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AIR 2015 I SEMESTER 1 I GEOFF KIMM I SVETLANA CHAND


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I

NTRODUCTION

Hi! My name is Svetlana and I am a third year

important aspect of design in the present and the

architecture student at the University of Melbourne. I

future. More and more projects are now created and

was born in Russia and have moved to Melbourne a

even tested with the aid of technology. Fabrication

bit over four years ago. Growing up, I was a curious

techniques have also improved with the digital age

kid, always dismantling things and trying to put them

and now architects can produce the most complicated

back together to see how they work. I guess this is how

geometries with great accuracy.

my passion for architecture started. It was always the

opportunity for me to not only expand my knowledge of

intricacy of the details and how they work as a whole

forgotten Rhinoceros, but also take on a new software

which most inspired me.

skill - Grasshopper

Studio Air is the

In designing, I have always relied on my drawing skills. I am an excellent artist, mostly drawing portraits of my family and friends. Unfortunately for me, I came into this course with little to no knowledge of computer modelling or drafting. During my first year at university, I have undertaken Virtual Environments subject, which improved my virtual illiteracy. We used programs such as Rhinoceros and Indesign which were tough to tackle at first, but later became more and more understandable and even enjoyable. It has been a year since then and apart from Google SketchUP and Indesign I haven’t used any other 3D programs. I believe that it is unforgivable of me to be virtually illiterate in 2015. 3D software has become the most

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C

ONTENTS

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PART A CONCEPTUALISATION

• • • • • • •

A.1. DESIGN FUTURING A.2. DESIGN COMPUTATION A.3. COMPOSITION/GENERATION A.4. CONCLUSION A.5. LEARNING OUTCOMES A.6. APPENDIX – ALGORITHMIC SKETCHES REFERENCES

4-9 10- 15 16 - 21 22 23 24 25-26

PART B CRITERIA DESIGN

• • • • • • • • •

B.1. RESEARCH FIELD B.2. CASE STUDY 1.0 B.3. CASE STUDY 2.0 B.4. TECHNIQUE: DEVELOPMENT B.5. TECHNIQUE: PROTOTYPES B.6. TECHNIQUE: PROPOSAL B.7. LEARNING OBJECTIVES AND OUTCOMES B.8. APPENDIX – ALGORITHMIC SKETCHES REFERENCES

28-29 30-37 38-43 44-49 50-51 52-55 56 57 58-59

PART C DETAILED DESIGN

• • • • •

C.1. DESIGN CONCEPT 60-67 C.2. TECTONIC ELEMENTS & PROTOTYPES 68-69 C.3. FINAL DETAIL MODEL 70-75 C.4. LEARNING OBJECTIVES AND OUTCOMES 76 IMAGE BIBLIOGRAPHY 77


A

CONCEPTUALISATION

3


A.1.

DESIGN FUTURING

Our planet is suffering multiple problems caused by human race. Climate change, world hunger, overpopulation – all is devastating. Humans are hopeful that they can make a change, make others believe that actions can be taken to ensure our wellbeing. One of those hopes is design futuring.2 Design is a powerful moving force in implementing

We shape our buildings; thereafter they shape us. 1

Winston Churchill

more sustainable modes of planetary inhabitation. Multiple design practices can shift human beliefs, values, attitudes and behaviour towards sustainable ways by shaping the world around us and changing our perception of it. One of those practices is architecture. It is impossible to imagine life without buildings. It is where we eat, where we study, sleep or work. Architecture passes our beliefs and ways through time, makes our mortal selves eternal. It represents culture at large and we, who shape present architecture, have a responsibility to our successors to create buildings that will be the turning force towards sustainable future. I believe that in order to achieve our goal of sustainability,

the

future

design

practices

must

implement computerisation and pragmatism. The first will provide the technology to be able to create outstanding sustainable designs beyond possibilities of human imagination, and the last will ensure the cost and time effectiveness of those projects.

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DESIGN FUTURING

1.Winston churchill, BrainyQuote, 2015, < http://www.brainyquote.com/quotes/quotes/w/winstonchu111316. html>, [accessed 7 march 2015] 2.Tony Fry, Design Futuring: Sustainability, Ethics and New Practice (Oxford: Berg, 2009), pp. 1-4.


Figure 1.0 Interior detail, BanQ Restaurant

FIGURE 1.0

Figure 1.1

VCA Centre for DESIGN FUTURING Ideas’ facade

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V

CA CENTRE FOR IDEAS

Based on the idea of biomimicry, in 2001 Minifie Nixon Architects have designed VCA Centre of Arts located in Melbourne, Australia as an addition to the Victorian College of Arts. In the building faรงade of Minfie Nixon aided modelling software to design complex differentiated conical surfaces. They then flattened the surfaces to be laid out and constructed as 2-dimensional prefabricated modular sheets. This allowed for the use of repeated modules and therefore more complex faรงade to be created with greater efficiency. The computer modelling algorithm used my Minifie

Figure 1.2 VCA Centre for Ideas interior

Nixon to create conical surfaces of a faรงade, can calculate the voronoi tessalation of a plane. The program allowed for mapping and arranging of

The building was awarded the Australian Institute of

contingent adjacencies. When the centre point of a

Architects prize for Best New Institutional Building in 2004

cone is moved, all the lines of intersection with adjacent

and it is still standing today to remind us that computer

cones will also shift . This created a new self-organizing

generation is a valuable design medium which expands

compositional procedure alternative to classical

the possible outcomes beyond human imagination.

symmetry. In the Centre for Ideas, the ordering pattern of voronoidal system takes on ornamental values. The silver and bronze stainless steel cladding creates a play of light and shadow on the complex curves of the building and along with small indentations in the cladding sheets soften the conical geometry. What Minifie Nixon Architects are representing in their project is that the transition from virtual to actual potentially generates different architectural qualities, which would be impossible to achieve otherwise. It is clear that digital fabrication and modelling are an integral part of architectural design process. It is more now than it was in 2001, when Minifie Nixon used the 6

knowledge in their design.

DESIGN FUTURING


HTTP://2.BP.BLOGSPOT.COM/_YHAIBCCPTPW/S_DWGK_XCGI/AAAAAAAADC8/YASWBAN9JYI/S1600/DSC_0618.JPG

Figure 1.3 VCA Centre for Ideas

DESIGN FUTURING

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8

Figure 1.4 BanQ Restaurant by Office dA


B

ANQ

In 2008 BanQ restaurant in Boston, Massachusetts by

restaurant-gallery Zmianatematau.

Office dA has contributed to a revolutionary approach

The plywood interior of the restaurant was created

in designing of interior spaces. The company has

by ‘sectioning the form, generated by adjusting to the

created the best new restaurant out of an abandoned

space and to all installations hidden by it.’4 Utilizing

site with unevenly distributed columns and mechanical

modern technologies available to them, xm3 had

mass overhead.

the sectioning and preparing for fabrication done

They solved the problem of concealing the topography

in Rhinoceros and Grasshopper software. The group

of the ceiling by assembling ‘a series of ribs’3, varied

explored Office dA’s idea even further and created

elements of Baltic birch suspended from steel rods.

additional furnishings by using the same digital

Geometry of the slats conformed to the equipment

techniques.

above but was also varied to create a seamless

Figure 1.5 Exploded axonometric

landscape and to provide ambient dining atmosphere. The services were not completely concealed but rather provided visitors with a sneak peek into the gaps between wooden ribs. Office dA believed that the future was pragmatic and therefore designed for low maintenance, easy replacement and dismantling of the ribs. Office dA’s BanQ restaurant has closed its doors in 2009, after a year in operation. The memorable interior underwent a facelift with a change in floor plan and added bar for the new restaurant but the unique wood panelling remained intact. The revolutionary thinking that future is not about the fixed, but about movement and freeform has inspired another project to take place in Lodz, Poland. In 2011 using a similar idea Xm3 group has designed a

3.AustralianDesignReview, ‘Banq’, 2009, <http://www.australiandesignreview.com/interiors/661-banq>, [ accessed 23 March 2015] 4. Visua, ‘Zmianatematu Restaurant by XM3 Architects’, August 2011, <http://blog.visua.com.au/previousblog/architecture/zmianatematu-restaurant-by-xm3-architects/>, [accessed 23 March 2015]

DESIGN FUTURING

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Figure 1.6 Exterior detail of AU Office and Exhibition place by Archi Union Architects Inc

A.2.

DESIGN COMPUTATION Design computation in the 21st century has become not only an aid in architectural design process, but an integral part of it. The complex of fake creativity imposed on us by the computers is outdated. Instead, we learnt to appreciate technology as a means of achieving better, cheaper, more innovative and unique design outcomes. Computation can be argued to be imposing rules and constraints on design due to its limitations to what is technologically possible, but at the same time, by doing so it encourages an architect to expand his creativity and discover different design outcomes. In engaging with contemporary computational design practices architects contribute to evidenceand performance-oriented designing. This can derive precise geometrical description from a computer generated

project,

such

as

materials

or

costs

associated with it which presents a very clear picture for the client to decide whether or not to go forward with it. Computation can be thought as a medium that supports a continuous logic of design thinking and making.

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DESIGN COMPUTATION

Figure 1.7 The Guggenheim Museum by Frank Gehry


G

UGGENHEIM MUSEUM BILBAO

The Guggenheim Museum is located in Bilbao, Spain.

maintaining control over constructibility of the project,

It was designed in 1997 by Frank Gehry to serve as

something that would be impossible when using the

an architectural landmark recognizable worldwide.

conventional architectural drawings.

The Museum is composed by an arrangement of

Gehry does not completely rely on digital fabrication

interconnected shapes clad in limestone with a unified

and in his designs only uses it for capturing his existing

metal roof which is also curved and twisted. Gehry

idea. He would firstly sketch his idea followed by

achieves sculptural presence in the building when it is

the creation of a wood and paper mode which is

juxtaposed to the surrounding landscape.

manipulated to refine the shapes that will make up a

The design of a Museum featuring a complex

building. Then each point on his model will be mapped

array of fluid shapes was made possible by the aid

into Catia which will take control over building systems

of computation. Catia, a highly advanced three-

and requirements in order to produce a final set of data

dimensional computer program at the time, allowed

for the fabrication.

to engage in sculptural explorations meanwhile Figure 1.8 Frank Gehry’s sketch for The Guggenheim Museum

DESIGN COMPUTATION

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12

DESIGN COMPUTATION


Figure 1.9 The Guggenheim Museum by Frank Gehry

DESIGN COMPUTATION

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Figure 2.0 AU Office and Exhibition place by Archi Union Architects Inc


AU

OFFICE AND EXHIBITION SPACE

Unlike Frank Gehry, Archi Union Architects Inc in their AU Office and Exhibition Space used computer aided design not as a means of realising an existing idea, but

Figure 2.1 Parametric wall detail

as a tool for idea generation. The building is located in Shanghai, China and was designed in 2009 to transform the old warehouse into an office and exhibition space. Parametric processes have been used on the external wall enclosing the building on three sides. The idea is based on imitation of silk undulating in the wind – a reminder of a warehouse’s past of storing fabrics. The silk texture was sampled, then contours and texture defined and coursed to create a parametric wall consisting of angled concrete blocks. (Figure 2.1)

Figure 2.2 Exterior of AU Office and Exhibition place

DESIGN COMPUTATION

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A.3.

COMPOSITION/GENERATION Architecture is currently experiencing a shift from

The most common approach is to have computational

composition to generation and from the drawing

designers working internally and separate from the

to the algorithm as the method of capturing and

design teams. They integrate with the design process in

communicating designs.

Most architects now use

varying degrees depending on the needs of the project.

computers as a means of digitising their preconceived

Second approach is to have a consultancy of

idea but we must move forward and embrace

computational

designers.

computation to extend our abilities to deal with more

technical

specialised

complex problems.

by

Computation has the potential of inspiring us and

architectural in

terms

firms of

to

and be

practices can

taken

computational

be

are hired

advantage techniques.

augments the intellect of the designer by generating

Some architectural firms have no separation between

unexpected results which could not be created

design intent and the computational technique. There

otherwise. It aids in experimenting with building

computation is used in a natural and unconscious way.

performance or different design options during the

And lastly, very limited amount of firms employ hybrid

design process which not only saves time but may also

software engineers/architects, who can create their

decrease costs of the project.

own design software as an aid in design process. These

To design many contemporary projects architects use

firms may be small for now but I anticipate their rapid

existing scripting languages such as RhinoScript, Robert

growth over time due to increasing demand for such

McNeel & Associates’ Grasshopper or Visual Basic for

practices.

Applications in Bentley Systems’ MicroStation, but we are moving forward and architects are becoming part authors for digital software which aids them in their design process. To accommodate rapid shift in generation of design projects and computational design demand, architectural firms are changing their structure and four distinct types of firms can be traced.

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of

and

These

COMPOSITION/GENERATION


C

ONVOLUTED INFERENCES

Representing the least common approach to contemporary design is Giulio Piacentino. Design and computation consultant, he is the developer of WeaverBird – a topological editor that contains multiples of well-known surface subdivisions and transformation operators and makes them available for architects and designers. The plugin operates in Robert McNeel & Associates’ Rhinoceros and Grasshopper. It reconstructs the shape and creates a defined continuous surface from any mesh which helps in fabrication stage of design. WeaverBird project helps conceive hard to draw patterns and expands the available toolset for NURBS in Rhino with applicable low-level algorithms. The plugin expands architect’s control over geometry and allows the creation of complex structures that join in orderly ways and arbitrary configurations.

Figure 2.3 Convoluted Inferences detail

COMPOSITION/GENERATION

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The Italian co-de-it group used WeaverBird to

Co-de-it wanted to achieve structural complexity by

construct Convoluted Inferences installation in Moscow

aggregating and mutually relating simple shape such

in 2011. The installation itself does not embed any

as triangle. Design process incorporated three steps.

particular meaning or metaphor, it is was experiment

Firstly, co-de-it used Grasshopper and WeaveBird for

of how morphology, organization, material systems and

mesh subdivision. Then they relaxed mesh through cloth

patterns have the ability to trigger dynamic behavioural

simulation in order to finally proliferate the component

effects and interaction in space and time .

through Grasshopper.

Figure 2.4 Surface generation

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COMPOSITION/GENERATION


Figure 2.5 Convoluted Inferences

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Figure 2.6 Patricia & Phillip Frost Museum of Science by Grimshaw


P

ATRICIA & PHILLIP FROST MUSEUM OF SCIENCE

Second precedent refers to the most common approach in contemporary architectural firms – to

large expansion joints designed into pattern that will strengthen the dynamic of the envelope.

have computational designers working separately from

Grimshaw DT developed the pattering process that

the design teams and acting as internal consultancies.

allows testing of the form for maximum areas of deviation

Research

is

of standard pattern through a meshing sequence. The

concentrated in two groups: Design Technology

script simplifies the fabrication process by creating a

(DT) and Industrial Design (ID). And in their projects

series of parallelograms that can be cut out from the

both design teams work in collaboration to achieve

rolls of tile and easily applied to the surface.

and

development

at

Grimshaw

functional, economic and elegant designs. Due for completion in 2015, the Patricia & Phillip Frost Museum of Science in Miami is a partly openair structure which will comprise science exhibits, a planetarium and a standalone aquarium and wildlife centre. The building form resembles the hull of a ship and was developed using the scripting languages of McNeel’s Rhinoceros and Grasshopper as well as Autodesk Revit through several iterations. Seamless transition of vertical, curved and inclined walls is achieved in the

Figure 2.7 Bird view on Patricia & Phillip Frost Museum of Science

final geometry which is facilitated with a bent steel

“Computational design, as part of this

grid. The grid was developed by experts with Radius

workflow, is a fully integrated tool of

Track scrip and will span between structural floor elements and have tile cladding. To accommodate hot Miami climate exposed tile façade will incorporate

the firm’s design process rather than a discrete behaviour that drives project development: there is little interest in our tools designing for us.”5

5.Edwards, Seth, ‘Computation works: The Building of Algorithmic Thought’, Architectural Design, 83 (2013), p.107

COMPOSITION/GENERATION

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A.4. CONCLUSION

Computerisation had a profound influence on contemporary design practices. Even though there are still controversies about lack of originality or creativity in computer aided designs, it is true that digital design practices can achieve outcomes that would be otherwise impossible to even imagine. Architectural design firms that embrace computerisation and newly discovered hybrid architects/software developers can really make a difference towards the creation of sustainable future for our kids. It is them who will shift the design intents and architectural perceptions towards contributing to a better environment from simply being sustainable and less harmful. And I, in my design will try to achieve a shift in design thinking and really contribute to the world as a positive force, or at least to inspire others for a change.

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CONCLUSION


A.5.

LEARNING OUTCOMES

It is only the beginning of the semester, and I yet still have plenty to learn about architectural computation, but my view of the design practices already begins to change as I research about precedents such as Co-de-iT’s Convoulted Inferences installation in Moscow, or Archi Union Architects’ Inc AU Office and Exhibition Space. Without computation their projects would have been nearly impossible to complete. And on pragmatic side, I learned that computation in designing not only opens up new possibilities but also allows for cost and time efficiency.

LEARNING OUTCOMES

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A.6.

APPENDIX - ALGORITHMIC SKETCHES

I have chosen to include an example of my first week’s work in Grasshopper because I strongly feel that it will be beneficial in terms of development of my journal. Towards the end the algorithms will get more complex. I would like to capture this lofting exercise – the first one I have done using Grasshopper – as a starting point of my design. I found it really empowering to be able to manipulate the lofted surface, as by just working in Rhinoceros it’s impossible to achieve, which imposed constraint on the design I have produced for my first year of bachelor of environments.

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APPENDIX


R

EFERENCES BIBLIOGRAPHY

ArchDaily, “AU Office and Exhibition Space / Archi Union Architects Inc”, 19 October 2010, <http://www.archdaily. com/?p=82251> , [accessed 21 March 2015] AustralianDesignReview, NicheMedia, ‘Banq’, June 2009, <http://www.australiandesignreview.com/interiors/661-banq>, [ accessed 23 March 2015] Brent Allpress, “Digital Interface: VCA Centre for Ideas, Minifie Nixon”, in Monument #56, 2004, < http://architecture.rmit. edu.au/People/Digital_Interface.php>, [accessed 21 March 2015] Co-de-iT, WordPress, ‘Convoluted inferences – fovea’s secret garden’, 27 September 2011, <http://www.co-de-it.com/ wordpress/convoluted-inferences-foveas-secret-garden.html#downloads>, [accessed 21 March 2015] Edwards, Seth, ‘Computation works: The Building of Algorithmic Thought’, Architectural Design, 83 (2013), pp.107-109, <http://onlinelibrary.wiley.com.ezp.lib.unimelb.edu.au/doi/10.1002/ad.1563/epdf>, [accessed 21 March 2015] Osman, Yasser, “The Use of Tools in the Creation of Form: Frank (L. Wright & O. Gehry)” , 2001, pp 47-48, <http://cumincad. scix.net.ezp.lib.unimelb.edu.au/data/works/att/9e31.content.pdf>, [accessed 21 March 2015] Peters, Brady, ‘Computation works: The Building of Algorithmic Thought’, Architectural Design, 83 (2013), pp. 8-15 Piacentino, Giulio, ‘Computation works: The Building of Algorithmic Thought’, Architectural Design, 83 (2013), pp. 140-141, <http://onlinelibrary.wiley.com.ezp.lib.unimelb.edu.au/doi/10.1002/ad.1571/epdf>, [accessed 21 March 2015] Tony Fry, Design Futuring: Sustainability, Ethics and New Practice (Oxford: Berg, 2009), pp. 1-4 Visua, ‘Zmianatematu Restaurant by XM3 Architects’, August 2011, <http://blog.visua.com.au/previous-blog/architecture/ zmianatematu-restaurant-by-xm3-architects/>, [accessed 23 March 2015] Winston Churchill, BrainyQuote, Xplore Inc, 2015, <http://www.brainyquote.com/quotes/quotes/w/winstonchu111316. html> [accessed 7 March 2015]

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IMAGE BIBLIOGRAPHY Figure 1.2 VCA Centre for Ideas interior, <http://www.mvsarchitects.com.au/doku.php?id=home:projects:victorian_ college_of_the_arts>, [accessed 21 March 2015] Figure 1.3 VCA Centre for Ideas, <http://www.mvsarchitects.com.au/doku.php?id=home:projects:victorian_ college_of_the_arts>, [accessed 21 March 2015] Figure 1.4 BanQ Restaurant by Office dA, < http://www.yatzer.com/BANQ-restaurant-by-Office-dA>, [accessed 23 March 2015] Figure 1.5 Exploded Axo, <http://www.archdaily.com/42581/banq-office-da/>, [accessed 7 March 2015] Figure 1.6 AU Office and Exhibition place, http://idealog.co.nz/design/2010/10/free-flowing-bricks, [accessed 21 March 2015] Figure 1.7 The Guggenheim Museum, < https://roamingtheworld.files.wordpress.com/2013/05/img_1572_new.jpg>, [accessed 21 March 2015] Figure 1.8 Frank Gehry’s sketch, <http://frankgehryproject.blogspot.com.au/>, [accessed 22 March 2015] Figure 1.9 The Guggenheim Museum, < http://www.hdwallpapers.in/walls/guggenheim_museum_bilbao_spainwide.jpg>, [accessed 21 March 2015] Figure 2.0 AU Office and Exhibition place,<http://idealog.co.nz/design/2010/10/free-flowing-bricks>, [accessed 21 March 2015] Figure 2.1 Parametric wall detail, <http://idealog.co.nz/design/2010/10/free-flowing-bricks>, [accessed 21 March 2015] Figure 2.2 Exterior of AU Office and Exhibition place, <http://idealog.co.nz/design/2010/10/free-flowing-bricks>, [accessed 21 March 2015] Figure 2.3 Convoluted Inferences detail, < http://www.suckerpunchdaily.com/2011/11/10/convolutedinferences%E2%80%94foveas-secret-garden/>, [accessed 22 March 2015] Figure 2.4 Surface generation, < http://www.co-de-it.com/wordpress/convoluted-inferences-foveas-secretgarden.html>, [accessed 22 March 2015] Figure 2.5 Convoluted Inferences, < http://www.co-de-it.com/wordpress/convoluted-inferences-foveas-secretgarden.html>, [accessed 23 March 2015] Figure 2.6 Patricia and Phillip Frost Museum of Science, <http://www.archdaily.com/343719/patricia-and-phillipfrost-museum-of-science-grimshaw-architects-2/514223b3b3fc4b43eb000033_patricia-and-phillip-frost-museumof-science-grimshaw-architects_entrance-jpg/>, [accessed 22 March 2015] Figure 2.7 Patricia and Phillip Frost Museum of Science, < http://www.frostscience.org/blog/ >, [accessed 22 March 2015]

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B

CRITERIA DESIGN

27


B.1.

RESEARCH FIELD

B

IOMIMICRY

‘Biomimicry is an approach to innovation that seeks

is a Maple Leaf Square Canopy by United Visual

sustainable solutions to human challenges by emulating

Artists (Figure 2.9). The project’s inspiration was in the

nature’s time-tested patterns and strategies.’

This

experience of walking through a forest’s dappled light,

definition is provided by the biomimicry institute, which

achieved by a combination of daylight and artificial

also states that the goal of the approach is to create

light sweeping through the work.7 The form of the 90

products, processes, and policies - new ways of living

metre long structure resembles the geometry of leaves

that are well adapted to life on earth over the long haul.

and its playful light refers back to the activity of cells

In today’s world biomimetic design is something

within the leaf or leaves in a forest canopy. Even though

everyone has heard of - they teach it in schools,

the project is interesting and beautiful, it can hardly be

universities. Biomimicry is largely promoted due to

adapted to life on earth over the long haul and cannot

worsening of living conditions and human belief in

be called biomimicry. This is simply borrowing patterns

design futuring6 – an idea that sustainable design will

from nature.

improve the quality of life on earth and will preserve

Biomimetic design is a hard topic, with many implications

scarce resources for future generations.

ranging from not understanding the design discourse

Biomimicry is often adopted by architects as a means

to fabrication concerns. How to fabricate nature

of inspiration for design. Nature introduces strategies

using artificial materials? But the opportunities of this

that work and patterns that amaze. Unfortunately,

approach greatly outweigh the problems associated

biomimetic approach in architecture is not fully

with it and I believe that I can design something that will

understood by some and only a few designs can be

not only borrow from nature, but will as well contribute

called true biomimicry. One of the projects that looks to

to the greater good and design futuring.

nature for ideas but doesn’t seek a sustainable solution

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6.Tony Fry, Design Futuring: Sustainability, Ethics and New Practice (Oxford: Berg, 2009), pp. 1-4. 7 - UVA, “Canopy”, 2010, < https://uva.co.uk/work/canopy> , [accessed 21 May 2015]


Figure 2.8 Leaf Cells

Figure 2.8 2.9 Patterns Canopy inby nature UVA

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B.2.

V

OLTADOM - SKYLAR TIBBITS

CASE STUDY 1.0

VoltaDom was created by Skylar Tibbits for MIT’s

VoltaDom is an inspirational project, because similarly

Festival of Arts, Science and Technology at its 150th

to biomimetic design, it emulates known forms to

Anniversary Celebration. The installation spans the

approach design innovation. The installation is much

corridor between the two buildings belonging to MIT’s

like a good building and is designed in a way that

campus and expands on the notion of the architectural

promotes human interaction - a person is able to go

‘surface panel’8.

through the corridor to experience the VoltaDom on the

Taking its inspiration form the great vaulted ceilings

inside, see how different parts are connected, as well

of historic cathedrals, VoltaDom intensifies the depth

as easily observe the installation on the outside through

of a doubly- curved vaulted surface, while maintaining

the glass walls. Encouragement of human interaction

relative ease in assembly and fabrication. To achieve

together with the borrowing influence from known and

this ease, Skylar Tibbits transformed curved vaults

established forms is something I would like to explore in

into developable strips, which are assembled by

my project, looking at nature for sustainable ideas.

simply rolling the material. The Installation provides a thickened surface articulation and a spectrum of oculi that penetrate the hallway and surrounding area with views and light.

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Figure 3.0 VoltaDom by Skylar Tibbits 8 - SJet, “voltaDom: MIT 2011”, < http://sjet.us/MIT_VOLTADOM.html > , [accessed 11 May 2015]


Figure 3.1 VoltaDom Installation, MIT

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POINT AND SEED SPECIES

Original voltaDom without changes

Point parameter changed to 16, seed to 7

Point to 25

within 3 dimensional boundary

VAULTED SURFACES SPECIES

Changed point parameter to 6,

Changed cone radius to .52

Changed height ratio to 2.00

seed parameter to 9

CONE SPECIES

32

X and Y =8, lower domain value

X and Y =15, lower domain value

X and Y =3, lower domain

=1.8, upper domain value = 0.0

=2.7 upper domain value = 6.0

=-1.4 upper domain value =


5, seed to 2

Point to 85, seed to 1

Point to 85, seed to 8

Bottom v domain value changed to

Top v domain value to 0.7 to open

Points = 21, Seed =3, Cone radius = 0.81, V

1.0 to close the vaults

the vaults

domain values = 0.4 top and 0.8 bottom

n value

Height ratio set to 12.26, Min V value

Lower v value =0.3, upper v value =0.0, Height ratio = 5.29, xy =3,

1.4

= 0.6, Max V value = 0.7

Domain lower boundary = 0.2 and higher = 0.9 33


SPHERE SPECIES

Changed one of the inputs from

Changed both inputs to sphere

cone to sphere

Point to 20, seed to 3 in order to create a connection between the elements

CYLINDER SPECIES

Changed one of the inputs from cone to cylinder

34

Increased points to 22

Increased points to


Used

another

variation

of

definition, labelled “much slower�

Both inputs are sphere, height

Differentiated height ratios. Height

ratio = 1.0

ratio for the first sphere = 1.80 and

and changed one input to sphere

o 35

Decreased points to 10

the other = -0.63

Differentiated radius for two cylinder inputs. One = 1.00 with height ratio of 0.5, the other = 0.36 with height ratio 2.00 35


It was really hard to produce multitudes of variations

engagement with the stakeholders of Merri Creek. The

for VoltaDom. The grasshopper definition was quite

only difference is the forms that extrude down and up

generic and I found it difficult to really “break” the

vertically. The form can be extruded all the way into

design. When creating sequences I tried to make the

the ground as a means of collecting rainwater with the

final form differ from the initial as much as possible

upward lifted forms serving as the fountain, or maybe

as well as to create interesting design aesthetics with

trees that receive that water.

possibility for site incorporation. Overall I produced 5

Iteration 2 of the sphere species was chosen because

different species – point and seed, vaulted surfaces,

of its material characteristic and possibilities. With this I

cone, sphere and cylinder.

can explore weaving technique, which can potentially

As my research field is biomimicry, the selection criteria

engage users to the design. Whether they can be

I chose for successful iterations was as follows:

encouraged to weave something into the wall or use the

Constructability of the form

rods as a vertical garden to improve ecological state of

Potential engagement of the form with

Merri Creek. This pods can be either mini gardens for

stakeholders •

Possible exploration of materials that are

environmentally friendly Iteration 4 of point and seed species was chosen due to an interesting pattern that was produced. I can imagine it as a part of landscape on merri creek, encouraging users to go in and explore. Or maybe this can be used as a seating place with different seating height and platforms ranging in radius to create spaces for users to lie down or play. Constructability is evident in this iteration, as similarly to VoltaDom, surfaces can be unrolled and then put together easily. Iteration 4 of cone species’ selection was similar to point and seed. Ease of constructability as well as potential

36

recreational activities, or, on the smaller scale, they can be little houses for wildlife or shelters to protect the users from natural forces. Iteration 4 of the sphere species was chosen not for its aesthetic or materialistic qualities. I hardly doubt that constructability won’t be an issue when making this as well. The criterion for choosing this particular iteration was the incorporation of two forms in one design. It features cone and sphere at the same time and when constructed can represent a house for users of the site – wildlife or people. The sphere can serve as a pod for shelter, and the cone shape will be a roof over, possibly collecting rainwater for some use in the spherical house.


POINT AND SEED SPECIES Iteration 4

CONE SPECIES Iteration 4

SPHERE SPECIES Iteration 2

SPHERE SPECIES Iteration 4

37


B.3. CASE STUDY 2.0

38

Figure 3.2 Airspace Tokyo, Faulders Studio


A

IRSPACE TOKYO - FAULDERS STUDIO

Airspace Tokyo is a project developed by Faulders

incorporated natural elements in a number of ways.

Studio in Tokyo, Japan, 2007. The building replaces an old

Firstly, the refraction of sunlight along the metallic

residence in Ota-ku district, which featured a uniquely

surfaces. Secondly, rainwater is channelled away from

wrapped by a layer of dense vegetation façade.

exterior walkways via capillary action. And lastly, all

Faulders Studio decided to keep the main feature of

interior views are shielded behind the variegated and

the building and have created a similar system with

foliage – like cover of the façade.

artificial materials. To produce the 3,000 square foot

I believe that the project works as it was intended to

exterior building skin, the articulated densities of the

and referencing to biomimicry in it is very strong. The

porous and opened – celled meshwork are layered in

building performs as good as it used to when the

response to the inner workings of the building program.9

vegetation was surrounding its perimeter – it channels

The design imitates the demolished green strips to

the rainwater away, refracts sunlight and provides

create an artificial atmospheric effect of protection.

privacy for the residents.

Airspace Tokyo blends natural and artificial in a building façade. The Studio has utilised biomimetic design and

9. Faulders Studio, “Airspace Tokyo”, 2007, < http://faulders-studio. com/AIRSPACE-TOKYO>, [accessed 21 May 2015]

39


R

EVERSE ENGINEERING

Step 1. Boundary

Create a geometry that will serve as a boundary for voronoi

Geometry

Seed

40

Populate the 2 dimensional boundary with points and apply planar voronoi diagram for a collection of points

Voronoi

Populate2D Number

Step 2. Apply voronoi

Curve

Step 3.

In order to give o rigid and angula offset the vorono set another set of offset to generate

Cont

Area


. Curve

organic nature to ar cells of voronoi, oi curves and then f curves within the e a curved pattern.

Step 4. Split

Final step in creating the singular skin for Airspace Tokyo is to Split created surfaces which not only creates voids for the the secondary skin, but also creates a boundary around the diagram.

Surface Split

trol Polygon

a

Scale

Step 5. Secondary Surface and Overlay

To create the secondary skin, number of points populated within the boundary as well as the seed parameter can be changed. Then the two walls were overlaid to produce more complex organic form of the building facade.

List Item

Nurbs Curve

Scaling factor

41


BUILDING

ROOF

FACADE 42

Figure 3.3 Airspace Tokyo,Facade

Figure 3.4 Airspace Tokyo,Roof

Figure 3.5 Airspace Tokyo,Facade Detail


R

EVERSE ENGINEERING OUTCOMES

Using voronoi diagram to produce an organic building

To conclude, I believe voronoi pattern has great design

was fascinating experience for me. I had a few problems

potential. It is an example of biomimicry as the voronoi

with curving the voronoi cells at first but I managed to

diagram is often found in natural patterns such as dried

resolve it later on with ease.

mud, giraffe’s spots or leaf cells. I would like to take

The final outcome has many similarities to the original

the voronoi further, now that I don’t have to follow the

but I have also encountered some problems with

form of Airspace Tokyo, and populate not only 2d but

putting it together.

3d grids as well. I think that voronoi pattern fits in my

To produce the façade, I combined 4 panels of overlapped skins together around a cube, but no matter how I tried I could not manage to combine all 4 sides together. Mostly on the corners the façade overlaps or doesn’t connect at all between the skins. I think to resolve that, an architect could have simply folded the skins to wrap them around a building rather that making a composite exterior from 4 skins. The only other slight inconsistency with the project that I can pick up it the slightly bigger voronoi cells that do not

selection criteria by being orderly and therefore easy to construct. Depending on the shape it will allow for large amounts of people to interact with the form at the same time or just let one person in if it’s a small scale project. It will hopefully allow me as well to use vast array of materials and possibly even weaving. The scope for exploration is limitless with voronoi, and I hope that by utilising computerisation skills and at the same time borrowing ideas from the natural setting will allow me to produce a well thought design.

produce as much metal coverage and privacy as the original, but this can be resolved simply by increasing the number of points on a grid.

43


B.4.

TECHNIQUE : DEVELOPMENT

44


45


46


47


During technique development I didn’t feel the need to change my design criteria. I am still basing success of iterations on constructability of the form, possibility of exploring environmentally friendly materials and potential engagement with stakeholders. In this faze I produced 50 iterations, and highlighted the most successful ones with a black rectangular. Three patterns were selected to further explore them in B5. I feel that the combination of organic forms, much like in Airspace Tokyo, can be further developed into biomimetic pavilions. Breathable façades can emerge which may collect water or open and close its windows depending on time of the day. Successful iterations were created by applying organic voronoi diagram to manually produced curve. Iteration 1 was chosen because I wanted to explore the below ground space too. I am not quite sure about it at the moment, but I didn’t want to limit the design to being above the ground only. Singular skin projecting upwards is working as a sun and rain shelter which Merri Creek so desperately needs. Iteration 2, much like the first, was successful for its ability to shelter the people from sun and rain and being mostly enclosed, it can also be a recreational space in winter month for people going on a picnic to the river. Iteration 3 resulted in leaving the negative space of the voronoi diagram. With multiple indentations in its surface and interesting pattern, I believe the space could be made as a playground for kids or a shelter for native to the creek animals. Iteration 4 was resembled the original the most. I looked at the idea of double skin shelter. Used in this way, it will create a nice play of shadows on the ground and may be taken further for exploration in B5.

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1

2

3

4

49


B.5.

TECHNIQUE : PROTOTYPES

50


In my prototype I combined Iteration 4 with one of

instant can be of any material – organic (plants which

the patterns that I wished to explore earlier. I merged

are supported by the collected water?), metal (not

the skins of the pavilion together to create a natural

ideal, as when looking at biomimicry, one should refer

pattern, much like in Airspace Tokyo. Only, in this

to natural materials).

instant, the organic voronoi diagram became a shelter

In so far my idea not only conforms to biomimetic

for the users of Merri Creek. The overlay of two different

design by mimicking the water collection of the leaf, but

skins creates a play of shadows which is aesthetically

also is satisfying my chosen selection criteria. I might be

pleasing but at the same time, makes the design blend

troubled with trying to produce visible system of water

in with a very bushy area of Merri Creek, which will

collection, but it is not completely hopeless and is most

amplify the relationship between the technical and

likely constructible. The design also will encourage user

natural systems.

interaction by exposing the water system, which people

Materialistically, I believe the proposal can be

would be able to touch and maybe even contribute

approached from different angles. My main idea is to

to watering the garden with collected water. It is also

create a system, much like a leaf, that collects water

possible to explore environmentally friendly materials,

within the cells and then utilises it for some purpose.

like the use of plants for the outer skin (plants will also

Maybe a fountain? A garden watering system? I

further contribute to the play of shadows from the

would also like for users to engage with design, so for

pavilion).

this proposal to work, the inner skin would consist of tempered glass tubes that are visible to users of the site and transfer rain water from the roof into the ground or some sort of collection system. The outer skin in this

51


B.6.

TECHNIQUE : PROPOSAL

I will be honest and confess that I absolutely despised the site and hated every minute I spent there. For me there was no beauty in it. I found it industrial, dirty and with no connection to the landscape or water. There were no shelters to hide from the sun, the wind or even rain. The Merri Creek trail is a very long route and it is very hard to imagine that shelters and seating spaces are so rare. So it is my proposal that there needs to be a shelter for the stakeholders who use the site on a regular basis as well as people who come there only for a short while. I would also like to propose human interaction, and not entirely with the project, but with each other as well.

Figure 3.6 Leaf collects water

Lack of shelter not only means wet shoes but also that there is hardly any place for people to communicate or meet. Everyone is running, cycling or walking without taking a break to just sit, relax and enjoy the views. I managed to locate a place that was perfect for my project. It was in a nice location, away from the busy roads or bridges. The place also feature something similar to a small lake, which immediately struck me as a very pleasant and quiet setting for having rest and enjoying life. In this location, I propose an organic voronoi pavilion, with 2 skins overplayed one on top of the other. The skins will serve as a biomimetic design mimicking the

Figure 3.7 Walking fountain

52


water collection of a leaf (figure 3.6). Glass tubes will be placed inside the inner skin, for people to be able to see them and touch them. The outer skin was going to be organic at first, but I think that I have to sacrifice that idea for the greater good. The problem with organic exterior skin is that the water might penetrate through plants and will destroy any feeling of shelter from natural forces. I think metal roof with glass inserts in voronoi cells will serve a better purpose. I decided that the water collected within the tubes will be used for the walking fountain placed in the middle of the pavilion (figure 3.7). Since the water in the river is quite dirty, I believe it will be a good idea to provide water for kids to play with. The fountains will use rain water as the main source, but in dry seasons, a booster might be added to ensure fountain will be in working condition during those times. In creating a pavilion on the chosen site, I aknowledge that most of the space must be given to the cyclists, as there are so many using the Merri Creek Trail. But I believe that it will be only for the best, as the path will go through the pavilion and maybe will encourage the people to stop and admire the beauty.

53


54


55


B.7.

LEARNING OBJECTIVES AND OUTCOMES Getting around grasshopper is the hardest part of studio work I have ever done. It becomes to frustrating when you are imagining an idea in your head, but can’t model it in computational space. I could not insert a fountain in my pavilion render, as well as was unable to create shadows over the ground plane. It is really upsetting, especially since my design’s aesthetic is reliant on the play of shadows. But on the other hand, grasshopper is very influential in design process. Without it, I would not have been able to create such complex and simple at the same time organic voronoi patterns. I believe that there always will be a struggle between creativity and computation design. As for me, I still prefer the old ways of sketching the idea first and then trying to compute it. And I do reject a little the idea of changing someone else’s grasshopper definitions, because in my point of view, there is too much appropriation involved. Doing good in this subject is hard, and I am still struggling. It takes me too long to produce simple definitions and sometimes I can’t get my head around the way the definition works at all. A am able to manipulate other people’s definitions, but when it comes to creating my own it is a struggle. Hopefully my computational skills will get better in the final part of this journal.

56


B.8.

APPENDIX : ALGORITHMIC SKETCHES

57


R

EFERENCES

Faulders Studio, Airspace Tokyo, 2007, < http://faulders-studio.com/AIRSPACE-TOKYO >, [accessed 21 May 2015] Tony Fry, Design Futuring: Sustainability, Ethics and New Practice (Oxford: Berg, 2009), pp. 1-4 UVA, Canopy, 2010, < http://uva.co.uk/work/canopy >, [accessed 11 May 2015] SJet, VoltaDom, MIT, 2011, < http://sjet.us/MIT_VOLTADOM.html >, [accessed 11 May 2015]

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IMAGE BIBLIOGRAPHY Figure 2.8 Leaf cells, <https://limitedknowledge.files.wordpress.com/2010/08/leaf.jpg>, [accessed 11 May 2015] Figure 2.9 Canopy by UVA, < http://uva.co.uk/work/canopy>, [accessed 11 May 2015] Figure 3.0 Voltadom by Skylark Tibbits, <hhttp://1.bp.blogspot.com/-yIdyDUM4idg/TWT2Rc-L3DI/AAAAAAAAAJ4/ X3et9VxMSio/s1600/VoltaDom+-+Skylar+Tibbits+8.jpg>, [accessed 11 May 2015] Figure 3.1 Voltadom installation, MIT, <http://arts.mit.edu/wp-content/uploads/voltadom590c.jpg>, [accessed 11 May 2015] Figure 3.2 Airspace Tokyo, Faulders Studio, < http://assets.wallpaper.com/wallpaper/live/galleryimages/17050167/ gallery/testuser5_oct2007_01_airspace_lzaaLw_JQaW8w.jpg>, [accessed 21 May 2015] Figure 3.3Airspace Tokyo, facade, <http://c1038.r38.cf3.rackcdn.com/group5/building44082/media/oydk_ starbuckscoffeeatdazaifutenmanguomotesando2.jpg>, [accessed 21 May2015] Figure 3.4 Airspace Tokyo, roof, <http://www.sfmoma.org/images/artwork/medium/2007.72_15_e02.jpg>, [accessed 21 May 2015] Figure 3.5 Airspace Tokyo, facade detail, < https://farm4.staticflickr.com/3092/2555069217_a905c6dfb0.jpg>, [accessed 21 May2015] Figure 3.6 Leaf collects water, <http://www.wallpaperdisk.com/admin/wallpapers/pictures/water%20drops%20 on%20leaf842.jpg>, [accessed 22 May 2015] Figure 3.7 Walkable fountain, < http://www.lumiartecnia.net/wp-content/uploads/2012/05/Walkable-compact-jetfountain-side-view.png>, [accessed 21 May 2015]

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C

DETAILED DESIGN

60


C.1.

DESIGN CONCEPT Comments regarding my proposal were mostly positive

curved surface is almost impossible to construct. I

but suggested to me a few points to address in part C.

would have to either break up the doubly curved shell

Firstly, I will have to justify the site choice and prepare

into singular curved shapes or find another way of

an interesting proposal which will reflect this choice.

addressing this issue. Maybe it is possible to work with

Secondly, and most importantly I would have to really

the negative space of the model, rather than with the

think about the fabrication methods as my doubly

curved web.

Figure 3.8 Stormwater Drain, Merri Creek

61


I believe that my proposal didn’t seem strong enough as it didn’t address any issues arising from particular site and was rather broad concept of Merri Creek lacking sheltered recreational spaces. There is however a problem with this site which I found very disturbing and decided to leave it out of my Part B exploration. The problem is the pipe, which I believe is a stormwater drain, which occupies a very large part of the nice view over a small and secular lake. The pipe reminds the public of the very nature of Merri Creek – dirty and unpleasant dumping ground which it once used to be. In order to give a new life to the creek, social communities are working hard at cleaning the water and collecting the rubbish on the site. Graffiti is getting removed and new infrastructure is getting build. I think that this pipe truly represents what Merri Creek once used to be and it might be of interest to create a structure that will either transform the pipe into something beautiful, distract the viewers from its sight or cover the ugliness of it. Then this structure can be visually or physically linked to the site and create a shelter, now with pleasant view over a secluded lake. Based on the points discussed earlier, I decided to construct a bridge that will connect the two sides of the Merri Creek while also serve as a distraction from the stormwater drain. The bridge will use an organic voronoi system used by me in part B. The structure will be visually connected to a shelter proposed by me earlier by extending voronoi pattern from the bridge to the ground and forming a curve which will serve as a shelter. Only now instead of using a doubly curved surface I will use singular curved system to be able to fabricate my final design. Bridge is justified in this area as it will connect the pedestrian path to Eunson avenue which leads to a tram stop to trams 11 and 112 and will be convenient for people living in the residential district close to the site. 62

Figure 4.1 Slater insect


Figure 3.9 Lake with stormwater pipe

Figure 4.0 Area map

Based on the points discussed earlier, I decided to

main bridge structure will be made out of deep steel

construct a bridge that will connect the two sides of

profiles supported on concrete piers. In the holes, inserts

the Merri Creek while also serve as a distraction from

of steel mesh welded to the structure will be added to

the stormwater drain. The bridge will use an organic

provide a view of the water running underneath the

voronoi system used by me in part B. The structure will

bridge. Steel mesh will provide views and at the same

be visually connected to a shelter proposed by me

time won’t get as dirty as quickly as glass. Glass, on the

earlier by extending voronoi pattern from the bridge

other hand, will be used for the shelter structure. Glass

to the ground and forming a curve which will serve as

inserts will ensure creative shadow play on the ground

a shelter. Only now instead of using a doubly curved

as shown in my part B prototype and will protect people

surface I will use singular curved system to be able to

from wind and rain.

fabricate my final design. Bridge is justified in this area as it will connect the pedestrian path to Eunson avenue which leads to a tram stop to trams 11 and 112 and will be convenient for people living in the residential district close to the site. The bridge and shelter will be constructed with the similar technique but need to vary a little to respond to the needs of the people and constructability. The 63


T

ECHNIQUE Curve*X

Loft

Map Plane

Voronoi

Populate2D Number Seed

64

Curve

Cont

Area


Flatten

p to Surface

Surface Split

Flatten

trol Polygon

a

Graft

Scale

Nurbs Curve

List Item

Scaling factor

Final model consists of 20 surfaces which were lofted in grasshopper from different curves. The voronoi pattern became unrecognizable when lofting the bridge structure together – the cells of voronoi stretched too much and resembled long oval shapes rather than organic circles. To prevent this, and also to answer to the proposal and biomimicry aspect, the slater insect influence was utilised. I broke the structure up in 10 different lofts, from which I created 2 voronoi patterns with seeds of 20 and 40 respectively. I have used the same definition as in reverse engineering of part B, but added the lofted surfaces and mapped the pattern onto them. The surfaces curl up on the sides to provide safety aspect for pedestrians crossing the creek. Final structure consists of two voronoi webs welded together in steel elements with mesh inserts in them to provide safety and introduce views of the water underneath the structure for adults and views all around for small kids.

65


C

ONSTRUCTION

Construct concrete piers structural support

Prefabricated steel Steel mesh Glass

66

for

Bolt on site

Connect concrete support with steel members

Insta


all glass in frames in the shelter

The structure will be constructed mostly from

Allow pedestrian traffic after completion of works

prefabricated modules, thus controlling the quality of finishes. Prefabricated steel members will be bolted on site with the steel meshes and glass will be inserted into frames of the shelter. Most important in situ work includes the construction of concrete piers which will provide structural support for the bridge as well as lifting it up from the water body to lower the chances of flooding and corrosion of metal.

67


C.2.

TECTONIC ELEMENTS & PROTOTYPES My prototypes represent the discussed earlier system of constructing the bridge of steel members welded together with steel cleats and steel mesh in openings to provide safety for the pedestrians. The shelter, however, will be constructed from steel members with glass inserts to provide for shadow play. This steel members will, in turn, be also welded together using steel cleats on site using prefabricated steel elements.

68

BRIDGE STRUCTURE


GLASS AND STEEL SHELL OF SHELTER 69


C.3.

FINAL DETAIL MODEL

In creating the final model, I could not rely on fab lab unfortunately. The queues were too long and my project would not be completed before the due date. So I had to improvise and create it on my own. I started off by creating the topography. I used the topography provided on lms and altered it a little, as for some weird reason it did not account for the site I chose. There was no provision for stormwater pipe or a lake. After altering it, I was able to export it into illustrator and print it out.

The most difficult part proved to be the making of the voronoi system without the ability to make holes in it. The scale of my model is 1:50 because the structure is quite large. It doesn’t make sense to make it larger just to be able to create penetrations. So I decided to unroll the surfaces created in rhino and print them out as well as print out their reverse so I can create patterned modules to then put them together.

70


STEEL WEB + STEEL MESH

71


STEEL WEB + GLASS

STEEL WEB

72


10 modules were created altogether and then put in sequence to create my structure and the “visual effect� of organic voronoi.

Final Model (scale 1:50):

73


74


75


C.4.

LEARNING OBJECTIVES AND OUTCOMES In conclusion to my design journal, I would like to reflect on my achievements in this subject. I believe I achieved more than I thought I would. It was hard to get my head around things at the beginning. Grasshopper was confusing and not knowing much about rhino made it double the workload as for the simplest things I had to struggle. At the end, I believe I made a very nice proposal even though I hated Merri Creek with all my heart. The other struggle for me apart from not knowing much about 3d programs was the transition to complete reliance on the computation. If in other studios we are able to sketch ideas first and then try and represent it digitally, studio air provided this challenge of relying solemnly on computers for design approach. It is hard to judge the technique, as on one hand I believe it limits your own creativity and individuality, and on the other I was able to create something that I could never had thought about in my mind. Let alone sketch it. During the semester I often tried sketching overlapping voronoi pattern which I used extensively in my design but failed all of them as it is an unbelievably hard thing to do. I think digital explorations in this semester really set a foundation for my future career, as not only I am able to create myself but also am able to seek aid of computerisation when needed.

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IMAGE BIBLIOGRAPHY Figure 4.1 Slater insect, <https://c1.staticflickr.com/9/8516/8430310503_bd6a009b81_b.jpg>, [accessed 15 June 2015]

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