fine. It’s an uphill battle to read a book in this distracted age,but once you do, it is great. Great to focus on one thing for an extended amount of time, slowly falling into the point of view of an unfamiliar character or the informed perspective of a non-fiction book ’s author, almost like you are meditating on it. So at Immer we decided not to change the content, but the presentation. Why is the book page filled to the brim with words? I think the answer is economics. You do not want to use more paper than strictly necessar y. However, on the screen this is no longer a consideration. So we created what we call ‘text por tions’. We break up books algorithmically, into measured pieces that make them more readable. We also found that with headphones on, readers are able to close themselves off from their environment and immerse themselves more deeply in the stor y. Our iOS pilot Lotus showcases some of these ideas. I recommend you download it (for free) and tr y it out. I hope it feels like we did not throw away any of the good par ts of books, and that the new stuff makes them more accessible. So, are you too deciding what to change and what to keep? Look for the things of value and do not touch those. Otherwise, be ruthless and original. 3

Niels ’t Hooft is a writer and an entrepreneur immer.app / nielsthooft.com

turn the page | February 2020

19


FEATURE

Think of your mind like a snowy hill. Every time a sled goes down the hill, it carves out a track in the snow. As a kid, these tracks are still shallow and easily adjustable, but as you grow older, the tracks grow deeper. This is an analogy often used in psychedelic research. When we take a psychedelic substance, it is like it is snowing on the hill of our mind. Finally, we are able to take a new path again, without being pulled into a track that has been carved there over the years. text by Zacharias Cobut and Jorn Rigter | layout by Zacharias Cobut

April 19th, 1943, Alber t Hofmann synthesizes d-lysergic acid diethylamide, better known as LSD, out of ergot, a fungus found on r ye. He took a, in his eyes fairly small, dose of 250 micrograms. What resulted is a now infamous bicycle ride and the discover y of a ver y potent psychedelic. Hofmann realized the potential it could have on the mind and star ted sending it to his psychoanaly tic psychologist contemporaries. Many star ted using it in their therapy sessions, and with great effects. The word spread in the academic community, and LSD reached Timothy Lear y, now famous for bringing psychedelics to the mass public.

by the CIA , leaving them without positive result. During that time, hippies took LSD in great amounts and it came to be associated with a decline in values and disruption of the social order, which eventually led the US government to list it as a ‘Schedule I drug’ and launch the War on Drugs. Subsequently, in a United Nations convention in 1971, psychedelics became illegal worldwide. This marked the end

of all scientific research of these compounds for around twenty years. A NEW ER A Psychedelic research is gaining ground again in recent years. In 2007, Peter Gasser conducted an anxiety-reducing experiment with twelve par ticipants, administering eight of them 200 micrograms of LSD six to eight times, while 1

Lear y was a clinical psychologist at Har vard University, who believed LSD was a promising psychological treatment. However, he might have taken it a step too far by popularizing it to the mass public. “Turn on, tune in, drop out,” he acclaimed, which was quickly picked up by the counterculture of the sixties and early seventies. In the mean time, the US government explored the possibilities of pharmaceutical mind control this drug could have, lead in all secrecy

turn the page | February 2020

25


FEATURE

the other four received a placebo. It showed a twenty percent drop in standard anxiety measures for the eight par ticipants, while the placebo group’s anxiety slightly worsened. In September this year, John Hopkins University opened the first US Center for Psychedelic and Consciousness Research, possibly marking the beginning of a new era. John Hopkins now studies the effectiveness of psychedelics as a new therapy for opioid addiction, Alzheimer’s disease, post-traumatic stress disorder (PTSD), post-treatment Lyme disease syndrome, anorexia ner vosa and alcohol use in people with major depression. Hoping to create medicines which are ready-for-use. Other than that, what happens in the brain? By using MRI technology, researcher David Nutt found that some brain networks were more connected, while others broke down, providing us with a more unified brain. He theorizes these results in the blending of senses and the sense of spiritual openness one might experience on LSD. He also suggests that its therapeutic potential may be a result of the drug’s ability to reverse people’s restricted thinking patterns. DRUGS AND SOCIET Y The use of psychedelics is nothing new. Mind-altering ritual traditions have been practiced since the beginning of civilizations: they can be found in ancient Mayan, Egyptian and South American cultures. Psychedelics are not only to be found in their pure synthetized chemical forms, such as LSD or DMT (dimethyltr yptamine). The

26

FEATURE

psychoactive compounds inducing similar experiences can also be found in mushrooms, tree bark, cacti and even occur naturally in the cerebral spinal fluid of the human body. When thinking about drugs, we tend to focus on brief episodes of intoxication, but many drugs are normally used in subthreshold or maintenance doses; coffee and tobacco are obvious examples in our culture. Coffee, for instance, is seen as a per formance enhancing drug, just like the use of the controversial Ritalin among students. With this in mind, the concept of microdosing psychedelics - using the drug in small quantities to enhance per formance in skills such as creativity - is an interesting example of how these drugs are being re-engrained in modern culture. This is notably the case within the San Francisco tech community, and shows how we, again, tr y to unlock the potential of psychedelics. Research on microdosing is still running. However, our perception of drugs is shifting along with the research that is per formed, it is still mainly associated with the propaganda of a failed war on drugs and its recreative use in the rock and hippie pop culture of the 60s. Writer Graham Hancock argues that psychedelics give us a sovereign responsibility over our own consciousness, and addresses the war on drugs by stating that in no way a government should be able to prevail over one’s right to form their own consciousness. According to him, psychedelics could have the ability to reverse restricted thinking patterns

which are imposed to maintain the state of dominant socioeconomic systems. However, in no way should it be regarded as the wonder drug it was marketed to be in the 60s, he says. HOW TO MAK E SENSE OF IT? The role of psychedelics in our modern age takes an almost purely scientific stance, reducing the mystical experience to a purely phenomenological biproduct. Philosophers, researchers, mysticists and ethnobotanists with names such as McKenna, Alper t, Huxley and Watts, wrote some essays on the psychedelic experience and its possible implications for humanity and consciousness. Some believing it could, besides its medical benefits, provide us with insights on our human states of consciousness, instead of just being par t of a pandemic drug (ab)use. Stating its power could be a par t of the future unfolding of global culture.

February 2020 | turn the page

It is for this reason, to understand the potential societal and spiritual function of this experience, that the psychedelic community proposes to take a look back. Examining some of the archaic traditions of mind-altering drugs, we see the ancient world gave drugs an honored place into their society. They had a ver y advanced knowledge of chemistr y regarding botany, making brews combining specific plants to obtain the desired mind-altering effects. It was an impor tant catalyst for self-development, spiritual healing trough shamanism and the spiritual bond with nature and deities. All related to the big questions of being. In which aspects could we learn from these fallen civilizations and their rites? Should we, instead of seeing them as a mere historical reflection of our so praised modern society, give them more credit for their spiritual insights given them by these drugs? Just accepting to ask this question, we could gain insight on how we treat our current civilization. We treat it as a summum, a peak, and maybe with too much vanity.

disassociation with nature is to be found in our shared state of consciousness, our shared belief system and the development of culture.

experiences give us, could be to revise our relationship to our living environment, to our state of consciousness, and to our cultural evolution.

The number of hypotheses only confirm the myster y of psychedelics, but maybe one day, when we will have gained a better understanding of consciousness, it’s ambiguities will come to light. With or without drugs, the message these mystical

It is the way in which we use and relate to plants, foods, and drugs that causes the values of individuals and, ultimately, whole societies to shift. 3

PL ANET E ARTH The perspective shifting proper ty of these drugs could have implications for the ways in which we relate to our environment and reflect on our state of consciousness. Studies show these drugs can all reconnect us with life and nature plus significantly increase traits of openness in personality. It is the former which seems interesting in our society’s broken and unsustainable model, heading for severe changes in climate. Hancock additionally argues that the cause of our

turn the page | February 2020

27


FEATURE

the other four received a placebo. It showed a twenty percent drop in standard anxiety measures for the eight par ticipants, while the placebo group’s anxiety slightly worsened. In September this year, John Hopkins University opened the first US Center for Psychedelic and Consciousness Research, possibly marking the beginning of a new era. John Hopkins now studies the effectiveness of psychedelics as a new therapy for opioid addiction, Alzheimer’s disease, post-traumatic stress disorder (PTSD), post-treatment Lyme disease syndrome, anorexia ner vosa and alcohol use in people with major depression. Hoping to create medicines which are ready-for-use. Other than that, what happens in the brain? By using MRI technology, researcher David Nutt found that some brain networks were more connected, while others broke down, providing us with a more unified brain. He theorizes these results in the blending of senses and the sense of spiritual openness one might experience on LSD. He also suggests that its therapeutic potential may be a result of the drug’s ability to reverse people’s restricted thinking patterns. DRUGS AND SOCIET Y The use of psychedelics is nothing new. Mind-altering ritual traditions have been practiced since the beginning of civilizations: they can be found in ancient Mayan, Egyptian and South American cultures. Psychedelics are not only to be found in their pure synthetized chemical forms, such as LSD or DMT (dimethyltr yptamine). The

26

FEATURE

psychoactive compounds inducing similar experiences can also be found in mushrooms, tree bark, cacti and even occur naturally in the cerebral spinal fluid of the human body. When thinking about drugs, we tend to focus on brief episodes of intoxication, but many drugs are normally used in subthreshold or maintenance doses; coffee and tobacco are obvious examples in our culture. Coffee, for instance, is seen as a per formance enhancing drug, just like the use of the controversial Ritalin among students. With this in mind, the concept of microdosing psychedelics - using the drug in small quantities to enhance per formance in skills such as creativity - is an interesting example of how these drugs are being re-engrained in modern culture. This is notably the case within the San Francisco tech community, and shows how we, again, tr y to unlock the potential of psychedelics. Research on microdosing is still running. However, our perception of drugs is shifting along with the research that is per formed, it is still mainly associated with the propaganda of a failed war on drugs and its recreative use in the rock and hippie pop culture of the 60s. Writer Graham Hancock argues that psychedelics give us a sovereign responsibility over our own consciousness, and addresses the war on drugs by stating that in no way a government should be able to prevail over one’s right to form their own consciousness. According to him, psychedelics could have the ability to reverse restricted thinking patterns

which are imposed to maintain the state of dominant socioeconomic systems. However, in no way should it be regarded as the wonder drug it was marketed to be in the 60s, he says. HOW TO MAK E SENSE OF IT? The role of psychedelics in our modern age takes an almost purely scientific stance, reducing the mystical experience to a purely phenomenological biproduct. Philosophers, researchers, mysticists and ethnobotanists with names such as McKenna, Alper t, Huxley and Watts, wrote some essays on the psychedelic experience and its possible implications for humanity and consciousness. Some believing it could, besides its medical benefits, provide us with insights on our human states of consciousness, instead of just being par t of a pandemic drug (ab)use. Stating its power could be a par t of the future unfolding of global culture.

February 2020 | turn the page

It is for this reason, to understand the potential societal and spiritual function of this experience, that the psychedelic community proposes to take a look back. Examining some of the archaic traditions of mind-altering drugs, we see the ancient world gave drugs an honored place into their society. They had a ver y advanced knowledge of chemistr y regarding botany, making brews combining specific plants to obtain the desired mind-altering effects. It was an impor tant catalyst for self-development, spiritual healing trough shamanism and the spiritual bond with nature and deities. All related to the big questions of being. In which aspects could we learn from these fallen civilizations and their rites? Should we, instead of seeing them as a mere historical reflection of our so praised modern society, give them more credit for their spiritual insights given them by these drugs? Just accepting to ask this question, we could gain insight on how we treat our current civilization. We treat it as a summum, a peak, and maybe with too much vanity.

disassociation with nature is to be found in our shared state of consciousness, our shared belief system and the development of culture.

experiences give us, could be to revise our relationship to our living environment, to our state of consciousness, and to our cultural evolution.

The number of hypotheses only confirm the myster y of psychedelics, but maybe one day, when we will have gained a better understanding of consciousness, it’s ambiguities will come to light. With or without drugs, the message these mystical

It is the way in which we use and relate to plants, foods, and drugs that causes the values of individuals and, ultimately, whole societies to shift. 3

PL ANET E ARTH The perspective shifting proper ty of these drugs could have implications for the ways in which we relate to our environment and reflect on our state of consciousness. Studies show these drugs can all reconnect us with life and nature plus significantly increase traits of openness in personality. It is the former which seems interesting in our society’s broken and unsustainable model, heading for severe changes in climate. Hancock additionally argues that the cause of our

turn the page | February 2020

27


HUTSPOT

COLOFON

Of ficial body of ID

The first Hutspot is made in collaboration with Student Design, a platform full of inspirational content. On their Instagram badged by 200k followers, designs get a place to shine. The products below are a snippit of the created digital bookshelf filled with amazing student projects.

Volume 18 / Issue 71 Februar y 2020 Turn The page is issued four times a year. Contact ID study association Landbergstraat 15 2628 CE Delf t +31 (0)15 2783012

in collaboration with Student Design by Juwe van Vliet

www.studieverenigingid.nl Comments, questions, compliments and remarks can be sent to: turnthepage-svid@tudelf t.nl

INNER VALUES | TOBIAS TRUEBENBACHER PEOPLE: Inner Values intends to aestheticise and reevaluate supposed waste products in order to awake esteem for these high-grade animal materials, and thereby to uncover their true value.

Issues 7500 Copies Press Quantes - Rijswijk

ORGANISATION: The designer created his animalorgan chairs in a bid to overcome the stereotypical materials used in furniture production and to test whether consumers can appreciate supposedly ‘repellent’ materials.

T TP Thanks Marc de Kool Henk Jan Oudenampsen Renzo Vonk Hans Suijkerbuijk

TECHNOLOGY: Based on the findings from these experiments, Tobias decided to use tanned pig bladders and cattle intestines for his chair designs.

Douwe Osinga Niels ‘ t Hoof t Timme Hovinga Julian Jagtenberg Subscribe/ad Members of ID receive Turn The Page free of

BACTERIA L AMP | JAN K LINGER DESIGN PEOPLE: The patterns of the bacteria give the space for your own imagination. Due to this attachment of a memor y the lamp receives the care all products should have.

charge. A yearly subscription costs €9,50

FOLD | MARTINA AMBRECHT PEOPLE: Ever ybody has to hang up their clothes but that is exactly what is interesting. The collection of over a hundred household situations showed the folding racks hardly differed. However, the methods differed even more.

ORGANISATION: Is it possible for a bacteria to become a creator of surprising colored patterns? Yes! The public perception of bacteria as a disease carrier caused by the invisibility of the microorganism is changed to that of a versatile beauty.

Want a subscription or publish an advert? Please contact turnthepage-svid@tudelft.nl Copyright The committee has strived to own the

TECHNOLOGY: Their colours depend on the sor t microorganism as well as their nourishment ground. After a growth period of 24-48 hours, the microorganisms are fully sealed within resin to stop the growth and to preser ve the works of ar t for eternity.

50

(4 issues)

February 2020 | turn the page

ORGANISATION: Despite the undeniable weaknesses, a redesign was constantly ignored. As a result, ending up in a replacement by expensive electrical appliances. The re-examination induced to an independent laundr y rack which no longer has to be hidden.

copyrights of the included texts and images.

TECHNOLOGY: The stable aluminium construction of ribs leads to an easy to use laundr y rack which opens and locks in one single synchronised movement.

The Communication department of the IDE

turn the page | February 2020

However, if you believe you own the rights to a piece that has been used, we request you to contact us. Nothing from this issue can be reproduced. The committee claims the right to shorten, alter or refuse submitted pieces.

faculty and the Alumni Association have contributed to this Turn The Page.

51


HUTSPOT

COLOFON

Of ficial body of ID

The first Hutspot is made in collaboration with Student Design, a platform full of inspirational content. On their Instagram badged by 200k followers, designs get a place to shine. The products below are a snippit of the created digital bookshelf filled with amazing student projects.

Volume 18 / Issue 71 Februar y 2020 Turn The page is issued four times a year. Contact ID study association Landbergstraat 15 2628 CE Delf t +31 (0)15 2783012

in collaboration with Student Design by Juwe van Vliet

www.studieverenigingid.nl Comments, questions, compliments and remarks can be sent to: turnthepage-svid@tudelf t.nl

INNER VALUES | TOBIAS TRUEBENBACHER PEOPLE: Inner Values intends to aestheticise and reevaluate supposed waste products in order to awake esteem for these high-grade animal materials, and thereby to uncover their true value.

Issues 7500 Copies Press Quantes - Rijswijk

ORGANISATION: The designer created his animalorgan chairs in a bid to overcome the stereotypical materials used in furniture production and to test whether consumers can appreciate supposedly ‘repellent’ materials.

T TP Thanks Marc de Kool Henk Jan Oudenampsen Renzo Vonk Hans Suijkerbuijk

TECHNOLOGY: Based on the findings from these experiments, Tobias decided to use tanned pig bladders and cattle intestines for his chair designs.

Douwe Osinga Niels ‘ t Hoof t Timme Hovinga Julian Jagtenberg Subscribe/ad Members of ID receive Turn The Page free of

BACTERIA L AMP | JAN K LINGER DESIGN PEOPLE: The patterns of the bacteria give the space for your own imagination. Due to this attachment of a memor y the lamp receives the care all products should have.

charge. A yearly subscription costs €9,50

FOLD | MARTINA AMBRECHT PEOPLE: Ever ybody has to hang up their clothes but that is exactly what is interesting. The collection of over a hundred household situations showed the folding racks hardly differed. However, the methods differed even more.

ORGANISATION: Is it possible for a bacteria to become a creator of surprising colored patterns? Yes! The public perception of bacteria as a disease carrier caused by the invisibility of the microorganism is changed to that of a versatile beauty.

Want a subscription or publish an advert? Please contact turnthepage-svid@tudelft.nl Copyright The committee has strived to own the

TECHNOLOGY: Their colours depend on the sor t microorganism as well as their nourishment ground. After a growth period of 24-48 hours, the microorganisms are fully sealed within resin to stop the growth and to preser ve the works of ar t for eternity.

50

(4 issues)

February 2020 | turn the page

ORGANISATION: Despite the undeniable weaknesses, a redesign was constantly ignored. As a result, ending up in a replacement by expensive electrical appliances. The re-examination induced to an independent laundr y rack which no longer has to be hidden.

copyrights of the included texts and images.

TECHNOLOGY: The stable aluminium construction of ribs leads to an easy to use laundr y rack which opens and locks in one single synchronised movement.

The Communication department of the IDE

turn the page | February 2020

However, if you believe you own the rights to a piece that has been used, we request you to contact us. Nothing from this issue can be reproduced. The committee claims the right to shorten, alter or refuse submitted pieces.

faculty and the Alumni Association have contributed to this Turn The Page.

51


71 turn the page | February 2020

The important thing is to not stop questioning. Curiosity has its own reason for existing

COVER STORY Loneliness & the City of the Future FEATURE Dangerous by Design STORY BEHIND The Entrepreneurial Designer 71 | February 2020


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