Question:
“HOW might TABLET INTERFACES IMPROVE CHILDREN’S LEARNING?”
Consolidation:
• Tablet Technologies strong ingress into the classroom environment is due to • considerable cognitive potential and its
• ability to elevate student motivation.
Progress to Date:
Further research has presented surveys and other articles • These will inform the approach and basis of my survey questions.
• It is possible it may answer the question at hand so a survey may not be needed.
Progress to Date: Exemplars
Progress to Date: Exemplars & Inspiration
http://www.salisburycathedral.org.uk/news/immersi ve-magna-carta-light-installations-now-open
Anthony Rowe is founder and creative lead of digital arts group Squidsoup, and also Associate Professor of Interaction Design at the Oslo School of Architecture and Design.
Being Not Truthful Always Works Against Me (edition 1/10), 2006 http://www.artic.edu/aic/collections/artwork/197545/print
Fusing interactive technology with street art, the Graffiti Wall is a focal point experience. Tangible's Digital Graffiti Wall is built to look and feel as close as possible to the real thing. http://www.tangibleinteraction.com/rentals/digital-graffiti-wall
Reflection:
•
building a climate of autonomy and interaction
•
helping students construct relationships between knowledge, the school and the world
•
responsibility for their own learning
This will be shown in the end interactive project
Timeline to completion:
Week 4
• Further Research and addition to Annotated bibliography
Week 8
• survey completed and data synthesized from initial poster images.
Week 13
• Final poster campaign finished.
Closing Slide: