D20
se n Se ke Ma
2020
We acknowledge and pay respect to the traditional owners of the land on which the University of Sydney is built: the Gadigal people of the Eora Nation. We pay respect to the knowledge embedded forever within the Aboriginal Custodianship of Country. Make Sense: D20 Published for ‘Make Sense’, The Sydney School of Architecture and Design (Virtual) Graduate Exhibition 2020. Sydney School of Architecture, Design and Planning, University of Sydney Wilkinson Building 148 City Road University of Sydney NSW 2006 Australia Designer Adrian Thai The Graduate Exhibition was coordinated by the External Relations team (Steven Burns, Jay Marsh, Imogen Wetzell Ramsey) and curated by Kate Goodwin, supported by SDRS (Robert Dongas and Hamish Hendersen). Graphic Identity Gracie Grew
CONTENTS
4 Forewords 12 Bachelor of Design Computing 28 Bachelor of Design Computing (Honours) 34 Master of Interaction Design and Electronic Arts 46 Master of Design 52 Student Excellence 56 Sponsors
Dr Martin Tomitsch
Sydney School of Architecture, Design and Planning
Head of Design
challenging year, a year that required all of us to adapt and to learn how to do things differently. I would like to congratulate all our design graduates for persevering and
the digitalisation of our lives and changed the way we use and experience technology. experiences. More than ever, we need bright, creative people with a measured level of technical skills that can move between divergent and convergent ways of thinking to tackle the challenges of our time, small and large. the Master of Interaction Design & Electronic Arts are joined by graduates from our new Master of Design with specialisations in design innovation and strategic design. I’d like to also take a moment to thank our teaching teams for the many extra hours they spent on creating the best possible experience for their students, while having to for caring about your students and supporting them at this particularly challenging time. We need to acknowledge that this has been a stressful year. Many lives have been interrupted in ways that would have been unimaginable a year ago. It’s more important than ever that we work together as a community, to support each other through this time. contributor to our community. Thank you for your ongoing support of our design lectures and many other opportunities for our students, and for helping our graduates along in the next leg of their journey.
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Dr Liam Bray
Sydney School of Architecture, Design and Planning
Lecturer in AI & Design, Program Director, Bachelor of Design Computing
has immersed us in our digital lives. This year we spent more time physically alone but digitally together than ever before. The question design graduates should be asking is – as life begins to resemble normalcy, or at least as we approach a “COVID Normal” – which of these disruptions have led to positive changes in people’s lives? Design Computing graduates have spent the past three and four years, considering how to create meaningful experiences with technologies. It’s clear why these graduates are in such demand – our digital lives are shaped by the visions of design teams, working across domains, alongside users, embedded with engineers, economists,
new and deeply rewarding design problems. Still, despite this, we got to work, transitioned entire courses online, worked late into uncertainly grew across the sector. Thank you to all of our teachers who have dedicated themselves to leading the next generation of designers through this challenging time. My challenge to the graduating cohort of 2020 is this – be comfortable in the we’ve undergone this year are an opportunity to push for good design in places that are
Congratulations and Good luck.
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Dr Lian Loke
Sydney School of Architecture, Design and Planning
Program Director, Master of Interaction Design and Electronic Arts
Agile, adaptive, resilience, connection, care. Five words that mark 2020. From disrupted on a massive scale. Yet within the chaos, a desire for learning persisted. Whilst we love to be in the studio and classroom together, the rapid shift to online teaching and learning forced a rethink of what design and education activities could be productive in an online environment. Students and teachers alike were all thrown in the deep end, struggling and innovating in turn. We realised that the university experience is as much about the social connections, as knowledge acquisition. Group work thus took on a new meaning. Students collaborated remotely on design projects from their homes in different suburbs, states and countries. Online tools for communication, collaboration and evaluation were embraced and tested, and are now part of your trade, opening up opportunities for connecting with people across the globe. The quality of design and research work produced by our students under these partners, who participate in teaching to provide students with valuable experiences. Special thanks to Canva, Theratrak and the Centre for Disability Research and Policy. I also want to thank the teaching staff for their enormous care and dedication to our students, often going beyond normal duties to help students. We teach empathy in design, the ability to know and feel the other, but often the methods fall short. Living through a pandemic has given us a common experience from which empathy and care can grow. Care for each other, and care for the planet. Going forward, I urge our graduating students not to see this year as an anomaly, but a testament to your capacity to adapt and succeed in the face of complexity courageous and create the world you want to live in.
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Dr Erez Nusem
Sydney School of Architecture, Design and Planning
Program Director, Master of Design
in response to a need observed in industry. Indeed, design is increasingly utilised in an management domains. Designers, in our day and age, have needed to evolve beyond their capacity to ‘come up with cool ideas’ – they are now also required to understand how these ideas can be integrated into a business and implemented in practice. These are the tenets with which our graduates have had to grapple. Throughout their studies our graduates have demonstrated their capacity to critically and meaningfully engage with industry, conceive new design offerings (such as products, services and business models) and be the design leaders of tomorrow. pandemic. In doing so, they have proven their ability to adapt to a changing environment and thrive while facing the unknown – a key skill for any successful designer. It is with great pleasure that I welcome them to the workforce, where they will begin to shape the future of the design discipline, and where they can bring a fresh perspective on the unprecedented challenges and opportunities that will be faced by our society.
learned will serve you well in all your future endeavours. Thank you also to all those who helped to shape and launch the Master of Design, and the talented individuals that have been instrumental in teaching and enriching the program. This degree wouldn’t be what it is without you.
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BACHELOR OF DESIGN COMPUTING
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Bachelor of Design Computing
What Are You Breathing?
Savvena Christoforou Andrew Xing
‘What Are You Breathing?’ (WAYB) is a pervasive web application that visualises air pollution in a way that evokes empathy and raises awareness about the global issue of climate change. Through visual imagery, WAYB’s engaging nature draws attention to air pollution inequalities and its impact on individuals’ health – particularly those establishing the omnipresent nature of air pollution. Its interactive nature creates a memorable experience by making at least one city type – emerging, developing or developed – relatable to any user, increasing emotional engagement and understanding. Overall, WAYB aims to bring an awareness to individuals about how both outdoor and indoor air pollution pervades every type of society disproportionately.
Sydney School of Architecture, Design and Planning
Food Steward
Shuyan Luo Vicky Zhao
Climate change has become the most concentrated issue worldwide due to the multiple repercussions of the environment. There is a noticeable knowledge gap around food waste between people who do or do not realise that green waste accounts for the largest proportion of all waste. ‘Food Steward’ is a green mobile app that collaborates with government, communities and supermarkets. It creates shopping lists, food management and food waste data visualisation, the purpose of which is to reduce household food waste, enhance people’s associations with climate change and food waste and correct the misinformation about food waste.
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Bachelor of Design Computing
The Choice Kaitlyn Briden Amalie Judd
‘The Choice’ explores a user interface as a means for motivating individual positive action for climate change, to create collective societal change. The user makes a single lifestyle choice that takes them through an emotional journey on the effects of that single choice, followed by common climate change misconceptions to further educate them on the impact they have.
Sydney School of Architecture, Design and Planning
The Carbon Quiz Thomas Brettell Christian Cerda Alannah Frankel
an immersive environment to complete household activities and learn about carbon emissions contribute to climate change, we hope that the users are provided with the necessary context and motivation to make a change.
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Bachelor of Design Computing
The Fact-Checker exploration environment to crush the opponents’ rumours in a debate. The player’s choice will directly affect the outcome of the game, so every choice needs to be considered carefully, rather than believing in the ‘truthiness’. In this way, people’s emphasis on critical thinking has been increased. This skill is not only for tackling Yuhong Chen Zhe Wang
Sydney School of Architecture, Design and Planning
Renewable Energy Verified (REV) Shannara Berriman Sarah Sarsam Matteo Tiscia
Misinformation about renewable energy has encouraged the perception that renewables have negative effects on the environment, economy and people. Online discussions about renewable energy rarely end with a mutual conclusion. ‘Renewable accredited information about renewable energy. A dynamic quiz tests users’ knowledge in a visually pleasing and entertaining way. REV uses the public inoculation strategy elsewhere. REV can be used to guide mutual agreement and resolve online disputes while expanding people’s knowledge of renewable energy.
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Bachelor of Design Computing
3D Hearts Interaction
Andrew Le Claire Say Viswajith Unnikrishnan
dimensional heart models, to support medical students in their studies of defective heart anatomy and congenital heart disease. Due to the scarcity and fragility of cadaveric resources, coupled with limited support from cardiac specialists, students previously struggled to learn these critical topics. In response, the interactive modules are designed to work independently in remote learning situations, or as a companion vitals and diagnostic information before examining the heart model, wherein they learn
Sydney School of Architecture, Design and Planning
Susi – Sustainable Spending
We all want to save the planet, but the harsh reality is that if everyone lived like and energy we don’t always have. This is why we designed ‘Susi’ – with ‘Susi’, putting your money where your mouth becomes easier than ever. It’s an online platform that shows the impact of your purchases across several important categories like resource contains a product and business search function – to check a product’s sustainability before you buy it.
Anastasia Feshina Ebony McCue-Shore
home.html
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Bachelor of Design Computing
Covid-19 Fact Check
In our current state, misinformation is frequently shared and whether this is intentional public access to balanced, reliable, and up to date information is a critical success factor for authorities worldwide. Management of highly trusted information will have a to facilitate an effective means of sharing information going forward. The application is an informal educational tool, which encourages users to become aware of the
Amin Mohammadi Jess Owens
#StopTheSpread.
Sydney School of Architecture, Design and Planning
The COVID Age
Abdul Jebara Lachlan Pidgeon Charvi Reddy
Health Emergency. The nature of the virus paired with an increase in digital information has led to copious amounts of misinformation. Our task was to solve this problem space. Our design solution is an information hub which stores accurate information point of information for the population to access. It is easy and convenient for users to inform themselves without needing to toggle back and forth between different government websites and news sources. It will enable the users to fact check articles, thus holding media outlets accountable for the misinformation they spread.
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Bachelor of Design Computing
VR-19 Henry Lynn Reyad Sidawi
‘VR-19’ is a Virtual Reality experience that aims to make the invisible enemy tangible. Most noise in our information ecosystem about the Coronavirus tends to be either abstract or simply a set of rules to follow with no explanation. With VR-19, the user can experience how the virus spreads or is contained before their eyes with the actions of themselves and others in an immersive world.
Sydney School of Architecture, Design and Planning
KindStreet that aggregates positive stories during the pandemic to combat negative media and promote human solidarity. The application serves to inform and spotlight acts of kindness which don’t receive much media attention. By integrating news articles into Aamir Husain Sarah Yap
stories, taking the user on an engaging journey throughout the year.
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Bachelor of Design Computing
Army of AVOID-19
Shuxin He Bella Nie
the main goal of guiding daily prevention and strike for consensus, our application concentrates on addressing the two primary measures – ‘stay at home’ and ‘wearing masks’. Through recording good precaution, editing interesting photos then sharing the achievement on social media, people can use their actions to prove that as long as all humankind comes together and does the basic prevention measures, defeating the virus is just a piece of cake.
BACHELOR OF DESIGN COMPUTING (HONOURS)
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Bachelor of Design Computing (Honours)
Project Mythbusters
Online education has not seen much innovation, even though the internet and many of the websites that populate it are constantly pioneering modernist design. We attempted that the spread of misconceptions posed a general threat, one which was large enough for the WHO to report. We worked to create an interactive, dynamic website, which maintains the standard of educational expertise while striving for innovation.
Kevin Lee Randew Perera
utilises a virtual exhibition to showcase artworks relating to misconceptions, and the corresponding medical facts. Using a combination of HTML, CSS, JavaScript and the information from our Medical Science group, we have put together our attempt to radicalise the online educational experience.
Sydney School of Architecture, Design and Planning
Mapping Out Covid-19
Dillon Li Margarette Nguyen
By fusing medical science with data visualisation, the general public can easily grasp the current and past situation of the pandemic around the globe and deepen their understanding of individual nations as they please. The project arose from the opportunity to promote learning about different international responses, exploring the uncharted territory of the pandemic and their outcomes as informed by academic research. In effect, people are encouraged to gain a contextual overview of country response effectiveness and beat the pandemic together.
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Bachelor of Design Computing (Honours)
PREVENTAWAY
‘PREVENTAWAY’ is an educational and interactive game which allows users to make
Ludia Kim Brendan Yang
with the freedom to try, fail and explore and seeks to improve interactivity and delivery of information. It redesigns the way educational information and medical research can be delivered.
MASTER OF INTERACTION DESIGN AND ELECTRONIC ARTS
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Master of Interaction Design and Electronic Arts
Warren AR Interpreter immigrants who naturalise in Australia at advanced ages face additional challenges in their language learning process. ‘Warren’ utilises augmented reality and image recognition in the user’s viewpoint to produce contextualised learning material and the for the glasses focuses on building upon precedents for wearable technology and
Russell Ju Rosa Wei
specialising in key aspects of lifestyle improvements.
Sydney School of Architecture, Design and Planning
Democratising beautiful design
Creating graphic designs can be challenging for visually impaired users. From being able to arrange elements on a digital canvas using assistive technologies to editing it with enough precision and accuracy when one is unable to ‘see the whole picture’ demanding. In partnership with Canva, a graphic design platform used to create social
provides recommendations for how to improve one’s design based on best practice and Veronica Lin
designs from relevant templates and eliminates the cognitive/physical effort and guesswork required to put together a design from scratch.
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Master of Interaction Design and Electronic Arts
How to Design for Sleep Disorders In Smart Home Environments Using the Internet of Musical Things Faye Lynn
There are no existing specialised systems of music therapy for sleep within the smart home context. Compared to some cellphone applications providing sleep monitoring user experience with precise sleep information. The system is highly automatic. People do not have to control it, and it will provide music therapy automatically according to the users’ data like sleeping position. The user has the power to regulate it through the main controller, cell phone app, as well as voice command and wearables. In the process of moving between two places, devices charged in both spaces have a period of playing simultaneously, to provide a cohesive music atmosphere.
Sydney School of Architecture, Design and Planning
Motion-triggered Music Mapping
Lu Xu
particular movement. Sophisticated mapping of embodied attuning, which involves melody and harmony, has rarely been explored. Music conducting uses particular hand and arm movements to direct the ensembles of symphonic performances. Can phone orchestra has been widely explored given mobile phones being omnipresent and portable. However, existing mobile phone orchestra projects focus on making random sounds out of motion data rather than making ‘music’. This research aims to develop the concept of mobile phone orchestra by mapping both beats (synchronisation) and melody (embodied attuning) to the gestures of music conducting that can be used by everyday people when interacting with mobile phones for creating music.
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Master of Interaction Design and Electronic Arts
ARt Connection
Jiaxin Li
areas to remain economically and culturally competitive, despite often being rich in cultural resources with unique art forms. Urban screens, as a kind of ubiquitous infrastructure of dynamic digital displays in urban space, are a suitable medium for disseminating artworks. Some research and practices have explored the use of urban screens to display artworks. However, these works often come from pioneering artists with professional digital technology. There is a lack of research on using urban screens to display artworks from rural creative professionals. Our research investigates the potential of urban screens as media galleries for rural creative professionals.
Sydney School of Architecture, Design and Planning
Succha Patt
Aditi Gupta Anamika Soni
The Billboard is designed for the labour migrants of India to connect them with the Disha Foundation, an NGO working for the welfare of these workers. The Billboard is an on ground installation that will provide them with awareness about various government policies and schemes. Users will be required to scan their Aadhaar card which will register them with Disha Foundation, so that NGO’s can track labour migrants in that particular area and provide them with vocational training or job opportunities. It will help migrants gain recognition within the system and help them stay in their own hometown even after COVID is over.
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Master of Interaction Design and Electronic Arts
Bridging the Bush
Anh Le Juzan Marolia Hollie Robinson Wendy Qi Zhang
LGBTQIA+ members of society often face ostracism and discrimination in digital spaces due to conservative people, as well as the diverse but simultaneously segregated queer community itself. This can lead to severe mental and physical health issues in LGBTQIA+ individuals, particularly those who are in more conservative remote areas. As designers, we question: ‘How can we bring safe and supportive interactive technologies to the rural LGBT+ community, who are disadvantaged by being marginalised identity and locality?’ Collaborating with Canva, our team of four came up with a design solution that takes the form of a travelling interactive gallery with a physical and digital component. The gallery travels to different rural towns of Australia, promoting exposure to LGBT+ content. Local LGBT+ individuals create content as a
Sydney School of Architecture, Design and Planning
Passenger Experiences for Autonomous Vehicles
cities. Gaining the trust of the public is critical in ensuring widespread adoption of autonomous vehicles. As automotive companies shift towards electric, their products value propositions. As a result, UX has become increasingly important in differentiating product value and gaining trust. This raises the question: how can UX designers in the automotive industry create trusting, comfortable, and safe experiences for early
James Anderson
academic literature and interviews with experts and early adopters. The framework and toolkit will help UX designers within the industry to develop experiences that will help establish brand identity and adoption of autonomous vehicles.
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Master of Interaction Design and Electronic Arts
“Did that robot just growl at me?”
Almohannad Albastaki
the limitations of separating a robot’s state expression into functional or emotional. The main concern was that the decoupling of the two forms of expression doesn’t facilitate behaviour that is relative to the shape and function of a robot. This study looks to address this gap by investigating how a combination of functional and emotional ‘Woodie’, a ludic urban robot, as the agent. These designs were prototyped using a virtual environment and evaluated on eight experts. By considering both forms of expression as part of the same model and using multimodal communication, participants were able to indicate the robot’s state.
Sydney School of Architecture, Design and Planning
Home Sweet Homelessness
In line with our industry partner, Canva, and its mission of empowering everyone to design, ‘Home Sweet Homeless’ was created as a design system connecting homeless youth with others. This system has three components: (1) Communication screens target community can share their stories through digital drawings, audio or videos. They can design from scratch or use the templates provided, just like how Canva works. (2) A mobile phone application for the homeless to collect likes and turn these likes
Lauren Li Noelle Suministrado
public, showing the artworks and designs created from the Communication Screen. By scanning the QR codes of the artworks, the public can share the love to the community by liking, donating or buying the designs.
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MASTER OF DESIGN
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Master of Design
Explorai
James Anderson Alice Batista Yanwen Han Sara Mehrzadi Adrian Wong
We all have memories of using a magnifying glass as children. It is such an iconic device for curiosity and education, but it has remained largely unchanged since its enabled smart magnifying glass for kids, allowing them to explore their surroundings independently. They can learn about the ecosystem and organisms by snapping a picture of what they see using the macro lens from the handle, with the LED lights helping to illuminate their observation. When the picture is snapped, it will deliver facts designed for parents, where they can talk to their kids about what they observed today,
Sydney School of Architecture, Design and Planning
Optimising In-Home Configuration
Working with the National Broadband Network (NBN), this project aims to improve internet connection. Through extensive user research and qualitative analysis, key much technical information and that customers lack the knowledge to solve these platform, the customer can visit a streamlined and straightforward NBN helpline on digital devices. This omnichannel solution generates innovation through its simplicity and familiarity amongst an often overwhelming experience. This platform helps to diagnose the problem and assist the user in understanding and solving their internet
Portia Hyland Meg Squires
a personalised solution, the user is both empowered and autonomous, helping both the NBN and their customers.
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Master of Design
Trash Impact
of pokies after LA, we intended to make the process of recycling exciting. The concept
Delaram Shahrasari Shriya Srinagesh
development.
STUDENT EXCELLENCE
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Student Excellence
Introspect
‘Introspect’ addresses the multitude of complex, personal mental health challenges a space for compassion and kindness and assists nurses in employing positive coping mechanisms to improve their ability to manage distress—allowing them to continuously ‘Introspect’ is a continuation of research conducted by Prof Cara Wrigley, Dr. Erez Nusem and Dr. Karla Straker (Design Innovation Research Group), exploring nursing challenges in interactions with patients receiving mechanical circulatory and respiratory support. The project aims to conceptualise and validate a design solution that could support essential health workers, as well as develop tangible methods and principles for
Ling Yi (Yanyi) Feng Natalia Gulbransen-Diaz Rachel Montgomery
The innovative design was supported by the Council for Research Excellence, the Prince Charles Hospital Foundation and the University of Sydney and recognised with the highest accolade in Next Gen Social Impact category at the 2020 Good Design Awards.
Sydney School of Architecture, Design and Planning
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A special thank you to our sponsors
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